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The Emperor considered Navigators a necessary evil that he would only need until his Imperial Webway project was complete, then Navigators would in all likelihood have been "Decommissioned" like his original Thunder Warriors were. But then Magnus decided to try to warn the Emperor about Horus, and then THIS happened...
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# ? Aug 23, 2015 02:34 |
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# ? Jun 9, 2024 10:51 |
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Considering how often the Emperor liked to throw away genetically modified stuff that 'wasn't useful anymore', I wonder if it really was a lie when Chaos showed Horus that Big E was probably going to old Yeller the Marines eventually.
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# ? Aug 23, 2015 02:38 |
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EggsAisle posted:Also, how the did Imperium travel through the Warp before the Horus Heresy? A few answers: -Psyker/Navigator tagteams can do a trick where the pysker marks a location with psychic energies almost like a minigolden throne which the navigator can plot a course off of, using it as a point of reference instead. When the warp was calm this was a fairly easy thing to do, and may have been the chief MO for travel but now it's a last ditch course of action if the navigator absolutely can't find the astronomicon and it's been weeks/months. -There was a slew of archeotech for that sort of travel, there's infact some archeotect that can sub in 100% for a navigator as well. Some of that archeotech was abandoned for normal 40k reasons (people forgot how to build it), some are implied to have been abadoned for pragmatic reasons when slaanesh was birthed. Warp Antennas help you travel the warp but make your ship more noticable to daemons - that flaw would've been a non-issue before. This is probably going back to the DAoT though. -Short jumps don't need navigators, therefore wouldn't need the throne either. It's often assumed that the average pirate ship/fleet, etc doesn't have a navigator aboard because those guys are usually expensive, respectable people. Until they kidnap a navigator they're totally stuck doing short jumps, if they wanna live though. E: it's worth remembering the imperium only became the far flung empire that it is today during the great crusade (or at least that's the most recent huge human empire). Building the astronomicon is definitely move to support a large, cohesive empire. e2: have a relevant old pic hard counter fucked around with this message at 03:35 on Aug 23, 2015 |
# ? Aug 23, 2015 02:48 |
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Night10194 posted:Newcrons just use the Webway, which is boring. They still have the old stuff too, the main thing they use the Webway for is to go and gently caress up Eldar craftworlds.
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# ? Aug 23, 2015 03:02 |
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Let's Play Warhammer 40,000: Dawn of Lore
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# ? Aug 23, 2015 03:05 |
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Heaven Spacey posted:Let's Play Warhammer 40,000: Dawn of Lore To be fair, while the games are fun, they aren't really up to the task of presenting the greater insanity of the 40K universe. It's why everyone who knows the 'verse has been clamouring for an RPG where players can really sink their teeth into the lore, but the closet we're coming to that is an ARPG.
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# ? Aug 23, 2015 03:12 |
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The Lone Badger posted:Unless you're an Ork and consider this in-flight entertainment I remember some fluff bits about a band of orks that invaded a Khornate demon prince world. The demon made them come to life every time they were killed so they had to fight again and again for centuries. The orks considered it the greatest party ever.
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# ? Aug 23, 2015 03:44 |
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Pierzak posted:I remember some fluff bits about a band of orks that invaded a Khornate demon prince world. The demon made them come to life every time they were killed so they had to fight again and again for centuries. The orks considered it the greatest party ever. Not centuries. Forever. Afters years of the fighting. The Warboss told his boys. "See I told ya I knew were the fightin was." Also know that I am thinking of Orks I need to link this song. "Ere we go" https://www.youtube.com/watch?v=d0uBU5ddX4U
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# ? Aug 23, 2015 04:23 |
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Pierzak posted:I remember some fluff bits about a band of orks that invaded a Khornate demon prince world. The demon made them come to life every time they were killed so they had to fight again and again for centuries. The orks considered it the greatest party ever. You neglected to mentioned the best part of that story-the constant resurrection kept happening because the Warboss stabbed the prince with a power claw just before he died the first time. More specifically, he stabbed him right in the balls. If that isn't a great way to go out, then I don't know what is.
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# ? Aug 23, 2015 04:29 |
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Dr. Snark posted:You neglected to mentioned the best part of that story-the constant resurrection kept happening because the Warboss stabbed the prince with a power claw just before he died the first time. More specifically, he stabbed him right in the balls. I thought the Resurrection keeps happening because Khorne finds the guys fun as hell.
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# ? Aug 23, 2015 04:33 |
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How in the warp did I not know about the LP before now! These games were my first introduction to 40k, I've bought them all 3 times and I still fire them up on occasion. It's interesting to see the Tau in action for once, I've never played them before (never played much of any of the other races other than orkz tbh.)
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# ? Aug 23, 2015 05:40 |
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ShootaBoy posted:How in the warp did I not know about the LP before now! These games were my first introduction to 40k, I've bought them all 3 times and I still fire them up on occasion. It's interesting to see the Tau in action for once, I've never played them before (never played much of any of the other races other than orkz tbh.) You lucky son of a bitch, my first introduction to 40k was the Fire Warrior game.
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# ? Aug 23, 2015 05:54 |
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So I decided to run the CANON Dark Crusade campaign in which Davian Cool hosed up Kronus to discover Kyras's porn stash or evidence that the Blood Ravens are descended from Loyalist Thousand Suns. With a minor change in that I'm using the Titanium War mod. Regardless. The Space Port. Vs the loving Tau that took about 2 hours. Not even my Warhound titans could properly handle the loving cannon power their. I probably lost like 12+ of the bloody things and a couple of companies worth of Terminators and Veterans before I finally got the last Servitor... only to find that they hadn't found one of the Servitors, who was deep in their territory, This was almost as bad as then using that to grab the Fury point, with that one loving stealth team of Chaos.
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# ? Aug 23, 2015 06:16 |
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Onmi posted:So I decided to run the CANON Dark Crusade campaign in which Davian Cool hosed up Kronus to discover Kyras's porn stash or evidence that the Blood Ravens are descended from Loyalist Thousand Suns. With a minor change in that I'm using the Titanium War mod. That's what you get for playing a traitor to Mankind.
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# ? Aug 23, 2015 06:17 |
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Klaus88 posted:You lucky son of a bitch, my first introduction to 40k was the Fire Warrior game. Same here
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# ? Aug 23, 2015 06:19 |
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Heaven Spacey posted:Let's Play Warhammer 40,000: Dawn of Lore Every 40k thread gets huge amounts of Loredumps happening. Space Nuns are my second favourite army though. Even if they felt kind of underpowered in METAL BOXES STORM.
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# ? Aug 23, 2015 11:00 |
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Deadmeat5150 posted:It's a good thing there are people who believed Nids and Demons needed their own armies. Do you know what Dawn of War you need for it to work? Soulstorm? Dark Crusade? Because that poo poo looks amazing. It be awesome if you could run a campaign with it.
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# ? Aug 23, 2015 12:55 |
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Dawn of War does need more Bolter There's that... Van Helsing aspect to them; just ordinary people with exceptional fate/courage going up against all kinds of poo poo (better than those lousy cheating space marines ) that I really like about them. That and they really really like their job (and flamers/meltas). Pairing them up as a "branch" (alá Company of Heroes) of the Imperial Guard would work out quite well* I think and lead to great dialogue with the more straight-laced/ordinary Guardsmen officers & troops *Because let's face it, SoB is the faction that *might* make the cut for expansion 3 (or never) otherwise. Pimpmust fucked around with this message at 12:58 on Aug 23, 2015 |
# ? Aug 23, 2015 12:55 |
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Arashiofordo3 posted:Do you know what Dawn of War you need for it to work? Soulstorm? Dark Crusade? Because that poo poo looks amazing. It be awesome if you could run a campaign with it. Soulstorm, I play it, It's fun. EDIT: Keep in mind these mods fix a lot of the balance issues and bugs to. Onmi fucked around with this message at 13:05 on Aug 23, 2015 |
# ? Aug 23, 2015 13:01 |
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I really like the idea of commanders that change your force composition. An IG that is 'vanilla' if you pick the Lord General. Sisters and living saints if you take the Lord Inquisitor. Vehicles out the arse if you pick the Enginseer-Militant. Penal trooper chaff, drug-crazed chem-troopers and carefully controlled psykers if you take the Colonel-Commissar. You could do it with most of the factions. Change your space marine troop and vehicle options by picking a chapter, change your demon and special troop choices by picking a god, pick your craftworld, cult, hive fleet etc. etc. A lot more work though.
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# ? Aug 23, 2015 13:31 |
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It'd be a lot fo work for a campaign, but for a skirmish? I shouldn't think so; each commander has their own special abilities, and all they do is switch out one or two units on a default list. Now balancing them, therein lies the rub.
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# ? Aug 23, 2015 13:45 |
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Balancing, modelling, voicing, unique effects, all that poo poo.
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# ? Aug 23, 2015 13:58 |
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goatface posted:I really like the idea of commanders that change your force composition. An IG that is 'vanilla' if you pick the Lord General. Sisters and living saints if you take the Lord Inquisitor. Vehicles out the arse if you pick the Enginseer-Militant. Penal trooper chaff, drug-crazed chem-troopers and carefully controlled psykers if you take the Colonel-Commissar. The mod I posted earlier actually does ty to do that with the IG. You pick your doctrine in-game and it determines which troop choices you get.
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# ? Aug 23, 2015 14:04 |
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Isn't that kinda how the Company of Heroes games, also made by Relic, work? It's something the company has experience in doing, so it shouldn't be too hard for them.
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# ? Aug 23, 2015 15:15 |
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I actually managed to find my favourite quote about the Tyranids just now and thought I'd share it. It shows off possibly the worst thing about them, the Shadow in the Warp. Which is the sheer psychic might of the Hive Mind overpowering everything else in the warp to the point where Daemons freak the gently caress out and navigators can't hear or see anything but it. Here's the quote from one such navigator. "They are coming! I feel them scratching inside my mind, scratching, screaming, running, so many - so, so many voices. They are coming for us - flesh, body and soul!" Now here's the real kicker, if most of the other factions win that doesn't necessarily mean they stop other factions winning, for example the Imperium winning really just means Chaos/Tyranids/Necrons/Orks lose and everyone else sort of wins, the Tau winning would arguably be best case scenario, but even if Chaos wins most of the other factions may not like it but they'll possibly survive. Tyranids win and everybody else loses, because the Tyranids winning literally kills everything else in the galaxy, even a large part of the Necrons lose because their ruler the Silent King is trying to find bodies to swap his people back into so they're no longer soulless metal death robots and with nothing else alive he's likely to command them all to go to sleep again. HerpicleOmnicron5 posted:Isn't that kinda how the Company of Heroes games, also made by Relic, work? It's something the company has experience in doing, so it shouldn't be too hard for them. Dawn of War 2 is very much like Company of Heroes from what I remember of both games, which is a detriment to Dawn of War 2 in my opinion. Actually on that note picking your commander in Dawn of War 2 does do some things to your faction, not much but some things.
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# ? Aug 23, 2015 15:18 |
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To be fair, no-one is as good at making new bodies as the Nids!
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# ? Aug 23, 2015 15:20 |
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Lord_Magmar posted:Dawn of War 2 is very much like Company of Heroes from what I remember of both games, which is a detriment to Dawn of War 2 in my opinion. Actually on that note picking your commander in Dawn of War 2 does do some things to your faction, not much but some things. Dawn of War 2 is really, really dumbed down mechanically compared to Company of Heroes. Part of the simplification of mechanics, like making suppression teams, cover, and garrisoning way way shittier, was just to fit melee into the game, but other design choices, like the removing of supply lines and branching tech, just make the game worse. Also, your commander choice basically changes two or three (depending on the faction you're playing as) of your commander abilities. One commander might be able to call a squad of dudes without meeting the tech requirements for said dudes, one commander might get a unique squad you can call in. The main diversity is just in the hero unit itself, since they all function fairly differently. It still leads to less diversity in play than the doctrine system in CoH, though. Also DoW2 was really bad about giving half the squads in every army an ability that just instagibbed an enemy squad if your opponent wasn't actively microing them. Eldar in particular with Plasma Grenades were REALLY bullshit about this.
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# ? Aug 23, 2015 15:35 |
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goatface posted:I really like the idea of commanders that change your force composition. An IG that is 'vanilla' if you pick the Lord General. Sisters and living saints if you take the Lord Inquisitor. Vehicles out the arse if you pick the Enginseer-Militant. Penal trooper chaff, drug-crazed chem-troopers and carefully controlled psykers if you take the Colonel-Commissar. Sisters commander better be bloody female. Preferably a cannoness. I am so sick of how most named commanders for the Sisters are male. You only have every other army in the game for that! Heaven Spacey posted:Dawn of War 2 is really, really dumbed down mechanically compared to Company of Heroes. Part of the simplification of mechanics, like making suppression teams, cover, and garrisoning way way shittier, was just to fit melee into the game, but other design choices, like the removing of supply lines and branching tech, just make the game worse. Also, your commander choice basically changes two or three (depending on the faction you're playing as) of your commander abilities. One commander might be able to call a squad of dudes without meeting the tech requirements for said dudes, one commander might get a unique squad you can call in. The main diversity is just in the hero unit itself, since they all function fairly differently. It still leads to less diversity in play than the doctrine system in CoH, though. E: Also it's more to do with how DoW2 in general is just smaller in scale. In DoW1 you had much larger armies, but I preferred the more skirmishy aspects of only having to bother with maybe 7 squads/tanks if your army is really big. Eimi fucked around with this message at 19:36 on Aug 23, 2015 |
# ? Aug 23, 2015 19:32 |
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Eimi posted:Sisters commander better be bloody female. Preferably a cannoness. I am so sick of how most named commanders for the Sisters are male. You only have every other army in the game for that! See you say that, but as of the latest codex, It's only half. Because the Sisters only have two commanders. Saint Celestine and Uriah Jacobus. This wasn't meant as an actual defense by the way, I just wanted to detail how much GW seems to loving hate the Sisters of battle. Because you WERE correct, the majority of their commanders were Inquisitors and the like, but they've been given to the Grey Knights. I had an entire section written up about how even /tg/ treats the sisters better, but it just made me mad. https://www.youtube.com/watch?v=WHuNbWMBAeA So take that Also this
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# ? Aug 23, 2015 19:45 |
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I never encountered Warhammer (40k or otherwise) until I bought WH Online when it was published. I loved the first 20 levels and played through them with at least 4 characters, so that I saw all the starter zones, until the free month was over. I didn't feel like subscribing due to the game becoming a horrible directionless slogfest at that point. Reading this LP revived my interest in the story, however. I understand there are no Warhammer video game RPGs but do any of the games that exist focus on the lore of the setting(s)? And if they do, are they worth playing?
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# ? Aug 23, 2015 19:50 |
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Valiantman posted:I never encountered Warhammer (40k or otherwise) until I bought WH Online when it was published. I loved the first 20 levels and played through them with at least 4 characters, so that I saw all the starter zones, until the free month was over. I didn't feel like subscribing due to the game becoming a horrible directionless slogfest at that point. Reading this LP revived my interest in the story, however. I understand there are no Warhammer video game RPGs but do any of the games that exist focus on the lore of the setting(s)? And if they do, are they worth playing? Not really. GW is so loving behind the times they see Video Games as a fleeting pass time and even though they're constantly hiking the price they treat their war games like they're still in a golden age. They completely abandoned a social media presence because "Eh, not important." They're backwards as gently caress and there's a lot of fear for the Warhammer 40k brand. Especially since loving Age of Sigmar hit. If anyone needed proof that GW completely lost it. That was it. Honestly if you are interested in the lore I'd suggest reading some books. I personally am a big fan of the Ciaphas Cain books if only because even the premise of "A commissar who is a massive coward trying to weasle his way through the 40K universe but keeps accidentally making himself a bigger hero and without knowing it becomes an actual hero" is really neat and handled really well. Then there's the Horus Heresy stuff which is... hit and miss. And if you value your sanity do NOT read anything by C.S. Goto quote:"They all looked down at the tiny form of the alien creature, broken, bleeding, and shattered by the agonies of the warp and the hostility of the Ravenous Spirit." (...) "Between them they were carrying a large, heavy throne, in which was slumped the broken and contorted figure of the eldar seer." (...) "Gabriel hastened over to the broken form of Taldeer, who was lying in a frozen pool of her own blood. Her eye cavities trickled with tissue and her abdomen was a shredded mess of flesh and shrapnel."(...) "His eyes were fixed on the inferno that was gathering in the downed Thunderhawk, enshrouding the dying eldar seer in a thick death-mask of smoke and toxins." Never. EDIT: For the record, There are three authors considered to be a holy trinity of "Good" writers, Dan Abnett, Graham McNeil and Sandy Mitchell. Dan is there because he's just a very good writer, though some find his Horus Heresy fluff... a bit weird. The Perpetual stuff is really weird at times. McNeil writes more about the background fluff and is very lore/narrative heavy, but he is also a master of "Tell, don't show" Really the character stuff is more his engine to show off the world. Mitchell is there because he's fun. And drat it, it's nice to be reminded that FUN exists, and not everything has to be so bloody grim all the time. He helps portray the imperium as a place you might not WANT to live (over regular life) but where regular life exists. And not in the marysuetopia kind of way. So stick with those three writers and you're pretty much set for decentish to good books. Onmi fucked around with this message at 20:11 on Aug 23, 2015 |
# ? Aug 23, 2015 19:52 |
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Valiantman posted:I never encountered Warhammer (40k or otherwise) until I bought WH Online when it was published. I loved the first 20 levels and played through them with at least 4 characters, so that I saw all the starter zones, until the free month was over. I didn't feel like subscribing due to the game becoming a horrible directionless slogfest at that point. Reading this LP revived my interest in the story, however. I understand there are no Warhammer video game RPGs but do any of the games that exist focus on the lore of the setting(s)? And if they do, are they worth playing? The best lore stuff is in tabletop rpgs or just browsing online really. No one's made a single player rpg in Fantasy or 40k, as awesome as a Dark Heresy video game would be. And granted I'm sure you know but Fantasy and 40k
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# ? Aug 23, 2015 19:55 |
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Someone should do the Shadowrun DH mod.
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# ? Aug 23, 2015 20:09 |
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Onmi posted:EDIT: For the record, There are three authors considered to be a holy trinity of "Good" writers, Dan Abnett, Graham McNeil and Sandy Mitchell. Dan is there because he's just a very good writer, though some find his Horus Heresy fluff... a bit weird. The Perpetual stuff is really weird at times. McNeil writes more about the background fluff and is very lore/narrative heavy, but he is also a master of "Tell, don't show" Really the character stuff is more his engine to show off the world. Mitchell is there because he's fun. And drat it, it's nice to be reminded that FUN exists, and not everything has to be so bloody grim all the time. He helps portray the imperium as a place you might not WANT to live (over regular life) but where regular life exists. And not in the marysuetopia kind of way. Throw in ADB as well. He's written some really good books, especially on the Horus heresy line.
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# ? Aug 23, 2015 20:20 |
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Valiantman posted:I never encountered Warhammer (40k or otherwise) until I bought WH Online when it was published. I loved the first 20 levels and played through them with at least 4 characters, so that I saw all the starter zones, until the free month was over. I didn't feel like subscribing due to the game becoming a horrible directionless slogfest at that point. Reading this LP revived my interest in the story, however. I understand there are no Warhammer video game RPGs but do any of the games that exist focus on the lore of the setting(s)? And if they do, are they worth playing? Well, Warhammer Total War is a thing that's in production right now by the guys who made the rest of the Total War series, but I'm not sure how much it's gonna involve the lore.
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# ? Aug 23, 2015 20:22 |
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my dad posted:Well, Warhammer Total War is a thing that's in production right now by the guys who made the rest of the Total War series, but I'm not sure how much it's gonna involve the lore. That's what I'm waiting and hoping it'll have at least background fluff for the units and commanders. Thanks for replies, I'll check if I find some books, although especially about 40k the grand scheme interests me more than individual people.
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# ? Aug 23, 2015 20:31 |
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It will now be out of date Lore as well.
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# ? Aug 23, 2015 20:31 |
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goatface posted:It will now be out of date Lore as well. You don't want to know about the indate lore. I'll take old Fantasy any day.
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# ? Aug 23, 2015 20:37 |
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The closest GW property with roleplaying elements was Advanced HeroQuest (Or, as we now know it, Warhammer Quest). Alas, I've heard that the Warhammer Quest computer game is a mixed bag at best. Next closest is Talisman, but that's blatantly more a race game with PvE and PvP combat (First to get to the Crown of Destiny wins). Of course, GW's computer properties have always flirted with telling a story, from HeroQuest (Yes, a MIlton Bradley game, but always licensed by GW) to the modern day, but... No actual CRPGs that I'm aware of, sadly.
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# ? Aug 23, 2015 20:51 |
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# ? Jun 9, 2024 10:51 |
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Eimi posted:You don't want to know about the indate lore. I'll take old Fantasy any day. Every other page in the Total war: Warhammer ( Or Total Warhammer as it would be called in a just universe) is some idiot stumbling in and asking what the gently caress happened to the fantasy setting and goons crushing the poor soul's hopes and dreams with an update on the status of fantasy.
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# ? Aug 23, 2015 21:10 |