|
I don't think I can stop playing Skyrim anymore.
|
# ? Aug 11, 2015 19:28 |
|
|
# ? Jun 10, 2024 12:59 |
|
Tasteful Dickpic posted:I don't think I can stop playing Skyrim anymore. I'm pretty sure I'm moving onto that after Morrowind. I never much cared for Oblivion for whatever reason. Morrowind is pretty awesome with MOSG. It looks beautiful, and the atmosphere is as good as ever.
|
# ? Aug 12, 2015 00:06 |
|
To be fair to Bethesda, it's perfectly reasonable for them to consider the TES gap 'plugged' with Online. It's just that most TES fans don't really consider it to be a true TES game. It's also entirely reasonable to expect that the 4-year gap between Skyrim and FO4 is an anomaly due to the new console hardware, and 2 or 3 years can be expected. Also, I'm realizing that Skyrim came out 4 years ago this November and jesus christ I'm loving feeling old as gently caress.
|
# ? Aug 12, 2015 00:10 |
|
I really hated Fallout 3 so I hope TES will be nothing like that.
|
# ? Aug 12, 2015 00:24 |
|
For those of you still playing. What keeps you coming back? I've done every quest and explored every dungeon, and most good mod expansions/new places. And I'm still sitting at less Skyrim time than Oblivion (which I only played on console) I'm just wondering if I'm missing something or if Skyrim just doesn't click for me.
|
# ? Aug 12, 2015 00:38 |
|
Nasgate posted:For those of you still playing. What keeps you coming back? Skyrim builds largely end up feeling really samey to me. It's nice for newer players to not have to make class decisions early on so they don't end up hating their major skills or anything, but after your first character I just want to get a head start in the skills I know I'll use rather than start with the tiny racial bonuses. Functionally, differences in weapon and element choice matter more than in previous ES games, but the differences are still too tiny to make the game play fundamentally differently. I think a lot of Skyrim just feels small, too. Every town feels like it has its prerequisite number of quests and no more or less, and the rest of the game is aimless dungeon crawling. Combined with the fact that without exploiting any of the crafting systems there's no real way to shake the power curve, combat is rarely at all interesting. I can't really claim that the inability to make a mechanically bad character is a bad thing, but hopping into Morrowind with some ridiculously suboptimal race/skill/sign combination and spending most of your early income on the healing items you need to not die every other encounter can be fun on occasion. e: not to mention that consolidating armor into four pieces, one of which obscures your character's face, severely limits its dressup potential, which is very important to me in a game.
|
# ? Aug 12, 2015 00:54 |
|
Nasgate posted:For those of you still playing. What keeps you coming back? I have not done those things in my few hundred hours, which is my answer.
|
# ? Aug 12, 2015 00:55 |
|
GrumpyDoctor posted:I have not done those things in my few hundred hours, which is my answer. Same, I've put a LOT of time into it but I have yet to complete the Civil War or Companions questlines, I've probably only got half the shouts to level 3 in total, and I've only done about half the Daedric quests. This is because I am perfectly happy going through the same dungeons with the same character builds because being stealthy in this game is really fun for me.
|
# ? Aug 12, 2015 02:53 |
|
CHIM is literally using the console? All this bullshit about using the loving console?
|
# ? Aug 12, 2015 03:41 |
|
CHIM is the state of mind achieved by directly facing the fact that you're the figment of the imagination of an insane, dreaming Godhead and not being obliterated by this fact. AKA hitting ~
|
# ? Aug 12, 2015 04:35 |
|
i am tim! posted:CHIM is the state of mind achieved by directly facing the fact that you're the figment of the imagination of an insane, dreaming Godhead and not being obliterated by this fact. You do understand this makes me and anyone else that has touched a pair of boobs in the last year want to put your head in a toilet?
|
# ? Aug 12, 2015 04:44 |
|
CHIM is meditating until you realise the concept that the world is bullshit and you don't have to play by the rules.
|
# ? Aug 12, 2015 06:38 |
|
I took as becoming Neo in the matrix.
|
# ? Aug 12, 2015 07:08 |
I wish someone would bort Skyrim into Morrowinds engine for me.
|
|
# ? Aug 12, 2015 07:33 |
|
Nasgate posted:For those of you still playing. What keeps you coming back? I personally like the sense of place that Skyrim gives off sometimes. The towns are tiny, but somehow cozy. The wilderness varies just enough to be interesting, and there's usually some cool bit of scenery to look at. As a Nord, hanging out in Skyrim feels really familiar. I don't really do that many quests anymore; I mostly run around the overworld killing elks, trolls and bandits. Frostfall, Hunterborn and iNeed turns the game into a winter survival and furrier simulator, which I really dig.
|
# ? Aug 12, 2015 08:24 |
|
Khanstant posted:I wish someone would bort Skyrim into Morrowinds engine for me. I know you're joking but I would legit play the gently caress out of that port. Not sure how dragons would work though.
|
# ? Aug 12, 2015 09:35 |
|
WanderingMinstrel I posted:I know you're joking but I would legit play the gently caress out of that port. Not sure how dragons would work though.
|
# ? Aug 12, 2015 09:51 |
|
Tony Montana posted:CHIM is literally using the console? Why not? They just created some lore explaining breaking the game from ingame perspective, pretty neat IMO. Especially considering how broken Morrowind is, a true hero will probably need to know how to cheat here and there
|
# ? Aug 12, 2015 10:05 |
|
The more interesting bit is that all of TES reality is basically an increasingly intelligent machine designed to create horrible, failed, perma-declining mortality. All in the hope that maybe a few people can achieve CHIM from that state, and that maybe one of them will birth a new universe and keep the cycle going. Or yeah, ha ha it's the console, what if the characters like knew they were in a play???? Deadpool is the funniest lolrandom. E - Put it this way - you can have some kinda cool batshit cosmology, or a media in joke as old as time that was never really very funny anyway. Strategic Tea fucked around with this message at 11:16 on Aug 12, 2015 |
# ? Aug 12, 2015 11:11 |
|
I've been playing oblivion as a nightblade* in the dark brotherhood recently and now I know what people mean when they talk about how much better it is than skyrim. I've just done the one where you're locked in a house with a load of people you have to bump off one by one and make them suspect each other. It's a shame that the trespassing system is a bit broken and thieves guild missions have a tendency to degenerate into a farce *half the classes in oblivion suck rear end, especially the nightblade, so I made a custom morrowind-style nightblade like so: Specialisation: magic Boosted attributes: willpower and agility Major skills: mysticism, illusion, destruction, sneak, marksman, security, acrobatics I'm a female Breton with the thief birthsign and also use use blade and light armor as minor skills. Acrobatics is really standing in for the levitating and teleporting you could do in morrowind vug fucked around with this message at 15:09 on Aug 12, 2015 |
# ? Aug 12, 2015 11:44 |
|
Actually with the sheer number of cool things you can do as a nightblade, and the inability of elder scrolls to really do it justice, makes me think they could do a spin off stealth game like they did with redguard. it'd probably be too much like dishonored though
|
# ? Aug 12, 2015 12:04 |
|
vug posted:Actually with the sheer number of cool things you can do as a nightblade, and the inability of elder scrolls to really do it justice, makes me think they could do a spin off stealth game like they did with redguard. it'd probably be too much like dishonored though I'd buy that in a heartbeat.
|
# ? Aug 12, 2015 12:10 |
|
Raygereio posted:Cliff Racers with a fire breath attack. nnnnnnnnnnnnnnnnnnnnope
|
# ? Aug 12, 2015 12:18 |
|
radintorov posted:This idea was mentioned a few times in this thread: Dishonored-styled ES game made by Arkane where you play as a Morag Tong assassin in one of the larger Morrowind cities. Climbing up a Telvanni tower to assassinate Magisters
|
# ? Aug 12, 2015 21:18 |
|
I want a mgs style game in argonian swamps while we're mentioning pipe-dreams and shadowscales.
|
# ? Aug 12, 2015 21:26 |
|
Nasgate posted:I want a mgs style game in argonian swamps while we're mentioning pipe-dreams and shadowscales. "A mudcrab, huh? So... how do they taste?"
|
# ? Aug 12, 2015 21:39 |
|
N'Gasta! Kvata! Kvakis is a coded book. "N'Gasta! Kvata! Kvakis! ahkstas so novajxletero (oix jhemile) so Ranetauw. Ricevas gxin pagintaj membrauw kaj aliaj individuauw, kiujn iamaniere tusxas so raneta aktivado. En gxi aperas informauw unuavice pri so lokauw so cxiumonataj kunvenauw, sed nature ankoix pri aliaj aktuasoj aktivecauw so societo. Ne malofte enahkstas krome plej diversaspekta materialo eduka oix distra. So interreta Kvako (retletera kaj verjheauw) ahkstas unufsonke alternativaj kanasouw por distribui so enhavon so papera Kva! Kvak!. Sed alifsonke so enhavauw so diversaj verjheauw antoixvible ne povas kaj ecx ne vus cxiam ahksti centprocente so sama. En malvaste cirkusonta paperfolio ekzemple ebsos publikigi ilustrajxauwn, kiuj pro kopirajtaj kiasouw ne ahkstas uzebsoj en so interreto. Alifsonke so masoltaj kostauw reta distribuo forigas so spacajn limigauwn kaj permahksas pli ampleksan enhavon, por ne paroli pri gxishora aktualeco. Tiuj cirkonstancauw rahkspeguligxos en so aspekto so Kvakoa, kiu ja cetere servos ankoix kiel gxeneraso retejo so ranetauw." Key to break the code ahk -> e oix -> aux so -> la auw -> oj (at the end of any word) jhe -> si After using the "key code", we have a message like this "N'Gasta! Kvata! Kvakis! estas la novajxletero (aux simile) la Ranetoj. Ricevas gxin pagintaj membroj kaj aliaj individuoj, kiujn iamaniere tusxas la raneta aktivado. En gxi aperas informoj unuavice pri la lokoj la cxiumonataj kunvenoj, sed nature ankaux pri aliaj aktuasoj aktivecoj la societo. Ne malofte enestas krome plej diversaspekta materialo eduka aux distra. La interreta Kvako (retletera kaj versioj) estas unuflanke alternativaj kanaloj por distribui so enhavon la papera Kva! Kvak!. Sed aliflanke la enhavoj la diversaj versioj antauxvible ne povas kaj ecx ne vus cxiam esti centprocente la sama. En malvaste cirkulanta paperfolio ekzemple eblas publikigi ilustrajxojn, kiuj pro kopirajtaj kialoj ne estas uzeblaj en la interreto. Aliflanke la malaltaj kostoj reta distribuo forigas la spacajn limigojn kaj permesas pli ampleksan enhavon, por ne paroli pri gxishora aktualeco. Tiuj cirkonstancoj respeguligxos en la aspekto la Kvakoa, kiu ja cetere servos ankaux kiel gxenerala retejo la ranetoj." Decoding the text reveals that the book is in Esperanto. The English translation of the Esperanto language fragment: "Kva! Kvak! (also called Kvako) is the newsletter (or something similar) of the 'La Ranetoj' (the small frogs). It is send to paying members and other individuals who, in some way, are involved in la Ranetoj's activities. In it there firstly is information about the locations of the monthly meetings, but of course also concerning the latest activities of the club. Sometimes it also includes other educating or entertaining material. The internet-based Kvako (e-mail and web versions) are on the one hand another distribution channel for the contents of the paper version. But on the other hand, not surprisingly, the contents of the different versions cannot and even must not always be 100 percent the same. For instance, in little circulating paper versions you can publish illustrations that for copyright reasons connot be used on the internet. Yet on the other hand the low costs oft the internet version lift the space limits and allow more content, not to mention being always to date. These circumstances influence the web-based Kvako, which will also serve as the general homepage of the 'La Ranetoj'.
|
# ? Aug 12, 2015 23:50 |
|
Did you know about the island of morrowindl
|
# ? Aug 13, 2015 00:27 |
|
Tony Montana posted:You do understand this makes me and anyone else that has touched a pair of boobs in the last year want to put your head in a toilet? I was going to disagree with you until I remembered I only got ahold of the left one. I look at chim as either a little in universe nod to the fact that a ~console exists which is a harmless easteregg, or a consequence of the canon that all of reality is made from language ala the Sapir-Worf hypothesis combined with observer dependent reality. Whichever you like better. Am I allowed to scrub the toilet and flush it a couple times first?
|
# ? Aug 13, 2015 03:12 |
|
One of the biggest problems with this series for me, someone who loves playing but finds it real easy to just lose interest, is crafting. Now I like the idea, but for the game to be better, it either needs to be complicated or removed. Remove crafting and suddenly you have reason to quest because it is the only way to find cool and more powerful weapons, or at least the money to buy those weapons. The alternative that would work is making it more complicated. Build quest lines around finding rare ingredients and materials, make it so you need artifacts of the gods and Daedra to create specific weapons. Make the recipe for those weapons something you have to quest for. Doing that, crafting works, failing that, I think it would be better to remove it. Thoughts? E: I also think that, crafting changes aside, for those who don't want to engage with it there should be the option to pay exorbitant sums of cash to smiths for weapon and armor improvements. remusclaw fucked around with this message at 03:38 on Aug 17, 2015 |
# ? Aug 17, 2015 03:11 |
|
Almost every run I've done was without crafting and it was not a hindrance. I agree it should be improved, but there's no need to remove optional content no? If you're on pc, morowloot helps with feeling like you found good loot. Instead of daedric being dropped everywhere, iron and steel are everywhere.
|
# ? Aug 17, 2015 04:10 |
|
My biggest issue with it is that its uninteresting in execution, and by existing it makes questing less rewarding by comparison. Crafting in Skyrim means the best gear is locked behind the grindiest boring subsystems rather than the biggest most interesting dungeons.
remusclaw fucked around with this message at 05:01 on Aug 17, 2015 |
# ? Aug 17, 2015 04:47 |
|
I guess I just disagree because crafting breaking the game is an ES thing to me. Like, in twenty minutes you can go from prisoner to doing thousands of damage with your bare hands. (Technically there's a cap on unarmed, but if you go high enough the system still thinks you're doing enough for an execution)
|
# ? Aug 17, 2015 05:23 |
|
Breaking the game is no problem for me, crafting just breaks it so loving slowly and boringly. You put a snicker snacking vorpal sword in a hidden room in the first dungeon guarded only by a failure to realize its there and you have a more interesting way of breaking the game than the tediousness of crafting gold rings and iron daggers. Only issue I see there is it how to keep it from showing up on the automap. My preference would be improvement over removal myself, I just wish they actually would put some effort into making their subsystems enjoyable to engage with. remusclaw fucked around with this message at 05:32 on Aug 17, 2015 |
# ? Aug 17, 2015 05:29 |
|
I'll definitely agree. Alchemy is still terrible and pretty drat unintuitive(why can I not read an alchemy book and know what different plants do, like in real life?) Overall it seems they go from unintuitive messes that are fun once you get them like spell making was, to easy to understand but no depth like Skyrim enchanting and smithing.
|
# ? Aug 17, 2015 05:39 |
|
I actually like the crafting system in ESO a lot. It's also great from a dress-up perspective. Orcish style armor isn't automatically inferior or Dwarven armor and Daedric isn't the tops. What matters is the material it's made from, not how it looks.
|
# ? Aug 17, 2015 12:12 |
|
It's strange that I agree with that but for some reason I was a bit annoyed that due to how smithing works in Skyrim you can wear whatever flimsy, lovely-looking armour you want and it only takes a bit of grinding smithing and some fortify smithing potions/enchantments to be able to hit armour cap with it, so you might as well just wear whatever you think looks cool. Maybe it's because it's one aspect of how the game kind of dies of old age when you get above level 40 and killing anything is piss easy no matter what. Especially if you get that twin enchantment perk
|
# ? Aug 17, 2015 14:25 |
|
vug posted:so you might as well just wear whatever you think looks cool. But would you really rather follow a linear item progression - only being able to wear those armours that are suitable for your level, instead of being able to wear whatever you want and still have it work?
|
# ? Aug 17, 2015 14:48 |
|
I crafted in skyrim because I thought dragon bone armor was not something that would show up in chests/loot. I learned later I was wrong.
|
# ? Aug 17, 2015 15:16 |
|
|
# ? Jun 10, 2024 12:59 |
|
Really? I never found dragonbone or dragonscale anything, even with my level 80 character.
|
# ? Aug 17, 2015 17:07 |