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Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Dackel posted:

A part of me thinks they meant the grind was too much "for the length of this CBT" in terms of actually reaching the high end classes. I don't mind a grind without a time limit.

People are complaining about the grind 30 levels in, out of 250-400+ total levels.

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Cao Ni Ma
May 25, 2010



I think I remember hearing that you could grind to 100+ in a single weekend during one of the later betas in korea so I dont know what the gently caress.

Dackel
Sep 11, 2014


If you're one of the few that got a key at the start of iCBT, you might have gotten another one if you link your steam on the ToS main site.

GlenQuagmire
Jan 1, 2005

Pizza Time!
So I think this news post just kind of slipped under the radar because it's only applicable for korean server testers, but... if anyone wants to play/keep playing after the test period is over:
source: http://tos.nexon.com/news/notice/view.aspx?noticearticlesn=108789

The basic jist of it is, they're opening a test server (basically extending test period to fix more bugs/optimization) for korea starting on Monday 2pm. The end date of the testing period is TBD.
If you want in, you'll have to login, go to the tester forum, and submit an application, which involves ticking a checkbox and mashing OK. Deadline is 11:59 Sunday night korean time.
It will only be open to those who apply before this cutoff time.

That aside, any more thoughts on gameplay? What are you guys playing as?
Currently running archer-ranger-sapper-sapper. 1:2 ratio of statted STR to DEX. The traps are a load of fun! Stake stockades are neat for mobbing, since I can lay down two facing opposite directions and then lead a pack of monsters back and forth through them. It almost feels like cheating. Anything that doesn't die can get mopped up with a broom trap or just shot at. Not sure if I want to get 3rd circle sapper to try out the last trap (which admittedly doesn't look very appealing), or switch to something else...

GlenQuagmire fucked around with this message at 20:02 on Aug 8, 2015

QuantaStarFire
May 18, 2006


Grimey Drawer
Only had a chance to play a bit so far (~lvl. 15, enough to get to the 2nd class). My thoughts:

- The game defaults to fullscreen windowed mode, and afaik that's the only fullscreen mode. Perfect for me, but might be annoying for some.
- The boss fights so far are incredibly fun. Reminds me of Dark Souls, fighting gigantic monsters 10x your size and whittling them down bit by bit while avoiding their telegraphed attacks. If they can manage to keep this going, I'll be happy (until they introduce bullshit like unavoidable attacks :v:).
- The joypad controls are okay for combat, but you basically have to go Joypad + Keyboard + Mouse to be able to use the full UI, which I don't like. One thing in particular that bugs me is that the D-Pad AND the left stick are set for movement, and afaik the right stick doesn't actually do anything. I really hope they rework it so the D-Pad is used exclusively for UI control and the left stick for movement.
- The way they've got passives set up atm is kinda silly, and you literally have to stand around like a jackass and wait for your character to learn the skill rather than just paying your money and running off with your new skill. You also have to pay silver to learn poo poo that should be basic to a class and their functioning, like how to use Two-Handers as a Highlander (class that's supposed to hit poo poo with giant gently caress-off 2-Handers).
- UI interaction is kind of a mess on joypad atm. There's a dedicated toggle to go into "UI Mode" in order to interact with the various menus and poo poo with a somewhat awkward toggle (RB + Start, which is even more awkward on a PS4 controller with it's inlaid Start/Options buttons); once pressed, the D-Pad acts like you'd probably expect it to and move the cursor to each available option you could click on in the interface, and I mean ALL of them. If there's a spot on the interface you could normally click on, the D-Pad will be able to select it, and this gets really annoying when you have poo poo like your inventory and whatnot open and want to switch between windows, because there's no really easy way to move the cursor around save by using the left stick, which acts as a mouse for whatever reason. Tbh, there's a lot of poo poo I could say about the UI, but I'll save that for their forums.
- The open-source translation is okay, I guess, but there's still some bits that bug me. For instance, here's a quest in my log right now:
code:
[19 Lv] Purify toxic steam in 2nd floor
Area: Crystal Mine 2F

Subquest Condition
[Complete] Problem of circulation purifier (3)
[Complete] Secondary Purifier stopped working ( <-- It cuts off here in the quest log; I assume it's a 3)
[Complete] Destroyer of the Main Purifier (3)

Fix all of the Purifiers in 2nd Gallery.
I mean, I get the jist of it, I guess (it basically boils down to "Investigate these 3 purifiers")... so why not just say that? I'm assuming this quest's dialog hasn't been touched since it was initially translated. Good thing we can fix it ourselves! :v:

Overall, I think the game's shaping up nicely thusfar, and it'll be great if they can fix some of the more annoying poo poo (UI shenanigans, how passives are learned), so I'm kind of hopeful.

Aurra
Feb 3, 2006

So whose dick do I have to suck to get a beta key for this? :v:

It looks like an online Secret of Mana and the concept of that is so good.

Gearman
Dec 6, 2011

For anyone interested, I did some testing of Wizard skills (Energy Bolt and Earthquake) and varying levels of MATK. Also, I did some quick tests looking at Spirit/SP Recovery.

A few interesting results from my tests:

1.) You always see multiple hits per spell (e.g. 51,21 or 47,25) but the total damage is always the same. There is no variance in total magic damage.

2.) +1 MATK = +1 total damage per enemy. Again, the individual hit numbers may change, but the total damage dealt per enemy is always the same. You always gain +1 total damage for every +1 MATK.

3.) Different spells will scale differently with respect to each other, but the spells themselves appear to scale the same across each level. The damage on a level 1 energy bolt will scale the same with +MATK as the level 3 version.

4.) SP recovery is a simple X/20. When standing, you gain X SP every 20 seconds. Whatever your SP recovery is, is what you'll gain during those 20 second ticks. When sitting, this X/10. Like MATK this also has linear scaling. 10SP recovery is 10SP every 20 seconds. 20SP recovery is 20 SP every 20 seconds. Basically, if you're a wizard, don't bother with spirit for a long, long time. Just dump everything in to INT. Mana potions will give you all the SP you need.

5.) Spells never crit.

For anyone interested, I graphed out some of my data showing the growth rate of Energy Bolt and Earth Quake from level 1, 2 and 3 with varying levels of MATK. While I don't have hundreds of points of data, I'm fairly confident, given the nature of magic damage that I've seen in several hundred damage tests, that the trend lines are accurate.

Energy Bolt + EQ / MATK damage graph:


Also, the grind is real. Especially around level 30. I don't mind a grind, but I was hoping it wouldn't show up until at least level 100.

Drakes
Jul 18, 2007

Why my bullets no hit?
Enough about the grind!

Is there dumb headgear you can farm towards?

QuantaStarFire
May 18, 2006


Grimey Drawer

Drakes posted:

Enough about the grind!

Is there dumb headgear you can farm towards?

I had an onion drop that I was able to wear as a costume headgear.

Gearman
Dec 6, 2011

Drakes posted:

Enough about the grind!

Is there dumb headgear you can farm towards?

Yep. First mob type is definitely farmable for a "doll" which goes on your head. Haven't found any headgear recipes yet, but you can still find rare "headgear".

SoggyGravy
Jul 14, 2008

MAXIMUM
OVERGOON

Aurra posted:

So whose dick do I have to suck to get a beta key for this? :v:

It looks like an online Secret of Mana and the concept of that is so good.

There is a circle jerk happening right now but the end result is a lot of satisfied dudes with no keys... YMMV

Det_no
Oct 24, 2003

Drakes posted:

Enough about the grind!

Is there dumb headgear you can farm towards?

There's an auction house now so you can get stupid hats for cheap if you are lucky.

Beta is almost over so I guess it's a good time to post some impressions:

- poo poo is grindy. Waaaay too grindy and not in a fun way but rather "I'm level 15 and all the enemies in this area are 20+ so I have to grind before I can kill the boss" type of grindy. Combat is kind of dull at the time and there's very few instances of super rare drops so there's not even any satisfaction to it either.

- Game looks gorgeous, no doubt about it. It struggles on my toaster laptop and going from highest to lowest settings doesn't actually change how things look that much but hot drat, everything that is terrain or architecture looks jaw-dropping good. Monsters and characters kind of vary in quality.

- The controls are pretty good and playing with a gamepad is actually probably the best way to approach this thing. Control mapping still needs a lot of work though and as it is using the mouse and keyboard for a few things is still more convenient and sometimes necessary (placing down campfires comes to mind.) You can't rebind anything at the moment, either.

- Loot and gear sucks at the moment. There's very few rare drops, almost nothing that changes your appearance aside from hats and equipment is tiered oddly so level requirements for it go like 1>15>40>70 or some poo poo; on top of there not being rare drops for every tier and weapons having different types of damage that make it so that you need at least two different weapons at all times if you want to exploit enemy weaknesses. What it means is that you'll probably buy a weapon at level 1 and still be using it 20 levels later simply because there's no other alternative aside from weapon refining. Speaking of refining...

- Refining SUCKS. You can only safely upgrade equipment up to +5, which by the way costs a hefty amount of change, and after that you have 3+ chances to break your poo poo per upgrade attempt. What does failing an upgrade do? It takes away 1 potential from your equipment and resets all the upgrades entirely. Oh, what's potential you ask? Well, each piece of equipment can only fail X amount of refining attempts or be traded X amount of times before it can't be worked with/traded anymore. I fully expect cash shop items that help with the refining process and that's gonna be a ton of bullshit but I guess it's still better than in RO though... right? Right?

- Quests are lame for the most part, even those that have some kind of wonky scripting for "cutscenes". Tons of generic kill X things, interact with Y boxes and gather Z amount of bear asses with the most unique stuff being an escort quest that had me walk some refugees a whole 20 steps towards someone else. On the flip side bosses are frequent and actually fairly cool but they get old fast since they are all massive HP sponges that are only hard because of attrition rather than any real need for strategy thanks to how slow they attack.

- The maps are not at all like they were in RO, which seems to shock a lot of people, and are more like linear paths that connect in different ways rather than huge open areas. To their credit some of the paths are actually a little hidden and can contain optional stuff that ranges from secret bosses and lore documents to statues of a certain goddess; the latter being vital since they reward you a single stat point for interacting with them. Things like exploring the maps, killing new types of monsters, discovering enemy weaknesses, crafting and all that stuff is also tied to both achievements and notachievements that reward you with neat stuff like hair dyes and minute amounts of premium currency as well as filling your bestiary.

- Oh yeah, premium currency exists. At the time it can only be used to revive on the spot when you die and to buy a shovel which acts as an offhand weapon. It gives you the ability to use Dig level 1, an ability that would normally be limited only to alchemists and is used to get ores for crafting stuff presumably. I imagine it can help you make some mad dosh too. There ARE costume, armband and hair accessory slots outside of regular equipment so I pray to god most premium stuff will be cosmetic or have very little impact in the game but it probably won't happen.

I think that's all that comes to mind at the moment.

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere

Det_no posted:

- almost nothing that changes your appearance aside from hats

This is the worst and might be enough to keep me from playing the game.

Det_no
Oct 24, 2003

katkillad2 posted:

This is the worst and might be enough to keep me from playing the game.

Yeah. At least you get a costume for each class change.

In other news, now that the beta is about to end the GMs are hanging around in town and summoning MVPs! They are loving gigantic so if you have the game, check it out in channel 1.

If you don't have the beta, you can watch it in silky smooth 3 FPS in here: http://www.twitch.tv/tosfrance

Pigbottom
Sep 23, 2007

Time is never wasted when you're wasted all the time.

katkillad2 posted:

This is the worst and might be enough to keep me from playing the game.

Wasn't it the same with ragnarok? It made up by having the hats and cool advanced job "uniforms".

RottenK
Feb 17, 2011

Sexy bad choices

FAILED NOJOE

Pigbottom posted:

Wasn't it the same with ragnarok? It made up by having the hats and cool advanced job "uniforms".

i think ragnarok had hats, masks and some other slot that went on the head

Det_no
Oct 24, 2003
RO had 3 head slots, although some stuff would take up to 2 slots. ToS on the other hand has 2 head slots, an armband slot that might or might not be cosmetic and a costume slot that's a complete body change, essentially.

On paper ToS gives more variety but at least in this beta costumes only come with a class change. We'd have to wait and see if costumes are made available as drops or released exclusively as rare cash shop items or what. There also doesn't seem to be any clothes dye just yet so all costumes of the same type look identical.

On the bright side class uniforms do look quite different from one another and even between male and female versions so that's cool. Here's a good example from a screenshot someone took during tonight's event.



I kind of hope they include a few different faces or at least eye colors, too.

Futaba Anzu
May 6, 2011

GROSS BOY

is that the real zorak

Det_no
Oct 24, 2003
That's right, you too can have your very own Zorak. Actually white names are all pets and yellow text are titles, I think.

whalestory
Feb 9, 2004

hey ya'll!

Pillbug
Tell me, is asura fist/guillotine fist in this game

Silento
Feb 16, 2012

whalestory posted:

Tell me, is asura fist/guillotine fist in this game

Not sure, but Monks get a kamehameha. :aaa:

http://www.tosbase.com/content/video/skills/Monk_Energy_Blast.mp4

Tyberius
Oct 21, 2006

Weird seeing monks in this game with a mace/shield. Or are fist weapons just very rare/attained after becoming a monk? I'm curious if they will ever feel like the monks from RO. If I remember correctly they had a punch combo system, right?

Drakes
Jul 18, 2007

Why my bullets no hit?
Yup monks in RO had a combo system where you'd remove cast times of certain skills when used in a chain.

Mavric
Dec 14, 2006

I said "this is going to be the most significant televisual event since Quantum Leap." And I do not say that lightly.
Monks in RO would use clubs sometimes as well.

Countblanc
Apr 20, 2005

Help a hero out!
Gotta use those 4[s]

Truga
May 4, 2014
Lipstick Apathy

Mavric posted:

Monks in RO would use clubs sometimes as well.

Yeah, the best monk weapon was a +10 chain with 3 cards in it back in the day. Plus, fist weapons were 2handed and having a shield is pretty essential to not dying often.

Arzachel
May 12, 2012

Det_no posted:

Beta is almost over so I guess it's a good time to post some impressions:

- poo poo is grindy. Waaaay too grindy and not in a fun way but rather "I'm level 15 and all the enemies in this area are 20+ so I have to grind before I can kill the boss" type of grindy. Combat is kind of dull at the time and there's very few instances of super rare drops so there's not even any satisfaction to it either.

- Refining SUCKS. You can only safely upgrade equipment up to +5, which by the way costs a hefty amount of change, and after that you have 3+ chances to break your poo poo per upgrade attempt. What does failing an upgrade do? It takes away 1 potential from your equipment and resets all the upgrades entirely. Oh, what's potential you ask? Well, each piece of equipment can only fail X amount of refining attempts or be traded X amount of times before it can't be worked with/traded anymore. I fully expect cash shop items that help with the refining process and that's gonna be a ton of bullshit but I guess it's still better than in RO though... right? Right?

- Quests are lame for the most part, even those that have some kind of wonky scripting for "cutscenes". Tons of generic kill X things, interact with Y boxes and gather Z amount of bear asses with the most unique stuff being an escort quest that had me walk some refugees a whole 20 steps towards someone else. On the flip side bosses are frequent and actually fairly cool but they get old fast since they are all massive HP sponges that are only hard because of attrition rather than any real need for strategy thanks to how slow they attack.

I know it's my fault for getting hyped over a kmmo, but :smith:

The reason that they don't have seperate cosmetic item slots is that you have to draw every animation for every class for each funny belt or w/e you add to the game. Costumes are far better bang for the buck at that point.

Truga
May 4, 2014
Lipstick Apathy
I actually like class specific outfits.

Baldbeard
Mar 26, 2011

So is the game good or what?
Any RO vets wana weigh in on if the grind everyone is talking about is actually fun or is it just another bad game?

Gearman
Dec 6, 2011

Baldbeard posted:

So is the game good or what?
Any RO vets wana weigh in on if the grind everyone is talking about is actually fun or is it just another bad game?

FWIW I played RO throughout numerous betas, and stopped right around renewal. When the English servers finally came back up in like, 2002, I was one of the first Knights on the server (back when counter attack was crazy good and you could basically CA MVPs to death all day). I think it's pretty fair to say I've got my fair share of experience of the 1-100 grind in RO.

TOS is better.

The combat in TOS is much quicker, you can jump, you can cast spells while moving, and a lot of your skills will hit multiple enemies. If you've ever played Ys: Origins, the combat will feel very familiar to you. I wouldn't be surprised if they used that game as their blueprint for TOS, because it feels nearly identical.

There are a lot more monsters in smaller clumps in TOS, but the zones are going to be much smaller and more linear. With the increase in density you'll most likely be killing 2 or 3 mobs at a time even if you don't want to, the density is that high. With a party, you can probably continuously kill 10-12 mobs at a time for hours. There are even a few spots in each zone that have higher than normal spawns. I'm not sure if they're intended, but I stumbled on to a few. The spawn rates in those spots are pretty much instantaneous, so if you like chilling and grinding out thousands of bad guys in an hour, you're in luck. There are also two special flavors of monster.

A "blue" version of a mob will give you a giant pile of XP when killed, usually two or three levels worth. You'll want to hunt these down immediately whenever you see one. I also found a flashing white version that dropped a larger than normal amount of loot, usually four or five times the normal amount. These help shake the usual mob grind up a bit. Also, a very important thing to note, only the person that last hits a normal mob will get loot. Attacking a mini-boss or boss will still guarantee loot for everyone though, but be prepared to have people kill steal out in the world if this goes unchanged.

The biggest difference I noticed is that TOS actually has some semblance of story, and there are many more quests to get you started. In the CBT you can pretty much quest your way up to level 30. They also manage to sprinkle in numerous bosses, I'd say roughly one every five quests or so will result in you fighting a boss. They telegraph their attacks pretty well with little indicators on the ground, and some of them spawn adds that you'll have to manage as well. They're much better designed than the RO MVPs, and there are a lot more of them. They're pretty fun to fight, but the HP values when solo'ing them appear to be a bit overtuned -- some fights as a wizard took me 5-10 minutes to complete.

With all of that said, the grind is real, and shows up pretty early on. For the record, I don't mind a grind. Coming from RO I expected it. But it shows up really early. Even before level 30 you'll probably have to start grinding on mobs before going to the next area or tackling the next bunch of quests. I would be much happier with an XP curve where the grind doesn't get "real" until 100-150. Given that the max level is apparently 400+ I think it would be much more appropriate to make it relatively easy for players to hit level 100-150, and then let them go to town and grind out the next 250 levels over a couple years. This may all change in the next beta test, and apparently the korean beta test had modified XP to get them up faster, so this may all be in flux anyway. As it stands, I'm not sure I could stomach the game if the XP curve is this bad at release.

Gearman fucked around with this message at 16:03 on Aug 11, 2015

Baldbeard
Mar 26, 2011

Thanks for the info dump.
How varied is the loot? RO made grinding work because there were semi rare and super rare drops that kind of strung you along. It sounds like ToS is a lot more simplistic?

Blazing Zero
Sep 7, 2012

*sigh* sure. it's a weed joke
i had a key and played the game, its good and fun. unfortunately i learned they want xigncode3 as their anticheat so i wont be playing :(

Silento
Feb 16, 2012

Mobs drop loot pretty frequently, and different mobs drop different kinds of loot. For instance, one grinding area dropped tons of level 40 staff and cloth chestpieces, and another dropped cloth and leather pants.

Also,

Det_no posted:

- Refining SUCKS. You can only safely upgrade equipment up to +5, which by the way costs a hefty amount of change, and after that you have 3+ chances to break your poo poo per upgrade attempt. What does failing an upgrade do? It takes away 1 potential from your equipment and resets all the upgrades entirely. Oh, what's potential you ask? Well, each piece of equipment can only fail X amount of refining attempts or be traded X amount of times before it can't be worked with/traded anymore. I fully expect cash shop items that help with the refining process and that's gonna be a ton of bullshit but I guess it's still better than in RO though... right? Right?

- Oh yeah, premium currency exists. At the time it can only be used to revive on the spot when you die and to buy a shovel which acts as an offhand weapon. It gives you the ability to use Dig level 1, an ability that would normally be limited only to alchemists and is used to get ores for crafting stuff presumably. I imagine it can help you make some mad dosh too. There ARE costume, armband and hair accessory slots outside of regular equipment so I pray to god most premium stuff will be cosmetic or have very little impact in the game but it probably won't happen.

Refining is fine, I got my staff to +7 and found that going past +5 doesn't increase the amount of stats you get per refine. My staff had +25 magic attack at +5, and +35 magic attack at +7. Refining a rank 3 bow also gave 5 attack per refine, and refining a r2 bow gave 4, so I assume it's solely based on item rank and item type.

Btw, shovels drop from field bosses. :)

I'm working on an updated OP, expect it in the next day or two.

whalestory
Feb 9, 2004

hey ya'll!

Pillbug
OH maaaaan I just wanna play.. NOW!

Dackel
Sep 11, 2014


Blazing Zero posted:

i had a key and played the game, its good and fun. unfortunately i learned they want xigncode3 as their anticheat so i wont be playing :(

Explain for us not in the know, please?

Gwyrgyn Blood
Dec 17, 2002

Dackel posted:

Explain for us not in the know, please?

It's an anticheat that spys on your files to see if you are running (or have run, or have accessed) any hacks and such. Doesn't seem to be much evidence of exactly what or how much it monitors or reports back. But it must be run as an elevated process to begin with. It's not dissimilar to any other one of these things like Hackshield or Punkbuster.

A bigger problem is that it's literally 100% useless, it doesn't stop anything and is incredibly primitive. I'm assuming it's just corporate politics that get it pushed into games because it sure as hell doesn't stop hackers.

Silento
Feb 16, 2012

Gwyrgyn Blood posted:

I'm assuming it's just corporate politics that get it pushed into games because it sure as hell doesn't stop hackers.

From what Bio tells me, yes. Corporate and maybe national, too. :v:

Gwyrgyn Blood
Dec 17, 2002

Silento posted:

From what Bio tells me, yes. Corporate and maybe national, too. :v:

Yeah I heard mention that it was something like this but I didn't get any details on it. Presumably Korea itself doesn't care too much because they tie their accounts to their SSN's anyway.

I'm kind of surprised it doesn't get flagged by virus scanners or anything. It would be interesting to get some real details on what it's doing.

Dackel
Sep 11, 2014


Well that sucks, but... I don't think I could boycott ToS :(

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Blazing Zero
Sep 7, 2012

*sigh* sure. it's a weed joke
way it was explained to me is that it's basically a keylogger and that who it forwards to is a mystery. maybe its bad enough that anyone can hook into it and gather info, who knows?

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