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The rain in launch was alright. Quit being hyperbolic. They're great now.
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# ? Aug 14, 2015 23:29 |
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# ? May 28, 2024 23:47 |
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holocaust bloopers posted:The rain in launch was alright. Quit being hyperbolic. The rain effects in general were pretty good. Don't feel like my words were hyperbolic about how bad the windshield/windshield wiper rain was though.
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# ? Aug 14, 2015 23:39 |
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God drat the new dynamic water looks really cool. It's fantastic in motion.
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# ? Aug 15, 2015 01:43 |
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The tire wear graphic is super helpful. Boy, PCARS has come an awful long way.
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# ? Aug 15, 2015 02:04 |
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Yeah I played a lot today. It's finally ready to play in career mode. It's going to hold me over quite nicely until FM6 comes out.
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# ? Aug 15, 2015 02:13 |
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Forza 6 will be a cool and good game, but I do not see me quitting PCARS any time soon.
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# ? Aug 15, 2015 02:14 |
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T1g4h posted:
God drat!!
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# ? Aug 15, 2015 02:21 |
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holocaust bloopers posted:Forza 6 will be a cool and good game, but I do not see me quitting PCARS any time soon. I could say the same if they added a ton of street cars.
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# ? Aug 15, 2015 02:43 |
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Driveclub, PCARS, and Forza 6 are all so utterly complimentary to each other. What a great year for racing games.
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# ? Aug 15, 2015 02:49 |
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T1g4h posted:
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# ? Aug 15, 2015 02:50 |
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That's most likely a technical limitation.
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# ? Aug 15, 2015 02:54 |
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What're you playing on the Wii U or some poo poo?
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# ? Aug 15, 2015 03:17 |
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Wow, haven't played since 2 patches ago and it's looking and feeling much better now. Going to have to put some more time into this, despite my old MS wheel being dead now
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# ? Aug 15, 2015 05:07 |
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GutBomb posted:Yeah I played a lot today. It's finally ready to play in career mode. Only found one very minor bug so far: in the tuning menus when I down arrow (controller) to some of the settings they fade out like I couldn't change them, but I can, and then if I down arrow again it stays on the same car setting and is no longer faded out (and can still change). Guess we'll see if any other cracks appear (still haven't mucked with some of the changes), but I agree with sentiment that this is looking more like things should've at launch. holocaust bloopers posted:That's most likely a technical limitation. Don't most race cars (drivers?) have their lights on when it's light out anyway? Maybe they should just make AI always have them on if it is a technical issue (except on cars where it might increase drag like the BMW M1 Procar) since it's really hard to see other cars in heavy rain when they aren't braking with their lights off. Basticle posted:What're you playing on the Wii U or some poo poo? New rain looks reasonably like actual rain on a windshield with the same graphical quality I had before rather than the image I linked above.
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# ? Aug 15, 2015 05:46 |
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Cars should turn on their headlights for heavy enough rain, I did a race at Imola on the last patch that had rain for a few laps and AI headlights went on when it rained and off when it stopped. E: I may be wrong but I'm 90% sure you get split times on/after invalidated laps now E2: anyone have a guide on how to set up a pit stop for when it rains? I'm terrible in the rain and I'm pretty sure part of it is because when I go out on wet tires they overheat super quickly and I don't know how to fix it. A Real Happy Camper fucked around with this message at 07:25 on Aug 15, 2015 |
# ? Aug 15, 2015 05:55 |
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it was a joke
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# ? Aug 15, 2015 16:13 |
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Hey so like the fuel load I take for qualifying and race is what the AI takes too yea? Also, pit stops are cool. Had a fun 8 lap race on Watkins Glen GP with x6 tire wear or whatever.
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# ? Aug 15, 2015 20:10 |
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I don't know for certain, but I'm confident the AI do not copy the player's fuel load. Between the patch (1.0? 1.5?) saying that they fixed the AI always taking full fuel for qualifying/short races and first hand experience in endurance races when I take a full fuel load and usually drop a few positions at the start of the race to AI that later pit well before me (presumably due to needing fuel since they had a lot less on board), I'm pretty sure AI does their own thing for fuel. I'm pretty sure it even depends on the AI, I've seen some AI do full tank runs in Endurance races (like I do) whilst others are doing half tank runs; full tank runs always win, stupid AI!* * At the very least, it makes no sense to not take a full tank for the first run of the race since you don't lose time doing so (half vs. full tank on pit lane is ~20 second difference in pit time on the two cars I've done endurance racing with [RWD LMP1, McLaren F1]); I've occasionally swapped to half-tank runs after the first though in case of accidents/weather interfering so I wouldn't have to do a partial pit; nothing worse than having to pit in early with still plenty of fuel because you hit something or it started raining. Captain Novolin posted:Cars should turn on their headlights for heavy enough rain, I did a race at Imola on the last patch that had rain for a few laps and AI headlights went on when it rained and off when it stopped. Even after the most recent patch? That was a bug where pit stops were giving the wrong tire pressures entirely causing overheating (regardless of weather) after pit stops. If it's still happening: 1. it probably depends on vehicle (more specifically: the tires they use, their volume) and 2. is likely happening because differences in the tire pressure that's appropriate for wet vs. dry. I don't think there's any quick and easy way to tell how much you should raise the tire pressures, but you can look at how hot they're running on the diagnostic HUD (good temperature range is like 180~210F) and get an idea of whether you need to add a good amount of pressure (0.10+ bar) or a little (0.02 bar). Not sure if this is a fully correct thought process, but it might work out: use the diagnostic HUD to see the pressures you're running in the dry when at steady(ish, they usually fluctuate around the track) temperatures, use it to see the pressures you're running in the wet (presumably lower which is why they're overheating), and then adjust the setup to reflect the difference so you're running the same pressures in the wet which should theoretically have the same temperatures then (same pressure at same volume = same temperature). So, I guess the straightforward answer to fix it is: increase tire pressures (the only thing that changes tire temperatures aside from some suspension [notably camber] settings altering the temperature distribution across the tire). The answer of how much besides just guess is a toss up (unless my thought process above is correct, but that might be more time consuming than desirable). I always just ignored tires overheating (a lot of cars are fine with the same pressures in the wet), but, now that I can finally see tire wear without a tablet app, maybe I'll be more conscious about trying to fix it. Lastly, if it's light rain (and not getting heavier as per the new forecast thing), Intermediates might be a better option than wets if possible. Basticle posted:it was a joke
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# ? Aug 15, 2015 23:33 |
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I would like SMS to implement a series creator mode. Pick league rules like fuel restrictions, tire wear acceleration, tracks, laps, etc.
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# ? Aug 15, 2015 23:48 |
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holocaust bloopers posted:I would like SMS to implement a series creator mode. Pick league rules like fuel restrictions, tire wear acceleration, tracks, laps, etc. Very few racing games have this for some reason, where there is a series creation tool its usually only choosing tracks with no rule options or even the ability to change the point structure.
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# ? Aug 16, 2015 00:43 |
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Reminder that I'm gonna put a lobby up in a couple of hours, anyone planning on coming? p.s. I havent actually played since the last patch am I going to have to redo all my wheel settings?
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# ? Aug 16, 2015 21:03 |
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Basticle posted:Reminder that I'm gonna put a lobby up in a couple of hours, anyone planning on coming? Control settings ought to be fine. It's any tune you might've done that could need work. SMS did a lot to change tire heating for some car classes like Formula A and road cars.
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# ? Aug 16, 2015 21:06 |
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I've got a thing I need to be at around 6 tonight but I will come to future lobbies if people are interested in doing them again
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# ? Aug 16, 2015 21:25 |
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Welp, bought the processor then proceded to break the motherboard removing the old processor 11 more days until I can afford a new one
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# ? Aug 16, 2015 22:17 |
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Kilonum posted:Welp, bought the processor then proceded to break the motherboard removing the old processor How did you manage this
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# ? Aug 16, 2015 22:18 |
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ethanol posted:How did you manage this Didn't have a good enough grip on the Pentium G3258 I pulled out, dropped it on the socket, bending a shitton of pins... which are loving tiny and part of the socket. New processor is an i7-4790K
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# ? Aug 16, 2015 22:25 |
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# ? Aug 16, 2015 22:26 |
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Yeah, my first time working with LGA1150, didn't realize the pins weren't on the processor itself. Last time I had Intel was a Pentium III 800MHz.
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# ? Aug 16, 2015 22:30 |
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Yeah, at least with the old chips, the pins on them were fairly solid. The new spring pins on the mobo just seem like a recipe for disaster. HSF mounting solutions are constantly vascillating between great and terrible for whatever reason. Intel will come out with an easy to use mounting solution for a while, and then change it up to something terrible. I don't see why they can't have a system like the little tension bar they use for securing down the chip itself. Something where you could mount the HSF, attach some clips loosely, and the swing down a bar to tension everything evenly. None of this poo poo where you have to put the weight of a car down on the HSF to get it to lock in, hoping the chip doesn't crack, or those lovely locking push-clips at each corner which mean you can't tension the thing evenly on all sides at once.
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# ? Aug 16, 2015 22:36 |
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The "Socket" series was my favorite, with the little arm you pushed down and snapped into a clip. Worked well and unless you used the cpu like a frisbee you weren't going to bend pins. The 90's versions were the best, they did some minor loving around after that and they got kind of lovely. Slot and LGA were/are really lovely.
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# ? Aug 16, 2015 22:47 |
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lobby is up
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# ? Aug 16, 2015 22:59 |
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Kilonum posted:Didn't have a good enough grip on the Pentium G3258 I pulled out, dropped it on the socket, bending a shitton of pins... which are loving tiny and part of the socket. you do know the nissan skyline processors came out yesterday
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# ? Aug 16, 2015 23:01 |
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ethanol posted:you do know the nissan skyline processors came out yesterday which would have necessitated buying a new motherboard and RAM on top of a new processor. I only had money for one of the 3.
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# ? Aug 18, 2015 17:54 |
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On sale at gamers gate for $30. http://www.gamersgate.com/DD-PCARS/project-cars
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# ? Aug 21, 2015 23:33 |
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I just heard of this game for the first time today looking at racing sims. I'm looking for something really specific in a racing game, and I'm thinking this game might be it, but I wanted to get an opinion or two first. I haven't really played any racing games since GT4, and I'm looking for a fun, engaging single player career mode that I can dump a bunch of hours into like I did in that game. I bought driveclub at full price, where the career mode is godawful, so I'm kind of wary about finding something that I can enjoy playing the poo poo out of. How fun is it to start off in the go kart series and work your way up to the top? And for those of you who play all the racing games, how does the single player career in this game compare to others? Is there something better you'd recommend? The only other game I've found that has piqued my interest is Moto GP 15, but I don't know much about racing games in general. I'd prefer detailed sims, but a little bit of arcadiness is fine so long as the progression and growth as a driver is a long, but fun process. Looking at the PS4 version if that matters.
Volkerball fucked around with this message at 21:16 on Aug 22, 2015 |
# ? Aug 22, 2015 21:11 |
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It depends on what you liked about GT4. Project CARS doesn't have in game money you use to buy cars. It doesn't have street cars, only race cars. (Well, there are 3 or 4 street cars but nothing like GT/Forza) What it does have is realistic racing series with things like qualifying, flags, pit stops, extensive car tuning, and a decent online experience when you're racing with people you know.
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# ? Aug 22, 2015 21:23 |
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Mainly the starting from the bottom and working your way up aspect of the career mode. That was such a long process with so many different routes to go that I probably spent over 50 hours doing it. I know you can start at the top if you want in project cars, but you don't have to. My bigger concern is the process of working your way up. Like I'm not going to get bored with it because it's really short or dry. I also really liked how you could upgrade cars you bought which gave you a sense of doing good = better chances of winning. Project CARS looks like it does this through switching teams to sort of simulate earning your way up to teams with bigger budgets, better crews, and nicer equipment? If that's how it works, that sounds awesome.
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# ? Aug 22, 2015 21:37 |
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Yea pcars has that. There's a video on YouTube that explains the career mode in detail. If you're on a gamepad, let us know so we can give you settings. The game plays terribly by default.
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# ? Aug 22, 2015 21:40 |
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I think most people gave up on the career mode because you can win the championship in your discipline and not get promoted to the next tier. I know I did 3 seasons in Formula Rookie before getting bored and just giving up. Also career doesn't unlock anything and you can start at any level so there's an element of having to create your own goals there.
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# ? Aug 23, 2015 02:31 |
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# ? May 28, 2024 23:47 |
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What are the controller settings on PS4 people are using with the Dualshock controller?
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# ? Aug 24, 2015 00:35 |