|
Starfox isn't being sent out to day, they gave it a marquee spot in their holiday lineup because they think it's going to do really well (and because Zelda got pushed back). They're deluded but they're not Devil's Third-ing it.
|
# ? Aug 24, 2015 16:17 |
|
|
# ? May 29, 2024 21:21 |
|
MinibarMatchman posted:star fox being sent out to die with that price and being put out in the wake of Fallout and XCOM I wonder what fraction of Wii U owners Nintendo expects to buy Star Fox are actually interested in either of those games. Not a snarky question. Doubt I'll drop $60 for Star Fox but I don't like either of those other franchises, if SF targets younger audiences it could be relatively unaffected.
|
# ? Aug 24, 2015 16:23 |
|
Oh I'm definitely interested in Fallout 4 but I won't be getting a PS4 or One for at least another two years probably.
|
# ? Aug 24, 2015 16:28 |
|
This is probably a dumb question, but here it goes: how well does Mario 64 hold up? I'm in the midst of a serious Mario-binge and I never owned an N64, so my exposure to Mario 64 is limited to what I played at a Sears kiosk in 1996. I'm thinking about grabbing it for my Wii U.
|
# ? Aug 24, 2015 16:38 |
|
Everything about Mario 64 holds up except the camera and even that's not too bad, really.
|
# ? Aug 24, 2015 16:40 |
|
The last time I replayed Mario 64 was when it first came out on the Wii VC and I still enjoyed it a lot. Though I recall being very frustrated on some of the later stages if you were trying to get the 100-coin stars.
|
# ? Aug 24, 2015 16:42 |
|
Wildtortilla posted:This is probably a dumb question, but here it goes: how well does Mario 64 hold up? I'm in the midst of a serious Mario-binge and I never owned an N64, so my exposure to Mario 64 is limited to what I played at a Sears kiosk in 1996. I'm thinking about grabbing it for my Wii U. Very well so long as you're using a decent controller. The camera can be a bit finicky too but it's way better than most 3D games at the time.
|
# ? Aug 24, 2015 16:43 |
|
I think the level design of Mario 64 has not aged as well as people think but there are still some really iconic levels (whomp's fortress was so good it made a return in Super Mario Galaxy 2). It's a bit up and down, basically. But completely understandable since it was a pioneer.
|
# ? Aug 24, 2015 16:48 |
|
MinibarMatchman posted:star fox being sent out to die with that price and being put out in the wake of Fallout and XCOM The weekend before Black Friday has been Nintendo's standard holiday tentpole date for years. They're giving Starfox the same slot they gave Smash Bros, Mario 3D World, their last three console launches, several mainline Zelda games, etc. It definitely doesn't represent the game being put out to pasture. And tiptoeing around ever other game launch is silly, since it would mean never releasing stuff in November of any year. They're also going to market Starfox to a younger crowd than those games, anyway. There's a lot of kids who got Splatoon this summer that they can target the game at.
|
# ? Aug 24, 2015 16:50 |
|
The best thing about Mario 64, that I don't think its successors or copy cats have done nearly as well, is have a decent number of secrets and nooks and crannies in the overworld (the castle, in M64's case). I don't know what it is but there is something just infinitely more interesting to me in exploring 64's castle than Delfino Plaza or whatever it was in Banjoo-Kazooie.
|
# ? Aug 24, 2015 16:50 |
|
Quest For Glory II posted:I think the level design of Mario 64 has not aged as well as people think but there are still some really iconic levels (whomp's fortress was so good it made a return in Super Mario Galaxy 2). It's a bit up and down, basically. But completely understandable since it was a pioneer. It kind of falls apart in the last third but overall I think the level design is really solid.
|
# ? Aug 24, 2015 16:51 |
|
The only thing about Mario 64 that doesn't hold up is the invisible number hunts. Pretty sure they were a ploy to get people to buy the guides.
|
# ? Aug 24, 2015 16:51 |
|
Adam Bowen posted:It kind of falls apart in the last third but overall I think the level design is really solid.
|
# ? Aug 24, 2015 16:53 |
|
You'll want to make sure and rework the controls a bit to be sure. Whatever you're most comfortable with, but I moved jump to B and attack to Y, crouch to Zr, up C to X, right C to A, left C to Zl, down C to l, and R... to R. That seems to work pretty well.
|
# ? Aug 24, 2015 16:54 |
|
I seem to remember the GCN controller being my favorite for N64 games on the VC.
|
# ? Aug 24, 2015 16:56 |
|
Mario 64 is really good if you're patient with it and understand it's basically the first of its kind. They deviated so far from the Mario formula that they were used to and it's pretty impressive that it turned out so excellent anyway.
|
# ? Aug 24, 2015 16:58 |
Got it recently and I love jumping in every now and then and playing, it's a great game.
|
|
# ? Aug 24, 2015 16:59 |
|
Quest For Glory II posted:I always thought Rainbow Ride was really bad The idea was OK but as I recall the boat moved insanely slowly and since some of the stars were really hard to get you'd spend way too long on that stupid slow moving boat waiting to get where you needed to be. I also felt like Tall Tall Mountain was completely pointless and it hosed up the camera real bad.
|
# ? Aug 24, 2015 16:59 |
|
Big Yoshi... I want it even if it's more expensive and the regular Yarn Yoshi is cheaper.
|
# ? Aug 24, 2015 16:59 |
|
Mario 64 is great because unless you're trying to 100% it, it's as fun as you want it to be. You can just play the levels you really like and skip the lovely ones, and if a star is giving you trouble you can go get another one elsewhere. I think the reason people have such fond memories of it is because they only played the more fun levels and skipped the lovely ones. That being said, I love that game, and 100%ed it for the first time a few years back. It still plays really well.
|
# ? Aug 24, 2015 17:07 |
|
Adam Bowen posted:The idea was OK but as I recall the boat moved insanely slowly and since some of the stars were really hard to get you'd spend way too long on that stupid slow moving boat waiting to get where you needed to be. I also felt like Tall Tall Mountain was completely pointless and it hosed up the camera real bad.
|
# ? Aug 24, 2015 17:09 |
|
super mario sunshine is a better platformer thanks to fludd but 64 definitely has a more direct feel to it which i appreciate. some nice worlds too
|
# ? Aug 24, 2015 17:11 |
|
I feel like I'm the only one who has never liked Mario 64. I felt like it was an especially ugly game with boring levels and lousy controls even in 1996, and it stands out only because the copycats were that much worse. I got the VC version with CN points and my kids seem to like it well enough though, and I guess it's good that it eventually evolved into a good game with Galaxy.
|
# ? Aug 24, 2015 17:12 |
|
SRM posted:Mario 64 is great because unless you're trying to 100% it, it's as fun as you want it to be. You can just play the levels you really like and skip the lovely ones, and if a star is giving you trouble you can go get another one elsewhere. I think the reason people have such fond memories of it is because they only played the more fun levels and skipped the lovely ones. That being said, I love that game, and 100%ed it for the first time a few years back. It still plays really well. 120 star is really fun for the most part and it's one of the few games I actually bothered to do so more than once. It's a pretty good level of achievement to get. Personally I found 100% Yoshi's Island to be too onerous, and all of the Mario 64 knockoffs/successors like Banjo don't even warrant the effort.
|
# ? Aug 24, 2015 17:14 |
|
time to kick these posts into high gear... Banjo-Kazooie is a masterpiece and waaaaay more fun to play than mario 64
|
# ? Aug 24, 2015 17:16 |
|
oddium posted:time to kick these posts into high gear... Banjo-Kazooie is a masterpiece and waaaaay more fun to play than mario 64
|
# ? Aug 24, 2015 17:18 |
|
Basic movement in Mario 64 is fast and acrobatic while basic movement in BK is slow and plodding, and this alone gives Mario 64 an insurmountable lead in the "fun factor" portion of any Objective Review.
|
# ? Aug 24, 2015 17:20 |
|
I think time has kinda tarnished Mario 64, but a better 3D platformer didn't really come out for some time after it was released. It's worth revisiting, especially if you've never played it.
|
# ? Aug 24, 2015 17:22 |
|
SM64 also has some fun tricks to bypass sections of levels and get stars "early" through wall-kicks and long jumps that feel pretty awesome to master even if you know the level already. Feels like it adds replayability.
|
# ? Aug 24, 2015 17:25 |
|
Supercar Gautier posted:Basic movement in Mario 64 is fast and acrobatic while basic movement in BK is slow and plodding, and this alone gives Mario 64 an insurmountable lead in the "fun factor" portion of any Objective Review. raditts posted:I feel like I'm the only one who has never liked Mario 64. I felt like it was an especially ugly game with boring levels and lousy controls even in 1996, and it stands out only because the copycats were that much worse. I got the VC version with CN points and my kids seem to like it well enough though, and I guess it's good that it eventually evolved into a good game with Galaxy.
|
# ? Aug 24, 2015 17:51 |
|
The impression I got was that Galaxy 2 was kind of Miyamoto putting the foot down on having some sort of overworld.
|
# ? Aug 24, 2015 17:55 |
majormonotone posted:From today's Nintendo of America press release: Wait, all these release dates and Pokken confirmed on Wii U last Friday plus a new Amiibo... this would have been announced by a Direct if Iwata hadn't passed, wouldn't it?
|
|
# ? Aug 24, 2015 18:05 |
|
majormonotone posted:From today's Nintendo of America press release: There went any last remaining hope of Xenoblade on American eshop.
|
# ? Aug 24, 2015 18:08 |
|
Don't worry, they're teasing the exciting international debut of Vs. Excitebike.
|
# ? Aug 24, 2015 18:09 |
|
ArmyOfMidgets posted:this would have been announced by a Direct if Iwata hadn't passed, wouldn't it? Yes. There won't be another Direct, unless the next Nintendo president actually wants to bring them back.
|
# ? Aug 24, 2015 18:19 |
https://twitter.com/NintendoAmerica/status/635851585688588288/photo/1 It's really loving tiny, but it looks like Modern Colors 8-Bit Mario Amiibo is Walmart Wii U Super Mario Maker Bundle-exclusive. They got me, they loving got me, i'm going to loving import amiibos.
|
|
# ? Aug 24, 2015 18:20 |
|
It should be illegal to sell something as cute as the yarn Yoshi amiibo.
|
# ? Aug 24, 2015 18:28 |
|
OK wait what is "Lego dimensions" and why does it cost one hundred dollars?
|
# ? Aug 24, 2015 18:39 |
|
Chill Penguin posted:OK wait what is "Lego dimensions" and why does it cost one hundred dollars? Skylanders/Disney Infinity but with Lego versions of various IPs (DC Comics crap, LOTR, Ghostbusters, Harry Potter, Simpsons, etc). I guess it's priced up because the figures are actual Lego kits?
|
# ? Aug 24, 2015 18:43 |
|
|
# ? May 29, 2024 21:21 |
|
arcsig posted:It should be illegal to sell something as cute as the yarn Yoshi amiibo. at the very least, it should be illegal to charge $40 for a plush toy.
|
# ? Aug 24, 2015 18:46 |