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Bleremiah posted:Question: Does anyone use the "top" gun on the SU-152? Researched them for ISU, but haven't tried them. It's great. I switch between that and the derp depending on my mood. su-152 was probably the easiest grind I've done so far of any tank. Loads of fun and basic to use. Focus on learning good safe positions because the bl-10 on the isu is some of the best fun you can have in the game.
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# ? Aug 14, 2015 20:41 |
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# ? Jun 3, 2024 21:39 |
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Slim Jim Pickens posted:The SU-152 is a pretty bad platform for a quick reload gun. The ISU-122 is a lot better on that front, it's got the exact gun stats. I might be bad at snipey TDs in general, but I'd rather have a huge alpha because when you're sitting back you often don't catch tanks in the open where you can just unload shot after shot. At lot of times you'll only catch a tank poking out from behind cover and immediately pulling back when hit, or booking it between two relatively close covered areas. If you want to live out your fantasies of going hog wild with DPM in a 122mm gunned tier 7 TD that's what the SU-122-44 is for.
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# ? Aug 14, 2015 20:42 |
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On the other hand, tracking tanks and burning them down with DPM while they spin their turrets impotently never gets old.
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# ? Aug 14, 2015 20:49 |
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Hello tanksthread! I played some tanks for the first time in a while today. I think I last played a little after the personal missions started? Anyway, I have a strange thing: I have 2 crew members trained as Panther 8.8 crew. I have never owned a hitlerpanther. One, a loader, was sitting in my T-15, the other, a radio man, was in the barracks. They both have almost 2 skills trained. Did any german tanks change crew configuration which might have caused these dudes to be auto re-trained? Besides that, anything new and interesting? I see missions don't seem to require platoons anymore which is nice, and there's a couple of new Soviet premiums.
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# ? Aug 14, 2015 21:25 |
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Why do casemate TDs have so few hitpoints? I just bought the Jagd Pz IV (because it was on sale, woo) and it has 600HP while other T6 tanks I have in my garage like the KV-85 has 870 and an Easy 8 has 750. Wouldnt a tank without a turret have more HP because it is less fragile/has fewer moving parts/ect?
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# ? Aug 14, 2015 21:29 |
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the turrets have HP so tanks without turrets only have hull HP
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# ? Aug 14, 2015 21:30 |
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Bort Bortles posted:Why do casemate TDs have so few hitpoints? I just bought the Jagd Pz IV (because it was on sale, woo) and it has 600HP while other T6 tanks I have in my garage like the KV-85 has 870 and an Easy 8 has 750. Wouldnt a tank without a turret have more HP because it is less fragile/has fewer moving parts/ect? They're supposed to shoot, not get shot.
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# ? Aug 14, 2015 21:31 |
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Pornographic Memory posted:I might be bad at snipey TDs in general, but I'd rather have a huge alpha because when you're sitting back you often don't catch tanks in the open where you can just unload shot after shot. At lot of times you'll only catch a tank poking out from behind cover and immediately pulling back when hit, or booking it between two relatively close covered areas. If you want to live out your fantasies of going hog wild with DPM in a 122mm gunned tier 7 TD that's what the SU-122-44 is for. The 122-44 has terrible soft stats and has a longer reload by a half second. It's also got 2 degrees less of depression. It's faster than the ISU-122S, but it's been power creeped a bit and isn't good at actually doing damage anymore. I haven't played the SU-152, but you have to remember that using a derp gun is pointless if you're not doing your full damage.
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# ? Aug 14, 2015 21:31 |
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Bort Bortles posted:Why do casemate TDs have so few hitpoints? I just bought the Jagd Pz IV (because it was on sale, woo) and it has 600HP while other T6 tanks I have in my garage like the KV-85 has 870 and an Easy 8 has 750. Wouldnt a tank without a turret have more HP because it is less fragile/has fewer moving parts/ect? Most TDs are supposed to be glass cannons fighting from behind the main line. If you see a TD that actually does have a lot of hit points that's probably because it's really slow and heavily armored.
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# ? Aug 14, 2015 21:32 |
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Darkrenown posted:Hello tanksthread! I played some tanks for the first time in a while today. I think I last played a little after the personal missions started? Anyway, I have a strange thing: I have 2 crew members trained as Panther 8.8 crew. I have never owned a hitlerpanther. One, a loader, was sitting in my T-15, the other, a radio man, was in the barracks. They both have almost 2 skills trained. Did any german tanks change crew configuration which might have caused these dudes to be auto re-trained? Your unemployed crew members are leftover from the Awfulpanther, and had their jobs taken by the SPIC. McGavin fucked around with this message at 21:37 on Aug 14, 2015 |
# ? Aug 14, 2015 21:33 |
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Bort Bortles posted:Why do casemate TDs have so few hitpoints? I just bought the Jagd Pz IV (because it was on sale, woo) and it has 600HP while other T6 tanks I have in my garage like the KV-85 has 870 and an Easy 8 has 750. Wouldnt a tank without a turret have more HP because it is less fragile/has fewer moving parts/ect? TDs get some combination of better gun, armor, or mobility than a same-tier tank. HP is strictly a game mechanic that has no real world meaning.
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# ? Aug 14, 2015 21:34 |
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Bort Bortles posted:Why do casemate TDs have so few hitpoints? I just bought the Jagd Pz IV (because it was on sale, woo) and it has 600HP while other T6 tanks I have in my garage like the KV-85 has 870 and an Easy 8 has 750. Wouldnt a tank without a turret have more HP because it is less fragile/has fewer moving parts/ect? Simple answer: It's a balancing mechanic to not let the vehicles with (usually) the best guns in the tier, and sometimes very good armour, also have the most health. The jump from tier 5 to tier 6 TDs is huge, though, all tier 5 TDs can be oneshotted by 105mm howitzers and the guns that many tier 7 TDs and 6-7 heavy tanks have. Anyways, how to JP4: Invest hundreds of thousands in gold shells for the short 88 and pray they hit where you aim.
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# ? Aug 14, 2015 21:38 |
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Bort Bortles posted:Wouldnt a tank without a turret have more HP because it is less fragile/has fewer moving parts/ect? To paraphrase SerB, tanks will get their historical hitpoints as soon as someone finds the documents detailing them.
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# ? Aug 14, 2015 21:39 |
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Slim Jim Pickens posted:TDs get some combination of better gun, armor, or mobility than a same-tier tank. To be honest to him the jagpanzer IV has none of those
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# ? Aug 14, 2015 21:43 |
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Also, some of the older TDs, such as the Jagd Pz IV, have been significantly affected by power creep. Newer Tier 6 TDs such as the Achilles, CGC, and AT 8 have 50-200 more HP.
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# ? Aug 14, 2015 21:43 |
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srb posted:Anyways, how to JP4: Invest hundreds of thousands in gold shells for the short 88 and pray they hit where you aim. Man it really does throw shells loving everywhere. I love me a short 88, and think the VK3002D is a gift from God, but the JPZ4 has no armor, poo poo HP, poor view range, poor mobility, and crap pen. If the shells would just hit the center of the reticle that'd be fine, but they just don't. I want a turret on the JPZ4 simply to be able to snapshot, since we all know snapshots are more accurate than aimed ones. I'm not at the point of rage selling the JPZ4 like I did the Tiger P, but it is not a good tank.
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# ? Aug 14, 2015 21:51 |
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Wow that was a lot of replies, thanks guys. I got into a T6 match with the JPzIV and it rocked. I was only using the long 75mm but that seemed accurate and it penned everything (but I wasnt shooting tier8s so lol).
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# ? Aug 14, 2015 21:55 |
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The 8,8 cm has less pen and worse accuracy. But you should still use it because it gives a nice combination of alpha and sustained damage. Personally I enjoyed the JP4. It's got absolutely crazy camo and eats up medium/light tanks in the blink of an eye.
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# ? Aug 14, 2015 21:58 |
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3rd battle in the IS-3, got Ace Tanker. We lost, of course.
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# ? Aug 14, 2015 22:18 |
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Darkrenown posted:Hello tanksthread! I played some tanks for the first time in a while today. I think I last played a little after the personal missions started? Anyway, I have a strange thing: I have 2 crew members trained as Panther 8.8 crew. I have never owned a hitlerpanther. One, a loader, was sitting in my T-15, the other, a radio man, was in the barracks. They both have almost 2 skills trained. Did any german tanks change crew configuration which might have caused these dudes to be auto re-trained? They changed the awful panzer into the SPIC the SPIC has three crew the awful had five, the left overs got retrained.
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# ? Aug 14, 2015 23:04 |
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Oh those fuckers. Why retain them from a Light to a Medium class? my PZIIJ crew is now suboptimal (Also thanks both)
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# ? Aug 14, 2015 23:51 |
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srb posted:There's also a mod that gives you the full stat readout for a tank when you hover over it in the carousel - the mobility, DPM etc stats (that otherwise are "exclusive" to certain classes" in addition to stuff like gun depression and elevation. Another thing that really should just be in the game by default and that makes me hate all those idiots who say that all mods should be banned. WG basically made mods essential because they put almost ZERO loving effort in improving their in game interface. These are the people who literally only added a reload timer after copying popular mods, and since have done essentially nothing. The vast majority of mods are simple visual cues (improved hit direction) that should have been incorporated into this game years ago. I guess its cheaper to have the community do your dirty work and take the heat for it too.
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# ? Aug 15, 2015 00:19 |
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Hellsau posted:Man it really does throw shells loving everywhere. I love me a short 88, and think the VK3002D is a gift from God, but the JPZ4 has no armor, poo poo HP, poor view range, poor mobility, and crap pen. If the shells would just hit the center of the reticle that'd be fine, but they just don't. I got so frustrated with it; 50 games, 52% win rate (so 26 wins, 24 losses), thankfully a relatively short grind and the Jagdpanther is extremely fun to play, so that's a just reward at least.
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# ? Aug 15, 2015 00:59 |
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Smooth ride or clutch braking on the Rudy?
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# ? Aug 15, 2015 01:27 |
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M.C. McMic posted:Smooth ride or clutch braking on the Rudy? Smooth ride. Anything that lets you dial in a bit faster and GTFO is a nice upgrade.
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# ? Aug 15, 2015 02:03 |
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M.C. McMic posted:Smooth ride or clutch braking on the Rudy? Clutch braking is not so important for mediums. You could also argue that Rudy isn't really in need of either, but it's not like you don't have BiA already.
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# ? Aug 15, 2015 02:32 |
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Prav posted:The 8,8 cm has less pen and worse accuracy. But you should still use it because it gives a nice combination of alpha and sustained damage. I actually ground through most of it with the loving derp gun. Ace Tanker and Top Gun on my second battle that way. I guess I played it "wrong:" instead of sniping, I'd wait behind corners and ambush asses until they realized I was there, bail and run around to do it again. Sadly, the TDs got bigger and bigger and can't hide like that
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# ? Aug 15, 2015 02:34 |
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Rorac posted:Smooth ride. Anything that lets you dial in a bit faster and GTFO is a nice upgrade. Slim Jim Pickens posted:Clutch braking is not so important for mediums. You could also argue that Rudy isn't really in need of either, but it's not like you don't have BiA already. Yeah, I looked at the Tier 6 med Tank-Compare stats and ended up going with Smooth Ride. I didn't realize the traverse on the Rudy was already quite good. It's an all around great tank. I think I have by far the most games in the Rudy over the past couple months.
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# ? Aug 15, 2015 02:38 |
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So on the tier 5 Japanese heavy tank, the O-I Experimental, its top engine is 25k xp. That engine is used until the tier 10 tank. It also offers a whopping 100 extra horsepower over the stock engine. Tried the new german tier 8 premium TD, its like a fat E-25, but with the RU-251's 90mm gun. More base pen on it, 212mm. Reloads a little under 6s, doesn't seem like it would be too bad, but I think I'm set on german TD's.
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# ? Aug 15, 2015 03:09 |
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Threadnaut incoming, it's been a while! I logged into this: (The stats aren't really relevant, but I felt all warm and fuzzy inside from his message so I accepted his friend request.) Lynneth posted:McGavin, did you fix the bugs in your modpack yet? I went through the thread and couldn't find an updated version. http://odemmortis.com/odem-mortis-modpack/ Gapey Joe Stalin posted:I'm thinking of free experiencing my way into the German heavy line. Is there any particular reason I shouldn't unlock through to the Panzer IV H and head to the Tiger P? I figure that way I have jumping off routes to the E100, Maus, and Ferdinand open. You could start playing at the Pz4D if you don't want to start too low. Avoiding the DoucheWagen is a wise idea, and skipping the 3001H via the Pz4H to get to the 3601 isn't a bad idea either. The 3001H isn't as terrible as the DW2, but it's mediocre and forgettable, and the Pz4H of course leads to both heavy lines. The Porsche line is worse though, so crossing over is recommended if you're not going to do both. Bort Bortles posted:Both the T-34-85M and T-54 First Prototype are on sale and I am interested in getting a Russian Medium premium. I have heard both are good. What do you goons who are good at this game recommend? Do either of them have pref matchmaking? Don't see a lot of 85Ms; they're inferior to Rudy, but the latter isn't regularly available, so I guess the 85M is a reasonable choice for a cheap middle-tier crew trainer. The T-54P is kind of like a tier 8 version of the 85M; trades mobility for armor, otherwise unremarkable. Bort Bortles posted:I find going field in any tank suicide. I would go city and watch for opportunities to flank through the 0, 9, 8, 7 line area or get hull down behind some rubble depending on how the battle develops. On Siegfried, the field is kind of useless by itself, unless you have shots on tanks at the edge of the city from the far West. Also, if nobody on your team covers the field, enemy lights/mediums can flank you and really gently caress you over, especially on the South spawn where they can shoot up your butts from the SW corner. M.C. McMic posted:I'm already wishing for 6th Sense on the CDC and I've only played 4 games. It's pretty invaluable on light and medium tanks. My plan for most mediums (with 4 crew members) is the following: I guess that's only 1.25 retrains, and has been recommended in the past for getting BIA in there, but I don't think BIA makes a huge difference. Especially so if you're driving a tank (e.g. T-54) that could take advantage of camo, repairs, and individual skills/perks and only require a couple of retrains for the perks (6th, Safe Stowage) since the rest are all skills. If you're using gold (and have a ton of it, and do it during half-off sales) I guess it doesn't really matter, but if you're retraining for credits make sure to limit the number of times you do that so as not to lose too much XP. Bort Bortles posted:Wow that was a lot of replies, thanks guys. I got into a T6 match with the JPzIV and it rocked. I was only using the long 75mm but that seemed accurate and it penned everything (but I wasnt shooting tier8s so lol). I think I may have grinded the JP4 with the 75 at least part of the time. The short 88 still works at tier 6, but the long 75 is still better by most metrics. Again, personal preference at tier 6.
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# ? Aug 15, 2015 03:22 |
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Today I learned that blowing up a gold spammer with my leichttraktor is an instant account suspension. Who knew?
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# ? Aug 15, 2015 03:24 |
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David Corbett posted:Today I learned that blowing up a gold spammer with my leichttraktor is an instant account suspension. Who knew? The rest of us all knew this. You must be new here. The TK system doesn't know that you killed a spambot. You are punished for multiple team-damaging shots, intentional shots, and hits on an ally in either cap circle. Just report the spammer and move on.
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# ? Aug 15, 2015 03:36 |
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Help me goons, you're my only hope. This is my night in a nutshell. I'm not even sure how many times I've lost at this point, but it's bordering on ridiculous. I need a goon platoon to turn this poo poo around.
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# ? Aug 15, 2015 03:51 |
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Should I use the Superheavy Spall Liner on tanks that can take it? If so, which of the holy trifecta of vents/optics, rammer, and GLD/vstab should it replace?
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# ? Aug 15, 2015 04:32 |
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McGavin posted:Should I use the Superheavy Spall Liner on tanks that can take it? If so, which of the holy trifecta of vents/optics, rammer, and GLD/vstab should it replace? The answer to the first question is "possibly," and to the second is: rammer, GLD, and SHSL (if you go that route); most things that can take the SHSL (e.g. KV-5, VK45B, etc.) aren't going to be doing their own spotting. gently caress vents.
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# ? Aug 15, 2015 04:56 |
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Atomizer posted:The answer to the first question is "possibly," and to the second is: rammer, GLD, and SHSL (if you go that route); most things that can take the SHSL (e.g. KV-5, VK45B, etc.) aren't going to be doing their own spotting. gently caress vents. Eh, both the KV5 and the VK4502B does a lot off spotting, or rather as a goon put it: You scout with your face.
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# ? Aug 15, 2015 06:28 |
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So now that the domination mode is gone i've got a shitload of well trained crews in my barracks and i have no idea wtf to do with them. I have four Soviet tank crews in my barracks and i'm too poor to put them to use
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# ? Aug 15, 2015 06:54 |
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Really tempted to get the CDC but $45 is pretty outrageous for a tank. And then there's XP to convert which would be great. This game is so expensive.
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# ? Aug 15, 2015 06:59 |
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The tier 10 japanese heavy is hillarious. I am assuming people are doing well in it because my first battle I did 4500 damage and only got a mastery badge 3rd class. Cons: - It is slow. Especially if you try to go up a hill. Significantly slower than the e100. - The armor is.. incomplete. You cant really count on it to bounce shells, but it will bounce some. Pros: - It has hilarious gun depression. It almost reminds me the way the old t30 heavy tank used to play. - It turns quickly for a super heavy tank and the turret turns quickly. Its kinda strange for such a large tank. - The lower plate will bounce 250 pen shells all day long w/o angle - I don't know the exact sigma values, but it has Russian snapshot abilities. oops, im too tired for this JohnGalt fucked around with this message at 07:25 on Aug 15, 2015 |
# ? Aug 15, 2015 07:01 |
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# ? Jun 3, 2024 21:39 |
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JohnGalt posted:The tier 10 chinese heavy is hillarious. I am assuming people are doing well in it because my first battle I did 4500 damage and only got a mastery badge 3rd class. The Japanese I assume? Because the 113 is lovely and not in the hilarious way. Also buy me a WZ-111 for your IS-5. don't $70 is a ludicrous price for a generic tier eight premium
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# ? Aug 15, 2015 07:06 |