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Diet Crack posted:Isn't that what OTP is for? I guess I was speaking in reference to the beta
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# ? Aug 3, 2015 17:51 |
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# ? Jun 2, 2024 03:29 |
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Jovial Cow posted:You're going to need some very patient teammates to figure this poo poo out. That sounds really weird. So just so I get it straight; if you hold the stick to the right, your guy doesn't just skate to the right like in the old games, but rather a power meter builds up (similar to a golf game?) then he launches himself to the right at the equatable length of time you held the stick to the right? Cause that sounds....really lame.
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# ? Aug 3, 2015 18:27 |
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KiddieGrinder posted:That sounds really weird. No power meter, and we're talking fractions of a second here, but in effect that's how it works yes. Full disclosure, I'm completely making numbers up here and the effect is probably exaggerated but this is what it feels like. Let's say your left leg is on the left post, If you hold the stick to the right and keep holding it your guy will not immediately move to the right, he'll kind of load up his weight over his planted leg and after half a second he'll explosively push to the right and go all the way to the other side of the net. If you hold the stick to the right for a quarter of a second he'll be quicker to move to the right but he will only make it to the middle of the net, not all the way across. If you flick the stick to the right your guy will immediately move to the right but it will be a little tiny shuffle step and you won't even make it 1/4 of the way across. So in effect playing goalie is constantly a stop start affair. Gone are the days were it was like a game of pong or brick breaker where you could continuously slide your guy left and right at will at a constant speed. It is now much more like playing actual goalie. It is very easy to get caught in between movements or over commit. You can still sort of move like in NHL 15 but only when you are holding the precision movement button (which was the old hug the post button). If you hold this button you can move left and right continuously without stopping, but they are just shuffle steps and you probably move at 1/2 the speed or less that was possible in NHL 15. Theoretically the new system is awesome because it's much more like how actual goalie is played. But right now in practice goalies are getting lit up. When you factor latency into the equation and with skaters being as face paced as they are you need to be able to make course corrections a la NHL 15. I'm sure as we keep playing we'll figure out how to make the new system work (and I can't tell you how bad I want to figure it out), but the struggle is real right now that's for sure. Jovial Cow fucked around with this message at 20:02 on Aug 3, 2015 |
# ? Aug 3, 2015 19:57 |
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Has the EASHL camera always been so fidgety? Huge difference from online team play in NHL 15. The "follow the puck" camera option means that if you're not by the puck you'll go offscreen. EASHL in the beta, even when you tell it to follow the puck, will zoom out to keep your guy on the ice - which means you can end up completely missing goals and things on the other side of the ice. Super frustrating, and not sure how to fix it.
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# ? Aug 3, 2015 22:14 |
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Narcissus1916 posted:Has the EASHL camera always been so fidgety? Yeah, this is my #1 complaint with the beta. I play with the overhead camera also and it's still bad with this.
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# ? Aug 3, 2015 22:28 |
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So, longtime EASHL'ers: After a weekend w/ the beta what are your overall impressions of it on a yay/nay scale?
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# ? Aug 4, 2015 00:10 |
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I'm not long time eashler I've only played some otp games previously, I mostly play vs. but the game is definitely better than I expected. I've had fun playing about 20 games so far. I do get input lag about every other match and the precision skating and strafing thing is still mystery to me and seems not be like it was advertised.
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# ? Aug 4, 2015 00:31 |
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I think it's terrific. It feels significantly more like hockey and less like a video game than prior iterations. Theres a LOT more puck sloppiness, and sometimes it's wonky, but for the most part you can't sikk danglez your way through a forest without a care in the world. Everything feels like you need to be more deliberate about it, and if you plan your skating lines carefully and use the right deke at the right time you can still pull out magic. The builds need some balancing, but for the most party they're actually good and bad at what they advertise and it works better than I expected. Skating is, again, much more dliberate. Vision control isn't quite what it was back in the day but I suspect that a big part of that is that the D builds are just better at strafing and backskating, and I've been playing F most games. Shots are hard and less accurate, and combined with the more 'live' puck and less reliable puck pickups, the scoring plays look to me much more like what I'm used to seeing on television. Defense really rewards good gap control more than prior versions which is loving fantastic. All in all I'm real pleased. Context: haven't missed a year of EASHL since the first one and it's basically the only mode I play.
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# ? Aug 4, 2015 01:31 |
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LegioPraetoria posted:and less reliable puck pickups Wait, what? This was pretty much my #1 biggest issue with 13 & 14 and now it's LESS reliable? That's pretty much why I stopped playing this game was the skate-over-puck-and-dude-doesn't-pick-it-up poo poo.
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# ? Aug 4, 2015 01:39 |
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Duke Chin posted:Wait, what? This was pretty much my #1 biggest issue with 13 & 14 and now it's LESS reliable? That's pretty much why I stopped playing this game was the skate-over-puck-and-dude-doesn't-pick-it-up poo poo. You pick up what you should, and don't pick up what you shouldn't. Feels pretty good.
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# ? Aug 4, 2015 02:11 |
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Duke Chin posted:Wait, what? This was pretty much my #1 biggest issue with 13 & 14 and now it's LESS reliable? That's pretty much why I stopped playing this game was the skate-over-puck-and-dude-doesn't-pick-it-up poo poo. Yeah in a scrum you're not as likely to be able to snatch pucks up which is what I'm getting at. The stupid poo poo where your guy whiffs completely on a still puck whhile you're in a glide is gone, as is the dumb arbitrary thing where the game decides your guy is gonna change his line to get a puck more than a sticklength away
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# ? Aug 4, 2015 02:15 |
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Yeah the thing where player can pick up pass behind his back full speed without looking but then is blowing past stationary loose pucks seems to be gone.
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# ? Aug 4, 2015 03:58 |
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Immediate impressions: Mostly feels like NHL 14. Congrats taking 3 years. Skating as a defenseman still kind of sucks. Still routinely end up facing 180 degrees away from the puck if you stand still at all. At speed it's ok, but when you slow down it turns into a big mess. It seems everyone has crazy high poke check skill. Off stickhandling, poking passes, etc. The instance of successfully knocking the puck seems way too high. Conversely, people who can one-hand away crisp passes with a poke check cannot receive a soft 10-foot pass themselves. Pass reception and loose puck pickup seems kind of lovely. Goalies still doing the fall-on-rear end default save is so loving stupid I cannot handle it. How many years has it been? Hitting sucks now, it basically takes a perfect check to knock someone over which means the stupid stumbly animations are more prevalent and bothersome. You can line a dude up perfectly but apparently because you're an offensive D it means your 200lbs of body isn't enough? Hitting should be the same and the hitting stats should affect things like frequency of penalties (roughing, elbow, etc) and effect on the other team ("intimidation" if that ever existed, causing injuries, etc.) I like that overall it's harder for people to control the puck in traffic, and shots seem to hit something far more often. I think right now the instance of poking/blocking/etc. is a bit too high, but wouldn't want to see it come down too much vs the shitfest that was NHL15 and people just walking through 4 guys hitting/poking them. I mean, on it's own it seems pretty solid. In the context of them taking 3 years to come up with next gen multiplayer it doesn't really stand out that much.
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# ? Aug 4, 2015 06:20 |
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Pleads posted:Goalies still doing the fall-on-rear end default save is so loving stupid I cannot handle it. How many years has it been? Maybe since 2004.
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# ? Aug 4, 2015 08:55 |
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Got a few games in on a pubbie team yesterday, game felt pretty good outside of some camera fuckiness. Its nice that you can't dangle around everyone, passing and team work looks to be really important which is good but also frustrating as my Sniper was bobbling soft passes everywhere - going to pick a playmaker instead next time I play and see if that feels much better. Can't really comment about the hitting although I did notice a distinct lack of any of it in the games I played. Game desperately needs a drop in mode though.
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# ? Aug 4, 2015 11:02 |
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Zip! posted:Game desperately needs a drop in mode though. Very much this. just to get used to the different builds anyways.
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# ? Aug 4, 2015 12:34 |
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So I hear hitting is down? Is it to the point where the best defence finally isn't a combination of stick checks and BIG HITZ and actually requires you to play positionally and time your movements, or is it just all stick checks now?
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# ? Aug 4, 2015 14:34 |
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Pleads posted:Immediate impressions: I think passing and hitting are great. Play defensive D and you will plant people no problem. They're trying to make it a Rock Paper Scissors game and I'm 100% ok with it. You can still line Someone up as an offensive D but it's got to be one of those ones where the winger is coming head on with nowhere to go and even they you are falling down on the hit too. As for passing I think it's brilliant, just takes some getting used to. Picking up passes is all about creating an angle to receive it. Gone are the days where wingers are skating directly away in a straight line from the D and they suction in a puck from behind them through their legs. Jovial Cow fucked around with this message at 14:41 on Aug 4, 2015 |
# ? Aug 4, 2015 14:37 |
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Whoops double post.
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# ? Aug 4, 2015 14:40 |
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hitting is harder what the gently caress
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# ? Aug 4, 2015 15:37 |
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The 2BC guy put a montage vid up of all the goals they've scored so far: https://www.youtube.com/watch?v=-3KwBlgtkn8 Basically keep passing until you score and play smart.
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# ? Aug 4, 2015 16:51 |
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Zip! posted:The 2BC guy put a montage vid up of all the goals they've scored so far: https://www.youtube.com/watch?v=-3KwBlgtkn8 Or just do wrap-arounds apparently. I guess most of those are on human goalies, but yikes.
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# ? Aug 4, 2015 17:23 |
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Seeing the way that goalies flail around on those wraparounds especially makes me want to try goal and see just how messed up it is. In the game we played where JovialCow was goalie it sounded like someone had replaced his controller with an angry snapping turtle, or perhaps a puzzle box.
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# ? Aug 4, 2015 17:32 |
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LegioPraetoria posted:Seeing the way that goalies flail around on those wraparounds especially makes me want to try goal and see just how messed up it is. In the game we played where JovialCow was goalie it sounded like someone had replaced his controller with an angry snapping turtle, or perhaps a puzzle box. I watched a video on youtube and it did look pretty difficult. Not only are the controls completely different from last year, but it's just trickier by default. Like others said, it's not so much like Pong or foosball anymore, you're not just moving left or right to cover the angles. There seems to be a lot of mechanics behind movement now and that's pretty daunting to take on, especially with no single player practice mode. I guess it's maybe a good thing there are more options (like I said before, NHL 14 was pretty much move left or right, that's all you can do) but it'll take a lot of getting used to.
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# ? Aug 4, 2015 17:37 |
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There are a lot of dumb little things in regards to pick pickup, hitting and defensive ai (how about not skating into the post or immediately shooting a loose puck on the pk directly into the other team). I think tuners will make it different on day 1. But the puck pickup is really bad overall. I don't care what your hitting is if a guy is stopped along the boards behind the net you should be able to physically affect him. Also at times it really feels like auto aim is on during the beta.
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# ? Aug 5, 2015 08:08 |
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soooooo, who replaces Patrick Kane on the cover of NHL 16?
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# ? Aug 6, 2015 17:03 |
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# ? Aug 6, 2015 17:42 |
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drat - gurl - ed: just googled Kane and holy poo poo I didn't know that's what the investigation was about - time to scoot over to the N/V thread! Also I hate that I'm most likely maybe probably gonna pick up NHL 16 this year gently caress you EA
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# ? Aug 7, 2015 02:54 |
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BETA EXTENDED https://www.easports.com/nhl/eashl/...43&sf39841724=1 quote:
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# ? Aug 7, 2015 03:40 |
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Lowered AI faceoff attributes Thank loving christ.
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# ? Aug 7, 2015 05:10 |
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sba and i had a good run but we've now retired thanks for the memories
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# ? Aug 7, 2015 08:47 |
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I feel like the NHL games have had demos before where everything felt fun and solid, then they do a full release tuner update and it all goes to poo poo. Maybe I just didn't spend enough time with the demos for all the flaws to show up though.
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# ? Aug 7, 2015 17:13 |
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triplexpac posted:I feel like the NHL games have had demos before where everything felt fun and solid, then they do a full release tuner update and it all goes to poo poo. The game normally stablizes around March when they stop loving around with the tuners. It's usually a shitshow until then.
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# ? Aug 7, 2015 17:16 |
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triplexpac posted:I feel like the NHL games have had demos before where everything felt fun and solid, then they do a full release tuner update and it all goes to poo poo. I remember this from last year. The demo sold me as it allowed me to effectively cycle the puck in the offensive zone, and also intercept passes/slow down the rush when coming back. When the game came out it was not nearly as effective, and defaulted back to the AI having a magnet on it's stick.
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# ? Aug 7, 2015 17:23 |
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I see a bunch of the old 'dozers playing the beta and I'm just over here getting my rear end kicked in Rocket League wishing I had a PS4 code
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# ? Aug 8, 2015 03:47 |
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Dandy Kaiser posted:I see a bunch of the old 'dozers playing the beta and I'm just over here getting my rear end kicked in Rocket League wishing I had a PS4 code Same but I'll play rocket league with you right now psn: TheDukeChin
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# ? Aug 8, 2015 03:58 |
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Duke Chin posted:Same but I'll play rocket league with you right now psn: TheDukeChin This is a fine consolation, I sent you an invite
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# ? Aug 8, 2015 04:11 |
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Man, I wish I ever played EASHL with someone from this site as well as we play Rocket League. And more realistic physics to boot!
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# ? Aug 8, 2015 05:58 |
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We are what 10 - 3? Okay 10-4 now. E: alright maybe 8-4 Had a drat fine run going there though. Duke Chin fucked around with this message at 06:26 on Aug 8, 2015 |
# ? Aug 8, 2015 06:07 |
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# ? Jun 2, 2024 03:29 |
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taking the grind out of eashl is the best thing they've ever done
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# ? Aug 8, 2015 09:47 |