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  • Locked thread
Exmond
May 31, 2007

Writing is fun!

SRF posted:

So I've finally started playing Infinity, after sitting on a bunch of miniatures for some years. And of course after having previously collected Haqqislam, Yu Jing, and Nomads, I've decided to play PanO, more specifically NCA.

This is the list I used yesterday:

Neoterran Capitaline Army
──────────────────────────────────────────────────

Group 1 10 0 0
AQUILA HMG / Pistol, Shock CCW. (2 | 62)
FUSILIER MULTI Sniper Rifle / Pistol, Knife. (1.5 | 18)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (10)
TRAUMA-DOC Combi Rifle / Pistol, Knife. (14)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
HEXA Hacker (Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0.5 | 32)

4 SWC | 200 Points

Open with Army 5

It worked well enough, but I felt rather limited by the high SWC costs and lack of high mobility models. Does anyone have suggestions for a 200 point NCA list that plays a bit more dynamically?

Might i suggest the Pan O PEACEMAKER. The peacemaker comes equipped with a jeep that lets it deploy in your half of the table (Mechanized Deployment). Not only that but the peacemaker has a happy little auxbot that has a heavy flamethrower, perfect for beating out those nasty link teams or whatever you get in contact with.

Or if you want to play for board space, park the Peacemaker somewhere and force your opponent to either move a hacker towards it, or sacrifice a unit to get rid of it.

I don't play much PANO but i have been enjoying the peacemaker.

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SRF
Oct 31, 2011
I was definitely considering remotes (both the Peacemaker and Bulleteer are very appealing for offensive purposes, and then there are Fugazis and Pathfinders for utility), but fitting them in at 200 points while having a decent fire base and visor coverage seemed really difficult.

tokenbrownguy
Apr 1, 2010

Just one of those Fusiliers has BS 15 out to 16 inches. What the heck does a bad fire base look like to you!? I'd drop two of the Fusiliers and try to stuff in some of the REMs.

Flipswitch
Mar 30, 2010


If you're looking for fast models in NCA, go with the ARMBOT Bulleteers, they're kings of their points costs in PanO as they're very strong and very cheap. Just a generally great platform that's very easy to support with a hacker, they're one of the better PanO models in N3.

Corbeau
Sep 13, 2010

Jack of All Trades

Verr posted:

Just one of those Fusiliers has BS 15 out to 16 inches. What the heck does a bad fire base look like to you!? I'd drop two of the Fusiliers and try to stuff in some of the REMs.

This is what happens when you start with PanO. When your comparisons are to Aquilla and Swiss Guard, everything else seems kind of rubbish.

I remember being surprised when I realized that my linked basic Fusiliers were ARO-outshooting an enemy TAG attack. :v:

Flipswitch
Mar 30, 2010


It took me a long time not to feel disheartened playing other factions and seeing BS11 or BS12 on MI/HI. It really did.

SRF
Oct 31, 2011
The ability to lock down my deployment zone by littering it with SS2 BS15 B2 AROs is actually something I'd rather not give up, that was a huge headache for my opponent. I might try a list where I replace the Aquila with a spitfire Deva to free up some points for remotes.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

Corbeau posted:

NCA is pretty much the low-mobility army, though you can get some additional mobility options by bringing remotes and, at higher point levels, possibly a TAG.

... But they can bring such amazing Heavy Infantry, and Auxilia!

tokenbrownguy
Apr 1, 2010

SRF posted:

The ability to lock down my deployment zone by littering it with SS2 BS15 B2 AROs is actually something I'd rather not give up, that was a huge headache for my opponent. I might try a list where I replace the Aquila with a spitfire Deva to free up some points for remotes.

That's cool, but dumping a quarter of your points into establishing a super safe DZ is only really useful in a few scenarios. Are you playing ITS?

I usually accomplish the same thing with cheerleaders using templates as Adriana, but I have a larger quantity of aggressive pieces with which to push forward. I'd be concerned about losing the Aquila/Auxilia and having to push forward with a link team that's far in the back-field, using a depleted order pool.

SRF
Oct 31, 2011

Verr posted:

That's cool, but dumping a quarter of your points into establishing a super safe DZ is only really useful in a few scenarios. Are you playing ITS?

I usually accomplish the same thing with cheerleaders using templates as Adriana, but I have a larger quantity of aggressive pieces with which to push forward. I'd be concerned about losing the Aquila/Auxilia and having to push forward with a link team that's far in the back-field, using a depleted order pool.

We do play ITS scenarios, but I am pretty new to the game, so I'm not really acquainted with the majority of them.

My reason for wanting the full link team is that it seems to provide benefits that far outweigh the additional cost, and the link doesn't break as easily. I've only played a handful of games,though, so I'm very open to recommendations. How would you use a smaller fireteam?

Flipswitch
Mar 30, 2010


I'd be tempted to drop the Hexas Hacker (though surprise camo attacks do own) and use the points spared to sidegrade a Fusilier into a Hacker and then add in a Bulleteer as an option. It depends on what you want to do with the list though.

by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties
I just put together the HaqqIslam Janissaries and you can really tell the newer models, they put together so well, barely any mold lines or excess, really stunning models. Still found it weird there was only two backpacks though but i guessed the doctor didn't need one.



tokenbrownguy
Apr 1, 2010

Well, the usage of cheerleader link teams pretty much boils down to order efficiency. You're getting 3-5 guys that can share orders, work well defensively, and still give large quantities of orders to the other dudes in your army on the team. A three man link team accomplishes the same thing, but gives two less orders to the rest of army, while freeing up slots for two more soldiers in that army group, and freeing up more points. Put simply, if your whole purpose for link teams is to hold down the DZ and give orders to your power pieces, why not accomplish the same thing with only three or four guys and use the remaining points on faster, more aggressive models?

Another way to look at the link-team-as-DZ-guards is that sure, likely a three-man link team will break easier than a five-man, and maybe you lose some control over your DZ. But, the enemy then spent points on something that can strike that far back, and orders to fight the link which on the defensive is in its element. They're just burning orders and points for the chance at depriving you of orders on the following turn. Generally that's not the best gamble, especially against PanO who has some solid cheerleaders on the defensive. The three-man link means more points for your offense at the cost of a little efficiency in defense.

The guys and games I play value speed and aggression first and foremost, so I tend to overextend - by turn three either one player or the other has won OR the only models left on both sides are cheerleaders in the DZ. Link teams only really appear as core offensive groups used to push major conflict areas on the board. Anyhow, this is pretty technical army building advise. I'd recommend trying every combination you possibly can to get a feel for what does and doesn't work. Maybe at the end of the day you'll find a five-man defensive link is the foundation of your army building, but you'll never know if the three-man link is just as effective if you don't try!

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
They posted an update on the rpg. First week of September and the ask in pdf tier is kind of pricey at $65.

Flipswitch
Mar 30, 2010


by.a.teammate posted:

I just put together the HaqqIslam Janissaries and you can really tell the newer models, they put together so well, barely any mold lines or excess, really stunning models. Still found it weird there was only two backpacks though but i guessed the doctor didn't need one.




My buddy showed me one of the new Janissaries models last night and they do look baller as all heck, especially next to the old one who despite that has aged really well.

SRF
Oct 31, 2011

Verr posted:

Well, the usage of cheerleader link teams pretty much boils down to order efficiency. You're getting 3-5 guys that can share orders, work well defensively, and still give large quantities of orders to the other dudes in your army on the team. A three man link team accomplishes the same thing, but gives two less orders to the rest of army, while freeing up slots for two more soldiers in that army group, and freeing up more points. Put simply, if your whole purpose for link teams is to hold down the DZ and give orders to your power pieces, why not accomplish the same thing with only three or four guys and use the remaining points on faster, more aggressive models?

Another way to look at the link-team-as-DZ-guards is that sure, likely a three-man link team will break easier than a five-man, and maybe you lose some control over your DZ. But, the enemy then spent points on something that can strike that far back, and orders to fight the link which on the defensive is in its element. They're just burning orders and points for the chance at depriving you of orders on the following turn. Generally that's not the best gamble, especially against PanO who has some solid cheerleaders on the defensive. The three-man link means more points for your offense at the cost of a little efficiency in defense.

The guys and games I play value speed and aggression first and foremost, so I tend to overextend - by turn three either one player or the other has won OR the only models left on both sides are cheerleaders in the DZ. Link teams only really appear as core offensive groups used to push major conflict areas on the board. Anyhow, this is pretty technical army building advise. I'd recommend trying every combination you possibly can to get a feel for what does and doesn't work. Maybe at the end of the day you'll find a five-man defensive link is the foundation of your army building, but you'll never know if the three-man link is just as effective if you don't try!

Thanks for that, I'll be sure to give a smaller link team a try - and remotes, and Devas. I"ll probably have to do a fair bit of experimenting until I get a good feeling for NCA.

Flipswitch posted:

I'd be tempted to drop the Hexas Hacker (though surprise camo attacks do own) and use the points spared to sidegrade a Fusilier into a Hacker and then add in a Bulleteer as an option. It depends on what you want to do with the list though.

I liked the way the Hexa performed, but the ability to hack was pretty much wasted because I used it aggressively to clear fire lanes and consequently lost it fairly early. I think shifting hacking duties to the Fusilier might be good idea when I can only afford to have a single hacker around.

OhDearGodNo
Jan 3, 2014


Is there any more info on this concept? Is it USAriadna?

Pierzak
Oct 30, 2010

OhDearGodNo posted:

Is there any more info on this concept? Is it USAriadna?

Yes, these are the other motorcycle troop. Chaffier than Mavericks, more a Kum-like motorized warband than Aragoto-equivalent.

OhDearGodNo
Jan 3, 2014

Pierzak posted:

Yes, these are the other motorcycle troop. Chaffier than Mavericks, more a Kum-like motorized warband than Aragoto-equivalent.

I should mention I'm still completely new to Infinity and have no idea what that means.

Can you break it down Barney style for me?

OhDearGodNo fucked around with this message at 13:59 on Aug 22, 2015

Flipswitch
Mar 30, 2010


Played a game this morning @ 250pts just testing lists and learning models, took the win in my first game against Corregidor although I think we were both a little scared of the scenario, I had all of my lifting for this one on the Charontid who did really well but it did feel like having all my eggs in the Aspect Basket.

Combined Army
──────────────────────────────────────────────────

Group 1 10 0 0
CHARONTID Lieutenant Hacker (Hacking Device Plus) Plasma Rifle, Nanopulser / Heavy Pistol, Knife. (0.5 | 73)
KO DALI Combi Rifle, Nanopulser, D-Charges / 2 Assault Pistols, Knife. (37)
MAAKREP TRACKER MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (15)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (15)
M-DRONE Combi Rifle, Sniffer / Electric Pulse. (17)
Q-DRONE HMG / Electric Pulse. (1 | 26)
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (23)
SLAVE DRONE Electric Pulse. (3)
ÍMETRON Electric Pulse. (4)
ÍMETRON Electric Pulse. (4)

3 SWC | 250 Points

Open with Army 5

Charontid was a monster and I was glad to have him as a Hacker+ for this mission, my buddy mistook the repeater range on the first turn resulting in me Sucker Punching his Alguacil Hacker turn one, he had a second Hacker in his list which was a Hellcat which AD2'd onto the table to avoid being ARO'd down, he also had Carlota Kowalsky who was a bit terrifying from a scenario POV but I managed to catch her with a plasma ARO and she ded.

Was a bit lucky because I felt quite vulnerable with that Charontid until I could clear the hacking threat, even with Fairy Dust. :gay: After that it just spent the game of terrifying models, supporting my REMs and scaring his Gecko shitless. I pulled Sabotage as my Classified and got to live the dream with Ko Dali AD2'ing near it and getting me that objective which was really helpful.

The only thing I really didn't like with the list was how swingy it is on the Imetrons (thank gently caress they're PH12 these days), like if I lose them both in deployment Ko Dali suddenly becomes really tricky to use well and I get starved especially if I go first. One deviated closer to my mate and it would have been reachable on his first turn so I knew I was going to take an order penalty on my second turn after following the first turn lose two orders which stung. But it was nice to play it and see how it worked out. I think if I ran something like this in the future I'd be tempted to drop Ko Dali and add in something else for the backline.

My other list was a regular 10 order list with a Skiavoros Lt and Umbra Hacker+ (as well as Ko Dali) which felt a lot more balanced with my points saturated around the list but I was itching to try the Charontid. I was tempted to run an ML Unidron instead of the M-Drone but wanted the specialist and toolbox that he is, so I ended up keeping him and proxying them both with my PanO REMs.

Pierzak
Oct 30, 2010

OhDearGodNo posted:

I should mention I'm still completely new to Infinity and have no idea what that means.

Can you break it down Barney style for me?

USAriadna have 2 kinds of motorcycle troops - the Mavericks like the starter pack girl, who are the better-quality, regular unit with mission specialist (FO) and support weapon (Molotok) options, and the Desperados, who are cheaper, irregular (IIRC) and disposable; they're supposed to get in there, cause as much mayhem and damage on softer targets, and if they die who cares they're like 13 points.

Ilor
Feb 2, 2008

That's a crit.
And that is something that's terrifying about the cheap, impetuous bikers like the KUM Motorized troops - they effectively get two orders per turn (impetuous order first, followed by irregular order), which when combined with their ridiculous movement (8-6) means that if you double-up on move+move, you're busting 28" across the board in the blink of an eye. Yeah, whatever, AROs, but given how cheap they are (and the fact that they have smoke launchers), chances are good that at least some of them will get to where you need them. Then it's chain rifles ahoy.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
As per usual, my tournament is coming up. I'd love some feedback on the missions I have prepared!

https://docs.google.com/document/d/11OmyOOmwt3alDvMp999jhD_wjR_ugFLgZH4G-_aCxdI/

Pierzak
Oct 30, 2010

WAR FOOT posted:

As per usual, my tournament is coming up. I'd love some feedback on the missions I have prepared!

https://docs.google.com/document/d/11OmyOOmwt3alDvMp999jhD_wjR_ugFLgZH4G-_aCxdI/

mission 1:

it's teseum not tesseum
no mines - what about e/maulers, koalas, etc?
short action - weird, mark Short Skill (capitalisation to make sure they know it's the defined term)
EG -> e.g.
HMG would burst -> HMG would be burst
not sure if t2 against specialist is needed. Fluffy in theory but mechanically overkill, AP+EXP+no unconsciousness is still very strong and less chance of triple ammo weirdness

mission 2:

not sure Hussein needs a special rule - singling out one faction seems unfair, besides, CA's gonna cry foul with Superior Impersonation as opposed to Husein's Basic.
also, MARK THAT THE RULE ALSO APPLIES TO IMPERSONATION! Otherwise they're deploying as normal.
What about inferior infiltration?
Forward zone - is it defined somewhere in N3 rules? If not, define it.

mission 3 seems ok, mission 4 doesn't need a comment :)

Pierzak
Oct 30, 2010
Stuff from Interplanetary/seminar:


  • various RPG-related stuff, not gonna bother :effort: BUT there will be a kickstarter in early September and the RPG will get faction-themed minis, there will be one LE variant for RPG and one normal with different hands or something, like Max Scorpio/Warcor/etc. Of course that means the non-LE one will be lovely :sigh:
    more filters for Army5 e.g. "HI hackers only" (yeah right, as if the current ones worked properly)
  • Govads in Q1 2016
  • Holoprojector will be changed significantly
  • Khawarijs + Tarik link
  • Achilles in hoplite armor is ARM6, not replaced profile but "Achilles 2.0" like Joan; possible other Phalanx profiles with that armor
  • Tohaa Kosuils are MI with K1 combi and Nimbus nades, Preceptors with attached beasts (like Devil Dogs?), beasts are antipode-sized on 55mm, Pulsar will be impact template
  • Uhlan + Tikbalang will be released in one box, not sure if there will be options to make 2 Uhlans or 2 Tiks
  • Toni Macayana exrahed as OP :byewhore:
  • This year: N Drone (wtf?), Zhanying, Domaru, Guija
  • HSN3 this year, but no exact date yet
  • HSN3 does not change N3 corebook rules, so no core FAQ/erratas/clarifications
  • Killer HD on Interventors and Ninjas, it's a cheap anti-hacker HD
  • Shasvastii and MRRF kicked to Acheron Falls, HSN3 has Onyx CA sectorial and USAriadna instead
  • HSN3 supposed to improve basic Aleph profiles(?) also possible Hector profile in near future
  • ITS not gonna be changed for now, "working as intended"
  • Maghariba still in planning phase, hard to make in metal, CB considering resin and other options
  • More sepsitorized humans in CA

Also some random explanations (actually gathered on local forum by Alkasyn who then pestered the CB guys about it):

  • Oom/Helots (Varuna native xenos, some kind of fishmen) may get profiles in Varuna PanO
  • Shasvastii redesign still not started - not sure if they're gonna be humanized but they're supposed to have their distinct visual style and improved playability.
  • SymbioMates, how do they work - it's not fire that's lethal to symbiont troops but the empathic nervous shock that symbionts feel; the tohaamon have pheromone farts that basically calm down the symbiont so it can act normally when flamed.
  • Aerocam is 360 Visor
  • don't expect more Direfoes for now (as in, at least 6 months). Also no non-USA Ariadna in said period.
  • HSN3 LE mini will be female, some kind of mercenary, gently caress you xenos :jerkbag:
  • Rasail, Gorgos, Chaksa Auxiliars to go into Chaksa sectorial
  • more Gecko-like miniTAGs to follow
  • what happened to USA - after the space economic crash USA decided to have a new war to boost economy, but PanO did too well and even took some US territory. US retaliates with a nanocloud strike because there's no way it can go wrong, of course they gently caress it up and that's the end of them as superpower.

Pierzak fucked around with this message at 00:56 on Aug 23, 2015

Flipswitch
Mar 30, 2010


Pierzak posted:

[*]Toni Macayana exrahed as OP :byewhore:
So now each Stingray is pretty mediocre and the Sphinx still exists lol

quote:

HSN3 supposed to improve basic Aleph profiles(?) also possible Hector profile in near future
Why.

Pierzak
Oct 30, 2010
Why what? They don't really need improvement in a power sense but probably they'll get adjusted for N3 gear, like a lot of other factions got more LT profiles, weapon loadouts and the like, the profile PDF was a kind of a band-aid and now they're revisiting and polishing everything.

As for Hector, i don't know wtf. I heard you like Greeks in your Vedics? :lol:

Flipswitch
Mar 30, 2010


aleph must have the best everything ever because the fluff said so !11 this is not a serious post

I will be kinda pissed if they gut out Toni though, like the Stingray TAGs despite how much I try to push them are pretty bad and PanO TAGs are not in a good spot in ITS play, removing our best light TAG and then potentially shoving the Seraph into the higher points costs is not a good move for PanO. The Stingrays had better have some serious buffs in HSN3, as it stands every other faction gets new TAGs and it's older TAGs resculpted before PanO does which is already really lovely of CB.

Curious what the N-Drone is which isn't going to help how I remember them, although I am assuming the N-Drone will be the 6th configurable Drone set in the box if it's working the way I think it might.

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~
I just bought a shitload of CA.

Combined Army - Starter Pack (3rd Edition) COR280665-0500 1
Combined Army - Support Pack COR280671-0537 1
Gwailos (Heavy Rocket Launcher) COR280659-0456 1
Ikadron Batdroids & Imetron COR280650-0363 1
Shasvastii Corax Spec-Ops COR280652-0377 1
Special Operative Ko Dali COR280654-0403 1
The Anathematics (Plasma Rifle) COR280630-0220 1
The Hungries Unit Box (Gakis, Pretas) COR280606-0079 1

Ive got a Charontid with HMG already.

What else should I buy? I am waiting on remotes til the new sculpts drop. Another pack of ikadron + imetron? I will be using the corax as a proxy for various shasvastii things, like the impersonation lady

Corbeau
Sep 13, 2010

Jack of All Trades
Deleting Toni from the game makes by far the most design sense - you can't make the Tikbalangs worthwhile while she exists. My only surprise is that they're willing to cut a popular character

Flipswitch
Mar 30, 2010


PaintVagrant posted:

I just bought a shitload of CA.

Combined Army - Starter Pack (3rd Edition) COR280665-0500 1
Combined Army - Support Pack COR280671-0537 1
Gwailos (Heavy Rocket Launcher) COR280659-0456 1
Ikadron Batdroids & Imetron COR280650-0363 1
Shasvastii Corax Spec-Ops COR280652-0377 1
Special Operative Ko Dali COR280654-0403 1
The Anathematics (Plasma Rifle) COR280630-0220 1
The Hungries Unit Box (Gakis, Pretas) COR280606-0079 1

Ive got a Charontid with HMG already.

What else should I buy? I am waiting on remotes til the new sculpts drop. Another pack of ikadron + imetron? I will be using the corax as a proxy for various shasvastii things, like the impersonation lady
Hacker Umbra Legates, he's really really good although you can just proxy the starter one, but I'm quite fond of double Umbra at 200pts. New remotes are this/next month! Get a second Ikkie blister too. I actually need to plan out my future purchases but for now I think I can get away with just playing what I own and painting it up.


Corbeau posted:

Deleting Toni from the game makes by far the most design sense - you can't make the Tikbalangs worthwhile while she exists. My only surprise is that they're willing to cut a popular character
There'd better be serious buffs to the Tikbalang is what I'm sayin'

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~
Yeah I was thinking another umbra would be cool.

Any tips for unleashing the gakis/pretas? Do I need a model with the controller or is that just to blow them up?

Exmond
May 31, 2007

Writing is fun!

WAR FOOT posted:

As per usual, my tournament is coming up. I'd love some feedback on the missions I have prepared!

https://docs.google.com/document/d/11OmyOOmwt3alDvMp999jhD_wjR_ugFLgZH4G-_aCxdI/

Do people know about the missions before hand? There are some missions that seem a bit extreme.


For mission 1 why dont you make the Tessem act like a CASE VAC? http://wiki.infinitythegame.com/en/Casevac. It will prevent people from picking up the tesseum and declaring dodge all the bloody time.

Mission #2 the low visibility zone can cause huge issues for some armies (Ariadna). Especially if you face something with ODD (-6 penalty due to low vis, -6 penalty due to ODD). Inflicting a -6 penalty to all shooting is pretty lame and hurts armies with low BS. If players don't know this is coming it could really shock them.

Mission #3 how does infiltration or mechanized deployment work with this layout? Apart from that it seems pretty neat

Mission #4 sounds awesome.

Pierzak
Oct 30, 2010

PaintVagrant posted:

I just bought a shitload of CA.

Combined Army - Starter Pack (3rd Edition) COR280665-0500 1
Combined Army - Support Pack COR280671-0537 1
Gwailos (Heavy Rocket Launcher) COR280659-0456 1
Ikadron Batdroids & Imetron COR280650-0363 1
Shasvastii Corax Spec-Ops COR280652-0377 1
Special Operative Ko Dali COR280654-0403 1
The Anathematics (Plasma Rifle) COR280630-0220 1
The Hungries Unit Box (Gakis, Pretas) COR280606-0079 1

Ive got a Charontid with HMG already.

What else should I buy? I am waiting on remotes til the new sculpts drop. Another pack of ikadron + imetron? I will be using the corax as a proxy for various shasvastii things, like the impersonation lady

If your meta plays with Spec-Ops you definitely want a Treitak (or a Vanguard hacker as Treitak-proxy), Corax sucks rear end.
You want a combi Shrouded but I assume that's what Corax is for.
Get a drone box, unless you prefer the new design, in which case get one next month. Assemble the first box as reaction+sensor or reaction+EVO if you get the new one.

PaintVagrant posted:

Yeah I was thinking another umbra would be cool.

Any tips for unleashing the gakis/pretas? Do I need a model with the controller or is that just to blow them up?
The controller can't explode them, it's there to link them in the Morat sectorial. Just field the gribblies.

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~
Which gribblies are the best gribblies

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Exmond posted:

Do people know about the missions before hand? There are some missions that seem a bit extreme.


For mission 1 why dont you make the Tessem act like a CASE VAC? http://wiki.infinitythegame.com/en/Casevac. It will prevent people from picking up the tesseum and declaring dodge all the bloody time.

Mission #2 the low visibility zone can cause huge issues for some armies (Ariadna). Especially if you face something with ODD (-6 penalty due to low vis, -6 penalty due to ODD). Inflicting a -6 penalty to all shooting is pretty lame and hurts armies with low BS. If players don't know this is coming it could really shock them.

Mission #3 how does infiltration or mechanized deployment work with this layout? Apart from that it seems pretty neat

Mission #4 sounds awesome.

They do indeed know about the missions.

1) We have run Teseum run at every TR, and it works fine. The slowdown is a balancing act for things like antipodes or bikes, the explosions for TAGs.

2) That's why the specialists can create zones that ignore it. 8" bubbles are quite large!

3) They can't infiltrate or deploy past 16".

stabbington
Sep 1, 2007

It doesn't feel right to kill an unarmed man... but I'll get over it.

PaintVagrant posted:

Which gribblies are the best gribblies

Pretas, for the most part. Chain rifles that just run at people really fast are pretty nice.

Genghis Cohen
Jun 29, 2013

stabbington posted:

Pretas, for the most part. Chain rifles that just run at people really fast are pretty nice.

Yeah, that large template is just too useful to pass up, and it's still a budget choice. In N2 when they had mines as well, for 6pts, they were probably the best warband in the game.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Ghazis were still the best, and they're even better this edition. Why they got Jammers for free is beyond me.

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Flipswitch
Mar 30, 2010


I actually might pick up a box of the CA gribblies, they generally worth fielding? I've never really played with warbands before, only against em. E: I've used Morlocks a few times over the years for my Bakunin but I haven't really played with Jaguars since they got announced, I kind of stepped off my Corregidor when they hit.

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