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Thanks Not A Step, I should probably remember to reload before posting. I also blame the new page. And that's best reason Iron Rose. How many squads do you guys end up using in Long War? Also, how much Elerium do you actually need for Long War? I seem to be getting a whole fuckload more than vanilla and I'm not sure if I should be holding on to it, or selling to to finance the war effort.
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# ? Aug 6, 2015 04:42 |
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# ? Jun 5, 2024 00:16 |
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You can sell off some if you find yourself short on cash to keep things moving. But be aware that late game efforts will take a lot of resources, elerium included. e: late game is probably misleading, certain things mid-game will vacuum up the stuff too. dyzzy fucked around with this message at 04:51 on Aug 6, 2015 |
# ? Aug 6, 2015 04:46 |
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SpookyLizard posted:Thanks Not A Step, I should probably remember to reload before posting. I also blame the new page. I used 4 squads generally using Iron Rose's ini file. It's not super necessary since fatigue is down to 1-2 days but I like to have backups in case someone gets zorched. I just try to train up rookies as the opportunity presents itself. Also having a rookie handy on a mission to run a suicide overwatch can be clutch sometimes. The squads don't stay together either, depending on the mission. Roadways get an extra sniper, bigger alien ships get more explosives, especially earlier on, assaults on exalt, infantry on terror missions to shoot more... I haven't figured out how to use gunners well though. Uncle Jam fucked around with this message at 04:52 on Aug 6, 2015 |
# ? Aug 6, 2015 04:49 |
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SpookyLizard posted:Thanks Not A Step, I should probably remember to reload before posting. I also blame the new page. In the early game there will never be enough alloys, in the late you will constantly be short on meld. I never really recall any major elerium bottlenecks, I guess I was looting enough from landed/wrecked UFOs to stay ahead of needs. I'd almost say you can sell elerium in the early game and alloys in the late game for cash. I'm not a great indicator of LW difficulty because I played my last campaign with 60%+ snipers, so in general I tried to avoid the enemy even getting to shoot at me. I *still* managed to lose about a soldier a month due to bullshit situations though. Edit: Misread that, thought you said 'lose', not 'use'. I used 3 regular squads with an emergency 4th squad cobbled together from reserves maybe once a month. I gave my soldiers nicknames and colored armor according to their roles so I could build my teams quickly. One variety of sniper had red armor, another had dark blue, a third niche specialist wore light blue, that kind of thing. A typical squad had 2 red snipers, 2 dark blue snipers, 1 psi medic, 2 engineers and a wildcard 8th slot depending on map/who was available. Also virtually any questions you have about 'how does X work' I can probably answer given some time. Sifting Long War code is weirdly calming between writing senior research papers. Nix Panicus fucked around with this message at 04:56 on Aug 6, 2015 |
# ? Aug 6, 2015 04:52 |
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Base Assault in Xcom 2 is going to be unreal. Bonus points if you can 'space' aliens by shooting them out of airlocks or just throwing them off
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# ? Aug 6, 2015 05:12 |
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I've been subjecting myself to Terror from the Deep to try to help make OpenXcom TFTD broken only in the ways it's supposed to be. Why am I doing this to myself. WHY?
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# ? Aug 6, 2015 05:19 |
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Vengarr posted:Well, we know she isn't running ADVENT's science wing. Their head scientist defected to us after he got a whiff of what they were really up to. Did they say our tech guy was ADVENT's former head researcher? I thought he was just a mid-level researcher who went "Woah, we're doing WHAT?" when he got his own project to lead.
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# ? Aug 6, 2015 05:23 |
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The Iron Rose posted:They uh, kinda said the exact opposite. That at a certain point they want you to feel more powerful than the aliens and superior to them. Also I've played too many games where the difficulty ramped up at the end to bullshit levels. Not a Step posted:In the early game there will never be enough alloys, in the late you will constantly be short on meld. I never really recall any major elerium bottlenecks, I guess I was looting enough from landed/wrecked UFOs to stay ahead of needs. I'd almost say you can sell elerium in the early game and alloys in the late game for cash. What about weapon fragments, I have a nice pretty-please from the US who wants to give me engineers but the vanilla player within me says never give up weapon fragments ever.
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# ? Aug 6, 2015 08:22 |
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Does anyone know if you can make the tactical decision of turning a planned alien ambush on your HQ into something in your favor by setting up a trap/preparing for their arrival to gently caress their poo poo up? It'd be a cool if you can.
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# ? Aug 6, 2015 08:34 |
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First up, somebody needs to teach that bloody twitch woman how to use a loving mic. Shen is the ship (I hope) and Vallen is out there, languishing in some cell, bereft of tablet and lab coat - we need to bust her out and put a scalpel in her deft hands once more. Also, given The Sims like nature of the class customisation now, the fifth class is the Commander and if you die it's game over
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# ? Aug 6, 2015 13:24 |
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Rougey posted:First up, somebody needs to teach that bloody twitch woman how to use a loving mic. I hope Vahlen is the Jack the Ripper of Sectoids in this bleak new future. Every now and then when you go to a mission you see someone in a large overcoat and hat behind a corner, wicked scalpel in hand. When you send someone to look, they're gone.
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# ? Aug 6, 2015 14:07 |
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jfood posted:Naw man, dude probably went out defending the genocide blimp during it's creation, like a true dai lo. Feed his legacy all the Advent souls and snake tits it can eat, let it shine! XCOM 2: Metal Chrys Salid - ReShengeance
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# ? Aug 6, 2015 14:40 |
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Xcom 2 happened because the player base used explosives one too many times. She warned you...
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# ? Aug 6, 2015 14:44 |
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monster on a stick posted:Also I've played too many games where the difficulty ramped up at the end to bullshit levels. You can give away weapon fragments unless you are behind your weapon research early on, but don't sell it until really late game where you researched everything. Elerium is sellable early on since you will have like 500 of them and most items and research will only use a miniscule part of it, but once you get to pulse the prices increase, research will cost 100-200 elerium and items will cost around 60, but at this point you can sell corpses more freely.
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# ? Aug 6, 2015 15:10 |
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Nordick posted:XCOM 2: Metal Chrys Salid - ReShengeance I have to admit... it's better.
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# ? Aug 6, 2015 15:12 |
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monster on a stick posted:Also I've played too many games where the difficulty ramped up at the end to bullshit levels. Give up anything and everything for early engineers.
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# ? Aug 6, 2015 15:40 |
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More video! https://www.youtube.com/watch?v=lAic4ArPfT0&feature=youtu.be&t=229
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# ? Aug 6, 2015 15:42 |
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Aw hell yeah you're gonna be able to respec soldiers in the Avenger.
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# ? Aug 6, 2015 15:42 |
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So the alien agenda is to hide car keys in our brain?
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# ? Aug 6, 2015 15:52 |
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dyzzy posted:Aw hell yeah you're gonna be able to respec soldiers in the Avenger.
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# ? Aug 6, 2015 16:03 |
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Relatively early terror mission (July) on the Street Overpass map - 6 lids (which were not a problem thanks to Command + Rocketeer), but 18 zombies mostly around the civvies so it was impossible to get to them. I ended up "saving" 5 civilians who were on the other side of the map. Are terror missions trolls? The Iron Rose posted:Give up anything and everything for early engineers. Now Mexico wants to give me a few engineers for a satellite
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# ? Aug 6, 2015 16:13 |
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monster on a stick posted:Relatively early terror mission (July) on the Street Overpass map - 6 lids (which were not a problem thanks to Command + Rocketeer), but 18 zombies mostly around the civvies so it was impossible to get to them. I ended up "saving" 5 civilians who were on the other side of the map. Well if you were colonizing NA already...
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# ? Aug 6, 2015 16:16 |
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The Iron Rose posted:Well if you were colonizing NA already... I've been thinking about it, Europe is fully covered, I need a second continent but already have one over Brazil. Getting those 2 engineers would give me 34 which would still leave me six short for the next satellite uplink. Everyone seems to be really cheap with engineers.
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# ? Aug 6, 2015 16:24 |
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Shen confirmed, maybe? *edit* Oh, never mind GuardianOfAsgaard fucked around with this message at 16:31 on Aug 6, 2015 |
# ? Aug 6, 2015 16:28 |
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Check out the videos that have been posted if you haven't. Shen's daughter is the new engineering chief, her dad passed away due to old age and extreme awesomeness.
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# ? Aug 6, 2015 16:31 |
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GuardianOfAsgaard posted:Shen confirmed, maybe? You should watch these: https://www.youtube.com/watch?v=un9YdJl5-uk and https://www.youtube.com/watch?v=lAic4ArPfT0&feature=youtu.be&t=229 Dr Shen dead, instead we get attractive young Chief Shen.
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# ? Aug 6, 2015 16:31 |
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The Iron Rose posted:Well if you were colonizing NA already... Actually, sending up sats for any and all engineer requests regardless of continent is a very viable early strategy, even if you can't defend them. The early engineers is actually worth the panic increase from the sat shootdown, and the one month funding increase plus possible country bonus effect mitigates the money cost of losing the satellite. If your strategy involves heavy interceptor purchases early, you will benefit from getting more landed UFO attempts, which allows you to interdict alien research more effectively.
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# ? Aug 6, 2015 16:42 |
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RBA Starblade posted:I hope Vahlen is the Jack the Ripper of Sectoids in this bleak new future. Every now and then when you go to a mission you see someone in a large overcoat and hat behind a corner, wicked scalpel in hand. When you send someone to look, they're gone. bonus points if that someone is wearing a plague doctor beak mask Garth does a really good job of continuing to look interested and happy to be there while the announcers pimp everything in German and he's obviously lost as gently caress. I'm not being facetious at all here, he does a good job.
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# ? Aug 6, 2015 16:46 |
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That base music is so good
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# ? Aug 6, 2015 16:50 |
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Instead of generic scientists and engineers you have to make do with specific, named ones huh? Interesting. Didn't the UFO AFTER-stuff games move towards that? EDIT: Oh hey, you can have someone assigned to the sick bay to make a wounded soldier heal faster. Nice. Speedball fucked around with this message at 16:59 on Aug 6, 2015 |
# ? Aug 6, 2015 16:57 |
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Speedball posted:Instead of generic scientists and engineers you have to make do with specific, named ones huh? Interesting. Didn't the UFO AFTER-stuff games move towards that? Looks like you can assign them to specific projects in order to make them go faster. They did it for the venom ammo as well. I wonder if your engineers and scientists will level up and become better as well, or if their names are just for fluff.
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# ? Aug 6, 2015 17:16 |
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They seem like named artifacts that provide boost to certain functions around the base. Hopefully you have to defend them in base defences and also be able to abduct them from Advent inside tactical missions rather than only gain them as mission rewards.
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# ? Aug 6, 2015 17:19 |
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Coolguye posted:Garth does a really good job of continuing to look interested and happy to be there while the announcers pimp everything in German and he's obviously lost as gently caress. In my mind, it's like the setup for a sequel to a buddy cop action movie. I assume the programming team is still busting their asses trying to lock down stuff before the release date, which is why Jake Solomon has only done a couple of short interviews. So Sid Meier took Garth into his office before the press junket and said, "You're ready for this, solider!" And Garth went home and threw up and then went out and was like "I can do this!" And meanwhile back at Firaxis, Jake came up to Sid and said, "Are you sure this is a good idea? For the EU release junket, he mostly just got his rear end kicked by me in multiplayer matches." And Sid said, "poo poo, Jake, does it look like we have any choice?" And then it turns out Garth actually does a pretty good job after all. Except you know that at the end, Jake's going to finally come in and do some interviews and kick rear end, and Garth is going to walk slowly away, dejected, like he was never really good enough after all. But then there will be one really tough interview where Jake doesn't know the answer, and he'll turn around right as Garth is about to walk out the door and yell, "Garth! I need you!" And Garth will spin around and run back to Jake and then tell the idiotic interviewer that yes, the sectoids do look like they've been working out, ha ha yeah. And then Garth and Jake will high-five and the interviewer will explode.
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# ? Aug 6, 2015 17:27 |
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I want the Japanese scientist who figured out that the aliens used FTL. Random LW questions: - Beagle seems to move his fighters around between continents after combat. What's the point of this, if the fighter still needs downtime for refueling/repair? To ensure that the home continent (or whatever continent is at 100%) is fully covered? - What's a good guideline for # of fighters (not an issue in vanilla but they are expensive now)? - The wiki says that damaging a craft can interrupt it's mission. How do I know whether it's been damaged enough? Why would I want to discourage it instead of letting it land or finish shooting it down so I can get alloys/weapon fragments/meld/XP? - Now that it seems OK to abort a mission, is it just a matter of "gently caress this too many aliens" or is there something that gives a clue as to whether it's not going to be worth the pain and lost soldiers? (Besides a visible sectopod or two at the LZ) monster on a stick fucked around with this message at 17:31 on Aug 6, 2015 |
# ? Aug 6, 2015 17:28 |
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Why did I choke up just now when Lily Shen said "at your service"? This game.
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# ? Aug 6, 2015 17:32 |
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holy crap you can get cross class skills.monster on a stick posted:I want the Japanese scientist who figured out that the aliens used FTL. 1) you shouldn't need to on normal/classic. I don't play brutal/impossible so I wouldn't know. 2) 4-6 3) You'll see a bunch of yellow circles that symbolize explosions. That indicates the UFO is at 50% HP, and therefore has a 50% chance to abandon its mission. You only really want to discourage UFOs instead of finishing them off if it's tearing through your interceptors, which will absolutely happen. 4) You really don't want to abort missions unless you're facing a code black.
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# ? Aug 6, 2015 17:46 |
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You know, I'm watching that video with the german interviewer and his voice is grating even on me as a german. Actually, both of them. I like the new researcher a lot better than Vahlen, though. Also, did anyone else catch the part where he said your soldiers will be able to get cross-class skills? Yami Fenrir fucked around with this message at 18:01 on Aug 6, 2015 |
# ? Aug 6, 2015 17:50 |
Man I barely noticed there were characters in X-Com.
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# ? Aug 6, 2015 17:54 |
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amanasleep posted:Why did I choke up just now when Lily Shen said "at your service"? She's pretty eager to please, a lot like Bradford in the first game, honestly. Commander-senpai will notice you when you make a big gently caress-off gun, Lily. Yami Fenrir posted:Also, did anyone else catch the part where he said your soldiers will be able to get cross-class skill?
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# ? Aug 6, 2015 17:54 |
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# ? Jun 5, 2024 00:16 |
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Coolguye posted:She's pretty eager to please, a lot like Bradford in the first game, honestly. Commander-senpai will notice you when you make a big gently caress-off gun, Lily. That isn't training roulette we're talking about, though. Surely they'd have sensical, balanced choices and - oh, nevermind.
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# ? Aug 6, 2015 17:56 |