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Flesh Forge posted:And none of it can be traded or converted to anything else if you weren't interested in the small number of things each currency is restricted to pay for, it's just a bunch of poo poo in a table forever. Yeah, this is lame and stresses the importance of keeping your MMO's economy healthy. With a healthy economy, there is always the option of providing players with a path which converts XYZ currency into gold or whatever the game chooses to call their in game "money".
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# ? Aug 12, 2015 22:24 |
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# ? Jun 1, 2024 00:51 |
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Xavier434 posted:Yeah, this is lame and stresses the importance of keeping your MMO's economy healthy. With a healthy economy, there is always the option of providing players with a path which converts XYZ currency into gold or whatever the game chooses to call their in game "money". Oh please, Neverwinter was never gonna have a good economy, there were three separate game and economy breaking bugs during early access they had known about for a year and a half because they popped up and were reported in Star Trek but still went live in Neverwinter and they refused to do a roll back and just banned a couple of people but everybody even remotely clever had at the very least a few accounts to launder that poo poo through so you pretty much ended up with people having tens of millions of a currency that runs the game and can be exchanged for the real money currency and it only got worse from there.
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# ? Aug 12, 2015 23:01 |
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30.5 Days posted:Anything real cool? Nothing that jumped out at me as "real cool", but they're making dungeons easier, the sword maiden dungeon shorter, and cut everything but bronzing the 4 dungeons out of the achievement chain. It's more stuff that they should have done from the beginning than shiny new cool stuff.
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# ? Aug 13, 2015 01:36 |
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They're also redoing the stats so you're not stacking something stupid like Moxie.
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# ? Aug 13, 2015 02:57 |
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Didnt they triple or quadruple the number of stats? So now instead of doing something stupid like stacking moxie, you do something stupid like stack shield max.
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# ? Aug 13, 2015 03:29 |
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CoffeeBooze posted:Didnt they triple or quadruple the number of stats? So now instead of doing something stupid like stacking moxie, you do something stupid like stack shield max. Mormon Star Wars posted:Some good Wildstar news!
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# ? Aug 13, 2015 04:13 |
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quote:The philosophy change outlined above is one of the bigger interaction and design changes. We wanted to give everyone a greater understanding of why it happened. There are many smaller changes to stat interactions that will be further discussing in Beta on the forums.
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# ? Aug 13, 2015 04:23 |
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The new core stats are Power (Assault or Support), Armor, Health, Shield Max, and then PvP Power and PvP Defense. The big point of the change was to make the core stats directly useful instead of being tied to various secondary stats, and then they separated all the secondary stats into their own thing. Now you will gain secondary stats directly from gear. The problem is that they have a million loving secondary stats. Critical Hit Chance Critical Hit Severity Armor Pierce Deflect Chance Deflect Critical Hit Chance Physical Resistance Technology Resistance Magic Resistance Cooldown Reduction Focus Cost Reduction Lifesteal CC Reduction Strikethrough Multi-Hit Chance Multi-Hit Severity Vigor Critical Mitigation Intensity Glance Chance Glance Mitigation Reflect Chance Reflect Damage Focus Recovery Rate Focus Pool That's 24. 4 core stats and 24 secondary stats. It's so unnecessary. The only game I can think of with a similar amount of stats is Diablo 3, and it intentionally has less-useless stats to make random rolls more interesting. Also, Diablo 3 has more interesting stats that actually affect the way you play. The two big problems with Wildstar's new system is that the stats are boring and, in some cases, downright stupid (Vigor makes you do more damage the higher % life you have left). Not every stat needs to be separated into Chance and Effectiveness. Not every stat needs a counter stat. Not every action you can do in the game needs a variable weight tied to it. I don't actually mind having a million dumb stats cause it's all the same in the end when you're collecting meatpads that give you +45 Mysticality. But that's also the problem with these stats! Look at this: quote:We want to give players more ways to play and interesting stats to build around, and we are working to make the combat stat system more intuitive and clear. It all relies on improving the overall clarity of our stats and making sure they feel balanced and fun. Their stats are so boring and convoluted that one stat's entire goal is to be high enough to beat one stat so that it can convert itself into another stat. Some of their stats are so redundant that they literally had a 3-paragraph section in their Combat Stat blogpost about it. And they feel like this is intuitive, clear, or interesting?
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# ? Aug 13, 2015 04:26 |
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Pretty sure you could divide MMO stats into TOUGH HURT and HEAL at this point.
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# ? Aug 13, 2015 04:35 |
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Seriously I can get the trilogy of resistances but most of that can be simplified down to less than HALF that. I mean, one stat (Intensity) is directly countered by ANOTHER stat (Focus Cost Reduction) and it isn't even like player against player, it's the player trying to keep their own loving bloat down! Intensity increases the output of healing (like support power does) but also increases the focus cost, so.. I get that it's power at a price but that's just pointless. This is just going to result in some stats being outright shunned or ignored. I do love that they're adding a stat that WoW loving dropped because no one gave a poo poo about it and it turned out to be pretty pointless. Great job, guys!
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# ? Aug 13, 2015 04:44 |
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WoW has made it so that the attributes you get from your gear are just determined by your class past level 90. Strength, Agility, and Intellect are nothing more than flavor words at this point. Diablo 3 really does boil everything down into damage, toughness, and recovery. It's still all there though for the purposes build interaction. It has its own problems, but the way it presents its stats to the user is something all RPGs should be trying to copy. Even GW2 cut that poo poo out and named their few stats after exactly what they are.
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# ? Aug 13, 2015 04:44 |
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Morglon posted:Oh please, Neverwinter was never gonna have a good economy, there were three separate game and economy breaking bugs during early access they had known about for a year and a half because they popped up and were reported in Star Trek but still went live in Neverwinter and they refused to do a roll back and just banned a couple of people but everybody even remotely clever had at the very least a few accounts to launder that poo poo through so you pretty much ended up with people having tens of millions of a currency that runs the game and can be exchanged for the real money currency and it only got worse from there. I am not sure how this information relates to my point other than showing that it is possible for an MMO to lose control of its economy. What I said only stressed why it is important to dedicate time and resources in order to avoid that situation. GW2 is doing quite well in this regard.
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# ? Aug 13, 2015 13:29 |
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It's a bit of background information because of that image on the last page and I guess commentary on how most developers simple don't give two shits about their economy.
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# ? Aug 13, 2015 13:36 |
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Morglon posted:It's a bit of background information because of that image on the last page and I guess commentary on how most developers simple don't give two shits about their economy. In beta they claimed they had an economist on staff. He was probably one of the first to get the boot.
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# ? Aug 13, 2015 13:47 |
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Wildstar's thing is loving crap (seriously gently caress a stat that demands healers keep everyone topped off), but I can see why they're doing it since WoW has had this long-running problem where no matter how they revamp their stat system it always boils down to a fairly strict hierarchy of stuff for your spec. Choice was such an illusion that they basically removed sockets from gear since it really wasn't about tailoring your gear to your tastes, but rather just another expense and stat juggling headache. Tertiary stats don't really solve this since they aren't reliable enough to build around, but then again I think the point of them was to make your 50th Kargath kill slightly more interesting since his boots may have +lifesteal or something.
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# ? Aug 13, 2015 13:59 |
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That's not a solvable issue really. You're better off simplifying things because no matter how complicated you make your stats, there'll always be optimal stats for various specs in games. Making it complicated just serves to make it more frustrating to queue with random people since it just generates more friction between min-maxers and non-min-maxers.
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# ? Aug 13, 2015 14:53 |
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Xavier434 posted:When only considering that comparison, yes. It is much better. A big problem I had with Guild Wars 2 at endgame was that it felt aimless and weird and by what you just posted they fixed that somehow. Stop making me want to reinstall Guild Wars 2.
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# ? Aug 13, 2015 15:14 |
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Pierson posted:A big problem I had with Guild Wars 2 at endgame was that it felt aimless and weird and by what you just posted they fixed that somehow. Don't worry. It still feels aimless and weird.
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# ? Aug 13, 2015 16:27 |
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Rorus Raz posted:Wildstar's thing is loving crap (seriously gently caress a stat that demands healers keep everyone topped off), but I can see why they're doing it since WoW has had this long-running problem where no matter how they revamp their stat system it always boils down to a fairly strict hierarchy of stuff for your spec. Choice was such an illusion that they basically removed sockets from gear since it really wasn't about tailoring your gear to your tastes, but rather just another expense and stat juggling headache. Tertiary stats don't really solve this since they aren't reliable enough to build around, but then again I think the point of them was to make your 50th Kargath kill slightly more interesting since his boots may have +lifesteal or something. The people do less damage at less health makes no sense to me on a design level. Especially for something claiming to be so skill based wouldn't people doing more damage as their health gets low make more sense. You'd create another layer for healers that have to focus on healing so they don't die but allowing for dips when they need to do more damage. Wildstar is just plagued with these kinds of awful decisions.
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# ? Aug 13, 2015 17:39 |
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I can understand why they would add it but its terribly short sighted. Like sure it encourages dps to not take damage but just about every instance relies on some form of AoE damage thats usually unavoidable just so that healers get more engagement. This is just gonna make it so healers get more flack, and healers already get the most flack out of anyone in the party.
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# ? Aug 13, 2015 17:44 |
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Damage changing with HP is just not good design because you don't want to encourage players to sit at critically low HP and then yell at the healer for healing them. The reverse is bad because the game goes into this state of "HP bars must be full" which, as Wrath of the Lich King showed, was super stressful and burned out healers.
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# ? Aug 13, 2015 17:48 |
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I have seen games that add class build characteristics which state things like "Do 30% more damage when using [insert skill name here] if attacking while behind your target". I think that is kinda neat from a class build perspective sometimes but as some form of universal game mechanic I think that it is pretty dumb.
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# ? Aug 13, 2015 17:51 |
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General MMO guideline usually has dps behind or to the side of the mobs anyways because cleaves are a thing so thats not much of an issue.
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# ? Aug 13, 2015 17:56 |
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Cao Ni Ma posted:General MMO guideline usually has dps behind or to the side of the mobs anyways because cleaves are a thing so thats not much of an issue. Distance from your target is another one. Using a skill B within a few seconds after using B is another. Honestly though, most of the common ones like that are not super interesting. The ones that I really like but are not found in many MMOs are the skills which are given an incentive to use after your enemy does something specific. Mostly, I am talking well timed counter attacks, damage mitigation, and evasion skills. Anything that makes you react more based on what your situation is throwing at you and less on what the recommended meta rotation is currently is all good in my book.
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# ? Aug 13, 2015 18:12 |
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Game designer epiphany: OH HEY DPS PEOPLE NEED SOME MECHANIC TO REMIND THEM THEY SHOULD AVOID DAMAGE
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# ? Aug 13, 2015 22:29 |
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Oh boy, I got a closed beta key! And then I try to go to Wildstar.com and find out that for whatever reason it's free and fuckin' Carbine hasn't snatched it up, which is beyond weird.
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# ? Aug 14, 2015 18:54 |
Tenzarin posted:POE is not good no matter what the forum post says. What's wrong with PoE? I keep hear it and Torchlight 2 are the BEST THING EVER or WORST THING EVER. Diablo 3 I've played, and Marvel Heroes whole f2p system turns me off, but no idea about those other two.
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# ? Aug 15, 2015 00:39 |
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I havent played PoE in a while, but when I did it also suffered from "SUPER HARDCORE PUNISH THE PLAYER" syndrome. Respecing for example is incredibly difficult and can only be done one point at a time, using an item that is not a very common drop. If you have seen PoE's talent tree you probably can understand why this is very punishing to new players. The game also did a whole lot right. If they were to add a reasonable respec system to the game I would definitely play it again. As is, your options are to either use a cookie cutter build made by another player, or prepare yourself to spend a ton of time grinding and trading for respec token.
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# ? Aug 15, 2015 02:00 |
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Eh, kind of. PoE is set up a lot like D2 was, in that while you could just make one character and stick to it, more realistically you create a character and then find neat items and decide to build a different kind of character around that and on and on. I get where the turn off there is, but I honestly don't mind it. D3 feels better as a whole and rewards you with more gear, but you only need to ever level one of any given class and max level is the endgame. You wind up not attached to the character so much as the random gear you find. PoE isn't as graphically pleasing and lacks that "punch" that D3 has when you hit something, but you wind up more connected to your character through skill-point decisions and such. Plus, for as insane as it can get, PoE definitely brings back the trading element from D2 and that hits me right in the nostalgia. Both are good games, both attract equal hate and love. Though, for whatever reason, people love to just vehemently poo poo all over PoE.
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# ? Aug 15, 2015 03:34 |
nm im dumb
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# ? Aug 15, 2015 04:50 |
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LoG posted:I hate that I know this but it's wildstar-online.com Yeah I know. It's just weird they don't have Wildstar.com. e: LoG posted:nm im dumb lol
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# ? Aug 15, 2015 04:51 |
You caught me quick draw mcgraw. It's late and I'm tired.
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# ? Aug 15, 2015 04:52 |
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LoG posted:You caught me quick draw mcgraw. It's late and I'm tired. I'm downloading and installing the Wildstar closed beta client. I think we both know who is coming out better in all of this. e: Hahaha the link they give just downloads the WildstarPTR client without a file extension. It won't run automatically in the state it's downloaded in. You literally have to add the .exe at the end to get it to work. John Dyne fucked around with this message at 05:33 on Aug 15, 2015 |
# ? Aug 15, 2015 04:54 |
John Dyne posted:I'm downloading and installing the Wildstar closed beta client. I think we both know who is coming out better in all of this. haha that's classic
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# ? Aug 15, 2015 05:26 |
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That's really weird and dumb, BUT my PTR client downloaded, installed, and works fine. I wonder if they just linked you to a hosed up version.
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# ? Aug 15, 2015 05:33 |
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a harpy posted:That's really weird and dumb, BUT my PTR client downloaded, installed, and works fine. I wonder if they just linked you to a hosed up version. The live tutorial on installing. We don't have wizards for that poo poo! This is scifi cupcakes!
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# ? Aug 15, 2015 05:34 |
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a harpy posted:That's really weird and dumb, BUT my PTR client downloaded, installed, and works fine. I wonder what happened to yours. I'm not sure if it's just me even though it does it every time and other files download fine, but if someone wants to confirm the patcher file they emailed me is here. Might just be a weird interaction with Internet Explorer, since Outlook tried it through there first. I'll try it in other browsers, but it'd be funny if it was just IE.
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# ? Aug 15, 2015 05:35 |
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Jesus, Wildstar and IE? You need to be put down for your own good.
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# ? Aug 15, 2015 05:38 |
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Gildiss posted:Jesus, Wildstar and IE? You need to be put down for your own good. It's required for work. IE, not Wildstar. God forbid I get a job that requires I interact with Wildstar. It worked fine in every other browser I have, though it did initially lock up Firefox and Chrome, so it looks like it's just a dumb interaction with IE. Other installers worked when I tried them from IE, so who knows.
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# ? Aug 15, 2015 05:40 |
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# ? Jun 1, 2024 00:51 |
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John Dyne posted:
Opens fine in Chrome and Firefox. Looks like it's a problem with IE. edit: you literally just said that. sorry
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# ? Aug 15, 2015 05:48 |