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P.d0t posted:Also, spells that roll shitloads of dice are loving stupid. They want the average damage to increase, but no one wants to actually suffer the result of max damage; this would've been a perfect place to implement Advantage more broadly, but I guess TRADITION wins out. Or, you know, a damage modifier like... Wait for it... 4e had.
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# ? Aug 5, 2015 00:03 |
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# ? Jun 5, 2024 23:48 |
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Mr Beens posted:If you want pre painted stuff your best bet is the d&d or pathfinder branded stuff, but these tend to be quite expensive now as most of the large back catalogue is out of print. You might get lucky on eBay with people selling off their old collection or at game stores selling bits. I actually enjoy painting and assembling, coming from a Warhammer Fantasy background. It looks like Reaper Bones is a pretty decent option here.
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# ? Aug 5, 2015 00:05 |
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Mecha Gojira posted:Or, you know, a damage modifier like... Not sayin' it can't be both Although 1d6+37 is also pretty asinine, if that's what you're angling at.
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# ? Aug 5, 2015 00:13 |
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P.d0t posted:Not sayin' it can't be both Nah, rolling a few dice can be fun. Rolling 10+ dice is stupid as hell.
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# ? Aug 5, 2015 00:19 |
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P.d0t posted:Bonus Actions are literally "4e Minor Action" but no trading-down (not that hard to understand) but people ITT like to sperg about the fact that Bonus Actions are not bonus Actions. That's not "sperging" that's pointing out that "natural language" is full of poo poo because it makes things needlessly more confusing. When bonus Action and Bonus Action are different things, you've hosed up.
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# ? Aug 5, 2015 00:55 |
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mastershakeman posted:Pg 41-44 of 3e book of vile darkness talks at length about drugs, I suppose alcohol could get lumped in there but I'll look at my 2e books too because I totally know this is in a splat somewhere. The complete book of roleplaying penalties or whatever In 3e alcohol is considered a 'poison', actually. So dwarves could take poison healer and treat each beer as a healing potion.
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# ? Aug 5, 2015 00:57 |
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Tunicate posted:In 3e alcohol is considered a 'poison', actually. Nice.
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# ? Aug 5, 2015 01:13 |
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Tunicate posted:In 3e alcohol is considered a 'poison', actually. The poison part is actually kind of true in 5e as well. Someone who is drunk is considered to be under the poisoned condition and Dwarves have resistance to poison and advantage on saving throws against poison because the drink so much.
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# ? Aug 5, 2015 01:30 |
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Esser-Z posted:D&D would be a much better game if it dropped the pretense of having "mundanes" and just made every class magic. I've said much the same thing before, although I'd use the term "Supernatural" over "Magic" as there are slightly different implications from using those words
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# ? Aug 5, 2015 01:31 |
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gfanikf posted:My biggest issue (and this is really for all RPG rule books) is that they never have a mathematical listing of moves and common permutations (like abridged rules)*. I mean they're all essentially math formulas, it would go a long way to making things easier for me. I totally get that they're complex and have variations, but man seeing the raw numbers helps sometimes. Hell, third parties could honestly do this...since pure math formulas, bereft of fluff or context are not copyrightable (yes I also understand no one wants to go through the process of proving it). Could you elaborate on this? Do you mean stuff like: the rough amount of damage that a spell of X level is expected to do, the expected DPR and nova damage of each class at each level, the rough value of tripping someone versus disarming them?
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# ? Aug 5, 2015 01:42 |
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Sanglorian posted:Could you elaborate on this? Do you mean stuff like: the rough amount of damage that a spell of X level is expected to do, the expected DPR and nova damage of each class at each level, the rough value of tripping someone versus disarming them? Not exactly. Well I mean more the rough write out for what dice you have to roll and what additional information is needed and where you get said info. Sort of 1d20+X is damage check. X= your _____ modifier. You look here to get modifier, and use this modifier based on this. I guess I wish it was more mechanically laid out so I could have a crib sheet and know what to roll and what to look for and how it should be.
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# ? Aug 5, 2015 01:48 |
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gfanikf posted:Not exactly. Splicer fucked around with this message at 02:08 on Aug 5, 2015 |
# ? Aug 5, 2015 02:04 |
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Splicer posted:4E did that. People didn't like it. Clearly layed out rules apparently make the game boring to read, so now you get natural language rules again. Can't they just do both! Hell I'd buy a drat supplement with it. I'll have to dig out my copy of 4e for the life of me I can't remember it too much in terms of how things were written. I only played it a few times, mostly due to work schedules and such.
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# ? Aug 5, 2015 02:06 |
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Here, have a pretty good looking 5E crib sheet: https://drive.google.com/file/d/0BwCtO5aw9n2LbjFqSWRLWWh3ZGM/view e: though it doesn't include the things like "Spells don't get ability damage", which may be what you're looking for. e2: Here's another. Also leaves out damage rules. Why does no-one like damage rules. Splicer fucked around with this message at 02:16 on Aug 5, 2015 |
# ? Aug 5, 2015 02:08 |
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Splicer posted:Here, have a pretty good looking 5E crib sheet: https://drive.google.com/file/d/0BwCtO5aw9n2LbjFqSWRLWWh3ZGM/view Is that from an official product? Because some of those skill DCs are laughably bad. Apparently elementary school children can regularly make DC 25 Athletics checks on the monkey bars. The average person (you) only has a 30% chance of overhearing a conversation from one room over without any intervening obstacles. You only have a 55% chance of following the trail at your local park.
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# ? Aug 5, 2015 02:24 |
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Where are the rules for drunkenness again? I'm trying to figure out if that thing htat worked in the playtest still works.
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# ? Aug 5, 2015 02:33 |
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TheBlandName posted:Is that from an official product? Because some of those skill DCs are laughably bad. Apparently elementary school children can regularly make DC 25 Athletics checks on the monkey bars. The average person (you) only has a 30% chance of overhearing a conversation from one room over without any intervening obstacles. You only have a 55% chance of following the trail at your local park. As far as I can tell there are no official examples of what DCs should be, besides Very Easy = 5, Easy = 10, Moderate = 15, Hard = 20, Very Hard = 25, Nearly Impossible = 30 VVVV Interestingly enough, if you could engineer it, +5 ability mod and +12 skill expertise gives you a 40% chance of rolling a 30 or better to do something that's "nearly impossible". Essentially it's impossible on the scale of how rare it'd be to be in that situation. gradenko_2000 fucked around with this message at 02:58 on Aug 5, 2015 |
# ? Aug 5, 2015 02:52 |
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TheBlandName posted:Is that from an official product? Because some of those skill DCs are laughably bad. Apparently elementary school children can regularly make DC 25 Athletics checks on the monkey bars. The average person (you) only has a 30% chance of overhearing a conversation from one room over without any intervening obstacles. You only have a 55% chance of following the trail at your local park. Yeah, the DCs are really bad. The devs seem to have forgotten that skill points aren't a thing anymore, and that your skill modifiers aren't really ever going to get higher than +12ish, barring magic items.
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# ? Aug 5, 2015 02:54 |
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AlphaDog posted:Where are the rules for drunkenness again? I'm trying to figure out if that thing htat worked in the playtest still works. You count as having the poisoned condition.
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# ? Aug 5, 2015 02:56 |
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OK cool, where in the book can I read about it? It's not under the sections on poisons or on food/drink that I can see.
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# ? Aug 5, 2015 03:13 |
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AlphaDog posted:OK cool, where in the book can I read about it? It's not under the sections on poisons or on food/drink that I can see. Ask your GM.
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# ? Aug 5, 2015 03:24 |
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AlphaDog posted:OK cool, where in the book can I read about it? It's not under the sections on poisons or on food/drink that I can see. PHB p.292
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# ? Aug 5, 2015 03:27 |
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gradenko_2000 posted:As far as I can tell there are no official examples of what DCs should be, besides Very Easy = 5, Easy = 10, Moderate = 15, Hard = 20, Very Hard = 25, Nearly Impossible = 30 Don't forget Guidance! And Bardic Inspiration! magic does everything
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# ? Aug 5, 2015 03:29 |
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P.d0t posted:PHB p.292 Thanks, but that's the poisoned conditon which I already managed to find. I want to know where it tells me about being drunk and what that means.
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# ? Aug 5, 2015 04:30 |
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AlphaDog posted:Thanks, but that's the poisoned conditon which I already managed to find. I want to know where it tells me about being drunk and what that means. goto: http://forums.somethingawful.com/showthread.php?noseen=0&threadid=3647634&perpage=40&pagenumber=492#post448564791
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# ? Aug 5, 2015 05:00 |
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P.d0t posted:goto: http://forums.somethingawful.com/showthread.php?noseen=0&threadid=3647634&perpage=40&pagenumber=492#post448564791 I think he means where it specifically states that drunk is a poisoned condition.
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# ? Aug 5, 2015 05:03 |
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Mecha Gojira posted:I think he means where it specifically states that drunk is a poisoned condition. I think he means that that forum post is the only place that specifically states that drunk is a poison condition
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# ? Aug 5, 2015 09:08 |
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TheBlandName posted:Is that from an official product? Because some of those skill DCs are laughably bad. Apparently elementary school children can regularly make DC 25 Athletics checks on the monkey bars. The average person (you) only has a 30% chance of overhearing a conversation from one room over without any intervening obstacles. You only have a 55% chance of following the trail at your local park. -edit- it was this: 0 Notice something large in plain sight 5 Climb a knotted rope 10 Hear an approaching guard. 15 Rig a wagon wheel to fall off. 20 Swim in stormy water. 25 Open an average lock. 30 Leap across a 30-foot chasm. I could make some clever post about why that is ludicrous, but I will leave that to the reader. Babylon Astronaut fucked around with this message at 10:02 on Aug 5, 2015 |
# ? Aug 5, 2015 09:58 |
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"I tried to pick a lock with my mouse for ten minutes and it was really drat hard, so I gave it a high DC."
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# ? Aug 5, 2015 12:10 |
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"Yeah let's put the knotted rope low because we could all do that when we were kids and none of us fell off and were made fun of by everyone heheheh "
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# ? Aug 5, 2015 12:35 |
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How hard is it to rig a wagon wheel to fall off. I have zero frame of reference for this.
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# ? Aug 5, 2015 12:43 |
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kingcom posted:How hard is it to rig a wagon wheel to fall off. I have zero frame of reference for this. I'm guessing the hard part is keeping the wheel from falling off immediately. Now, if you were to cast Prestidigitation or a Grease spell...
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# ? Aug 5, 2015 13:21 |
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It's a DC 300 arcana check.
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# ? Aug 5, 2015 13:42 |
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It should come as no surprise to anyone by now that those skill check DCs are straight out of the 3.5e PHB. It even shows up in the d20srd, and they didn't change numbers any, so the Jump check is still DC 30 across both editions.
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# ? Aug 5, 2015 14:13 |
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gradenko_2000 posted:It should come as no surprise to anyone by now that those skill check DCs are straight out of the 3.5e PHB. It even shows up in the d20srd, and they didn't change numbers any, so the Jump check is still DC 30 across both editions. Considering that, as we've gone over it, their Insanity table is an actual copy paste of the tables *and insanity descriptions* from Call of Cthulhu, I shouldn't be surprised the lazy bastards didn't remath any skill check DCs to match the new Proficiency system.
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# ? Aug 5, 2015 14:16 |
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Night10194 posted:Considering that, as we've gone over it, their Insanity table is an actual copy paste of the tables *and insanity descriptions* from Call of Cthulhu, I shouldn't be surprised the lazy bastards didn't remath any skill check DCs to match the new Proficiency system. I'm pretty certain they didn't. It's one of the most offensive things about the system.
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# ? Aug 5, 2015 14:21 |
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Yeah I think I know what my next F&F project is going to be.
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# ? Aug 5, 2015 14:21 |
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Like...the laziness of 5e is just staggering. Whatever other problems it has, it's disgusting how little actual effort or work was put into it. It's like reading someone's heartbreaker.
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# ? Aug 5, 2015 14:24 |
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gradenko_2000 posted:Yeah I think I know what my next F&F project is going to be. Very yes please.
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# ? Aug 5, 2015 16:45 |
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# ? Jun 5, 2024 23:48 |
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gradenko_2000 posted:Yeah I think I know what my next F&F project is going to be. Oh, I'm looking forward to this.
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# ? Aug 5, 2015 18:15 |