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Just put the last bit of matte on my Teuton Spitfire's base. A pic from the hobby table:
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# ? Aug 9, 2015 07:25 |
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# ? Jun 3, 2024 22:14 |
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Quire like the blues there mate. What blues did you use? Just won my first game of the day via batroid bowling with plasma templates. To be fair my buddy did not understand how plasma worked so I Aro bounced a round into his LT. Quite nice not TOing for once ☺
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# ? Aug 9, 2015 13:29 |
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Genghis Cohen posted:Well, I made the same base assumption frankly. Have you been able to try this list out yet? I've been toying around with the idea myself and have a few Corregidor stuff sitting around for it, but still can't quite see it working out well.
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# ? Aug 9, 2015 14:23 |
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Hortism posted:Have you been able to try this list out yet? I've been toying around with the idea myself and have a few Corregidor stuff sitting around for it, but still can't quite see it working out well. No, I'm afraid I won't get the time to play until the end of September. What I do think is the list will be less about an alpha strike and more about a simultaneous drop of models on turn 1. Make big use of coordinated order suppressive fire and the mine/emauler options to get a link into a dominant position, pin his DZ down with all the AD models, and maybe kill 1-2 important threats. Go for any really juicy targets he's left hanging, like a link team stacked up in template formation. Then on turn 2 you're all over your opponent in a way very few conventional deployment armies are. I don't think it is as good as an infiltration-spamming army, which has better flexibility and orders. But the ability to have 4 tomcats/hellcats come onto the board and enfilade his DZ isn't something most lists are prepared to deal with. Conversely, if your opponent uses loads of cheap warbands or flamethrowers, it could all go pete tong very quickly.
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# ? Aug 9, 2015 15:51 |
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Hortism posted:Yeah, you can. I"ve proxied the units in the missions for existing models I had, but you can just substitute troops of similar rules types, or even just use the missions to introduce a new unit every time. Thanks! I will check the official forum too for the "other ice storm" posts. Is there a quick ref for the missions themselves?
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# ? Aug 9, 2015 16:54 |
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I'm not sure if they're available online like most of Infinity's resources. For the most part they're the same kinda thing - scored points for killing more of you opponents units. And then it just ads a new unit with different rules to each side as it goes. I think the last few missions are actually object based, but I can't recall what they were exactly. Genghis Cohen posted:No, I'm afraid I won't get the time to play until the end of September. What I do think is the list will be less about an alpha strike and more about a simultaneous drop of models on turn 1. Make big use of coordinated order suppressive fire and the mine/emauler options to get a link into a dominant position, pin his DZ down with all the AD models, and maybe kill 1-2 important threats. Go for any really juicy targets he's left hanging, like a link team stacked up in template formation. Then on turn 2 you're all over your opponent in a way very few conventional deployment armies are. I don't think it is as good as an infiltration-spamming army, which has better flexibility and orders. But the ability to have 4 tomcats/hellcats come onto the board and enfilade his DZ isn't something most lists are prepared to deal with. Conversely, if your opponent uses loads of cheap warbands or flamethrowers, it could all go pete tong very quickly. Yeah this was kinda what I was thinking, drop in a few units in positions all around the opponents side, then chuck them in suppressive fire. Still I'm always wary of AD rolls and scattering in the wrong direction could blow up the whole plan.
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# ? Aug 9, 2015 17:19 |
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Hortism posted:Yeah this was kinda what I was thinking, drop in a few units in positions all around the opponents side, then chuck them in suppressive fire. Still I'm always wary of AD rolls and scattering in the wrong direction could blow up the whole plan. Remember you can and often should walk AD3-4 troops on with AD2. I would often choose that, especially with a longer-range weapon carrier. Maybe AD2 4 models, using a coord order, then combat drop 2 hellcats. Leaving you 2 models to react later if you want.
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# ? Aug 9, 2015 18:31 |
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Yeah, but astute opponents usually have something covering the board edges. Combat jumps are high risk, but you're definitely more likely to find an open spot.
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# ? Aug 9, 2015 19:06 |
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Welp here I go. Ironically WFB deathroes inspires me to get back into painting and gaming so I picked this up off amazon. Are the other starters good play out of the box type forces or do you have to change them up t make them not garbage. Be gentle I'm used to GW boxes which no sane person would play out of the box
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# ? Aug 9, 2015 20:26 |
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Yes and no. Starters are not garbage but they're not specifically a playable base, like WMH where you start a newbie league with just the basic box. Starters are just that, the starter to an army collection: Usually the starters is 3 basic line troops, a HI, a skirmisher, and a weird unit like AD. That's good to cover your bases and the Icestorm mini-campaign serves as a decent rules tutorial, but usually they're like 2 blisters away from a decent 200pt list (normal lists sizes are 200 to 300pts).
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# ? Aug 9, 2015 20:46 |
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Flipswitch posted:Quire like the blues there mate. What blues did you use? For the small lighting effects, I'm using nearly-dead leftover GW Ice Blue and a P3 blue ink. The swords are a combination of two old and dry GW light blue variations, P3 blue ink, P3 black ink, and white P3 paint, all blended across the blade. The drier particulate effect of the dying GW paints adds an icy, almost crystalline, impression IMO. Or at least that's what I'm hoping for. Bad Moon posted:
The non-icestorm starter sets are not balanced against each other, so you'd need to look at point values. Most of them are close enough to work, but there are a few outliers (like Aleph).
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# ? Aug 9, 2015 20:50 |
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Thanks, good to know! I was thinking of picking up a Yu Jin box but might hold off and buy more Pan O and Nomads first then. On another note so many tiny metal spindly arms
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# ? Aug 9, 2015 21:18 |
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Just finished assembling my two Fraacta, and I have to say... the EI jump wings make for some amazing models. I think the Fraacta are my favorite sculpts in the game right now. They nailed the fallen angel aesthetic.
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# ? Aug 10, 2015 00:11 |
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Yeah they're baller designs, fair cop to CB as well because they're very easy to clean and alarmingly, just one piece as far as the jump pack is concerned.
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# ? Aug 10, 2015 00:25 |
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So my FLGS suddenly has an Antipode Assault Pack in stock. What do? Note: All they ever have in stock is Pano or Nomads normally.
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# ? Aug 10, 2015 00:46 |
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If ya gonna use 'em, buy 'em. The new sculpts are absolutely gorgeous, it's such an awesome box.
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# ? Aug 10, 2015 01:24 |
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Flipswitch posted:If ya gonna use 'em, buy 'em. Maybe? I don't know? Probably? They just seem so incredibly fragile! S5 ARM 0 BTS 0 W1? No guns either. I have no idea how I would make them work, to be honest. Agreed on the sculpts being good.
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# ? Aug 10, 2015 03:48 |
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Can't wait for HSN3. Going to move on to assembling my wormdoc and wormbros.
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# ? Aug 10, 2015 03:59 |
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Fanzay posted:Maybe? I don't know? Probably? They just seem so incredibly fragile! S5 ARM 0 BTS 0 W1? No guns either. I have no idea how I would make them work, to be honest. They're camo, super fast, move as a group with single orders, and basically run up the board to eat something/trap it in CC ASAP. Excellent doges.
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# ? Aug 10, 2015 04:06 |
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Hortism posted:Yeah, but astute opponents usually have something covering the board edges. It really depends on the setup of terrain and your opponent tbh. I can also foresee some possibilities where you activate a link first to clear out a key board-covering piece before dropping in. Or just accept the risk of 1 combi-rifle shot onto 4 models, though that's not something I'd usually do, it could be worth it to put 4 hellcats at once into a dominating position. Fanzay posted:Maybe? I don't know? Probably? They just seem so incredibly fragile! S5 ARM 0 BTS 0 W1? No guns either. I have no idea how I would make them work, to be honest. In addition to the points made above, they are superfast camo markers and normal aros can only really take one model, leaving 2 to kill something. Antipodes are a fearsome unit, I can't think of one time where I've faced them and they haven't killed far more than their own cost.
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# ? Aug 10, 2015 15:42 |
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Genghis Cohen posted:It really depends on the setup of terrain and your opponent tbh. I can also foresee some possibilities where you activate a link first to clear out a key board-covering piece before dropping in. Or just accept the risk of 1 combi-rifle shot onto 4 models, though that's not something I'd usually do, it could be worth it to put 4 hellcats at once into a dominating position. Antipodes are amazing. Either the opponent over commits to kill them or they get into melee, kill something and run off the table. They also have Sensor which is great for ariadna. You also get some smoke grenades (the controller) access when you get them. That being said if you face antipodes all you need to do is kill one of them to force a WIP check next turn. The Antipodes have the tools to get to where they need to be, so expect them to inflict some damage.
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# ? Aug 10, 2015 15:50 |
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Exmond posted:Antipodes are amazing. Either the opponent over commits to kill them or they get into melee, kill something and run off the table. They also have Sensor which is great for ariadna. You also get some smoke grenades (the controller) access when you get them. Exactly. Even more than other close combat type cheap models, they are a fire and forget system. They'll do something bloody, and while your opponent deals with them and/or shits himself, you can win the game!
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# ? Aug 10, 2015 18:12 |
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Alright I get it! I'll get them. Eventually.
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# ? Aug 10, 2015 19:29 |
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So I've got my very first game tomorrow - any tips for what to leave out/include? I'm thinking 3 ghulams vs 3 unidron batroids, then next mission adding maakrep/lasiq, then the ragik/fraacta (btw how do the 'forms' work?) and then finally the fiday+muyib and umbra.
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# ? Aug 10, 2015 23:03 |
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The Transmutation skill basically means when the Fraacta takes a wound, she transforms into her second profile. 3 basic dudes vs 3 basic dudes seems about fair buddy. That sounds a decent way to add rules. I'd be a bit wary with the Fiday because Impersonation is a bit fiddly for newcomers, just make sure you understand the skill as best as you can going into it.
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# ? Aug 10, 2015 23:10 |
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You get one wound, you switch to the survival form. You get another, you're unconscious. It's a pseudo-Tohaa armor. I'm not convinced about the Fiday and Umbra. Impersonation is one of the skills that seem absolutely bullshit at first.
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# ? Aug 10, 2015 23:10 |
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Southern Heel posted:So I've got my very first game tomorrow - any tips for what to leave out/include? I'm thinking 3 ghulams vs 3 unidron batroids, then next mission adding maakrep/lasiq, then the ragik/fraacta (btw how do the 'forms' work?) and then finally the fiday+muyib and umbra. 3 Ghulams vs 3 Unidrons would be a decent way to learn basic mechanics, though the latter have a few more special rules than most line infantry come with. Your progression tree also seems reasonable with the exception of the last step; I'd never recommend a Fiday until you're quite comfortable with the mechanics (though it'd at least be toned down, substantially, by the penalty that basic impersonation takes against alien factions). For now though, it looks good.
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# ? Aug 10, 2015 23:13 |
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Pierzak posted:You get one wound, you switch to the survival form. You get another, you're unconscious. It's a pseudo-Tohaa armor.
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# ? Aug 10, 2015 23:25 |
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The best part about the Fiday is that every time I announce Saladin's Strategos bonus my opponent freaks out about the incoming Fiday(s). I have never fielded Saladin with a Fiday.
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# ? Aug 10, 2015 23:30 |
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That is pretty amazing actually. One of the guys here bought two Saladins, one to use as a Hafza and one of the guys was proper confused on what was going on when he first fielded them both.
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# ? Aug 10, 2015 23:32 |
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Heading out to Infinity night in another hour, so putting together a list. I'll likely be playing Beacon Race, if anything, which I've never played before. Time to bring out the ol' tried and true HI link. Military Orders ────────────────────────────────────────────────── Group 1 10 0 0 KNIGHT HOSPITALLER HMG / Pistol, AP CCW. (2 | 41) KNIGHT HOSPITALLER Doctor (MediKit) MULTI Rifle / Pistol, AP CCW. (41) KNIGHT HOSPITALLER Doctor (MediKit) MULTI Rifle / Pistol, AP CCW. (41) SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (27) CRUSADER Combi Rifle / Pistol, Knife. (26) SPEC. SERGEANT (Multispectral Visor L2) Spitfire / Pistol, Knife. (1.5 | 24) MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15) FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (10) FUSILIER Combi Rifle / Pistol, Knife. (10) FUSILIER Combi Rifle / Pistol, Knife. (10) Group 2 2 0 0 SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33) SPEC. SERGEANT Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21) 5.5 SWC | 299 Points Open with Army 5
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# ? Aug 11, 2015 01:15 |
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Look at what I found on reddit! Don't be this guy. Thin your loving paints.
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# ? Aug 11, 2015 03:06 |
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That reminds me I started Ariadna, gotta buy the Intel.Flipswitch posted:One of the guys here bought two Saladins, one to use as a Hafza and one of the guys was proper confused on what was going on when he first fielded them both. And the third Sun Tze
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# ? Aug 11, 2015 03:14 |
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gently caress. Well, I learned a thing tonight. Specifically, don't bring a low-order list to Beacon Race. It was a super bad idea and I got completely out-raced by my opponent's JSA. With Yojimbo smoke to cover the room and Arogotos as beacon carriers, there was almost nothing that I could do. I couldn't outrace him and I couldn't stop him. Might have had a chance if I'd brought Konstantinos and set him up to suppress the objective room, but I didn't. I lost 6-2. It's discouraging; I feel like I lost because I brought knights. I'd have had a legit game, albeit still tricky, if I'd just loaded up on the Specialist Sergeants instead. Order Sergeants are not why I bought into MO though. Corbeau fucked around with this message at 07:25 on Aug 11, 2015 |
# ? Aug 11, 2015 07:22 |
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There was no opportunity to just blow up Yojimbo with your linked HMG Knight? The one time I tried a heavy knight link it was on a single objective map. I sat them in a defensive position there and nothing could get by them (especially with a spitfire a HMG and a multi rifle courtesy of Joan and De Fersen). I tend to be over aggressive with my unit hunting though and sometimes my objective getting sufferas as a result, but sometimes you just have to hunt down those pesky rear end in a top hat units. Hortism fucked around with this message at 07:44 on Aug 11, 2015 |
# ? Aug 11, 2015 07:40 |
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Yojimbo spent most of the game hiding behind a wall of hackers.
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# ? Aug 11, 2015 07:47 |
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My first ever Infinity mans assembled, ahead of our first proper game on Wednesday - Darth Pewter and his bumbling robotic manservant, Jeeves. We played a game using the Operation Icestorm box last week, but it was a bit wank - the other people insisted on only using the rules in the Icestorm book, which doesn't have turning to face an opponent as an ARO for some reason. So on the second turn the other guy air dropped a PanO sneaky sihk behind my nomads, and used all his orders to mow everyone down with impunity since no one else could turn round to face him. Fortunately we'll be using the actual N3 book this time so that shouldn't happen again. This is the list I'm going to be using - not much choice as we're just using starter sets and 150 points, but it seems like it'd cover the bases. Shortish on orders though. Combined Army ────────────────────────────────────────────────── Group 1 6 0 0 FRAACTA (EI Assault Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 35) UMBRA LEGATE Lieutenant K1 Combi Rifle, Flash Pulse / Pistol, DA CCW. (0.5 | 40) MAAKREP TRACKER HMG / Pistol, Knife. (1.5 | 33) UNIDRON Plasma Carbine / Pistol, Electric Pulse. (14) UNIDRON Plasma Carbine / Pistol, Electric Pulse. (14) UNIDRON Plasma Carbine / Pistol, Electric Pulse. (14) 2.5 SWC | 150 Points Open with Army 5 Alternatively I could give the Maakrep the hacker loadout, and give either the Fraacta or the Umbra a spitfire. Not sure which would be best. Also, out of the six models in the CA starter box, four of them have a separate piece just for the gorget. Now, I don't have a problem with gorgets in principle, but that's a bit much. I think someone at Corvus Belli must have some kind of sinister pro-gorget agenda. Gorget. Shazaminator fucked around with this message at 09:44 on Aug 11, 2015 |
# ? Aug 11, 2015 09:39 |
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Right, so Fiday is pretty neat? The rules don't seem to highlight anything MAJOR: Martial Arts Level 3 (penalty to hit him and bonus to damage, big damage bonus, or penalty to hit him and bonus to hit) Kinematika (1" extra dodge) Multi-terrain (kinda useless?) Religious (succeeds guts rolls) Impersonation seems to be quite hilarious - deploying anywhere as a marker, getting surprise shot and surprise attack? But is that the main crux of it (and which is useless against Combined?)
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# ? Aug 11, 2015 09:44 |
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That's exactly what it is - deploying in enemy DZ, with a unit that can either CC your VIP/LT, poo poo your DZ with mines before you even start, and have an impact template with +6 close range bonus in case you're bunched up. Oh, and it requires two discovers, one at a penalty. The anti-alien clause only gets rid of the first discover, you start at the red token level but still get to surprise shot and have relative immunity.
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# ? Aug 11, 2015 09:50 |
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# ? Jun 3, 2024 22:14 |
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Righto, so I could in theory deploy as IMP-2 ? EDIT: Is there any further insight on how the Fraacta has two forms? Jump and Survival? If I had to guess I would say that 'transmutation' is a long order that changes his stats from one to the other. Southern Heel fucked around with this message at 10:01 on Aug 11, 2015 |
# ? Aug 11, 2015 09:54 |