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Hatoful Boyfriend is pretty great and only has marginally less wanton slaughter than Hotline Miami, depending on which pigeon you decide to pursue
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# ? Aug 14, 2015 00:19 |
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# ? May 27, 2024 17:04 |
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Geight posted:Hatoful Boyfriend is pretty great and only has marginally less wanton slaughter than Hotline Miami, depending on which pigeon you decide to pursue loving fatbird's route
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# ? Aug 14, 2015 04:17 |
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Hey I had a thought. HLM2 isn't online at all, so does anyone know if within the GameMaker limitations there is any possibility of getting maybe a LUA mod script extender or something that will allow custom campaign creators the ability to inject their own art assets, music, and extend the ability to do cutscenes to further expand the possibilities when the level editor comes out? Obviously something like that won't come for a long time, obviously, but my question is if it's even possible.
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# ? Aug 15, 2015 03:54 |
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It's not possible because they're never releasing the editor.
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# ? Aug 15, 2015 09:28 |
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I apologize Stairmaster, you're funny and all, but I'm looking for a real answer. We all know the editor will be out eventually and if something like that is possible getting a jump on it might be a good idea.
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# ? Aug 16, 2015 18:20 |
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The Fans unmasked
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# ? Aug 18, 2015 17:14 |
I didn't expect Tony to look like that. I still don't get why they went for 2 bald white dudes though.
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# ? Aug 19, 2015 06:49 |
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How does all that hair fit inside the mask? Is Tony a manbun sort of guy? edit: wait that's mark
Lord Lambeth fucked around with this message at 07:09 on Aug 19, 2015 |
# ? Aug 19, 2015 07:07 |
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One of my friends mentioned that Ash looks like a girl with a shaved head and I can't stop seeing it now.
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# ? Aug 19, 2015 07:25 |
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Douk Douk posted:One of my friends mentioned that Ash looks like a girl with a shaved head and I can't stop seeing it now. That's because his sprite is quite literally Alex shaved, they're twins after all.
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# ? Aug 19, 2015 17:46 |
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Ledgy posted:That's because his sprite is quite literally Alex shaved, they're twins after all. That's how fraternal twins work
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# ? Aug 20, 2015 02:42 |
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I guess the big question is why is he wearing lip stick?
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# ? Aug 20, 2015 09:12 |
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Skunkrocker posted:I guess the big question is why is he wearing lip stick? Studio posted:That's how fraternal twins work
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# ? Aug 20, 2015 10:00 |
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I really like how Tony looks. The permanent sneer makes him look every bit like the punk-rear end edgelord he comes off as every time he talks.
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# ? Aug 20, 2015 13:36 |
I find it hard to believe the Fans are supposed to be in their mid 20s and not teenagers.
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# ? Aug 21, 2015 23:34 |
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Anatharon posted:I find it hard to believe the Fans are supposed to be in their mid 20s and not teenagers. Yo, one fan has punches that make heads explode. Doesn't sound very teenager to me.
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# ? Aug 21, 2015 23:51 |
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Skunkrocker posted:Hey I had a thought. HLM2 isn't online at all, so does anyone know if within the GameMaker limitations there is any possibility of getting maybe a LUA mod script extender or something that will allow custom campaign creators the ability to inject their own art assets, music, and extend the ability to do cutscenes to further expand the possibilities when the level editor comes out? Obviously something like that won't come for a long time, obviously, but my question is if it's even possible. You mean like how Skyrim has SKSE? It's pooooossssssssible but a) it depends on the makeup of the game's code and let's be real here, Soderstrom is no Carmack, and b) the HM fan base is really not big enough compared to Bethesda games, especially now that the final installment is almost six months old. Even if it was possible you can bet your rear end that everything with custom music is getting yanked off of Steam Workshop or whatever online sharing service they use.
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# ? Aug 22, 2015 00:03 |
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Vic Boss posted:Yo, one fan has punches that make heads explode. Doesn't sound very teenager to me. You'd have to be at least in your twenties to pull off a Kenshiro. Such manliness couldn't be contained in a teenager's body. Real poo poo.
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# ? Aug 22, 2015 00:05 |
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Anatharon posted:I find it hard to believe the Fans are supposed to be in their mid 20s and not teenagers. At the beginning of Beard's first level, you can see all the fans chilling out at a bar. Same exact hairstyles for all of them, so it'd be one hell of a coincidence if that's not them. Also, it implies they're at least the same age as Jacket
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# ? Aug 22, 2015 00:40 |
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There's an internet full of pixel artists who would jump at the chance to work on a game, maybe in the future it would be worth it to sacrifice that indie cred and bring one of them on board so every character in the game doesn't have doppelgangers running around thanks to re-using templates for all the faces.
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# ? Aug 22, 2015 01:04 |
Anatharon posted:I find it hard to believe the Fans are supposed to be in their mid 20s and not teenagers. But how would they get served at the bar if they were teenagers?? this game is mysteries upon mysteries
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# ? Aug 22, 2015 14:54 |
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Pirate Jet posted:You mean like how Skyrim has SKSE? It's pooooossssssssible but a) it depends on the makeup of the game's code and let's be real here, Soderstrom is no Carmack, and b) the HM fan base is really not big enough compared to Bethesda games, especially now that the final installment is almost six months old. Well the .wad files are openable and injectable. I'm just hoping that Dennaton sets it up Doom style with IWAD and PWAD style file structure allowing content creators more freedom. Similar to how Portal 2 did it. "You can use our in-house level editor and that's it, or take things a step further and create your own unique levels." I guess we won't know until the editor is released. Anatharon posted:I find it hard to believe the Fans are supposed to be in their mid 20s and not teenagers. Seriously, Mark's magnificent beard? That's not the beard of a teenager sir.
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# ? Aug 22, 2015 17:21 |
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Well, I finally figured out why I like this song so much. https://www.youtube.com/watch?v=il9nqWw9W3Y https://www.youtube.com/watch?v=IKBfEwQKb2w
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# ? Aug 25, 2015 02:06 |
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Sleeveless posted:There's an internet full of pixel artists who would jump at the chance to work on a game, maybe in the future it would be worth it to sacrifice that indie cred and bring one of them on board so every character in the game doesn't have doppelgangers running around thanks to re-using templates for all the faces. It always happens when studios get bigger.
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# ? Aug 25, 2015 06:53 |
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So what do y'all think about Party Hard? It looks like Hotline Miami, but plays like Hitman.
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# ? Aug 26, 2015 14:18 |
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quakster posted:I think if you brought in artists and programmers from elsewhere, Söderström and Wedin would be relegated to the role of idea guys, or maybe concept artists/prototype designers. It honestly wouldn't be that bad of an idea in their case. The fact that the "the fans fought in Hawaii!" theory is still around is proof enough that their art isn't good enough to carry a game with even the scale of HM2 - let alone anything bigger - and their coding has never really gone above acceptable. This was fine when they were just two dudes making weird violent indie games, but HM2 was a step up in scale in pretty much every way, and bringing some extra staff on board would be a great idea, unless they plan on their next game being smaller than HM2.
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# ? Aug 26, 2015 16:35 |
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Waffle! posted:So what do y'all think about Party Hard? It looks like Hotline Miami, but plays like Hitman. Dunno if it's good but nobody is really talking about it and it looks pretty alright and has a really interesting premise. It has the potential to be some kind of minor cult hit sometime down the line.
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# ? Aug 26, 2015 16:36 |
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Waffle! posted:So what do y'all think about Party Hard? It looks like Hotline Miami, but plays like Hitman. I've played through the first five levels, and it's ok. I'm finding the general gameplay is still pretty reductive, and there are a lot of cases where you're left with a set of stationary targets all clumped together- this might be intentional or a bug.
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# ? Aug 26, 2015 21:04 |
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Discendo Vox posted:I've played through the first five levels, and it's ok. I'm finding the general gameplay is still pretty reductive, and there are a lot of cases where you're left with a set of stationary targets all clumped together- this might be intentional or a bug. Dance by them to get them to react. They'll either follow you to kick your rear end or disperse in disgust. I love Party Hard but some of the levels are really unbalanced (Beach Level) but the music is brilliant and despite some bullshit ai at times it's really addictive. The worst party is getting Andrew W.K. all the time when I try and look info on it. edit: Classic. I killed everyone in the frat house bar the last girl who had stressed out so much she'd gone into a frenzy and killed me instead. Diesel Fucker fucked around with this message at 21:39 on Aug 26, 2015 |
# ? Aug 26, 2015 21:26 |
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Waffle! posted:So what do y'all think about Party Hard? It looks like Hotline Miami, but plays like Hitman. Not sure about the premise to this. Also the scared sound effect is pretty awful.
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# ? Aug 26, 2015 22:00 |
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Lasher posted:Dance by them to get them to react. They'll either follow you to kick your rear end or disperse in disgust. Dance? is that a thing you can do? it would've been nice for them to explain it somewhere....is it in one of those randomized newspapers?
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# ? Aug 26, 2015 22:28 |
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Yeah you hold "A" or Q on a keyboard. A lot is scattered about in the newspapers unfortunately. A lot of the power ups don't have a clear effect either, like the Pizza power up.Studio posted:Not sure about the premise to this. It's all very tongue in cheek despite the (intentional) 2edgy storyline.
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# ? Aug 26, 2015 22:54 |
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So, it's Hotline Postal? Sounds good to me.
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# ? Aug 26, 2015 23:34 |
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It's more like a mix of Hotline/Hitman/The Haunting:Starring Polterguy. (If anyone remembers that)
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# ? Aug 27, 2015 00:04 |
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Lasher posted:It's more like a mix of Hotline/Hitman/The Haunting:Starring Polterguy. (If anyone remembers that) That sounds like an amazing combination, definitely gonna pick it up at some point. But I get the feeling it's going to be Bundle Filler in the near future so I don't know if I should hold off. So is the goal of the game to kill every single person in a level? Because I imagine if the goal were just to break up a party then it'd be way too easy, since after a single body was found the party would be over as police start crawling all over the place looking for clues.
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# ? Aug 27, 2015 01:04 |
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Yeah you have to kill everyone, but thankfully everyone is just too darn busy partying hard to care when a speaker explodes maiming half of them or when someone "falls" into a open top fan. I say they're too busy. They freak out and panic for a bit running around wildly and that's when you pick them off one at a time, but too much stress can cause THEM to go on the hunt for YOU. I just wish now there were more characters to play as. I like the idea of the gimmicks (A ninja who can't be seen at all and has to use gas grenades and a cop who cant use traps) but they hobble themselves worse than they make themselves fun to play as.
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# ? Aug 27, 2015 11:02 |
Party Hard looks fun enough for 2 bucks or something, let's see how much it i- 12.50?!?!
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# ? Aug 29, 2015 03:25 |
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I ignored everything about Hotline Miami 2 when it was released to avoid spoilers and am just now playing it on PS4. I can't remember if it was an issue with the first game, but needing to play zoomed out almost all the time and still running into bullshit kills from off the screen is really putting a damper on my enjoyment . Also how in the hell has there not been a patch to fix enemies becoming invincible while in doorways?
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# ? Aug 30, 2015 22:58 |
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Hotline Miami 2 does feature more off screen snipers, this is normal
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# ? Aug 30, 2015 23:19 |
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# ? May 27, 2024 17:04 |
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Sinners Sandwich posted:Hotline Miami 2 does feature more off screen snipers, this is normal and gay
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# ? Aug 31, 2015 19:47 |