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Veloxyll posted:Pretty sure that's Orks. Unless I;ve forgotten a detector all Orks get is Gorgutz+ Mek. IG have the worst detectors id say. Only thing that can see at tier one is the hero if you buy the psyker and satelite which isnt the best. Tier 2 you have to buy another psyker. Also Orks get shoota squads nobs as detectors too. For Orks detectors are rarely a thing since all your heroes can see just fine anyway.
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# ? Aug 31, 2015 07:33 |
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# ? Jun 9, 2024 16:04 |
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Pretty sure Librarians reveal infiltration too, but yeah. Also, IG, worst detectors? Oh GOD no. Psykers are quite useful for their various abilities, and create quite a bit of disruption in melee if engaged in close combat. And that satellite scan can be used at any time (granted with a cooldown), anywhere on the map. It's only downside is that the revealed unit can simply move out of its relatively small radius, but the sheer virtue of being able to scan *anywhere* you want makes it utterly invaluable.
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# ? Aug 31, 2015 07:40 |
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I'm fairly certain that Necrons can build those special towers in Titanium Wars, so that's probably why there were several on a map. Haven't played the mod in a while, though, and only did a skirmish or two with Necrons, so I could be mistaken and he just added them for "more challenge".
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# ? Aug 31, 2015 07:52 |
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BlazetheInferno posted:And that satellite scan can be used at any time (granted with a cooldown), anywhere on the map. It's only downside is that the revealed unit can simply move out of its relatively small radius, but the sheer virtue of being able to scan *anywhere* you want makes it utterly invaluable. Worth noting that the in free for all games the IG will only use the satellite on your troops, with pinpoint accuracy, even if you are nowhere near any IG troops or buildings...
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# ? Aug 31, 2015 09:09 |
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Da_Higg posted:Worth noting that the in free for all games the IG will only use the satellite on your troops, with pinpoint accuracy, even if you are nowhere near any IG troops or buildings... This is unfortunately pretty normal for how AIs react to stealth in RTS games: they know where your stealthed units are at all times, they just can't attack them.
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# ? Aug 31, 2015 16:26 |
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Cythereal posted:This is unfortunately pretty normal for how AIs react to stealth in RTS games: they know where your stealthed units are at all times, they just can't attack them. Actually I found that they wouldn't move detectors over to my stealthed units if I kept them out of detector range. Also doing the IG base assault now, this is so much easier than the Necron one. Only thing I have to do is finish setting up my forward base, Set up a line of Devastators and Whirlwinds up to shell the gently caress out of everything, then take my Assault Terminators and regular Terminators over to the other half of the map, Assault Termies are such good breakers of vehicles and buildings, while the Termies in the back just autocannon every infantry. Just got to stick some Banner Bearers and Apothecary's in.
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# ? Aug 31, 2015 16:57 |
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Onmi, I think I've found your problem. You are playing Space Marines. You should be playing Orks or
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# ? Aug 31, 2015 17:02 |
Or just give in to Chaos. Chaos is strooooooong...
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# ? Aug 31, 2015 17:05 |
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Slaan posted:
I think this LP is doing a bang up job showing which army is the best for fighting and winning.
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# ? Aug 31, 2015 17:05 |
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Slaan posted:Onmi, I think I've found your problem. You are playing Space Marines. I'm doing an Imp Guard run next, I absolutely adore them as an army and they're who I have the most books on.
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# ? Aug 31, 2015 17:09 |
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Slaan posted:You are playing Space Marines. "The Emperor protects us! We will not fail!" "You will."
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# ? Aug 31, 2015 17:17 |
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Cythereal posted:"The Emperor protects us! We will not fail!" https://www.youtube.com/watch?v=_wo6aue5SPU But without Sphess Mehrines we wouldn't have Dawn of Awesome!
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# ? Aug 31, 2015 17:39 |
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That's the IG handled on my end. Unlike the unfun hell that was the Necron Base I'm glad the IG was very enjoyable. Essentially the Assault Terminators killed everything with lots of Thunder Hammers 3 Squads of 9 ATs with Thule, the Honor Guard Chaplain and the produced Chaplain. Attached. Now who do I kill next? I'm not in the mood to deal with "Everything is stealthed" so maybe Chaos or the Orks rather than the Tau or Eldar. EDIT: Sally! Control your vagina faced blue skins See! THIS IS WHY THE SPACE MARINES HAVE THE WORST STEALTH CAPABILITIES! HOW DID YOU BUILD A BUILDING IN MY BUILDING? Onmi fucked around with this message at 18:38 on Aug 31, 2015 |
# ? Aug 31, 2015 18:21 |
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The thing about AI and detection, it's not that they AUTOMATICALLY know where your stealthed units are... The main advantage of AI players is that they are able to view the entire map (whether they actually have VISION of the whole map varies from game to game) simultaneously, and control every unit simultaneously and decide what control they need to give them and in what context immediately. If your stealthed unit it just walking around, unless it walks into a detection radius, the AI player generally won't react. But the instant it uses an ability or attacks one of the AI's units, they are instantly aware of it, and where it is, and can use detection to reveal it. Think of it as them having a monitor and resolution so large, they can have the entire map on screen at once, and enough eyes to watch every corner of the map at once. When your stealthed unit attacks, they're able to see that visual sign of "something is stealthed here", and react accordingly. And this is true for *every* RTS game with AI players and invisible units.
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# ? Aug 31, 2015 20:30 |
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BlazetheInferno posted:The thing about AI and detection, it's not that they AUTOMATICALLY know where your stealthed units are... Well, unless you attack the Imperial Guard stronghold as Tau with a stealth-suited commander in which case a sat scan goes down on your base the moment the map loads. And only if you have a stealth commander, the sat scan doesn't happen otherwise.
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# ? Aug 31, 2015 20:50 |
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bunnyofdoom posted:Main force hit the slag, strike force hit the relic, if for no other reason than to deny it to the Necrons. Lynneth posted:What this man said is good. Dr. Snark posted:This is a good plan, because we're going to need that relic in short order. I'll take the Strike Force to the Relic. We'll have it in short order. Aun'el will take the Main Force to the northern signal and the slag deposit/ The Necron have a lot of Gauss Turrets in the area. First Tomb Spyder spotted--and it's already dismantled. I've come to terms with my disappointment. There's a lot of defenses around that Relic. They've ringed the area with Gauss Turrets. Take them down fast, they're wreaking havoc on the Stealthsuits and Stingwings! Huh, the Necron actually put up a bit of a fight this time. We've eliminated their defenses, though. The Relic is secure. We lost our Vespid Elders, though and our Crisis Suits have sustained moderate damage. Aun'el, how fare you? We appreciate your taking the Relic. A Greater Gnarloc has been dispatched for our cause. Limited Necron defenses litter the area outside our Forward Post. The energy source is coming from that ridge. It's en route to the slag deposit, so we may as well take this opportunity to neutralize it. It's covered with Gauss Turrets! Bring in the Tau guns, the Kroot are being eaten up. While the Hammerheads destroy the turrets, send the Gnarloc to the tower! Tear it down! Darkness veils your eyes and dulls your senses. Before the Beacon of the Deceiver, we-- The tower is down! Excellent work! --are like deadly shadows, hidden from, uh, f-from--your, er, sight. Huh. What, was the beacon supposed to do something? You can't hide from the Tau guns. ... The slag deposit is ours. Kroot brethren, though the Necron cannot sustain us, you can honour your fallen allies by consuming them. Their memories shall live on through your own strength and deeds. That's my cue to look away. Crog, here, is surprisingly delicious. Shame we have no seasoning. Crog would have wanted it that way. What's your status, Shas'o? Pariahs and Wraiths have been attacking constantly. We've kept them at bay so far, but our Crisis Suits are at critical health. I'll send down a pair of Earth Caste Drones for support. Heads up, the Forward Base is under attack. Some Attack Scarabs slipped past the Main Force and have overwhelmed our defenses. Hmm, I'll send back some support as well. Gonna have to rebuild that. We have returned. We'll keep an eye on things here while you go on ahead. Understood. War Council, with my army divided, this is what remains of the Main Force (including two full Fire Warriors squads that are just off-screen to the right). Strike Force is down our Vespid Elders, but are now well-entrenched by the Relic. We can rebuild fresh Crisis Suits with ease. Shas'o, Aun'el, I have an updated map for the War Council: Yellow indicates our tunnel access. As you can see, we have quite a bit of mobility in the north-eastern sector of the catacombs. Red indicates the paths our Forces have already taken. Blue indicates our current options. As you can see, the Main Force has no where left to go but to the Relic where it can join up with Shas'o and the Strike Force. From there, we have multiple options. We can move towards either of the two remaining Necron energy sources. If you wish to do this, it might be most time-efficient to keep the Main Force and Strike Force separated. Or, we could take a stab at the heart of the Necron catacombs, dropping off the bomb, and evacuating Aun'el and Shas'o. The green indicates possible assaults on the Necron inner sanctum. The Strike Force, armed with jetpacks, can take the quickest route in, drop off the bomb, and leave before the Necron Lord can do much about it. The Main Force would have to take the long way around, opening itself up to attack from the Necron's inner-most defenses. Where does the War Council want the Elite?
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# ? Aug 31, 2015 21:25 |
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Exploiting the legendary Necron battle stroll sounds good. Defend the relic chokepoint with the main force, and send the mobile strike force to deliver the bomb and escape in record time.
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# ? Aug 31, 2015 21:31 |
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Inadvisable, Mzbundifund. Those remaining signals will play havoc with any escape attempt. Move out for the southern corner of the map. We will leave nothing to chance - eliminate each and every threat so there is nothing to surprise us or ambush us on the way out. We may plan to collapse the caverns, but the more we take out now, the less chance of something surviving the cave-in to plague future generations.
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# ? Aug 31, 2015 21:40 |
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Once the teams reunite at the relic, have the strike team handle the nearest energy source while the main force deals with the southernmost energy source. Once that's done, there's nothing stopping O'Kais from cheesing the rest of this mission.
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# ? Aug 31, 2015 21:50 |
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BlazetheInferno posted:Inadvisable, Mzbundifund. Those remaining signals will play havoc with any escape attempt. Move out for the southern corner of the map. We will leave nothing to chance - eliminate each and every threat so there is nothing to surprise us or ambush us on the way out. We may plan to collapse the caverns, but the more we take out now, the less chance of something surviving the cave-in to plague future generations. I would advise this course of action. Unite the forces and show the Necron the combined might of T'au.
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# ? Aug 31, 2015 23:35 |
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So glad I found this LP, it's making me want to play Dark Crusade all over again. At the same time, it makes me salivate for the Battlefleet Gothic game that was announced, since I was much better at that than the regular table top game.
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# ? Aug 31, 2015 23:52 |
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Boooooooring. Split the main force. Leave half at the relic, bring half with you to the final major junction before the deepest part of the catacombs. Strike team goes in, drops the bomb and immediately begins falling back. The closer half of the main force stops any Necron close enough enough to attempt to intercept the strike force as it leaves. Withdraw in tandem to the relic, which is being held by the rest of the main force. Then fall back together to the entrance. Minimum of effort, yet in theory everyone still makes it out alive. e: vvv - Again, boring. You guys are super attached to these shooty pixelmans. linall fucked around with this message at 02:58 on Sep 1, 2015 |
# ? Sep 1, 2015 00:55 |
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I'm sure the final beacons won't be a problem if we leave them standing. No sir.
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# ? Sep 1, 2015 01:00 |
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BlazetheInferno posted:Inadvisable, Mzbundifund. Those remaining signals will play havoc with any escape attempt. Move out for the southern corner of the map. We will leave nothing to chance - eliminate each and every threat so there is nothing to surprise us or ambush us on the way out. We may plan to collapse the caverns, but the more we take out now, the less chance of something surviving the cave-in to plague future generations. Voting for this. Kill everything !
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# ? Sep 1, 2015 02:37 |
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my dad posted:I'm sure the final beacons won't be a problem if we leave them standing. No sir. Honestly, I thought there'd be more votes to make things as difficult as possible for me.
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# ? Sep 1, 2015 02:39 |
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We do actually want you to succeed, and with the Necron Stronghold everyone pretty much has the same strategy as you can plainly see
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# ? Sep 1, 2015 02:42 |
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Blind Sally posted:Honestly, I thought there'd be more votes to make things as difficult as possible for me. I know, I'm disappointed too.
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# ? Sep 1, 2015 03:06 |
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Dr. Snark posted:We do actually want you to succeed, and with the Necron Stronghold everyone pretty much has the same strategy as you can plainly see Mostly, I think my strategy was go directly North then sweep all the way south and kill everything on the map. Then again, I am Bad at VideoGames, so I could only ever get anywhere on easy, so \/\/ Thus a large part of me wants to see Sally completely chump this game.
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# ? Sep 1, 2015 03:07 |
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Blind Sally posted:Honestly, I thought there'd be more votes to make things as difficult as possible for me. You're playing Tau. It was never going to be terribly difficult.
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# ? Sep 1, 2015 03:07 |
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Ah, so that's another Titanium Wars change, in TW, the Necrons have a tonne of the... structure you'll see at the bomb point. You know the one. Which also makes the difficult murder since have fun getting all your squads broken and bombarded constantly. EDIT: To clarify, I mean around the map, by the Beacon of the Deceiver, in the Monolith fields. Also my goodness the Chaos stronghold, what a swarm of mans. Onmi fucked around with this message at 03:29 on Sep 1, 2015 |
# ? Sep 1, 2015 03:16 |
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Onmi posted:Ah, so that's another Titanium Wars change, in TW, the Necrons have a tonne of the... structure you'll see at the bomb point. You know the one. Which also makes the difficult murder since have fun getting all your squads broken and bombarded constantly. Heh, wait'll you see what's actually at the bomb point.
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# ? Sep 1, 2015 03:18 |
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Mzbundifund posted:Exploiting the legendary Necron battle stroll sounds good. Defend the relic chokepoint with the main force, and send the mobile strike force to deliver the bomb and escape in record time. Voting for this, I'd like to see you suffer through this.
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# ? Sep 1, 2015 03:34 |
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Opportunity knocks. when the cavern falls, all points will be destroyed anyhow. MSF to the Bomb site The main force will escort our Ethereal out of the cavern system pre-emptively. Edit: Also, Dem poncey Eldar Gitz is gettin dere hats punched inta dere fases. Then maybe some more Orks, maybe some guards. Chat will decide! Now to see what actually went up since OBS was stopped when I closed things. I hope you all got to see the Guardstorm. Veloxyll fucked around with this message at 05:42 on Sep 1, 2015 |
# ? Sep 1, 2015 03:57 |
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Blind Sally posted:Honestly, I thought there'd be more votes to make things as difficult as possible for me. In the spirit of giving you what you ask for GO FOR THE GOAL with the elite, hold the relic with the main forces.
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# ? Sep 1, 2015 08:23 |
Bahumat posted:In the spirit of giving you what you ask for GO FOR THE GOAL with the elite, hold the relic with the main forces. Also, be sure to collect some Necron heads we can giftwrap and send to Taldeer afterwards.
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# ? Sep 1, 2015 09:24 |
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Utterly crush the Necron presence. Only after the last metalhead is down and staying down should the bomb be delivered. Don't go in for half-measures.
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# ? Sep 1, 2015 09:46 |
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anilEhilated posted:This is a It really depends on if you have a teleporter/jump pack. If you do, running down to nuke the structure on top of the bomb drop site, then running the gently caress back out is easy because you just hop back up through the Monolith field.I mean it's still smart to kill all the way down to that room, but with enough HP/The speed boost war gear, it's very easy to run in, drop your orbital bombardment equivilent, drop the bomb, and run out while shouting "Suck my dick Macarbe!" I establish a base in the Monolith fields though, helps to weather the storm.
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# ? Sep 1, 2015 09:48 |
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If I recall, the eldar have a really easy time to get back out.
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# ? Sep 1, 2015 15:03 |
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Poil posted:If I recall, the eldar have a really easy time to get back out. They have a really easy time getting in, too. There's a couple of blindspots in the Necron positions that allow that drat teleporting builder to work its gateway building magic in peace.
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# ? Sep 1, 2015 15:12 |
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# ? Jun 9, 2024 16:04 |
Speaking of the Eldar, I just decided to try the space pansies for the first time in Retribution and holy poo poo they're actually fun. Even in a campaign consisting of one linear corridor, being a stealthy bastard is actually pretty cool.
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# ? Sep 1, 2015 16:42 |