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MN9 is basically why you don't want to announce games in advance, because fans will build up expectations and then be mad the reality doesn't match their fantasy. Actually you don't want to announce anything in advance, I've seen this for movies and TV too. Just never tell the internet about anything because the internet is incapable of enjoying anything.
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# ? Aug 15, 2015 22:24 |
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# ? Jun 10, 2024 05:35 |
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Mr Underhill posted:Yeah, I figure this is some kind of language barrier situation. Sucks that you can't even tell what genre this will be. Some of the imagery is very interesting in and of itself, and he probably intentionally went yhe cryptic way, too, but it's too cryptic for people's bucks apparently. It's an unauthorized Castlevania remake/sequel with them dancing around not having the rights in a nudge-nudge wink-wink way. Also scummy as hell.
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# ? Aug 15, 2015 22:25 |
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Yeah, that's probably why Pillars of Eternity, Divinity: OS and Shovel Knight all tanked so hard, because The Internet Hates Everything
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# ? Aug 15, 2015 22:26 |
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RottenK posted:is there a fancy german word for experiencing powerful secondhand embarassment on behalf of people who i don't know or care about Fremdschämen iirc
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# ? Aug 15, 2015 22:27 |
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The White Dragon posted:Fremdschämen iirc thanks red ash made me experience fremdschämen
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# ? Aug 15, 2015 22:29 |
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Studio 4 C are amazing and making some of the best contemporary animation out there, I really feel bad about them being associated with stuff like this. Masaaki Yuasa is a goddamned genius.
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# ? Aug 15, 2015 23:33 |
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MarsDragon posted:MN9 is basically why you don't want to announce games in advance, because fans will build up expectations and then be mad the reality doesn't match their fantasy. Maybe that's a hazard when your entire marketing scheme consists of "building up expectations to gather money" and then you go on to defy expectations. I mean, it's not like somebody was twisting their arm to change up the design of the franchise they're aping. That's something they did on their own, after selling it as that product. I don't get blaming the customers in that situation. That's not to say Inti Creates shouldn't try to innovate or experiment, but this was probably the wrong project to meddle with a successful formula.
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# ? Aug 15, 2015 23:52 |
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lmao
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# ? Aug 15, 2015 23:59 |
The White Dragon posted:"Ask your mom"?
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# ? Aug 16, 2015 00:31 |
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A Steampunk Gent posted:Yeah, that's probably why Pillars of Eternity, Divinity: OS and Shovel Knight all tanked so hard, because The Internet Hates Everything Well we are on Something Awful.
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# ? Aug 16, 2015 00:33 |
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Great Joe posted:I twatted that at Kamiya and he blocked me. If you twatted something at me I'd block you too
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# ? Aug 16, 2015 00:44 |
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Wendell posted:Red Ash is a failed spinoff because there wasn't enough interest in it for a successful kickstarter. Megaman Legends is a series with niche appeal but they wouldn't have had any trouble funding the game if their campaign wasn't run so poorly. You can't really narrow it down to people dogpiling on Inafune or the devs overestimating the demand for a new Legends game - the campaign was inexcusably awful and a complete embarrassment to all involved and at no point did seem like they knew what people expected from them or even what they were pitching.
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# ? Aug 16, 2015 06:41 |
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People don't want a game that plays like Megaman Legends, they want Megaman Legends 3
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# ? Aug 16, 2015 06:53 |
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THE PENETRATOR posted:People don't want a game that plays like Megaman Legends, they want Megaman Legends 3 Mega Man Legends to me was this neat Miyazaki influenced 3D action Zelda game with a more interesting world and characters than any recent Zelda game. As much as I want to continue Volnutt's story MML has a very specific aesthetic and spin on the Zelda formula that no one has really copied. If Armikrog of all things could get funding at the last second then there's no doubt in my mind that any property, no matter how old or obscure or niche, could get funding provided the pitch isn't straight garbage. And yeah, Red Ash was straight garbage.
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# ? Aug 16, 2015 06:57 |
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I have zero investment in either MN9 or Megaman but watching the trainwreck development has been entertaining.
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# ? Aug 16, 2015 06:58 |
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Lord Lambeth posted:I have zero investment in either MN9 or Megaman but watching the trainwreck development has been entertaining. Take out the specific references and that's pretty much what I come to this thread for.
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# ? Aug 16, 2015 07:03 |
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I still don't have any strong feelings about the gameplay in MN9 but yeah everything else about that kickstarter has made me regret spending my money on it. Good thing I went for the smallest tier but still bad I supported these lovely people in any way. Never have I had a kickstarter where I see an update and think 'oh what now?'
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# ? Aug 16, 2015 07:08 |
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Remember when nearly everybody was riding the Comcept "gently caress you, dad!" wave where we were delighted to see them troll Capcom? Those were good times. Good times.
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# ? Aug 16, 2015 07:46 |
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Alien Rope Burn posted:I find Red Ash problematic just because Legends was never a great game to begin with. It had some interesting boss fights, but ultimately if you want to make a good game, it's going to have to be significantly different from Legends' clunky controls, boring levels, and pedestrian enemy design. PaletteSwappedNinja posted:Megaman Legends is a series with niche appeal but they wouldn't have had any trouble funding the game if their campaign wasn't run so poorly. You can't really narrow it down to people dogpiling on Inafune or the devs overestimating the demand for a new Legends game - the campaign was inexcusably awful and a complete embarrassment to all involved and at no point did seem like they knew what people expected from them or even what they were pitching.
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# ? Aug 16, 2015 07:48 |
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Alien Rope Burn posted:Remember when nearly everybody was riding the Comcept "gently caress you, dad!" wave where we were delighted to see them troll Capcom? They can recover from this if they actually try to turn MN9 into a successful game, really work their asses off for Red Ash or build up other games before they try Kickstarter again, but goddamn have their ruined the wave of goodwill they had 2 years ago. Toxxupation posted:The big lesson I've learned from double fine, comcept, etc is that publishers are actually totally necessary and force developers to actually output a finished and complete product within a designated timeframe Some people can work without the structure or need to get out of the grasp of morons like Konami in order to develop the games they can and want to do if there is a market from them. However, the system definitely has its uses and not every old developer or young gun is Koji Igarashi or Harebrained Schemes. Many still need a publisher to hound them into doing their goddamn job or someone who understands what a game needs to give them useful suggestions. Crabtree fucked around with this message at 08:17 on Aug 16, 2015 |
# ? Aug 16, 2015 08:04 |
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The big lesson I've learned from double fine, comcept, etc is that publishers are actually totally necessary and force developers to actually output a finished and complete product within a designated timeframe
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# ? Aug 16, 2015 08:09 |
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Well, yes and no. Good publishers serve that purpose well, but bad publishers can run a good dev into the ground. Likewise, a good independent studio can release a product just fine but bad studios are bad and will fail. Obviously there's lots of in between too, but yeah.
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# ? Aug 16, 2015 08:20 |
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Asimo posted:It's important to remember that Megaman Legends was a competent 3D adventure game with an aesthetic that actually worked well with the lovely hardware available, had almost full voice acting in an era where that was unheard of, and had working z-targeting a year before Ocarina of Time was released and put it in the public consciousness. History has been kinder to it than its initial reception, which was pretty harsh at the time (subpar PC and N64 ports didn't help). It's gotten something of a cult following since then, but I think that's more for the memorable characters, bosses, and cutscenes (and boy, was it heavy on cutscenes) than the relatively dull gameplay. It's innovative in some respects, but it's hardly a standout game for 1998.
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# ? Aug 16, 2015 08:47 |
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I backed quite a few kickstarters from developers who I thought were done a number by publishers but the unspoken understanding was that this was their one-time opportunity to prove they can make it outside the system. It's frustrating that many big name developers on Kickstarter don't seem to grasp that.
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# ? Aug 16, 2015 08:48 |
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Japanese devs in particular are pretty weird about kickstarter. Probably because the indie scene is pretty small.
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# ? Aug 16, 2015 08:52 |
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Alien Rope Burn posted:History has been kinder to it than its initial reception, which was pretty harsh at the time (subpar PC and N64 ports didn't help). It's gotten something of a cult following since then, but I think that's more for the memorable characters, bosses, and cutscenes (and boy, was it heavy on cutscenes) than the relatively dull gameplay. It's innovative in some respects, but it's hardly a standout game for 1998. Lord Lambeth posted:Japanese devs in particular are pretty weird about kickstarter. Probably because the indie scene is pretty small. Granted the Japanese console gaming industry is slowly imploding as all the major publishers there continue their inexorable shift to mobile games, but that's another matter. Trapezium Dave posted:I backed quite a few kickstarters from developers who I thought were done a number by publishers but the unspoken understanding was that this was their one-time opportunity to prove they can make it outside the system. It's frustrating that many big name developers on Kickstarter don't seem to grasp that.
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# ? Aug 16, 2015 09:10 |
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Toxxupation posted:The big lesson I've learned from double fine, comcept, etc is that publishers are actually totally necessary and force developers to actually output a finished and complete product within a designated timeframe You've learnt the wrong lesson then. Banner Saga. Shovel Knight. FTL. Pillars of Eternity. Volgar the Viking. Shadowrun. Those are just a few examples of games that would not exist without crowdfunding. Delays are the rule rather than the exception in all games development, whether there's a publisher involved or not. There's a greater deal of transparency involved in the development of most crowdfunded games, which makes delays/failures more public and that's what we're seeing right now.
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# ? Aug 16, 2015 10:41 |
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It's important to remember that regular old publishers still put out a lot of underwhelming and / or crap games as they always have, and they tend to be a lot less high-profile and high-publicity than a Kickstarter crash.
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# ? Aug 16, 2015 11:16 |
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Asimo posted:I always remember the PSX version being well received, just a really poor seller (probably due to the lovely, lovely US cover art). And yeah the lackluster ports to other consoles probably didn't help though no. MML was a bomb even in Japan. It just didn't sell well at all. I think it just wasn't the game the audience at the time was looking for. I mean I love the hell out of MML but it's real easy to see why it doesn't work for people.
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# ? Aug 16, 2015 11:20 |
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mutata posted:Well, yes and no. Good publishers serve that purpose well, but bad publishers can run a good dev into the ground. Likewise, a good independent studio can release a product just fine but bad studios are bad and will fail. Yeah it depends a lot on individual cases. I mean you look at Minecraft or Prison Architect who both did really well with the EA model yet there's also a ton of absolute trainwrecks using the exact same system. Different models work for different people and the failures are generally because of a mismatch between the developer culture and the funding model they've gone with.
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# ? Aug 16, 2015 11:37 |
stoic665 posted:Banner Saga.
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# ? Aug 16, 2015 12:47 |
Whoever thought that what Fire Emblem needed was to be more like Oregon Trail was a loving idiot.
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# ? Aug 16, 2015 12:48 |
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Toxxupation posted:The big lesson I've learned from double fine, comcept, etc is that publishers are actually totally necessary and force developers to actually output a finished and complete product within a designated timeframe As others said before, had DF announced an adventure game and released it conventionally 3 years later everyone would've universally been head over heels in love with Broken Age. Transparency comes with risks attached. Same for most Kickstarters that have had a troubled development but ultimately delivered a quality product. This isn't the early 90s where you would tweedle your thumbs in anticipation for the next game to drop and count the months, most people have unplayed, bought games queued up in their libraries. Kickstarter and crowdfunded games in general still rock and I believe they're here to stay...for a good reason.
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# ? Aug 16, 2015 13:24 |
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Banner Saga is a good game but I don't like the combat system very much. The production values and the game structure are fine.
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# ? Aug 16, 2015 15:51 |
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Yodzilla posted:Banner Saga is a good game but I don't like the combat system very much. The production values and the game structure are fine. That's basically the entirety of the game though.
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# ? Aug 16, 2015 17:16 |
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banner saga owns
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# ? Aug 16, 2015 21:54 |
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Who wants a new Aquanox game?
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# ? Aug 18, 2015 15:27 |
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Megazver posted:So apparently Double Fine are launching their own crowdfunding site Fig specifically suited for game developer needs with Inxile's Brian Fargo and Obsidian's Feargus Urquhart being on the advisory board and Inxile and Obsidian planning to run their future projects on Fig. As far as I can tell, it's being run by the former COO of Double Fine, not by Double Fine itself. Although Schafer is a member of the advisory board. I think this is a really good idea in theory. A crowdfunding site that's more hands-on, offering support and guidance to indie developers...that could end up with much better end results for the developer and increased confidence for consumers who are worried about fly-by-night developers promising the moon and then bailing halfway through. They really need to launch with something big and exciting, though, otherwise it'll be hard for them to compete with Kickstarter and Indiegogo. Great Rumbler fucked around with this message at 15:44 on Aug 18, 2015 |
# ? Aug 18, 2015 15:37 |
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# ? Jun 10, 2024 05:35 |
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I do! Well, really Archimedean Dynasty but what ever close enough. It just that kickstarter really needs some better footage to show what the hell the game is actually going to be like.
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# ? Aug 18, 2015 15:38 |