Acne Rain posted:ding ding ding, a macguffin is the thing everyone wants. This implies David Cage knows anything at all about writing, rather than just making up arbitrary self-imposed rules for writing because ~*video games*~
|
|
# ? Aug 29, 2015 21:09 |
|
|
# ? May 16, 2024 08:27 |
David Cage doesn't know anything about kids either. Or women. Or human beings.
|
|
# ? Aug 29, 2015 21:10 |
Ekster posted:David Cage doesn't know anything about kids either. Or women. Or human beings. David Cage is the true inhuman, unspeakable horror. Why are we even talking about other games?
|
|
# ? Aug 29, 2015 21:12 |
|
DreamShipWrecked posted:Isn't a MaxGuffin supposed to be an item that drives the plot? In that case the origami isn't a MacGuffin, they are just objective markers. The game doesn't have a solitary thing they are chasing, beside the kid himself The MacGuffin drives the plot but specifically has no relevance to the actual events. Like the Big Whoop in Monkey Island 2 or One Piece in, uh, One Piece. So the origami are a plot device for Shelby as they connect the murders to him but none of the other characters are actually searching for them. Even Jayden, the FBI agent investigating the serial killer, completely ignores the origami and focuses completely on the orchid. al-azad fucked around with this message at 21:20 on Aug 29, 2015 |
# ? Aug 29, 2015 21:18 |
|
al-azad posted:You could've just opened with this and saved everyone the headache of reading your posts. lo siento for not liking the mediocre game you liked. Ekster posted:David Cage doesn't know anything about kids either. the opening part of heavy rain is great for this.
|
# ? Aug 29, 2015 21:25 |
Groovelord Neato posted:the opening part of heavy rain is great for this. It's even more bizarre because he has two sons of more or less the same age afaik.
|
|
# ? Aug 29, 2015 21:30 |
|
My favorite part of Heavy Rain is that the convoluted death trap for the kid required more rain than Seattle gets in a year.
|
# ? Aug 29, 2015 21:37 |
|
Ekster posted:It's even more bizarre because he has two sons of more or less the same age afaik. His kids did voice acting in the game iirc
|
# ? Aug 29, 2015 21:41 |
|
ayn rand hand job posted:His kids did voice acting in the game iirc Helps explain why they were pretty bad.
|
# ? Aug 29, 2015 22:09 |
|
Wanderer posted:"Figuring stuff out" and "exploring" are both perfectly valid forms of gameplay. "Figuring out the plot" is fanwank, not gameplay.
|
# ? Aug 30, 2015 00:30 |
|
Groovelord Neato posted:my real reason for disliking it is it wasn't worth 20 bucks. lmao are you seriously whining about the price of a game on steam: a distribution mechanism that regularly runs discounts to the extent of 75% off?
|
# ? Aug 30, 2015 00:46 |
|
Shadowlyger posted:"Figuring out the plot" is fanwank, not gameplay. As cute as it is that you've found two threads to be completely wrong in...
|
# ? Aug 30, 2015 00:50 |
|
I mean give me lore blurbs about the setting, sure, I am all over that. But if the sum total of a game's "gameplay" can be found on a wiki page then that doesn't sound like a very fun game to me.
|
# ? Aug 30, 2015 01:05 |
|
ayn rand hand job posted:My favorite part of Heavy Rain is that the convoluted death trap for the kid required more rain than Seattle gets in a year. The fact that it takes place in Philly (in/around my neighborhood mostly, the first Jayden segment takes place right around the corner from my house) is hilarious, since we've never had nearly that much rainfall.
|
# ? Aug 30, 2015 01:10 |
|
Phobophilia posted:lmao are you seriously whining about the price of a game on steam: a distribution mechanism that regularly runs discounts to the extent of 75% off? it was 20 bucks when it came out and it's a 5-10 dollar game.
|
# ? Aug 30, 2015 01:13 |
|
What? Snape kills Dumbledore? Alright, that's all I need to know, time to throw this into the woodchipper.
|
# ? Aug 30, 2015 01:13 |
|
Phobophilia posted:What? Snape kills Dumbledore? Alright, that's all I need to know, time to throw this into the woodchipper. That's a book, genius. When I pick up a book it's to read the story. When I pick up a game it's to have entertaining gameplay. What the hell is the point of a game that isn't fun? Exploration and story are parts of gameplay, sure, but if they're the only parts of gameplay present then that just doesn't sound like a fun game to me. EDIT: Also a better comparison would be that I'd have no reason to read Harry Potter myself if someone else had already read it to me. EDIT 2: There's also something to be said about these games from a development standpoint. If there's no fun, engaging gameplay then Youtube becomes your number one source of piracy, as I said before. There's no reason to play Gone Home if you already know the story. Meanwhile take... let's say, any Mario game. You already know the story for a Mario game and you don't even need a wiki page for that, but the gameplay is still fun. Shadowlyger fucked around with this message at 01:31 on Aug 30, 2015 |
# ? Aug 30, 2015 01:18 |
|
Shadowlyger posted:I mean give me lore blurbs about the setting, sure, I am all over that. But if the sum total of a game's "gameplay" can be found on a wiki page then that doesn't sound like a very fun game to me. So the experience can't be an enjoyable part of the package? You can appreciate art on your phone but there's something you can't replicate about being in a museum setting and doing the same thing. Take away the visuals and video games are nothing more than input. A good game maintains an illusion, it keeps the player constantly pressing a button to see something happen on screen. If a game never breaks that illusion then it doesn't matter if the input isn't complex. Obviously the illusion is lost on you, and that's fine you can't please everyone, but we wouldn't be talking about it if many people weren't interested. To tie this back into horror games, I think the genre completely fell apart the more videogame-y they became. Horror games struggled with how much agency to give the player and few people figured it out right. On one extreme you let the player fight the enemies and render the horror a threat can be defeated. On the other extreme the goal is reaching an objective in which case we see the horror too often to hide the long stretches where nothing happens.
|
# ? Aug 30, 2015 01:26 |
|
Shadowlyger posted:That's a book, genius. When I pick up a book it's to read the story. When I pick up a game it's to have entertaining gameplay. What the hell is the point of a game that isn't fun? Congratulations on being a unique snowflake with a particular perspective on the world, I suppose. I find the process of slowly untangling a narrative to be a satisfying process when it's done well. It challenges a different set of skills, similar to a "whodunit." A book may do the same thing, but it doesn't offer the same experience of gradually exploring the game's world, or of comparing notes on it with other players after the fact. If you don't enjoy that, don't feel so defensive about it that you have to poo poo on the genre. You can have an opinion, slugger, it's okay. Nobody's going to call upon you to back that poo poo up in a battle, and you objecting to the genre's existence isn't going to make the people who do enjoy it suddenly realize the error of their ways.
|
# ? Aug 30, 2015 01:30 |
|
This thread sucks massive dick, now.
|
# ? Aug 30, 2015 01:30 |
|
al-azad posted:To tie this back into horror games, I think the genre completely fell apart the more videogame-y they became. Horror games struggled with how much agency to give the player and few people figured it out right. On one extreme you let the player fight the enemies and render the horror a threat can be defeated. On the other extreme the goal is reaching an objective in which case we see the horror too often to hide the long stretches where nothing happens. I thought that was something that the better Fatal Frame and Silent Hil games did very well, and which not many subsequent games have picked up on. You have a good balance of player agency and general hopelessness, because both games effectively communicate the idea that the real problem you're up against is too big to be beaten into submission.
|
# ? Aug 30, 2015 01:33 |
|
GANDHITRON posted:This thread sucks massive dick, now. The David Cage mocking was pretty good, but 'walking simulator' griping is always pretty bad yeah.
|
# ? Aug 30, 2015 01:37 |
|
Yeah, at some unspecified point the Horror Games Megathread morphed from horror games to "how to integrate story and gameplay in less-conventional games" thread.
|
# ? Aug 30, 2015 01:39 |
|
Phobophilia posted:Yeah, at some unspecified point the Horror Games Megathread morphed from horror games to "how to integrate story and gameplay in less-conventional games" thread. The true horror.
|
# ? Aug 30, 2015 01:40 |
|
I played a bit of Cosmology of Kyoto this weekend. It was definitely eerie and unsettling, but also very informative. It was pretty neat for a walking simulator.
|
# ? Aug 30, 2015 01:43 |
|
This just in; some people find things fun and intriguing that other people may not. News at 11. Threadshitting at ... now. Has anyone here have first hand experience with the rift and some horror games? I would like to hear some of those stories if the thread wouldn't mind.
|
# ? Aug 30, 2015 01:49 |
|
So I just finished up what's currently available for Layers of Fear and I have to say it was pretty good all around. I was reading one of the negative reviews and it was pretty much 'I guess I'm just jaded, but none of the game really scared me', and it kinda made me expect that I was going to end up feeling the same but it did enough interesting things with the scare setups that I didn't mind the obvious jump scares. Like it had a couple of situations where a door would disappear once you looked away and something would pop up when you turned back in the previous direction, and it was so seamless that it just left me smiling. I definitely look forward to seeing the ending.GANDHITRON posted:I played a bit of Cosmology of Kyoto this weekend. It was definitely eerie and unsettling, but also very informative. It was pretty neat for a walking simulator.
|
# ? Aug 30, 2015 01:50 |
|
Professor of Cats posted:Has anyone here have first hand experience with the rift and some horror games? I would like to hear some of those stories if the thread wouldn't mind. Whatever you do, don't play I think it was Source games with it. That poo poo turns into vomit-comet nausea really fast for some reason.
|
# ? Aug 30, 2015 01:51 |
|
layers of fear is good first game ive had to tone down graphically in four years
|
# ? Aug 30, 2015 01:52 |
|
al-azad posted:So the origami are a plot device for Shelby as they connect the murders to him but none of the other characters are actually searching for them. Even Jayden, the FBI agent investigating the serial killer, completely ignores the origami and focuses completely on the orchid. Yes, but in that interview he was specifically talking about the mysterious post-blackout origami as being a macguffin I thought
|
# ? Aug 30, 2015 01:54 |
|
InsanityIsCrazy posted:layers of fear is good Also does anyone have an idea of how long Fran Bow is? I wouldn't mind picking it up, but I worry about running into another Neverending Nightmare situation and having a game with an interesting aesthetic that's inevitably only two hours of shallow of game play.
|
# ? Aug 30, 2015 01:56 |
|
I wish they were making a condemned 3
|
# ? Aug 30, 2015 01:58 |
|
Niggurath posted:I've always been meaning to play that; didn't someone say that it just comes free in DOSBox now or something? • You can't see the text that you type in the box, or at least that's what happened to me. Anyways, most of your answers should just be "yes" or "no" • Remember your character's name because it's actually the password to load your saved game • You can save by hitting ctrl+s, or save and quit with ctrl-q • There is a proper way to "win" the game, but you'd be better off dicking around for a little just to get a feel for it instead • If you do want to see the proper ending, you'll need a guide because there's a specific set of actions you'll need to take • I don't think there is a way to make money beyond what you find and what you can get for pawning your poo poo. Be careful about what you spend on • The kanji at the top of the screen is actually the map. The "reference" button is like an encyclopedia for all the weird poo poo in the game and will have the most relevant passages to the current area immediately available (read the one about "sushi ayu") And if you like Japanese ghost stories where there seems to be no moral, watch "Kwaidan," it's a beautiful and eerie film. Orb Crabmelt fucked around with this message at 02:08 on Aug 30, 2015 |
# ? Aug 30, 2015 02:00 |
|
oldpainless posted:I wish they were making a condemned 3 I feel you there. Condemned 2 also had surprisingly fun multiplayer. Cops vs psychos in pretty spooky maps, cops had to find evidence and put down the crazies with access to guns (Very limited ammo) and flashlights, psychos could move the evidence and could obviously fight back but with melee weapons, as well as the ability to blend into shadows. Best map was the old rear end farmhouse from the first game. Cops started outside and could come in through the basement looky window, front door and I think a back door, psychos started on the second floor and there was a creaky attic as well that people liked to creep in. Yardbomb fucked around with this message at 02:05 on Aug 30, 2015 |
# ? Aug 30, 2015 02:03 |
|
Condemened was also a series where the story went absolutely nuts for.. reasons? In 1 you start off just investigating hobo murders and then you get framed. Now you are the hobo who needs to investigate the crazy paranormal murders! then the ending involves you fighting insane Filipino stick martial art people In 2, you are the ultimate hobo and you can shout people to death, also fight the angriest bear Tbf it's more entertaining than FEAR and its obsession with the Japanese ghost from The Ring
|
# ? Aug 30, 2015 02:09 |
|
Groovelord Neato posted:it was 20 bucks when it came out and it's a 5-10 dollar game. This was how I felt too after beating it. The Saddest Rhino posted:Condemened was also a series where the story went absolutely nuts for.. reasons? I don't know where else condemned 3 could go after the poo poo in 2.
|
# ? Aug 30, 2015 02:16 |
|
GANDHITRON posted:And if you like Japanese ghost stories where there seems to be no moral, watch "Kwaidan," it's a beautiful and eerie film.
|
# ? Aug 30, 2015 02:16 |
|
Grapplejack posted:I don't know where else condemned 3 could go after the poo poo in 2. Hell I dunno maybe the dude decides to use his death yelling thing to go pro in the hobo fighting circuit it'll still be better than 98% of horror games.
|
# ? Aug 30, 2015 02:20 |
|
Speaking of games with premises that start fairly normal and derail into complete insanity, supergreatfriend has finished the LP for all three of Kenji Eno's "Digital Actress Laura" games, being D, Enemy Zero and D2. All three games should be watched or played with zero spoilers especially D2.
|
# ? Aug 30, 2015 02:29 |
|
|
# ? May 16, 2024 08:27 |
|
You don't need to use the same guy for condemned 3 just make a new storyline but play the same way.
|
# ? Aug 30, 2015 02:31 |