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ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

Baronjutter posted:

What's the point of airports if they haven't made tourism less useless? I notice zero effect from having an airport or cruise ship dock or not, the tiny trickle of tourists doesn't even pay for the facility's upkeep let alone have any effect on your economy.

Tourism is supposed to be getting a little buff with the new commercial specialties. The balance is that it also leads to increased crime. I hope they make the crime system a bit deeper than that. But I will take whatever I can get.

Also nerf Offices :colbert:

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Fishbus
Aug 30, 2006


"Stuck in an RPG Pro-Tour"

Yeah, basically tourism is broken and not-working-as-intended. So we can assume that a big fix/revamp/update is coming along with the DLC.

In case you didn't gather from the RPS article, they're going with the Sims method of DLC. i.e. improvements to the base game, as well as small incremental updates are free, while the meat and extra stuff is paid for.

In this case, the day/night cycle is free, all the other new infrastructure stuff will be paid for.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Worth noting that's not just the Sims model, but also the Paradox model.

CJacobs
Apr 17, 2011

Reach for the moon!
How much will the expansion cost?

ArchangeI
Jul 15, 2010

CJacobs posted:

How much will the expansion cost?

They said it would be like the other paradox expansions, so I'd guess between 10 and 15 bux for an expansion of this size.

MikeJF
Dec 20, 2003




Sadly, this'll probably deprecate all of the custom buildings, since they won't have nighttime internal light textures.

turn off the TV
Aug 4, 2010

moderately annoying

MikeJF posted:

Sadly, this'll probably deprecate all of the custom buildings, since they won't have nighttime internal light textures.

Just roleplay that there's a war going on and there are city wide blackouts.

Fishbus
Aug 30, 2006


"Stuck in an RPG Pro-Tour"

it will just either be 1) another texture map, or 2) based off the reflective map where ~100% reflectivity is a glass/window.

1 will probably mean just doing an update to your existing model, and 2 would work automatically; but may have a side effect of making a lot of stuff glow/look-lit which shouldn't.

(i'm probably going to say 1 is the method they'll do)

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
Very very excited for the new expansion. They've won my heart.

Bel Monte
Oct 9, 2012
Eagerly awaiting modders creating a population flow that goes from criminals → jails → funerals → electricity.

Tytan
Sep 17, 2011

u wot m8?

quote:

Leisure specialization: Commercial areas can specialize in leisure activities. Leisure areas are especially active during the night, but work like regular commercial areas during the day.

Beach specialization: Commercial areas such as beach bars and restaurants, small marina and fishing tours on the shoreline can specialize in beach activities.

This is awesome, I actually have districts in my city that I wanted to do these exact things with.

Uncle Jam
Aug 20, 2005

Perfect

Fishbus posted:

Yeah, basically tourism is broken and not-working-as-intended. So we can assume that a big fix/revamp/update is coming along with the DLC.

In case you didn't gather from the RPS article, they're going with the Sims method of DLC. i.e. improvements to the base game, as well as small incremental updates are free, while the meat and extra stuff is paid for.

In this case, the day/night cycle is free, all the other new infrastructure stuff will be paid for.

My first boner breaker for this game was when I plopped a mega mall and found out its only function was for 10 tourists to come to it. No commercial function at all.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Bel Monte posted:

Eagerly awaiting modders creating a population flow that goes from criminals → jails → funerals → electricity.

It's only the American thing to do :911:

Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



Friction posted:

They're cool, OK?



The airplanes in the lower left corner are stuck there until that one plane moves. There is also way to few taxi paths. :colbert:

But I like the looks of the place. Maybe some more parking in the lower right part of the picture? Airports have massive fields of cars, like a farm.

ArchangeI
Jul 15, 2010

LonsomeSon posted:

It's only the American thing to do :911:

the American thing to do is criminals --> jails --> electricity --> funerals

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

quote:

Tidier cities should result, aided by bus terminals that connect multiple routes within one building, and the other new specialisation: commercial beach properties. As well as entertaining the plebs, shoreline activities perform a far more important function; they make cities look prettier. No more tiny buffers of land between a residential zone and the sea and no more disconnect between the water and the land. As marinas, fishing tours, beach bars and restaurants are constructed, there should be a natural fit between shore and city.

This sounds interesting. Not sea walls but a welcome step towards something like that.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
If they manage to get trams and maybe elevated metros in I'll be very happy. As it is, what they've announced sounds pretty good.

Sapozhnik
Jan 2, 2005

Nap Ghost
Elevated metros would be pretty sweet. It would be nice to see more hints of activity within the subway system than green X-Ray vision when you're specifically looking at it.

MikeJF
Dec 20, 2003




Fishbus posted:

it will just either be 1) another texture map, or 2) based off the reflective map where ~100% reflectivity is a glass/window.

1 will probably mean just doing an update to your existing model, and 2 would work automatically; but may have a side effect of making a lot of stuff glow/look-lit which shouldn't.

(i'm probably going to say 1 is the method they'll do)

It'll almost certainly be method 1. It's just that it means that existing buildings on the workshop'll need to be updated to light up at night.

Mr Dog posted:

Elevated metros would be pretty sweet. It would be nice to see more hints of activity within the subway system than green X-Ray vision when you're specifically looking at it.

Elevated Metros... why not ground-level metros? Just have a metro->train connection and an elevated train station.

Precambrian Video Games
Aug 19, 2002



Why not just light/heavy rail at whatever elevation you want?

triplexpac
Mar 24, 2007

Suck it
Two tears in a bucket
And then another thing
I'm not the one they'll try their luck with
Hit hard like brass knuckles
See your face through the turnbuckle dude
I got no love for you
I haven't played this for months, life got busy. Email about the expansion drew me back in though... have there been any great mods or updates lately? Curious how things have advanced since I last played the game, when the mod scene was still new.

MikeJF
Dec 20, 2003




eXXon posted:

Why not just light/heavy rail at whatever elevation you want?

That's what'd be ideal, but unfortunately they already made Metro distinct from ground level rail. Unifying the two would be difficult.

Ofaloaf
Feb 15, 2013

MikeJF posted:

That's what'd be ideal, but unfortunately they already made Metro distinct from ground level rail. Unifying the two would be difficult.

Just treat Metro as the basis for light rail and current ground rail as the basis for heavy rail? :shrug: Default passenger trains in Skylines sure as poo poo aren't trams.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

Ofaloaf posted:

Just treat Metro as the basis for light rail and current ground rail as the basis for heavy rail? :shrug: Default passenger trains in Skylines sure as poo poo aren't trams.

I thought that this was basically the case by default. Seems like the most sensible thing anyway.

With tunnels now in the game, I guess it really is only a matter of time before we get above ground Metros and underground passenger train stops. Just as long as the above ground metros can run above and along a street and not just across one.

MikeJF
Dec 20, 2003




Ofaloaf posted:

Just treat Metro as the basis for light rail and current ground rail as the basis for heavy rail? :shrug: Default passenger trains in Skylines sure as poo poo aren't trams.

But light rail and metro have nothing in common. Light rail/Tram is slow, cheap, low-capacity, and extremely frequently stopping. It's buses on tracks. Metro/Subway is just standard electric city rail buried underground - fastish, expensive, full-capacity, and has full-blown stations. Metro would definitely be better unified with current surface rail, with light rail as a totally new network.

I mean they could always bring metro to the surface separately, renaming it electric rail, but it's still definitely nothing like light rail.

MikeJF fucked around with this message at 18:51 on Aug 7, 2015

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

ToastyPotato posted:

With tunnels now in the game, I guess it really is only a matter of time before we get above ground Metros and underground passenger train stops.
Then they add a London mode and weather, and every time it snows all metro lines with exposed tracks will grind to a halt. Then everyone will switch to Moscow mode, where snow doesn't matter but random shopping malls just plop outside designated zones, in parks and on pedestrian paths. People escape to Cairo mode but realize no one gives a poo poo about traffic lights and the entire city drives using hand signals.

...now I kinda wish they did add city culture.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

MikeJF posted:

But light rail and metro have nothing in common. Light rail is slow, cheap, low-capacity, and extremely frequently stopping. It's buses on tracks. Metro is fastish, expensive, full-capacity, and has full-blown stations. Metro would definitely be better unified with current surface rail, with light rail as a totally new network.

I think the issue here is that most people, me included, just don't get these different train types. I live in NYC, which seems to have three different types of train systems. Amtrak/Acela, LIRR/Metro North, and the NYC Subway(which has several elevated portions.) To me, the passenger trains in this game seem most like the LIRR/Metro North lines, right down to being able to share tracks with freight trains and sometimes having decent sized stations of which there are multiple spread through out the city. The subways are...well, subways. They have lines you can name and color just like NYC subways, and the stops are mostly underground and not station like at all. The two are not interchangeable in real life, so I would never expect them to work that way in the game. There is only like one place in NYC that I know of where you can grab Amtrak/Acela, so I feel like that is kind of like its own thing with no equivalent in the game (one huge central train station for big rear end passenger trains for an entire large city with no local stops.)

MikeJF
Dec 20, 2003




ToastyPotato posted:

and the stops are mostly underground and not station like at all.

How can they not be station like? I mean, I said metro had full stations as in a full platform, as distinct to light rail which are basically bus shelters. (Or when they're running on road as trams, often not even that. Just get off when the light is red)

Heavy rail in this game is definitely unlike urban rail simply because the passenger stains loving huge, and yeah, it seems more like regional rail. But... I mean, I come from a city where there's electric city rail, some of which is underground, much is on surface level, with small regular platforms... and then regional rail is just the same tracks extending beyond electrification. Cargo trains or regional diesel come in on the same tracks, sometimes overtaking the city rail.

MikeJF fucked around with this message at 18:53 on Aug 7, 2015

Mandalay
Mar 16, 2007

WoW Forums Refugee

MikeJF posted:

But light rail and metro have nothing in common. Light rail is slow, cheap, low-capacity, and extremely frequently stopping. It's buses on tracks. Metro/Subway is just standard electric city rail buried underground - fastish, expensive, full-capacity, and has full-blown stations. Metro would definitely be better unified with current surface rail, with light rail as a totally new network.

I mean they could always bring metro to the surface separately, renaming it electric rail, but it's still definitely nothing like light rail.

Cities in Motion 2 made this distinction even more confusing by adding a "trolley" transport type. It was a bus that you had to lay overhead power lines for.

So their transport breakdown looked like this:
1. Bus
2. Trolley
3. Tram (rails that could be placed on roads, in medians), slow as gently caress
4. Metro, completely grade-separated

There was no freight rail. Let's forget boats exist because they are dumb.

Poil
Mar 17, 2007

Mandalay posted:

Cities in Motion 2 made this distinction even more confusing by adding a "trolley" transport type. It was a bus that you had to lay overhead power lines for.

So their transport breakdown looked like this:
1. Bus
2. Trolley
3. Tram (rails that could be placed on roads, in medians), slow as gently caress
4. Metro, completely grade-separated

There was no freight rail. Let's forget boats exist because they are dumb.
The first game had helicopters instead of trolleys. They were also dumb.

Mandalay
Mar 16, 2007

WoW Forums Refugee
CiM1 also had the best-looking subway stations, and a charming (although limited and not 3D) architectural style. You win some, you lose some...

MikeJF
Dec 20, 2003




Ultimately perhaps a three-rail solution would be best for Skylines. Heavy Rail, Urban Rail (metro expanded to be surface or elevated as well), and Trams/Light Rail.

Okay, four. Monorail. Never makes sense but looks really cool.

Bel Monte
Oct 9, 2012

Poil posted:

The first game had helicopters instead of trolleys. They were also dumb.

Cities in Motion 1986
Helicopter Limos for your CEOs

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



If the kind of stuff made for SC4 is any indication, there will never be enough transportation options for some people. And I'm one of them, I hope they add a billion transport options, rail lines with different gauges, all kinds of poo poo like that.

Koesj
Aug 3, 2003
Ugh, public transportation :rolleyes:

Here, have my manly interchange instead:



I'm working on a guide on how to do road geometry!

Ofaloaf
Feb 15, 2013

If I can't choose between Cape Gauge and Meter Gauge for my industrial short line, then what the gently caress is this game even doing

MikeJF
Dec 20, 2003




Koesj posted:

Ugh, public transportation :rolleyes:

Here, have my manly interchange instead:



American spotted.

Poil
Mar 17, 2007

Mister Adequate posted:

If the kind of stuff made for SC4 is any indication, there will never be enough transportation options for some people. And I'm one of them, I hope they add a billion transport options, rail lines with different gauges, all kinds of poo poo like that.
Yes! Cable lifts, suspended trains, canals with gondolas, those flat escalator things that run on the ground, segway trains and all kinds of stuff.

ANIME IS BLOOD
Sep 4, 2008

by zen death robot

MikeJF posted:

American spotted.

You're God drat right. :911:

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Koesj
Aug 3, 2003

MikeJF posted:

American spotted.

My man, they needed to add bike lanes in order to properly simulate the city of the future where I live :smug:

But decent road geometry is the same everywhere.

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