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dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
I tried a 16 model Tohaa list with four triads, and a total of eight specialists.

I couldn't do poo poo to the Aguila Guard on the other side of the table. That fucker rolled three ARO crits in five shots. It was ridiculous.

Then, I got him Targeted, and I was like "That dudes gonna die! ... Oh. WTF. Guided Heavy Rocket Launchers don't do AP+EXP. Guess I lose..." Five rockets did zero damage.

I have no idea how Tohaa is supposed to deal with that. I did bring the character with the K1 rifle but she got shot by one of those crits.

Edit: if we hadn't run out of time, I probably would have taken the lead on points in the third turn. We are still learning, so we spend a lot of time consulting the rulebook.

dexefiend fucked around with this message at 04:09 on Aug 20, 2015

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Flipswitch
Mar 30, 2010


Just throw smoke at him with your maka-oh OH

How far was he AROing from exactly?

Pierzak
Oct 30, 2010

Flipswitch posted:

Just throw smoke at him with your maka-oh OH

No, no, that's good, Makauls have Zero-V smokes. Block the lanes of approach and render him irrelevant, alternatively shoot him in the back with a goat-arses.

Flipswitch
Mar 30, 2010


Pierzak posted:

No, no, that's good, Makauls have Zero-V smokes. Block the lanes of approach and render him irrelevant, alternatively shoot him in the back with a goat-arses.
Yeah I wasn't actually joking, I just like trolling dexefiend.

Going through the Tohaa stuff (stop I don't want another army). Aelis Keesan isn't a shabby option if you can get her into preferably a normal ARO or one that really favours her range bands.

Another good option is using the Kotail Mobile chaps and Holoecho ambushing as best as you can, force the AG to pick band ARos and use your Super Jump profile to Super Mario style yourself around him, you can even use the Shottie Profile here to try to deny his ARM value (using template to clear the cover bonus), or just try to force him back into total cover/prone with E/M Grenades, he's still a PanO model so his WIP isn't amazing.

The best answer is to use the Tohaa Delegate to flash pulse her Tohaa Titties and watch as he's blinded by their perky majesty.

Like it's a bit tricky with Infinity and recommending actions because its highly dependent on set up up of the table and model positioning, and it's a highly situational game on how to approach things.

The thing with the AG and the SG as well is that they are signature PanO units for a reason. :v:

Flipswitch fucked around with this message at 04:19 on Aug 20, 2015

Hortism
Oct 25, 2010

Avatar at 250 pts, Yay or nay?

Heck, is it even worth it at 300?

MJ12
Apr 8, 2009

Hortism posted:

Avatar at 250 pts, Yay or nay?

Heck, is it even worth it at 300?

I'm pretty sure if you try to use it in 250, you're going to be very short on the escorts it needs to make sure some motherfucker with a Mono katana doesn't chop it in half.

The Avatar is ridiculous but it doesn't lone-wolf very well because of the HMG's rangebands and how against several armies the Sepsitor means it doesn't actually have a close-in defense in that 0-8 rangeband.

Flipswitch
Mar 30, 2010


I think 300-400 is where it should see play, it is retard expensive but it is also retard good. Like when it hits the table with its crap miniature, it basically dictates the entire game.

Hortism
Oct 25, 2010

Yeah Cc was my biggest fear of it getting shut down.

Is it legal to aro sepsitor? It is a template bs
Weapon yeah?
Unless they silent in from behind...

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?
Still looking at yu-Jing models and saw some people talking about a new sectorial, the Invincible army, coming out. Is there any more info on when this is happening or a recommendation on what models might be in that army.

MJ12
Apr 8, 2009

goodness posted:

Still looking at yu-Jing models and saw some people talking about a new sectorial, the Invincible army, coming out. Is there any more info on when this is happening or a recommendation on what models might be in that army.

The Invincible Terracotta Soldiers and Yan Huo Invincibles are probably in the army-it seems like the sectorial is going to be basically built on ARMORED SUPERIORITY with loads and loads of HI, from high-end killing machines like the Hac Tao to the relatively affordable Invincibles. So it seems like it'll be very tough but also expensive and very vulnerable to hacking-kind of like a nega-Ariadna.

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

MJ12 posted:

The Invincible Terracotta Soldiers and Yan Huo Invincibles are probably in the army-it seems like the sectorial is going to be basically built on ARMORED SUPERIORITY with loads and loads of HI, from high-end killing machines like the Hac Tao to the relatively affordable Invincibles. So it seems like it'll be very tough but also expensive and very vulnerable to hacking-kind of like a nega-Ariadna.

Thanks for the quick reply. I have been shopping around for various miniatures in other lines just to paint, but infinity seems novel enough to play as well. Thinking of picking up a Malifaux crew as well to paint.

Not a viking
Aug 2, 2008

Feels like I just got laid

MJ12 posted:

The Invincible Terracotta Soldiers and Yan Huo Invincibles are probably in the army-it seems like the sectorial is going to be basically built on ARMORED SUPERIORITY with loads and loads of HI, from high-end killing machines like the Hac Tao to the relatively affordable Invincibles. So it seems like it'll be very tough but also expensive and very vulnerable to hacking-kind of like a nega-Ariadna.

This sounds like EXACTLY what I want to field in my future YJ army. Any idea when it'll arrive?

Pierzak
Oct 30, 2010

Not a viking posted:

Any idea when it'll arrive?
Sometime between now and the heat death of the universe.

Flipswitch
Mar 30, 2010


ava 2 charontids when

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
It seems like E/M grenades are pretty important. Kotail, the super-jump holoprojector guys get them, even in a FO layout.

Flipswitch, I have noticed Sakiels and Clipsos can carry Nullifiers. Would those shut down your ridiculous Umbra Legates shenanigans?

Genghis Cohen
Jun 29, 2013

Not a viking posted:

This sounds like EXACTLY what I want to field in my future YJ army. Any idea when it'll arrive?

Seriously, it will be in the next book after Human Sphere N3, Acheron Falls, which is well off being written. Estimates are perhaps by the end of 2016, but it's unknown.

Corbeau
Sep 13, 2010

Jack of All Trades
End of 2016 would be a reasonable guess for Acheron's Fall, but there are no guarantees since CB often takes on unexpected projects that alter their "normal" schedule.

dexefiend posted:

It seems like E/M grenades are pretty important. Kotail, the super-jump holoprojector guys get them, even in a FO layout.

My opponent's Domaru spec-throw E/M grenades over my entire Hospitaller link team last week. It was pretty effective.

Pierzak
Oct 30, 2010

dexefiend posted:

Flipswitch, I have noticed Sakiels and Clipsos can carry Nullifiers. Would those shut down your ridiculous Umbra Legates shenanigans?

They can be shot. And taking a Nullifier Clipsos means not taking a Specialist Clipsos.

Corbeau
Sep 13, 2010

Jack of All Trades

Pierzak posted:

They can be shot. And taking a Nullifier Clipsos means not taking a Specialist Clipsos.

I can't imagine taking a Nullifier Clipsos, to be honest, when the alternatives are a specialist or a minelayer.

Genghis Cohen
Jun 29, 2013

Corbeau posted:

End of 2016 would be a reasonable guess for Acheron's Fall, but there are no guarantees since CB often takes on unexpected projects that alter their "normal" schedule.


My opponent's Domaru spec-throw E/M grenades over my entire Hospitaller link team last week. It was pretty effective.

Makes me smile. Combines the twin joys of using non-lethal weapons on 2W models and using templates on multiple models.

Nothing like an opponent stacking his link team up behind a building SWAT-style cause he thinks they're invincible and it's time to attack. Boom, LFT or mine around the corner.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

Corbeau posted:

I can't imagine taking a Nullifier Clipsos, to be honest, when the alternatives are a specialist or a minelayer.

This is going to sound stupid, but is minelayer just a free mine at the start of the game?

Can you do it and still use hidden deployment?

Pierzak
Oct 30, 2010
It's a free mine deployment. It comes from your 3 mines so you'll start with an extra camo marker and 2 mines left.

Yes, you can deploy a lone camo marker and pretend it's an Igao :v:

Corbeau
Sep 13, 2010

Jack of All Trades
Or you can deploy an Igao, and bluff that it's a mine from a hidden-deployment Clipsos. :v:

Pierzak
Oct 30, 2010
Or you can drop a whole box of random camo markers in the middle of the table and leave the opponent guessing.

Yes, I play Shasvastii and Ariadna :v:

Corbeau
Sep 13, 2010

Jack of All Trades

Pierzak posted:

Yes, I play Shasvastii

Cool!

Pierzak posted:

and Ariadna

gently caress you.

:v:

Pierzak
Oct 30, 2010

Corbeau posted:

gently caress you.

:v:

Hey, gotta go with the newest OPiest faction :v:

Seriously though, my main is Yu Jing nowadays, CB apparently has no love for aliens :(

Flipswitch
Mar 30, 2010


I came first in my own tournament tonight.

I kinda feel awkward even when you factor game experience in.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
Ambush Camo on USAriadna's Rambo: it let's you place an extra fake token? Seems pretty great.

Comboed with Minelayers and other camo guys... seems really good.

Edit: I like that mine that is actually an Igao fake out.

dexefiend fucked around with this message at 23:30 on Aug 20, 2015

Flipswitch
Mar 30, 2010


Yeah it gets really trippy, REALLY quickly and it can be really frustrating to deal with.

Gonna type out the tournament results onto my groups facebook page then copy paste here later with some pictures. :)

Flipswitch
Mar 30, 2010


Awrighty chaps, so we had a pretty good 12 man event last night here in da UK and it was a really good turn out. The important bits were we had two new faces join our club and everyone really enjoyed it (or so they told me so that was good), but it was also the first event I TO'd as a tournament and played in, which previously I've never really been comfortable doing. We had a secondary TO who wanted to step up to learn and he took over half of the burden which was a great help and it meant I could also get clarifications if it was needed, although admittedly since buying a laser pen the amount of LOS calls I've had to make has hit 0.

The downside we had last night was that we had to turn a potential 3 other players away due to the format and the way it's being run as I wasn't confident we could smash up another two tables on such short notice although my LGS promises me that this will not be the case in the future and we've just paid a bit to get some more table support, pushing to be able to run 24 man events solo, which is awesome!

The ending placements (names omitted apart from moi as only one other person is a goon out of my group and he doesn't post, he's just a shameful shameful lurker) were as follows by faction:

Group 1 Placement
1st - Flipswitch, Combined Army
2nd - Tohaa
3rd - HaqqIslam
4th - Morat Aggression Force

Group 2 Placement
1st - ALEPH
2nd - Dirty Lurker, Ariadna
3rd - NeoTerran Capitaline Army
4th - Nomads

Group 3 Placement
1st - Nomads
2nd - Ariadna
3rd - Combined Army
4th - Yu Jing

What did make me laugh was that we've gone from a 0 CA meta into 3 players in the space of a week in a half which was quite amusing, it's cut into our Ariadna and Nomad players which is nice, we have so, so many of them.

I ended up taking the total most objective points in all the rounds, and the most victory points which was nice (rigged by the TO!), Yu Jing ended up taking the total Wooden Spoon with least Objective Points and least Victory Points, so he got a prize for that which was a voucher instore and a small Welsh Love Spoon as a tournament prize, which grants him a free-reroll of his choice on one of his own dice at any time in one of my future events.

I did take some pictures of some of the tables as we set up, this event was a bit unusual in that it was built 2-3hrs before we started and a lot of the guys and gal came down early to help, rather than me volunteering someone and we do it the night before. So basically people set up a table themselves and the TOs did a quick review and added some scatter to them if we felt it was needed or made adjustments, these tables were before adjustments, so some of the more barren areas did get things added to them:



This table was a bit more sparse on the one side which I actually kind of liked, as it gave a bit of incentive to choose the other side and the then taking initiative if you had this side of the table, we ended up adding a few more of the S2 blocks behind the woods on the left side and two more on the right side basically along the forest angles, because MSV2 basically wrecks those zones. We play forests a little bit differently here to the rulebook because we're quite fond of them and they actually see quite a bit of play other than that. The Deployment Zones were the tree side and the opposite side with the small hills.

I played on this table round one and the built up area on the one side turned into god drat swiss cheese of plasma, swarm grenades, HFT and shotgun templates in CA vs Tohaa, it was brutal.



I didn't play on this table or review it, that was done by the other TO and apparently it was pretty good to play one, the big rear end Mantic building in the centre dominates the table and I'm not that big of a fan of it as terrain (nor am I of Mantic stuff but it works OK for Infinity so I don't mind it too much, we can't all have Sarissa or Spartan stuff I suppose!) but it does work as a good "im blocking this section of the table to long range AROs.



I think Parkinsons disease kicked in in that second picture, woops.

So this table I wasn't a huge fan of and before we started we added a section of crates behind those walls and replaced part of the wall with the Antenocitis barricade set to block LOF down that open space, rather than just having some partial cover, but the buildings from Spartan do a really good job of blocking ARO and the door placements can make it quite tricky to get up there if you go first with the inevitable Command Token Response. The only other way really is to blow holes open in the walls with D-Charges which can also be a pain. Apparently this was a good table because the one side was more defensive but harder to actually move out of as a result when you played Hunt the HVT On My Last Turn.


This was the second table I played on, those are actually woodlands but I removed the trees because they got in the way when I was helping move stuff around and I forgot to put them back on. :downs: This table was quite clutch to play on because the buildings are horror zones if there are DTWs involved and Shotguns just rip the place apart, it's horrific. There are two firelanes from DZ to DZ but they're approx only 3 inches wide, so you can cautious move past them . This was a decent table but it really highlights that I need to airbrush my Spartan terrain.

I'm a massive retard and I forgot to take pictures of the other tables. The other two were both on the Infinity Mats, one being the Streets and the other is the Warehouse and contains the buildings on that blue terrain I posted a while ago, basically it was this stuff:


The second table features more hub-style terrain and lots of shipping crates, as it's meant to look more like a large starport hanger bay with some accomodation building and offices down one side, annoying because these were our last two tables set up and I completely forgot to take pictures at that point as I was beginning to process entries. They're also our best looking tables so I feel stoopid.

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Looking to jump in on this and am pretty interested in aleph. Any advice on what to look at/avoid as far as models. Am I putting myself in any weird corners going with them over another faction?

Flipswitch
Mar 30, 2010


w00tmonger posted:

Looking to jump in on this and am pretty interested in aleph. Any advice on what to look at/avoid as far as models. Am I putting myself in any weird corners going with them over another faction?
Nope! They have a few more small rules to remember but as a rule of thumb the majority of abilities in Infinity are quite small and easy to remember, it's a game played in the margins.

Definitely pick up the starter set and go from there really, the support pack is a good buy and ALEPH have a lot of vectors they can push from depending on what sort of playstyles you enjoy or envision yourself wanting to play?

tokenbrownguy
Apr 1, 2010

If you like the idea of sectorials (limited troop selection, more focused defense and general theme) then check out the Greeks. They hit like a truck and are great for teaching the basics.

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Verr posted:

If you like the idea of sectorials (limited troop selection, more focused defense and general theme) then check out the Greeks. They hit like a truck and are great for teaching the basics.

whats the difference between regular and the greeks? Can I take everything with regular or are they a bit of a ven diagram? That part of things confuses me.

Frankly playstyle wise, I'm not too sure at the moment, but I mainly just dont want to put myself in a corner where I have 1 or 2 routes and that's it.

Flipswitch
Mar 30, 2010


Sectorials basically limit your access to your entire army's options in exchange for inflating the availability (how many you can take) of the things that are left. The sectorials also give you access to Link Teams (or Fire Teams) which are essentially activating groups of a model (usually of a same unit type unless a rule specifies otherwise, like the Greeks/Tohaa have) as a cohesive unit, rather than individually.

Sectorials tend to be defined by thematics, so certain themes of units to make one cohesive design. If you want to keep a broad choice of playstyles, stick to vanilla. Sectorials tend to be a fair bit more rigid than the full faction counterpart. Plus it's quite easy to branch into a sectorial from vanilla.

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

ok, so its just a subset, theres no sectorial specific models

tokenbrownguy
Apr 1, 2010

The venn diagram idea is right, but instead of being two overlapping circles, sectorials are smaller sub-circles within the larger vanilla faction circle. It's simpler to go Sectorial -> Vanilla than the other way around.

I started with the French sectorial which allowed me to practice using link teams and expand into Vanilla Adriana with little issue. There's a little less difference between French and general Adriana than the Greeks and general ALEPH. Basically, the Greek troops are a little tougher, a little more flexible, but slower and less specialized than the Vanilla ALEPH troops.

Either way, you can play Vanilla with mostly Greeks and sprinkle in the Vedic (Hindu-name-schemed) vanilla ALEPH troops whenever you feel like trying new things. Be sure to check out http://www.infinitythegame.com/army/ and look at the difference in troop selections between ALEPH and the Steel Phalanx

efb

SRF
Oct 31, 2011
So I've finally started playing Infinity, after sitting on a bunch of miniatures for some years. And of course after having previously collected Haqqislam, Yu Jing, and Nomads, I've decided to play PanO, more specifically NCA.

This is the list I used yesterday:

Neoterran Capitaline Army
──────────────────────────────────────────────────

Group 1 10 0 0
AQUILA HMG / Pistol, Shock CCW. (2 | 62)
FUSILIER MULTI Sniper Rifle / Pistol, Knife. (1.5 | 18)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (10)
TRAUMA-DOC Combi Rifle / Pistol, Knife. (14)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
HEXA Hacker (Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0.5 | 32)

4 SWC | 200 Points

Open with Army 5

It worked well enough, but I felt rather limited by the high SWC costs and lack of high mobility models. Does anyone have suggestions for a 200 point NCA list that plays a bit more dynamically?

Pierzak
Oct 30, 2010

w00tmonger posted:

ok, so its just a subset, theres no sectorial specific models

There are sectorial-specific mercenaries you can only take in their sectorial or with the opponent's prior consent. I don't think Aleph has any but it's something you might run into.

As for list-building, there are 2 most important rules:
- have enough regular orders. 6+ for 150 points, 8+ for 200 points, 9+ for 300 points. Off-table units (in AD or HD) do not count. You can go lower when you know what you're doing, but this is a good rule of thumb to avoid a newbie trap of taking 3 uber-powerful models and nothing else.
- know what your units' roles are. Point at each profile in your list and ask yourself what they're doing there. Are they the main attacker? Fire support? Harasser? Mission specialist? Backup attacker in case the main goes down? DZ defense against AD? The tactical plan can and will change, but this way you can adapt.

Also, start with a plain firefight, 3 basic soldiers per side. Play 1-2 games to grasp the order/ARO/FTF mechanics, then move on to 200pts. Aleph doesn't like 150pts and 300 is too much to start with.

Pierzak fucked around with this message at 19:10 on Aug 21, 2015

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Corbeau
Sep 13, 2010

Jack of All Trades

SRF posted:

It worked well enough, but I felt rather limited by the high SWC costs and lack of high mobility models. Does anyone have suggestions for a 200 point NCA list that plays a bit more dynamically?

NCA is pretty much the low-mobility army, though you can get some additional mobility options by bringing remotes and, at higher point levels, possibly a TAG.

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