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Macaluso posted:http://yachtclubgames.com/2015/08/shovel-knight-amiibo/ If you don't love shovel knight enough to get the amiibo then you don't deserve that extra poo poo If co-op is a Wii U exclusive then I guess I'm gonna have to buy the Wii U version
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# ? Aug 28, 2015 14:23 |
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# ? May 31, 2024 05:07 |
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buying the shovel knight amiibo will help assuage my guilt about yacht club giving me this super cool looking DLC package for free
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# ? Aug 28, 2015 14:35 |
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So then, will shovel knight get an unlockable costume in mario maker like the other amiibo?
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# ? Aug 28, 2015 15:00 |
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All DLC should have Amiibo versions from now on.
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# ? Aug 28, 2015 15:12 |
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Does it matter in what order I play the Sin & Punishment games? Like, will the N64 version feel dated and lovely if I play the Wii one first?
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# ? Aug 28, 2015 15:14 |
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Chill Penguin posted:Does it matter in what order I play the Sin & Punishment games? Like, will the N64 version feel dated and lovely if I play the Wii one first? Not super dated but the Wii one is nicer.
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# ? Aug 28, 2015 15:27 |
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Chill Penguin posted:Does it matter in what order I play the Sin & Punishment games? Like, will the N64 version feel dated and lovely if I play the Wii one first? Play the N64 one first.
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# ? Aug 28, 2015 15:27 |
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Best controller for the N64 one? I have Pro controller, Wiimote+Nunchuk, GameCube, and Gamepad obviously.
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# ? Aug 28, 2015 15:46 |
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GameCube won't work so Pro or Gamepad.
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# ? Aug 28, 2015 15:48 |
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Pro controller's probably the best bet.
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# ? Aug 28, 2015 15:51 |
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So, for those who picked up S&P1, how is it? I understand there's a dark filter, but how does it handle? Input lag? Remappable controls sounds nice for this game
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# ? Aug 28, 2015 16:24 |
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All you really need to know for Sin and Punishment is the following; Don't use Automatic Targeting, it does less damage than Manual. There's still one or two bosses where it's helpful though. When you get to the Aerial Railgun stage, go pop some blood thinners or chug a beer first. On Normal or higher it will poo poo you right off. You can farm a whole lot of extra continues in the first few levels off the critters passing by. Get the Extra Time pickups when you see them. There's one or two later levels that push the time limit even without you getting hung up on events, and you start burning health when it hits zero.
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# ? Aug 28, 2015 16:34 |
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Polo-Rican posted:I really wish Duck Hunt hadn't been spoiled with the big leak pre-release, because otherwise his reveal would have been a massive holy poo poo moment. It's the perfect surprise addition to the Smash roster, because he's one of the most iconic characters from one of the most popular NES games, and absolutely nobody saw it coming. The best part of Duck Hunt is all the nerds mad at his inclusion instead of (insert more modern character here). Yea know cuz one of the most important and early Nintendo mascots doesn't deserve the honor.
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# ? Aug 28, 2015 16:40 |
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Gutcruncher posted:The best part of Duck Hunt is all the nerds mad at his inclusion instead of (insert more modern character here). Yea know cuz one of the most important and early Nintendo mascots doesn't deserve the honor. I think my favorite part about Smash is when we get curveball characters that people hate, but eventually warm up to. I remember when Melee came out and while there was tons of bitching about Marth and Roy (They're JPN characters only! Roy's game isn't even OUT yet!) the inclusion of Mr. Game & Watch was downright baffling to some people. They wanted Wolf or Meta Knight instead, and were pissed about his inclusion, but now it feels like the Smash roster wouldn't be complete without him.
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# ? Aug 28, 2015 16:45 |
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PaletteSwappedNinja posted:Co-op. Unless the entire game is reworked for it I couldn't care less honestly. All the platforming was made with a single person in mind and I have a hard time seeing how the old Sonic problem won't fit in where one shovel knight speeds ahead leaving the other behind. Sorry but I don't think co-op is instantly a boon with some games.
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# ? Aug 28, 2015 19:12 |
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What controllers work with Sin and Punishment: Star Successor on the Wii U?
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# ? Aug 28, 2015 19:19 |
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ThisIsACoolGuy posted:Unless the entire game is reworked for it I couldn't care less honestly. All the platforming was made with a single person in mind and I have a hard time seeing how the old Sonic problem won't fit in where one shovel knight speeds ahead leaving the other behind. me (in co-op owns shirt and co-op rules funny foam pointer finger): wow... g*d...
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# ? Aug 28, 2015 19:24 |
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Augus posted:What controllers work with Sin and Punishment: Star Successor on the Wii U?
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# ? Aug 28, 2015 20:59 |
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oddium posted:me (in co-op owns shirt and co-op rules funny foam pointer finger): wow... g*d... For once I'm... not sorry.......
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# ? Aug 28, 2015 21:10 |
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I'm playing plenty of runbow, it's really awesome. I highly recomend it. One problem - there are character unlocks for playing so many multiplayer matches - 2, 5 and 10 I think. I have the characters for 5 and 10 multiplayer unlocks - but not two. Anyone else have this problem?
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# ? Aug 29, 2015 01:11 |
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New Starfox Gameplay
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# ? Aug 29, 2015 02:49 |
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Micromanaging that lil robot to open doors does not seem fun at all
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# ? Aug 29, 2015 02:59 |
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This is a really unhype video. Where's the actual on-rails shooter portions of this game?
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# ? Aug 29, 2015 03:08 |
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Technically not new, it's literally one of the ones shown at E3 like the rest.
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# ? Aug 29, 2015 03:13 |
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Augus posted:What controllers work with Sin and Punishment: Star Successor on the Wii U? It definitely controls better with a wiimote and nunchuk, but you'll be alright with muscle memory and a gamepad if you've already played S&P:Successor to the Earth.
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# ? Aug 29, 2015 03:16 |
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Suspicious Cook posted:This is a really unhype video. Where's the actual on-rails shooter portions of this game? Every other stage they've shown has been that. I don't think this stage was playable on the floor at e3 but it was the one they showed a glimpse at when they introduced the gyrowing (I think). I dunno, as long as these stages aren't super frequent I think it's kinda cool vv
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# ? Aug 29, 2015 03:42 |
ThisIsACoolGuy posted:Every other stage they've shown has been that. Nah, they totally showed that level at E3, I think it was only shown in the treehouse, like everyone on the floor could access the other two and some Treehouse person put in a command to enter that third level.
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# ? Aug 29, 2015 03:45 |
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Neddy Seagoon posted:It definitely controls better with a wiimote and nunchuk, but you'll be alright with muscle memory and a gamepad if you've already played S&P:Successor to the Earth.
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# ? Aug 29, 2015 05:18 |
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There went any desire to want to buy this. :/
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# ? Aug 29, 2015 08:17 |
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Yeah, it looks tedious.
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# ? Aug 29, 2015 08:23 |
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I can't get over how annoying the gameplay in the new Starfox looks. I can't imagine having 3rd person view on the TV and 1st person view on the controller working well.
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# ? Aug 29, 2015 10:06 |
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I said come in! posted:There went any desire to want to buy this. :/ It's Starfox. You should have seen this coming by now. One of these days Nintendo might realize they can, like, make a decent straight rail shooter for the franchise and sell it on the eShop for like $20 and make millions and millions of dollars instead of shoveling in a whole bunch of bullshit nobody wants, try to sell the bloated carcass of Fox McCloud for $60, then drop Starfox like a bad habit for another seven years.
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# ? Aug 29, 2015 11:08 |
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Star Fox is good. I like Star Fox.
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# ? Aug 29, 2015 11:20 |
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Mr. Locke posted:It's Starfox. You should have seen this coming by now. lmao no one wants to buy that. In fact, only a very vocal minority even cares about Starfox so be glad you're getting anything at all.
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# ? Aug 29, 2015 12:19 |
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Katana Gomai posted:lmao no one wants to buy that. In fact, only a very vocal minority even cares about Starfox so be glad you're getting anything at all. That "vocal minority" being the entire Starfox playerbase.
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# ? Aug 29, 2015 12:29 |
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Neddy Seagoon posted:That "vocal minority" being the entire Starfox playerbase. Yea that's my point.
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# ? Aug 29, 2015 12:33 |
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New Star Fox game isn't good, Star Fox fans still don't realize that 64 was a fluke, all this and more at 11.
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# ? Aug 29, 2015 12:35 |
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The entire history of Star Fox is utterly bizarre to begin with. Starts with a couple well-received rail gun shooters, then things go nuts once they pasted the theme on a generic Rare Zelda knockoff, and from there it becomes furry soap opera. Bring back F-Zero Nintendo, at least that's a niche series with a more entertaining story (referring to GX, dunno if Climax's story was any good).
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# ? Aug 29, 2015 12:49 |
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So platinum finally gets a game where it's appropriate to make rail shooter segments for the whole entire game and instead they make a helicopter management sim with stealth sections.....
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# ? Aug 29, 2015 13:19 |
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# ? May 31, 2024 05:07 |
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Am I interpreting something wrong, or are people really, actually saying that because they saw 4 minutes of non-railshooter gameplay star fox is dead and buried and the game is poo poo?
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# ? Aug 29, 2015 13:52 |