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Baronjutter posted:What's the point of airports if they haven't made tourism less useless? I notice zero effect from having an airport or cruise ship dock or not, the tiny trickle of tourists doesn't even pay for the facility's upkeep let alone have any effect on your economy. Tourism is supposed to be getting a little buff with the new commercial specialties. The balance is that it also leads to increased crime. I hope they make the crime system a bit deeper than that. But I will take whatever I can get. Also nerf Offices
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# ? Aug 7, 2015 01:07 |
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# ? May 26, 2024 05:20 |
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Yeah, basically tourism is broken and not-working-as-intended. So we can assume that a big fix/revamp/update is coming along with the DLC. In case you didn't gather from the RPS article, they're going with the Sims method of DLC. i.e. improvements to the base game, as well as small incremental updates are free, while the meat and extra stuff is paid for. In this case, the day/night cycle is free, all the other new infrastructure stuff will be paid for.
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# ? Aug 7, 2015 01:43 |
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Worth noting that's not just the Sims model, but also the Paradox model.
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# ? Aug 7, 2015 02:10 |
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How much will the expansion cost?
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# ? Aug 7, 2015 02:20 |
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CJacobs posted:How much will the expansion cost? They said it would be like the other paradox expansions, so I'd guess between 10 and 15 bux for an expansion of this size.
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# ? Aug 7, 2015 02:25 |
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Sadly, this'll probably deprecate all of the custom buildings, since they won't have nighttime internal light textures.
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# ? Aug 7, 2015 02:29 |
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MikeJF posted:Sadly, this'll probably deprecate all of the custom buildings, since they won't have nighttime internal light textures. Just roleplay that there's a war going on and there are city wide blackouts.
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# ? Aug 7, 2015 03:07 |
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it will just either be 1) another texture map, or 2) based off the reflective map where ~100% reflectivity is a glass/window. 1 will probably mean just doing an update to your existing model, and 2 would work automatically; but may have a side effect of making a lot of stuff glow/look-lit which shouldn't. (i'm probably going to say 1 is the method they'll do)
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# ? Aug 7, 2015 03:12 |
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Very very excited for the new expansion. They've won my heart.
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# ? Aug 7, 2015 03:52 |
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Eagerly awaiting modders creating a population flow that goes from criminals → jails → funerals → electricity.
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# ? Aug 7, 2015 04:02 |
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quote:Leisure specialization: Commercial areas can specialize in leisure activities. Leisure areas are especially active during the night, but work like regular commercial areas during the day. This is awesome, I actually have districts in my city that I wanted to do these exact things with.
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# ? Aug 7, 2015 04:11 |
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Fishbus posted:Yeah, basically tourism is broken and not-working-as-intended. So we can assume that a big fix/revamp/update is coming along with the DLC. My first boner breaker for this game was when I plopped a mega mall and found out its only function was for 10 tourists to come to it. No commercial function at all.
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# ? Aug 7, 2015 05:48 |
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Bel Monte posted:Eagerly awaiting modders creating a population flow that goes from criminals → jails → funerals → electricity. It's only the American thing to do
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# ? Aug 7, 2015 05:52 |
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Friction posted:They're cool, OK? The airplanes in the lower left corner are stuck there until that one plane moves. There is also way to few taxi paths. But I like the looks of the place. Maybe some more parking in the lower right part of the picture? Airports have massive fields of cars, like a farm.
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# ? Aug 7, 2015 07:02 |
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LonsomeSon posted:It's only the American thing to do the American thing to do is criminals --> jails --> electricity --> funerals
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# ? Aug 7, 2015 07:04 |
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quote:Tidier cities should result, aided by bus terminals that connect multiple routes within one building, and the other new specialisation: commercial beach properties. As well as entertaining the plebs, shoreline activities perform a far more important function; they make cities look prettier. No more tiny buffers of land between a residential zone and the sea and no more disconnect between the water and the land. As marinas, fishing tours, beach bars and restaurants are constructed, there should be a natural fit between shore and city. This sounds interesting. Not sea walls but a welcome step towards something like that.
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# ? Aug 7, 2015 10:01 |
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If they manage to get trams and maybe elevated metros in I'll be very happy. As it is, what they've announced sounds pretty good.
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# ? Aug 7, 2015 11:59 |
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Elevated metros would be pretty sweet. It would be nice to see more hints of activity within the subway system than green X-Ray vision when you're specifically looking at it.
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# ? Aug 7, 2015 15:12 |
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Fishbus posted:it will just either be 1) another texture map, or 2) based off the reflective map where ~100% reflectivity is a glass/window. It'll almost certainly be method 1. It's just that it means that existing buildings on the workshop'll need to be updated to light up at night. Mr Dog posted:Elevated metros would be pretty sweet. It would be nice to see more hints of activity within the subway system than green X-Ray vision when you're specifically looking at it. Elevated Metros... why not ground-level metros? Just have a metro->train connection and an elevated train station.
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# ? Aug 7, 2015 15:31 |
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Why not just light/heavy rail at whatever elevation you want?
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# ? Aug 7, 2015 16:20 |
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I haven't played this for months, life got busy. Email about the expansion drew me back in though... have there been any great mods or updates lately? Curious how things have advanced since I last played the game, when the mod scene was still new.
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# ? Aug 7, 2015 16:21 |
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eXXon posted:Why not just light/heavy rail at whatever elevation you want? That's what'd be ideal, but unfortunately they already made Metro distinct from ground level rail. Unifying the two would be difficult.
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# ? Aug 7, 2015 17:46 |
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MikeJF posted:That's what'd be ideal, but unfortunately they already made Metro distinct from ground level rail. Unifying the two would be difficult. Just treat Metro as the basis for light rail and current ground rail as the basis for heavy rail? Default passenger trains in Skylines sure as poo poo aren't trams.
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# ? Aug 7, 2015 17:52 |
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Ofaloaf posted:Just treat Metro as the basis for light rail and current ground rail as the basis for heavy rail? Default passenger trains in Skylines sure as poo poo aren't trams. I thought that this was basically the case by default. Seems like the most sensible thing anyway. With tunnels now in the game, I guess it really is only a matter of time before we get above ground Metros and underground passenger train stops. Just as long as the above ground metros can run above and along a street and not just across one.
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# ? Aug 7, 2015 18:08 |
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Ofaloaf posted:Just treat Metro as the basis for light rail and current ground rail as the basis for heavy rail? Default passenger trains in Skylines sure as poo poo aren't trams. But light rail and metro have nothing in common. Light rail/Tram is slow, cheap, low-capacity, and extremely frequently stopping. It's buses on tracks. Metro/Subway is just standard electric city rail buried underground - fastish, expensive, full-capacity, and has full-blown stations. Metro would definitely be better unified with current surface rail, with light rail as a totally new network. I mean they could always bring metro to the surface separately, renaming it electric rail, but it's still definitely nothing like light rail. MikeJF fucked around with this message at 18:51 on Aug 7, 2015 |
# ? Aug 7, 2015 18:13 |
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ToastyPotato posted:With tunnels now in the game, I guess it really is only a matter of time before we get above ground Metros and underground passenger train stops. ...now I kinda wish they did add city culture.
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# ? Aug 7, 2015 18:20 |
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MikeJF posted:But light rail and metro have nothing in common. Light rail is slow, cheap, low-capacity, and extremely frequently stopping. It's buses on tracks. Metro is fastish, expensive, full-capacity, and has full-blown stations. Metro would definitely be better unified with current surface rail, with light rail as a totally new network. I think the issue here is that most people, me included, just don't get these different train types. I live in NYC, which seems to have three different types of train systems. Amtrak/Acela, LIRR/Metro North, and the NYC Subway(which has several elevated portions.) To me, the passenger trains in this game seem most like the LIRR/Metro North lines, right down to being able to share tracks with freight trains and sometimes having decent sized stations of which there are multiple spread through out the city. The subways are...well, subways. They have lines you can name and color just like NYC subways, and the stops are mostly underground and not station like at all. The two are not interchangeable in real life, so I would never expect them to work that way in the game. There is only like one place in NYC that I know of where you can grab Amtrak/Acela, so I feel like that is kind of like its own thing with no equivalent in the game (one huge central train station for big rear end passenger trains for an entire large city with no local stops.)
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# ? Aug 7, 2015 18:34 |
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ToastyPotato posted:and the stops are mostly underground and not station like at all. How can they not be station like? I mean, I said metro had full stations as in a full platform, as distinct to light rail which are basically bus shelters. (Or when they're running on road as trams, often not even that. Just get off when the light is red) Heavy rail in this game is definitely unlike urban rail simply because the passenger stains loving huge, and yeah, it seems more like regional rail. But... I mean, I come from a city where there's electric city rail, some of which is underground, much is on surface level, with small regular platforms... and then regional rail is just the same tracks extending beyond electrification. Cargo trains or regional diesel come in on the same tracks, sometimes overtaking the city rail. MikeJF fucked around with this message at 18:53 on Aug 7, 2015 |
# ? Aug 7, 2015 18:43 |
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MikeJF posted:But light rail and metro have nothing in common. Light rail is slow, cheap, low-capacity, and extremely frequently stopping. It's buses on tracks. Metro/Subway is just standard electric city rail buried underground - fastish, expensive, full-capacity, and has full-blown stations. Metro would definitely be better unified with current surface rail, with light rail as a totally new network. Cities in Motion 2 made this distinction even more confusing by adding a "trolley" transport type. It was a bus that you had to lay overhead power lines for. So their transport breakdown looked like this: 1. Bus 2. Trolley 3. Tram (rails that could be placed on roads, in medians), slow as gently caress 4. Metro, completely grade-separated There was no freight rail. Let's forget boats exist because they are dumb.
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# ? Aug 7, 2015 18:50 |
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Mandalay posted:Cities in Motion 2 made this distinction even more confusing by adding a "trolley" transport type. It was a bus that you had to lay overhead power lines for.
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# ? Aug 7, 2015 18:53 |
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CiM1 also had the best-looking subway stations, and a charming (although limited and not 3D) architectural style. You win some, you lose some...
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# ? Aug 7, 2015 18:56 |
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Ultimately perhaps a three-rail solution would be best for Skylines. Heavy Rail, Urban Rail (metro expanded to be surface or elevated as well), and Trams/Light Rail. Okay, four. Monorail. Never makes sense but looks really cool.
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# ? Aug 7, 2015 19:01 |
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Poil posted:The first game had helicopters instead of trolleys. They were also dumb. Cities in Motion 1986 Helicopter Limos for your CEOs
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# ? Aug 7, 2015 19:01 |
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If the kind of stuff made for SC4 is any indication, there will never be enough transportation options for some people. And I'm one of them, I hope they add a billion transport options, rail lines with different gauges, all kinds of poo poo like that.
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# ? Aug 7, 2015 19:09 |
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Ugh, public transportation Here, have my manly interchange instead: I'm working on a guide on how to do road geometry!
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# ? Aug 7, 2015 19:15 |
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If I can't choose between Cape Gauge and Meter Gauge for my industrial short line, then what the gently caress is this game even doing
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# ? Aug 7, 2015 19:16 |
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Koesj posted:Ugh, public transportation American spotted.
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# ? Aug 7, 2015 19:16 |
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Mister Adequate posted:If the kind of stuff made for SC4 is any indication, there will never be enough transportation options for some people. And I'm one of them, I hope they add a billion transport options, rail lines with different gauges, all kinds of poo poo like that.
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# ? Aug 7, 2015 19:16 |
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MikeJF posted:American spotted. You're God drat right.
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# ? Aug 7, 2015 19:20 |
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# ? May 26, 2024 05:20 |
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MikeJF posted:American spotted. My man, they needed to add bike lanes in order to properly simulate the city of the future where I live But decent road geometry is the same everywhere.
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# ? Aug 7, 2015 19:21 |