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When Fiasco is described as letting you play out a Cohen Brothers movie, what does that phrase/statement actually mean?
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# ? Aug 31, 2015 17:19 |
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# ? May 25, 2024 14:58 |
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It generally means that the players will represent some selection of individuals who are often but not always small-time crooks of some variety, and who will have some selection of desperate motives for important things scattered amongst themselves. The game involves the steady unraveling of the characters' lives by events precipitated by these desperate motives, with usually most of the group exiting the scenario with less (possibly a lot less) than they started, and maybe one actual happyish ending. It's loads of fun, seriously.
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# ? Aug 31, 2015 17:37 |
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Also, weirdly, at least one member of your group will be John Goodman. He just shows up, no one knows how.
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# ? Aug 31, 2015 17:39 |
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gradenko_2000 posted:When Fiasco is described as letting you play out a Cohen Brothers movie, what does that phrase/statement actually mean? It is, indeed, loads of fun. I've played it a bunch of times and it's always a blast.
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# ? Aug 31, 2015 17:51 |
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I run a dece amount of AW here and if you app a character that has more than two short paragraphs of background you're almost definitely not getting in
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# ? Aug 31, 2015 19:57 |
I watched Pain and Gain this weekend and it really made me think of Fiasco. Start out with a simple plan of fraud and wind up trying to grill the fingerprints off some severed hands.
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# ? Aug 31, 2015 21:40 |
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PublicOpinion posted:I watched Pain and Gain this weekend and it really made me think of Fiasco. Start out with a simple plan of fraud and wind up trying to grill the fingerprints off some severed hands. Yes!
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# ? Aug 31, 2015 21:51 |
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PublicOpinion posted:I watched Pain and Gain this weekend and it really made me think of Fiasco. Start out with a simple plan of fraud and wind up trying to grill the fingerprints off some severed hands. That was a far better movie than it had any right to be
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# ? Sep 1, 2015 00:20 |
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PublicOpinion posted:I watched Pain and Gain this weekend and it really made me think of Fiasco. Start out with a simple plan of fraud and wind up trying to grill the fingerprints off some severed hands. Sounds about right - the last Fiasco game I organized ended with a naked 60-year old spy carrying a ton of katanas running from a nerd who didn't know how to use a Katana into the middle of a n unrelated bank robbery while the game store burned.
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# ? Sep 1, 2015 01:08 |
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Trollhawke posted:Sounds about right - the last Fiasco game I organized ended with a naked 60-year old spy carrying a ton of katanas running from a nerd who didn't know how to use a Katana into the middle of a n unrelated bank robbery while the game store burned. Last one I played in ended when one of the PCs, who'd been shot in the stomach, crashed a burning delivery van full of religious pamphlets into the back of a car which had another PC tied up in the trunk. Then the cops showed up and everyone who wasn't dead ended up in prison. I'd tell you what happened to the money, but everyone double-crossed everyone else to the point where there actually never was any money, just various dummy cash-bags.
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# ? Sep 1, 2015 02:23 |
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I always like to say that if you're not playing Fiasco with the express goal of dying in a hail of gunfire, you're playing it wrong.
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# ? Sep 1, 2015 02:28 |
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Evil Mastermind posted:I always like to say that if you're not playing Fiasco with the express goal of dying in a hail of gunfire, you're playing it wrong. Somehow the game of Fiasco I played that was a bunch of people in a local news station ended like this anyway. It's a good game.
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# ? Sep 1, 2015 02:35 |
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AlphaDog posted:Last one I played in ended when one of the PCs, who'd been shot in the stomach, crashed a burning delivery van full of religious pamphlets into the back of a car which had another PC tied up in the trunk. Then the cops showed up and everyone who wasn't dead ended up in prison. I'd tell you what happened to the money, but everyone double-crossed everyone else to the point where there actually never was any money, just various dummy cash-bags. This is so very Fiasco it's great.
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# ? Sep 1, 2015 02:54 |
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Potsticker posted:This is so very Fiasco it's great. I've never played Fiasco and not had it be "very Fiasco", meaning that it always ends up in a clusterfuck of poor planning, inevitable betrayal, gratuitious violence, hilarious incompetence, and plain bad luck. Elector_Nerdlingen fucked around with this message at 03:56 on Sep 1, 2015 |
# ? Sep 1, 2015 03:53 |
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I just typed up a post asking about an issue at set-up in my last game of fiasco, but looking at the rules, it turns out we just played it slightly wrong. Also Pain and Gain is a good movie because Michael Bay is a good director.
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# ? Sep 1, 2015 03:56 |
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Jimbozig posted:I just typed up a post asking about an issue at set-up in my last game of fiasco, but looking at the rules, it turns out we just played it slightly wrong. Hell yeah, dude. I was gonna say it, but Micheal Bay is one of the most interesting directors of our time.
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# ? Sep 1, 2015 03:58 |
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Captain Foo posted:I run a dece amount of AW here and if you app a character that has more than two short paragraphs of background you're almost definitely not getting in I think the true spirit of AW could very well be to ban background writing at all. Just have players do a one-line high concept and a playbook, maybe an art piece, and gently caress all else, answer any backstory as you play and call it a day.
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# ? Sep 1, 2015 04:11 |
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AlphaDog posted:I've never played Fiasco and not had it be "very Fiasco", meaning that it always ends up in a clusterfuck of poor planning, inevitable betrayal, gratuitious violence, hilarious incompetence, and plain bad luck. The same for me, but I've read some play reports where it didn't sound like the players got the idea at all.
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# ? Sep 1, 2015 04:14 |
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Potsticker posted:The same for me, but I've read some play reports where it didn't sound like the players got the idea at all. I guess it would be possible not to get it, but when I read about it happening it always sounds like people are trying to miss the point.
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# ? Sep 1, 2015 04:44 |
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Alien Rope Burn posted:I think the true spirit of AW could very well be to ban background writing at all. Just have players do a one-line high concept and a playbook, maybe an art piece, and gently caress all else, answer any backstory as you play and call it a day. This. You're doing a disservice to yourself if you have much more than a paragraph of concept to start with, and probably a short paragraph at that. Leaving your character room to be tied intimately into the setting and the lives of the other PCs leads to much more interesting - and playable - results than fixing their place in the world in advance.
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# ? Sep 1, 2015 05:52 |
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Loki_XLII posted:Hell yeah, dude. I was gonna say it, but Micheal Bay is one of the most interesting directors of our time. The new Benghazi movie makes me wince, but The Rock is the greatest movie ever made.
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# ? Sep 1, 2015 05:53 |
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Scott Adsit confirmed to tattoo giant blue Dragon tattoo for his role on the BenghaI movie
Plutonis fucked around with this message at 06:02 on Sep 1, 2015 |
# ? Sep 1, 2015 05:59 |
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TheLovablePlutonis posted:Scott Adsit confirmed to tattoo giant blue Dragon tattoo for his role on the BenghaI movie What?
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# ? Sep 1, 2015 07:15 |
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Honestly if you have any more than a paragraph of backstory in any game it seriously kills my desire to play with you or run a game for you.
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# ? Sep 1, 2015 07:31 |
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Whichever your preference is, you should make it clear in your OP so people can tailor their characters to the needs of the game if they want to participate. I would feel pretty bummed out If I wrote a full page of background dripping with story hooks only to have it rejected because it's too long.
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# ? Sep 1, 2015 08:08 |
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Garl_Grimm posted:What? Vilerat had a blue dragon tattoo. A Viletat.
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# ? Sep 1, 2015 08:44 |
Cat thread is almost finished, but needs more cats: Also Elfgames posted:Honestly if you have any more than a paragraph of backstory in any game it seriously kills my desire to play with you or run a game for you.
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# ? Sep 1, 2015 13:13 |
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Backstory length was never an issue for me, but here's what I looked for: - With your backstory, does it make sense for your character to be in the plot? If you're hunting the man who killed your family, you might have more pressing business than the plot. - Are there interesting hooks? Can I do something with your backstory that will be fun for the other players? - Does your character have anything in their backstory that will make it impossible to cooperate with the party? If you're an escaped Nazi war criminal it's probably not going to work. - Will it give you an undue amount of the spotlight? The flip side of the interesting hook question, does your backstory make you more important than other characters?
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# ? Sep 1, 2015 13:38 |
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Kestral posted:This. You're doing a disservice to yourself if you have much more than a paragraph of concept to start with, and probably a short paragraph at that. Leaving your character room to be tied intimately into the setting and the lives of the other PCs leads to much more interesting - and playable - results than fixing their place in the world in advance. yes paradoxGentleman posted:Whichever your preference is, you should make it clear in your OP so people can tailor their characters to the needs of the game if they want to participate. I would feel pretty bummed out If I wrote a full page of background dripping with story hooks only to have it rejected because it's too long. if you write a giant page of background for AW you don't get in because you don't get how the game is supposed to work That being said, I usually offer a question or two for your app to answer, and then another question or two as recruitment rolls on
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# ? Sep 1, 2015 13:49 |
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Elfgames posted:Honestly if you have any more than a paragraph of backstory in any game it seriously kills my desire to play with you or run a game for you. I had an ST for a nWoD Changeling game who wanted a paragraph for each dot on the character sheet. You want Athletics 3? Better write 3 paragraphs about how your character jogs every morning! I did not stick around after that demand and neither did anyone else.
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# ? Sep 1, 2015 14:57 |
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I'll write a bit because I enjoy it, but I also try and err on the side of brevity. And I think I'm not a chore to play with, or at least I think someone in the half dozen-ish games I'm in would tell me if I was.
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# ? Sep 1, 2015 15:29 |
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FactsAreUseless posted:- Does your character have anything in their backstory that will make it impossible to cooperate with the party? If you're an escaped Nazi war criminal it's probably not going to work. What category of war crimes are we talking about?
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# ? Sep 1, 2015 15:44 |
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TheLovablePlutonis posted:What category of war crimes are we talking about?
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# ? Sep 1, 2015 15:49 |
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FactsAreUseless posted:Ones incompatible with the other characters' war crimes. Don't you know old chap I was head of Gestapo for ten years. Five years! No, no, nein, I was not head of Gestapo at all...I make joke.
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# ? Sep 1, 2015 15:54 |
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Look okay I just can't work with this German guy. I've got my own thing going with white phosphorus and this whole police state thing is really bringing down the group.
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# ? Sep 1, 2015 16:31 |
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I'm imagining a scenario where an Ahnenerbe Obersturmbannführer, an NKVD Commissar, a Unit 731 doctor, and a Francoist worshipper of Chagnar Faugn all find themselves in the rear end-end of Greenland, forced to work together to find the Cthuloid McGuffin while knowing they need to stab everyone else in the back eventually to bring the relic back to their own respective countries.
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# ? Sep 1, 2015 17:00 |
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gradenko_2000 posted:I'm imagining a scenario where an Ahnenerbe Obersturmbannführer, an NKVD Commissar, a Unit 731 doctor, and a Francoist worshipper of Chagnar Faugn all find themselves in the rear end-end of Greenland, forced to work together to find the Cthuloid McGuffin while knowing they need to stab everyone else in the back eventually to bring the relic back to their own respective countries. And run it in Fiasco.
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# ? Sep 1, 2015 17:05 |
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Sounds like a game to run in Cold City!!
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# ? Sep 1, 2015 17:05 |
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Since it's September for me, I started the September Chat Thread.
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# ? Sep 1, 2015 17:09 |
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# ? May 25, 2024 14:58 |
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Serf posted:And run it in Fiasco. "It generally means that the players will represent some selection of individuals who are often but not always small-time crooks of some variety, and who will have some selection of desperate motives for important things scattered amongst themselves. The game involves the steady unraveling of the characters' lives by events precipitated by these desperate motives, with usually most of the group exiting the scenario with less (possibly a lot less) than they started, and maybe one actual happyish ending." "It means everyone is playing a desperate person with poor impulse control making very bad life choices and trying to be the one person who gets what they want by screwing over everyone else." Holy poo poo yeah that sounds about perfect for four war criminals all trying to steal a Lovecraftian artifact for themselves.
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# ? Sep 1, 2015 17:10 |