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Harrow posted:I'm suddenly overcome by the desire to run a Dungeon World game again. Cool setting.
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# ? Aug 13, 2015 22:19 |
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# ? Jun 6, 2024 09:56 |
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Blind Azathoth posted:Yeah, I figured. I know those things are a real pain in the rear end, trying to strike a balance between looking good and how much information you can actually cram on a page. Well, no worries; thought I'd ask, just in case. I look forward to seeing 'em whenever they're ready, but in the meantime... crappy Microsoft Word tables ahoy! You wouldn't mind putting those tables up on a google doc to share would you?
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# ? Aug 13, 2015 23:07 |
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Harrow posted:I'm suddenly overcome by the desire to run a Dungeon World game again. This is way better than my idea, which is Venice with banks to rob instead of dungeons everywhere, and there's a skeleton mafia. I'd love to see an etrian odyssey style setting.
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# ? Aug 14, 2015 12:17 |
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Floating Bohemian posted:You wouldn't mind putting those tables up on a google doc to share would you? Unfortunately, my playtest for this week fell apart, so I didn't wind up cobbling something together yet. I'll probably do so and can put them up early next week, if we don't have Gnome's sexy playbooks by then.
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# ? Aug 14, 2015 14:20 |
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Harrow posted:I'm suddenly overcome by the desire to run a Dungeon World game again. This sounds totally awesome. If you're going to be a pbp on here with it I'd totally be up for it!
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# ? Aug 14, 2015 14:57 |
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Arashiofordo3 posted:This sounds totally awesome. If you're going to be a pbp on here with it I'd totally be up for it! Yeah that would be so cool. I'd love to join a pbp for it too! Edit: chaos rhames posted:This is way better than my idea, which is Venice with banks to rob instead of dungeons everywhere, and there's a skeleton mafia. I'd love to see an etrian odyssey style setting. This rules too! Sounds like a more High-Fantasy "Lies of Locke Lamora" setting. I'd join pbp's for all of these, if the opportunity arose. Tenebrous Tourist fucked around with this message at 16:24 on Aug 14, 2015 |
# ? Aug 14, 2015 15:50 |
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Hm, that's really, really tempting. I've never run a PBP before, but I'd be down for that. I'm also probably going to run it for my in-person group once our 13th Age campaign is done, but getting to do it right now PBP would be very nice. Anyone have advice for running Dungeon World PBP?
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# ? Aug 14, 2015 16:01 |
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chaos rhames posted:This is way better than my idea, which is Venice with banks to rob instead of dungeons everywhere, and there's a skeleton mafia. I'd love to see an etrian odyssey style setting. That actually sounds pretty cool as well. Maybe even have banks run by a few different competing types of monsters or maybe they're all run by competing beholder-types or some poo poo.
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# ? Aug 14, 2015 16:14 |
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Harrow posted:Hm, that's really, really tempting. I've never run a PBP before, but I'd be down for that. I'm also probably going to run it for my in-person group once our 13th Age campaign is done, but getting to do it right now PBP would be very nice. 1. Stick with the recommended 3-4 players. You're gonna get a bazillion apps. And they're all gonna be cool. Prepare yourself to stick to player limits, some games try to do big groups, but if you're new to gming that can get out of hand fast. 2. There's always going to be one or two people who drop out fairly early (real life getting in the way etc.) so don't be afraid to open up recruitment again, and keep a couple notes as the game goes for hooks that can pull a new person in. 3. GM sets the pace. Pbp is pretty slow, and that isn't a bad thing. But it's easy for a game to slow down to a crawl when you're waiting for someone. Don't be afraid to set a deadline (1 day after I post, etc.) for when you're gonna move on. This shouldn't be punitive, everybody has good reasons they might not be able to post, just gloss over them or gently npc them until they can post again and catch up.
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# ? Aug 14, 2015 16:22 |
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Error 404 posted:1. Stick with the recommended 3-4 players. This is pretty good advice. here's some of my own. 1. You're always going to question if people are having fun. Don't worry about it. If people do have an issue, they will tell you. 2. Seriously don't worry. 3. Have a blast, and your players will too!
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# ? Aug 15, 2015 10:28 |
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GimpInBlack posted:I've been meaning to tweak the Gladiator, Berserk, and Marshall lately--maybe I'll try to get them done in this style when I do. Yeah, I'm DMing dungeon world games again, so I'll likely convert the Kombatant, Prize Fighter, and Cosmic Herald up to them too
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# ? Aug 15, 2015 16:45 |
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Harrow posted:Hm, that's really, really tempting. I've never run a PBP before, but I'd be down for that. I'm also probably going to run it for my in-person group once our 13th Age campaign is done, but getting to do it right now PBP would be very nice. Please do this so I can make a frog-man.
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# ? Aug 16, 2015 18:07 |
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Vulpes Vulpes posted:Please do this so I can make a frog-man. Same, but a squad of goblin trapmakers. *like the character concept is literally the ewoks vs empire fight in return of the jedi*
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# ? Aug 16, 2015 19:55 |
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Error 404 posted:Same, but a squad of goblin trapmakers. I sort of like the idea of being a Crow-person. It seems like they have a similar plot hook to standard fantasy dwarves, where the sun is setting on their civilization, but maybe crows have a reputation for being more crafty/cunning so they just need to find their new niche. If a PbP of this takes off, I'm eyeing the Inquisitor playbook. Tenebrous Tourist fucked around with this message at 21:22 on Aug 16, 2015 |
# ? Aug 16, 2015 21:15 |
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The consensus seems to be to make a DW pbp game in that neat setting, Harrow. (And I agree )
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# ? Aug 16, 2015 23:43 |
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Gonna do it! Keep an eye out in the PBP subforum in the next couple of days for the character app thread. I'm pretty excited.
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# ? Aug 17, 2015 01:05 |
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Harrow posted:Gonna do it! Keep an eye out in the PBP subforum in the next couple of days for the character app thread. Yeeeees! Don't forget to post a link in the recruitment thread. *EDIT* Oh and I'm totally entering a clock mage. I wanna make a kinda speedy swordsman guardian character. Arashiofordo3 fucked around with this message at 23:38 on Aug 17, 2015 |
# ? Aug 17, 2015 07:32 |
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FINALLY back into DW after months of not playing and surprisingly got a table of 7 people! I hate to homebrew too much, but I remember people talking some time ago about a more playable replacement for the Bonds system. I like bonds early on, but they get tedious after a while and I feel like the players have to half-rear end them to keep things moving. Any advice?
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# ? Aug 18, 2015 15:17 |
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Arashiofordo3 posted:Yeeeees! gently caress yes, I love the Clock Mage. I'm working on the post now (should be up tonight), but I was going to have a note in there about how any playbook is allowed but if you're playing a magic-user, I like the very heavily-themed ones for this setting. Clock Mage is a great fit.
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# ? Aug 18, 2015 17:54 |
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Harrow posted:gently caress yes, I love the Clock Mage. I'm working on the post now (should be up tonight), but I was going to have a note in there about how any playbook is allowed but if you're playing a magic-user, I like the very heavily-themed ones for this setting. Clock Mage is a great fit. Awesome. I do like the mage books. Clocks my favourite, followed by ice .Then Dragon, then mage, then mask. Can't wait to start putting my app together.
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# ? Aug 18, 2015 18:25 |
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Star Mage doesn't rate? Star Mage is the best! Also looking forward to the recruit.
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# ? Aug 18, 2015 19:12 |
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Vulpes Vulpes posted:Star Mage doesn't rate? Star Mage is the best! Oh God, I forgot about Star! I love that one too. They're really fun.
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# ? Aug 18, 2015 20:14 |
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Everyone ready to PBP some Dungeon World? Good, because I made a thing! Get'cher apps in by Sunday, August 23, or be... I dunno, square or something.
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# ? Aug 19, 2015 00:48 |
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What's the prevailing opinion on Class Warfare? I'm applying to a pbp on another site and these dudes are going nuts with it.
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# ? Aug 21, 2015 02:05 |
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Vulpes Vulpes posted:What's the prevailing opinion on Class Warfare? I'm applying to a pbp on another site and these dudes are going nuts with it. I don't know the prevailing opinion, but I'm half and half on it. I remember seeing a few options that didn't seem to work out that great, felt a little unbalanced, and defeats the whole "pick up and play element," but I'm sure a lot of people can and will enjoy it and I imagine I could make some fun things from it.
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# ? Aug 21, 2015 02:12 |
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Covok posted:I don't know the prevailing opinion, but I'm half and half on it. I remember seeing a few options that didn't seem to work out that great, felt a little unbalanced, and defeats the whole "pick up and play element," but I'm sure a lot of people can and will enjoy it and I imagine I could make some fun things from it. It strikes me as Advanced Dungeon World the same way AD&D was to old D&D. Lots of options for more advanced play that slot into the original.
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# ? Aug 21, 2015 02:34 |
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Vulpes Vulpes posted:What's the prevailing opinion on Class Warfare? I'm applying to a pbp on another site and these dudes are going nuts with it. It's pretty cool. But I think it lacks some of the subtle narrative aspect that makes a good playbook good.
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# ? Aug 21, 2015 14:03 |
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It's a great compendium of diffrent add on classes. But I don't think it works as intended, just because of the moves not fitting into a unified theme. That said I do think it's a great place to start for insperation on how to build your own moves.
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# ? Aug 21, 2015 16:12 |
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RSIxidor posted:It's pretty cool. I don't think it lacks as much as offloads the responsibility onto the player to 'make it work'. Which I'm a little ambivalent about tbh.
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# ? Aug 21, 2015 16:13 |
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Flipping through Class Warfare, I feel like making characters the way it says would be fun, but it's getting into GURPS levels of cherry picking things, even when they don't make sense, just to be "rounded". I'm mostly using it for inspiration for custom moves and/or just cribbing some moves from it directly.
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# ? Aug 21, 2015 16:34 |
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I think Class Warfare really takes away from the tight thematic nature of Dungeon World playbooks and turns it into a pseudo point buy system, yeah. It's kinda weird and I will never use it. I'm already attached to all these cool playbooks I wrote, I don't need it.
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# ? Aug 21, 2015 16:44 |
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I have a couple questions about the Spellsword: is the mystical armour supposed to be 1 armour/2 weight? And in regards to Channel Weapon, I had originally thought that you picked one effect at character creation, but now I see that it reads more in the direction of choose one effect when you make that move. Is that correct?
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# ? Aug 22, 2015 16:05 |
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Vulpes Vulpes posted:I have a couple questions about the Spellsword: is the mystical armour supposed to be 1 armour/2 weight? And in regards to Channel Weapon, I had originally thought that you picked one effect at character creation, but now I see that it reads more in the direction of choose one effect when you make that move. Is that correct? The mystical armor should probably be 1 weight, but it doesn't matter really. Weight and Load are fairly meaningless. And yes, you choose one effect when you make the Channel Weapon move. You have all of those options available to you.
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# ? Aug 22, 2015 16:47 |
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Where is the print version of the DM guide? The one that goes well into a book? Like the one here:
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# ? Aug 23, 2015 02:31 |
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I have no idea where you'd find it on the internet these days, but I still have my print PDF, so I uploaded it for ya: http://www.mediafire.com/view/6z2qrz4jcz11b8c/Dungeon_World_Guide_print_version.pdf
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# ? Aug 23, 2015 04:32 |
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Covok posted:Where is the print version of the DM guide? The one that goes well into a book? Like the one here: The print version was made by Eon (scrape) himself because he worked in a print shop. He did a very limited run. I know there's a game store in Northampton, MA that has a few copies. I may have a spare one myself; I'd have to check.
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# ? Aug 23, 2015 22:37 |
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gnome7 posted:I have no idea where you'd find it on the internet these days, but I still have my print PDF, so I uploaded it for ya: http://www.mediafire.com/view/6z2qrz4jcz11b8c/Dungeon_World_Guide_print_version.pdf Thanks, gnome. I'll just print this out myself later and stable it together.
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# ? Aug 23, 2015 23:12 |
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A while ago I asked the thread for advice writing a move for one of the 3 super powerful weapons in my setting, based on virtues. They are basically the MacGuffins that the players will save the world with, but each one grants them a special power. Here's the one of Temperance I wrote - The Arrow Of Temperance One of the three lost arrows of Lordran, the metal shaft twists in your palm, becoming a weapon of your choice. Pick two tags from the list below and describe the shape it takes. Precise, Forceful, Returning, Glowing, Reach, +1 Damage When you take the time to judge the area and things around you, spend 1XP and roll +WIS On a 10+ the area calms. Weapons are lowered, the wind settles, voices are hushed and yours rings out in the silence. On a 7-9, the peace you bring is temporary, it will vanish at the worst possible time. On a 6 or below, the arrow becomes immutable for some time, and your XP is lost. Now I need some help coming up with another one. This one is a 'man-made' version of Defiance. So I basically want a move with a LOT of power, but power that is in some way corrupted with big consequences for its use. This is what I have right now, which isn't great. Defiance posted:The Man-Made Arrow of Defiance
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# ? Aug 31, 2015 02:37 |
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Nemesis Of Moles posted:A while ago I asked the thread for advice writing a move for one of the 3 super powerful weapons in my setting, based on virtues. They are basically the MacGuffins that the players will save the world with, but each one grants them a special power. Here's the one of Temperance I wrote - Spending xp to power a move is a bad idea. If you need to spend something, have it be some kind of hold in play. Because that's what hold is for. Like a bond. At the end of session ask "did you do something to embody X?" If so hold 1 to use later.
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# ? Aug 31, 2015 03:48 |
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# ? Jun 6, 2024 09:56 |
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Theres no reason spending XP to power a move is 'bad'. The Arrow Moves are huge things that have only ever been used once in this 25~ session campaign, and that time was this awesome cinematic moment. XP is handed out like candy in the basic game so, either way, it's worked out great for me so far.
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# ? Aug 31, 2015 04:13 |