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Alikchi
Aug 18, 2010

Thumbs up I agree

My Always Sunny run in After The End is going great

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Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Tehan posted:

It does make a certain kinda sense that a horde's culture won't change until/unless they settle down.

I'm not sure that it does, but really, I'm just thinking about it as a mechanical exercise. Had another idea that didn't pan out - have two male children. One inherits the horde, the other is given a castle barony (so they become feudal). The horde brother doesn't marry, while the castle brother does. Once there's a male child, you (controlling the horde) assassinate your brother, then get yourself killed somehow (trickiest part) so that your nephew inherits. Since the new kid clan leader doesn't have a nomad father, he's eligible for the tutor culture event.

Unfortunately, it looks like minor nephews aren't valid heirs. Once I killed my brother, my heir switched to one of the smaller clan leaders.

Patrat
Feb 14, 2012

Sekenr posted:

How do you even declare war in this mod? When I try to do it it says that "this and that is independant" and the button is grayed out.
Gah, this mod is hilarious. Started out as Tao, during some sort of civil war occupied neighbouring system, installed my clone as a counter-admiral of said system, meanwhile confederacy was taken over by neo-socialist who keems renaming it from Terran People's Union to Terran People's Republic and back every month. And the whole thing is now being ruled from Sirius, senate was dissoved twice and he is now a ruler for life. After the onl Grand Admiral died I was given his position, immediately seceded along with the rest of the navy and I now answer to noone, wear a crown and rule the the other admirals. Now to kick the commies out of Sirius and install myself as the emperor of mankind.

I have been playing as space pirates, robbing the galaxy as civilization crumbles, hauling the loot back to my godforsaken hell hole periphery system, then investing in massive development of it whilst cloning myself and appointing said horde of genius, brilliant tactician clones as pirate lords in conquered systems. It has reached critical mass now as the clones consolidated star systems from each other then conquer more worlds for themselves, thus expanding my space pirate kingdom. Unfortunately clones of clones seem to start having... Issues, meaning you need to make more clones to get a none hosed up clone to be your next successor. The second rate clones (Most of whom are still geniuses and thus super useful) thus end up being present in ever larger numbers.

The Confederation has been ruled by 'Captain Generals' since shortly after the game started and does not even control Sol any more, looking at the title histories it looks like about ten years into the game a rebel military republic managed to capture both the Confederate President and Grand Admiral then kept them in prison until they died, with things degenerating further ever since.

Tehan
Jan 19, 2011

Strudel Man posted:

Unfortunately, it looks like minor nephews aren't valid heirs. Once I killed my brother, my heir switched to one of the smaller clan leaders.

Only brothers or sons of the current leader can inherit clans. If they have no brothers or sons when they die it's game over.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Tehan posted:

Only brothers or sons of the current leader can inherit clans. If they have no brothers or sons when they die it's game over.
I thought the same for a time - that's what the description says, after all. But it appears that adult nephews are also valid, if there are no sons or brothers.

Anyway, I've got another new plan, this one that could work without nephew-jumping. Requires a non-close-relative woman of your bloodline, or else I suppose seduction focus incest could also work. Have a male child with the woman of your bloodline, matrilineally marry her to someone else, then give that someone else a barony so that he's not considered nomadic. Once she has another son, die (to jump to your son with her), then die again (to jump to what is now your minor half-brother). I believe the inheritance should work in this case, and since his father will be feudal, he should be able to culture-flip.

edit: It looks like "nomadic provinces" are considered to be those with 1 built holding or fewer.

Strudel Man fucked around with this message at 00:09 on Aug 16, 2015

Arbite
Nov 4, 2009





Darn, turns out you can't use the character creator in Geheimisnacht. Now how am I supposed to create my Omega Mega Blood Dragon?

Fuligin
Oct 27, 2010

wait what the fuck??

Crisis seems cool but the graphics get all hosed up whenever I raise levies cause there are no custom unit models I guess? I'm not sure what I need to do to fix this.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
My minor half-brother won't inherit, either. How annoying. :mad:

Skellybones
May 31, 2011




Fun Shoe

Arbite posted:

Darn, turns out you can't use the character creator in Geheimisnacht. Now how am I supposed to create my Omega Mega Blood Dragon?

You can use the creator to set up a unique character, but because immortality traits (such as vampire traits!) don't work when applied from the creator, you'll have to add them via the console once the game has started. I think you want vampire_blood_dragon for one thing.


In particular the biggest complaint/question was that custom made vampires, elves, etc would die of old age, so the whole traits list was removed so IGNORANCE IS NO EXCUSE now.

Skellybones fucked around with this message at 01:28 on Aug 16, 2015

Hot Dog Day #82
Jul 5, 2003

Soiled Meat
This may be a bit of a silly question, but is it "safe" to play an ironman game yet? I last played Crusader Kings a few expansions ago, but I've recently gotten it into my head that I should play a game to completion (something I've never done, despite putting hundreds of hours into this title). Are Ironman games still damned to getting weird bugs that kill the experience and the save, or do things move smoothly enough along now that I wont have to cheat my way out of weird goings-on with the game?

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
Ironman won't crash your game much but yeah there's still weird bugs that happen that will cause game overs like your successor in Seniority or Tanistry or Elective somehow magically converting all your titles to theocratic succession. Not to mention that this game still has the problem where after about 200 years autosaves will take almost three minutes even when you save to an SSD like I do. Ironman just takes that occasional bother and upgrades it to full on nightmare.

Edison was a dick
Apr 3, 2010

direct current :roboluv: only
Can Nomads legitimize bastards?
You might be able to have an heir of a different culture by inviting a woman of the right culture to court, seducing her, then Legitimizing the bastard, since:
  • Children born out of wedlock have the culture and religion of the mother.
  • Only sons and brothers can inherit Nomadic titles.
  • Legitimized bastards can inherit.

EDIT: Nope. It appears to be hard-coded that sons of a different culture are ineligible, so even if you do engineer a son of a different culture, he cannot be your heir, so even if he is the last son remaining, he cannot inherit, so you would have a game over.
All the code to prevent your heirs flipping culture is safeguards against accidentally giving yourself a game over.

Edison was a dick fucked around with this message at 11:04 on Aug 16, 2015

Sekenr
Dec 12, 2013




Fuligin posted:

Crisis seems cool but the graphics get all hosed up whenever I raise levies cause there are no custom unit models I guess? I'm not sure what I need to do to fix this.

There actually are custom unit models, make sure you checked all parts of the mod in the mod menu.

Party In My Diapee
Jan 24, 2014

Shadeoses posted:

You can use the creator to set up a unique character, but because immortality traits (such as vampire traits!) don't work when applied from the creator, you'll have to add them via the console once the game has started. I think you want vampire_blood_dragon for one thing.


In particular the biggest complaint/question was that custom made vampires, elves, etc would die of old age, so the whole traits list was removed so IGNORANCE IS NO EXCUSE now.

The old way of just editing the history files still works fine, if you really want to play as a supercharacter.

Vodos
Jul 17, 2009

And how do we do that? We hurt a lot of people...

What's the gamiest religion/culture/title combo nowadays? IIRC I played a Zoroastrian/Mongol/Roman Empire game a couple of years ago and it was rather hilarious, looking to start something like that again.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Edison was a dick posted:

EDIT: Nope. It appears to be hard-coded that sons of a different culture are ineligible, so even if you do engineer a son of a different culture, he cannot be your heir, so even if he is the last son remaining, he cannot inherit, so you would have a game over.
All the code to prevent your heirs flipping culture is safeguards against accidentally giving yourself a game over.
No, see, I was trying to engineer a way of having a kid inherit before he changes culture, so I didn't have to worry about that. Doesn't seem like there's any possibility though, with the limitations on minors inheriting.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Vodos posted:

What's the gamiest religion/culture/title combo nowadays? IIRC I played a Zoroastrian/Mongol/Roman Empire game a couple of years ago and it was rather hilarious, looking to start something like that again.

Jain/Mongol/Roman Empire is probably the best. Being a Jain ruler is amazing in each aspect of the game except warfare, where you completely lose the holy war CB. Altaic culture get's around that, and the Roman Empire still has the best unique mechanics. The only ones you can't easily conquer are pagans, but they are normally not a really worthwhile target.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Haha, smart little fuckers in this game. I'm the Kingdom of Thrace and I declared on some big assholes just north of the Danube to make them my tributary. Three days later, with no battles fought and no sieges even underway yet, they offer their surrender. "Well poo poo," I think, "Not gonna look a gift horse in the mouth, he must know he can't beat me."

Immediately after making him my tributary he comes to me asking for help in his two ongoing wars, one of which would usurp his dynasty from the throne entirely and thus break tributary status.

Tehan
Jan 19, 2011
As Nomads, I always looked north at the tribal defensive pagans, and south at the rich feudal/iqta lands, and went south every time. The insane wealth from bulldozing my way through Khiva and Samarkand let me turn the entirety of my manpower into horse archers and heavy vanguards, but I'd always end up getting nibbled away at by the numerically superior Khazars or Uyghurs and then end up dragged into an apocalyptic war with the Abbasids.

This time, I went north. Started as the Bolghars, nothing but light rider hordes in groups of no more than 1000, checking the season before every war and still losing men by their hundreds when the wars weren't over by the time the six-month winters rolled back around.

And holy poo poo, you guys.



Holy poo poo.

Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo
Greatest Old Bulgaria.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

I have a game as the Bolghars where I'm really diligent in supporting my feudal dynasty members in Bulgaria (and Pannonnia now), it's a lot of fun.

Pakled
Aug 6, 2011

WE ARE SMART

Tehan posted:

As Nomads, I always looked north at the tribal defensive pagans, and south at the rich feudal/iqta lands, and went south every time. The insane wealth from bulldozing my way through Khiva and Samarkand let me turn the entirety of my manpower into horse archers and heavy vanguards, but I'd always end up getting nibbled away at by the numerically superior Khazars or Uyghurs and then end up dragged into an apocalyptic war with the Abbasids.

This time, I went north. Started as the Bolghars, nothing but light rider hordes in groups of no more than 1000, checking the season before every war and still losing men by their hundreds when the wars weren't over by the time the six-month winters rolled back around.

And holy poo poo, you guys.



Holy poo poo.

I had a recent similar game as the Bolghar.

xarph
Jun 18, 2001


I'm currently angry-inquisition-miaphysite empire of abyssinia, and regularly doing poo poo like this:


Currently it's tradition that the empire is ruled by Ethiopians. Unfortunately my greek heir has converted to orthodox during his time spent having inherited a chunk of Byzantium. How screwed am I in the Theon Greyjoy sense when he inherits? Will I be capable of converting back to Miaphysite in time or am I going to be in faction hell from all the foreigner + infidel opinion? I can't plot to kill him because he's my heir.

Bonus poo poo-bucket shenanigans:

GunnerJ
Aug 1, 2005

Do you think this is funny?
How do you deal with even horde invasions? Specifically, the aftermath?

I'm playing After the End as the King of Gotham. I had converted my heir from Anabaptist to Ursuline so that I could holy war my way through Occultist New England. Then the damned redcoats show up and invade my New England holdings. I get all my allies together hoping to whittle down their ~50k doomball and manage to get it to ~40k (due to poorly timed splitting on their part) and then surrender. I figured I might get vassalized and then could play the internal fuckery game, but instead they just took all the counties in New England I had spent like 100 years conquering. :thumbsup:

After that I figured I could use the truce period to prepare while they rapidly expanded, waiting for their doomball to get whittled down to nothing and the revolts to start, but instead it just holy warred a few minor pagan duchies for a while (doomball shrinks to ~30k). Then the Ursaline lady pope called a crusade against them, which seems like a great opportunity to melt that thing further. But, I didn't expect my vassal dukes to independently join the crusade as well, so I went in before I could group everyone together, got destroyed piecemeal, and now the AI Ursaline leaders just sends stream and streams of ~500-1000 troop units to splatter against their 30k death star, forever. The best I can do gather my ~10k realm troops every few years (when my levies refresh), join up with any friendly ~1000-2000 troop units roaming around and try to knock off a few thousand from the doomball before getting crushed. Sometimes I can get it down to ~26k, but it seems to regenerate troops and pops back to ~30k eventually??? (I'm keeping track of the actual number of event troops listed on the redcoat leader's profile, so I know it's not just vassal levies filling in.)

This is terrible. The only courses of action I see are: (1) when the crusade fails, swear fealty and work the inside game, or (2) just hopelessly declare Claim All wars every time the truce expires to keep my claims on all the holdings they took fresh and keep them from attacking me due to truces, which seems like a really expensive strategy if no once can take their doomball down to a manageable size, which it doesn't look like anyone can. :smith:

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

GunnerJ posted:

This is terrible. The only courses of action I see are: (1) when the crusade fails, swear fealty and work the inside game, or (2) just hopelessly declare Claim All wars every time the truce expires to keep my claims on all the holdings they took fresh and keep them from attacking me due to truces, which seems like a really expensive strategy if no once can take their doomball down to a manageable size, which it doesn't look like anyone can. :smith:
Truces are one-sided, so declaring war won't prevent anyone from attacking you. Except while the war is directly ongoing.

Bloody Pom
Jun 5, 2011



Tehan posted:

As Nomads, I always looked north at the tribal defensive pagans, and south at the rich feudal/iqta lands, and went south every time. The insane wealth from bulldozing my way through Khiva and Samarkand let me turn the entirety of my manpower into horse archers and heavy vanguards, but I'd always end up getting nibbled away at by the numerically superior Khazars or Uyghurs and then end up dragged into an apocalyptic war with the Abbasids.

This time, I went north. Started as the Bolghars, nothing but light rider hordes in groups of no more than 1000, checking the season before every war and still losing men by their hundreds when the wars weren't over by the time the six-month winters rolled back around.

And holy poo poo, you guys.



Holy poo poo.

I want to know the story behind Super Saxony. :allears:

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

Bloody Pom posted:

I want to know the story behind Super Saxony. :allears:

They, too, realize the worthlessness that is Kola. A truly strategic Saxony.

catlord
Mar 22, 2009

What's on your mind, Axa?

Bloody Pom posted:

I want to know the story behind Super Saxony. :allears:

I saw something similar in my current game, Saxony ended up with Denmark and Norway, and then Denmark ended up with Norway and Saxony... it's actually a mess, I think right now, somehow, Poland, not like, Germanic Poland, but regular Slavic Poland, has Denmark and Norway (though there's a civil war going on, so not for long I imagine).

Byzantines also pretty solidly Sunni now, though actually converting their provinces is going somewhat slow. Also they're still trapped in Anatolia, a little bit of Croatia, and little bits along the Med. Sunni Khazars still running things in the Kingdom of Greece and Bulgaria.

Tehan
Jan 19, 2011

Bloody Pom posted:

I want to know the story behind Super Saxony. :allears:

Karl Karling conquered Saxony, but then Widukind popped up and took it back, and his son Bruno killed Karl and Carloman in battle and shattered western Europe. Bruno died shortly after in battle with the Count of Loon, another goddamn Karling, and a one-year-old inherited Saxony and had 48 years to use the inherited eventspawn troops to conquer his way through Scandinavia - which was mostly just Switjod, since Ragnar had eaten all of Sweden and half of Norway and FInland.

The Saxon king also reformed the Germanic faith, named himself Fylkir, and feudalized everywhere in Scandinavia that's not mine or Kola, and Germanic has the second-highest authority in the game. He's still Gavelkind, but since he hasn't formed any of the Scandinavian kingdoms it won't split the realm on succession. I'm impressed by the AI, and it's kind of a pity I'm going to subjugate him once my current 71-year-old Khagan kicks the bucket.

GSD
May 10, 2014

by Nyc_Tattoo

Tehan posted:

He's still Gavelkind, but since he hasn't formed any of the Scandinavian kingdoms it won't split the realm on succession. I'm impressed by the AI, and it's kind of a pity I'm going to subjugate him once my current 71-year-old Khagan kicks the bucket.

The game will now form titles that you could form, but haven't, on its own under gavelkind. :ssh:

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Tehan posted:

As Nomads, I always looked north at the tribal defensive pagans, and south at the rich feudal/iqta lands, and went south every time. The insane wealth from bulldozing my way through Khiva and Samarkand let me turn the entirety of my manpower into horse archers and heavy vanguards, but I'd always end up getting nibbled away at by the numerically superior Khazars or Uyghurs and then end up dragged into an apocalyptic war with the Abbasids.

This time, I went north. Started as the Bolghars, nothing but light rider hordes in groups of no more than 1000, checking the season before every war and still losing men by their hundreds when the wars weren't over by the time the six-month winters rolled back around.

And holy poo poo, you guys.



Holy poo poo.

Yeah the thing about tribals is that attrition sucks and winter wars are essentially impossible, but their garrisons are so tiny that you can easily hit them with a small force and assault down their holdings during the warmer parts of the year, and unlike hitting feudal lands you don't have to then spend another few years pillaging all their poo poo down before you can use it as grazing land.

DrPop
Aug 22, 2004


Is there some bug that is causing female characters to overly favor unfaithful/seducing acts? I swear that nine out of the past 10 wives my characters have had get Lover's Pox/"the Unfaithful"/"the Unchaste" attributes and nicknames within months of getting hitched to my player character.

BravestOfTheLamps
Oct 12, 2012

by FactsAreUseless
Lipstick Apathy

DrPop posted:

Is there some bug that is causing female characters to overly favor unfaithful/seducing acts? I swear that nine out of the past 10 wives my characters have had get Lover's Pox/"the Unfaithful"/"the Unchaste" attributes and nicknames within months of getting hitched to my player character.

You need to some soul-searching, i think.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

DrPop posted:

Is there some bug that is causing female characters to overly favor unfaithful/seducing acts? I swear that nine out of the past 10 wives my characters have had get Lover's Pox/"the Unfaithful"/"the Unchaste" attributes and nicknames within months of getting hitched to my player character.

Working as designed.

DrPop
Aug 22, 2004


My game has been taken over by MRAs

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

DrPop posted:

Is there some bug that is causing female characters to overly favor unfaithful/seducing acts? I swear that nine out of the past 10 wives my characters have had get Lover's Pox/"the Unfaithful"/"the Unchaste" attributes and nicknames within months of getting hitched to my player character.

It's more that there are enough AI rulers trying to seduce any available target, and few enough hard-blocking factors (does vanilla even have any?) that RNG dictates that eventually one of them will succeed.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Dallan Invictus posted:

It's more that there are enough AI rulers trying to seduce any available target, and few enough hard-blocking factors (does vanilla even have any?) that RNG dictates that eventually one of them will succeed.

I don't think there are any hard blocking factors at all - I think all the various traits like lustful/chaste/hedonist/celibate/etc. just get pooled together to determine diceroll odds for whether or not they'll accept a proposition. If the AI gets turned down though, there's nothing preventing them from asking again later so it's basically just probability over time (and odds are good that multiple AI will be trying to seduce any given female courtier, so the chances of them catching lovers' pox are fairly high overall).

To get the titles "The unfaithful/the unchaste" I think they specifically need to get CAUGHT cheating on their spouse, although that event seems to trigger fairly often too.

Party In My Diapee
Jan 24, 2014
That is an accurate simulation of a paradox dev's love life (No, but seriously use mods. Most of them will reduce this to sane levels).

Baalfrog
Nov 14, 2012

Thats pretty neat.


So apparently I got myself an albino bear from one of my warriors during the nerg (basically the great hunt of the mongols, if I am not mistaken). Then this popped up, it gives 200 prestige too.

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GunnerJ
Aug 1, 2005

Do you think this is funny?

Strudel Man posted:

Truces are one-sided, so declaring war won't prevent anyone from attacking you. Except while the war is directly ongoing.

Well... that's good to know. Fealty to our new Satanist British overlords it is! :v:

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