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MinibarMatchman posted:lol it sounds almost like it's a glitch or something that carries over but man that's awesome, I can't wait to try that. The menu does say "play with your filters" though. A second player with another controller can even play the movie director and control a lot of stuff.
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# ? Sep 2, 2015 20:00 |
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# ? May 28, 2024 04:03 |
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Noam Chomsky posted:I wish Mad Max featured the Nemesis System. I really enjoyed it in Shadow of Mordor. This would be cool, but how would you work in the Nemesis system? It hinged around you not being able to die and your enemies not dying when you shoved a sword through their heart Also yeah, I've found Witcher 3 to be one of those games you have to be in the mood for, not just one you can drop in and out of whenever. Also I turned on the Fury sound option last night. Get in game, right in time for a storm. Holy poo poo my ears However LOOT THERE'S A LOOT IN THAT OUTCROPPING WE'RE FINE THE CAR IS FINE Ok maybe we're not fine. I was mistaken we are not fine. We're fine. I also found a top dog in the basement of a gas station, but killing him didn't give me any paint?
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# ? Sep 2, 2015 20:00 |
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This game is more like Mercenaries or Just Cause and less like GTA and not even kind of similar to Assassin's Creed so maybe everyone should stop being dumb IDK just a thought, nerds.
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# ? Sep 2, 2015 20:04 |
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Earwicker posted:I don't think a derivative mechanic makes a game a "bad game" in any sense, in fact I think a game can be chock full of wholly unoriginal mechanics but still be a very good game on the strength of other factors. That said, I don't really agree that it makes the review suspect - if someone thinks too many games are relying on a certain mechanic, one that they find makes the game more repetitive and tedious, I think that's a fair point. I don't agree with it entirely in this game but I do to an extent, and I have to say that while I do enjoy a number of Ubi's open world games like the Far Cry series, the open world games that stick with me the most are ones that don't have those mechanics - they just feel very artificial and they add a degree of repetition to the open world that I feel is unnecessary and detracts from the experience. Again that doesn't make it a bad game - FC4 is full of this poo poo, I found many aspects of it completely derivative, but I still had fun with it. We all know a 5/10 or a 6/10 review on a AAA game might as well be a zero, though. So they are actually giving the game terrible reviews based on their own fatigue whether they say nice things in the text of the review or not. They are aware of how the metacritic system works and what they are doing to a game's score when they pull poo poo like this. It isn't just "valid criticism", it's sinking the review score because of your own pre-existing mental state.
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# ? Sep 2, 2015 20:06 |
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Flippin heck, you people are seriously upset over reviews.
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# ? Sep 2, 2015 20:08 |
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Deakul posted:Flippin heck, you people are seriously upset over reviews. Because reviewers no longer review for the benefit of the consumer, it's now a contest amongst each other as to who can troll the industry and the fan base better while uncritically fellating indie garbage.
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# ? Sep 2, 2015 20:09 |
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I think on foot movement is clunky but the game is still rad also I'm tired of knocking over scarecrows this has been my review thanks.
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# ? Sep 2, 2015 20:10 |
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natetimm posted:We all know a 5/10 or a 6/10 review on a AAA game might as well be a zero, though. So they are actually giving the game terrible reviews based on their own fatigue whether they say nice things in the text of the review or not. They are aware of how the metacritic system works and what they are doing to a game's score when they pull poo poo like this. It isn't just "valid criticism", it's sinking the review score because of your own pre-existing mental state. Let me be clear: I'm not saying I agree with that score or with the majority of what that reviewer wrote - in fact I disagree with most of it. I'm talking very specifically about the criticism of an open world game relying too heavily on Ubi style mechanics, I think that's a perfectly valid point - this game isn't as bad about it as it could be, but I'd still rather see less of that sort of thing and more open world games that take different approaches. It's not just a matter of fatigue, part of the issue is that those mechanics themselves, IMO, have a negative effect on the gameplay - entirely regardless of the many games that used those mechanics previously. They are mechanics that cause fatigue even within one game because they tend towards repetitiveness. Personally I think those mechanics used to be a lot worse and are the number one problem with the original AC game - and there was no fatigue from previous games at that point! They have gotten better, but I do think the Ubi style of open world games have always been weaker than the Rockstar or Bethesda styles. Earwicker fucked around with this message at 20:19 on Sep 2, 2015 |
# ? Sep 2, 2015 20:10 |
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SpaceGoatFarts posted:The menu does say "play with your filters" though. oh man this is great. I can't wait to play demented movie director while my girlfriend tries to pilot a cash for clunkers car down a mountain
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# ? Sep 2, 2015 20:12 |
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Patrick Klepek's responses on twitter to one of the goons in this thread seemed to suggest "Hey everyone has their own opinion about things and I like hearing them all so thanks for the feedback on that review but just because someone doesn't like a game doesn't make it bad and just because it doesn't agree with you doesn't mean it isn't valid." So basically I agree with him. Which is why I don't read game reviews or give them any credence whatsoever. Mad Max is a very fun game. I love it. I can see why someone who was forced to play it didn't like it because there is a lot to do and if you're not enjoying the mechanics, it would quickly become tedious and un-fun. I happen to love the mechanics. This game isn't an "Avoid at all costs" game by any means. But if you hate open world games, maybe you should avoid it (and especially avoid reviewing it).
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# ? Sep 2, 2015 20:12 |
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The mental gymnastics people go through while complaining about reviewers is amazing. Complete disconnect from reality.
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# ? Sep 2, 2015 20:15 |
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Essentially what I wanted was Just Cause: Mad Max edition and this game delivered.
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# ? Sep 2, 2015 20:19 |
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Corin Tucker's Stalker posted:The mental gymnastics people go through while complaining about reviewers is amazing. Complete disconnect from reality. Much like the reviewers themselves. Life comes full circle.
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# ? Sep 2, 2015 20:20 |
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Corin Tucker's Stalker posted:The mental gymnastics people go through while complaining about reviewers is amazing. Complete disconnect from reality. At this point its the reviewers going through the gymnastics in a desperate attempt to remain relevant in the face of streamers.
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# ? Sep 2, 2015 20:21 |
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Far cry 3's combat system is too dumbed down to enjoy, and repetitive activities such as searching for scrap and invading small enemy camps gets old fast. Far Cry 3 offers some great experiences, but for a game that tries to impose the realities of survival on you, it does a poor job of following up on this pressure. Far cry 3 9/10. Mad Max 6/10.
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# ? Sep 2, 2015 20:21 |
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Deakul posted:https://www.youtube.com/watch?v=SfcfwheL5_g i too have never played a video game before that guy loving sucks
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# ? Sep 2, 2015 20:27 |
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Game owns, car combat is meaty and explody. Protip: going out in a sandstorm and harpooning boxes is THE way to make scrap, each box is 300, you can easy find 5 in a single storm. I'm streaming for the next few hours here: http://www.twitch.tv/pound_coin I have no idea what I'm doing with OBS
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# ? Sep 2, 2015 20:29 |
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I'm loving how far you can drive beyond the edges of the map and sometimes even find cool poo poo out there - it's exactly the opposite of those annoying invisible walls all over the map in Witcher 3
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# ? Sep 2, 2015 20:30 |
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Earwicker posted:I'm loving how far you can drive beyond the edges of the map and sometimes even find cool poo poo out there - it's exactly the opposite of those annoying invisible walls all over the map in Witcher 3 How far did you make it before turning back?
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# ? Sep 2, 2015 20:38 |
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Noam Chomsky posted:This is an incredibly stupid criticism to leverage against these sorts of games at this point. This is a new genre of game. Continuing to make these criticisms is like saying Halo is poo poo because it cribs too much from Doom since both are FPS games. Not really, when people talk about the Ubisoft formula they usually mean various things, for example collectibles for the sake of collectibles. Now I don't know how much Mad Max really takes from the likes of Far Cry or Assasin's Creed and its all subjective, but when I was playing Far Cry 3 I remember wondering to myself who the hell had the time or interest to find the cavalcade of pointless collectible statues, or lock-boxes in Sleeping dogs, or pigeons in GTA4. It just feels like its there because open world games need collectibles by law. Preferably they would do something to add to the backstory, or build up to a sick payoff (personally I still always thought the way that GTA Vice City's hidden packages unlocked ever more powerful weapons in intervals of ten was a good system, it meant it built up to something cool, did so in fairly small intervals so it didn't feel like a massive pain, and had a great progression curve), but a lot of modern open world games skimp on this, and often they highlight collectibles on a map so your not really searching for them they're just sort of... there and they don't add much to the wider world or experience. Ubisoft games have become well associated with this. Also its possible for certain formulaic tropes to feel really trite after a while even if they were well used in the beginning. Gears of War is a great game but at a certain point in 2010 or 11 playing 40 different chest high cover shooters with regenerating health and grey environments wore real thin. The same happened with Doom and Halo and Half-life and lots of others, all FPS games weren't Doom clones, but there were definitely quite a number of games that were riding off of that game's coattails without creating their own identity. You can see some of the same stuff with, say the well-worn Radio tower/Stronghold system that permeates a lot of Ubisoft games. At a certain point you wonder if its there because its the thing that the game really needs, or because it's what open world games 'do'. khwarezm fucked around with this message at 20:49 on Sep 2, 2015 |
# ? Sep 2, 2015 20:38 |
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Blue Raider posted:i too have never played a video game before His whole loving attitude, from his response to the Chumbucket joke at the very start stinks. gently caress, even the very notion of "I NEED TO CREATE A VIDEO TO DEFEND MY REVIEW SCORE" is pretty ridiculous.
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# ? Sep 2, 2015 20:41 |
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natetimm posted:Because reviewers no longer review for the benefit of the consumer, it's now a contest amongst each other as to who can troll the industry and the fan base better while uncritically fellating indie garbage. WHO CARES!!!
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# ? Sep 2, 2015 20:41 |
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how do you upgrade strongholds? i have the parts for a few things but i cant find a prompt or anything
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# ? Sep 2, 2015 20:41 |
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Guys a reviewer that I disagree with reviewed a game that I think is fun. They don't think it is as fun as I do. Now I am going to theorycraft a bunch of dumb reasons that support my view, because it is not possible for someone playing videogames to have a different opinion than me. How could anyone get tired of sandbox videogames with the exact same mechanics and a different genre slathered on top? I cannot fathom it.
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# ? Sep 2, 2015 20:42 |
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midge posted:His whole loving attitude, from his response to the Chumbucket joke at the very start stinks. gently caress, even the very notion of "I NEED TO CREATE A VIDEO TO DEFEND MY REVIEW SCORE" is pretty ridiculous. warner bros must have bled the payola budget dry with batman
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# ? Sep 2, 2015 20:42 |
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Blue Raider posted:how do you upgrade strongholds? i have the parts for a few things but i cant find a prompt or anything I also missed this. Walk up to the "ghost" of the thing you want to concentrate on and hit whatever button it is for your controls. It will mark the locations for the parts on the map.
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# ? Sep 2, 2015 20:43 |
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Blue Raider posted:how do you upgrade strongholds? i have the parts for a few things but i cant find a prompt or anything If you got all the parts for something (water/gas/ammo/maggots/etc) go into the stronghold and there should be a blue outline to thing. Go up to it and press A and a little cutscene should play.
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# ? Sep 2, 2015 20:44 |
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Blue Raider posted:how do you upgrade strongholds? i have the parts for a few things but i cant find a prompt or anything I'm not sure if it's gated somehow, but there should be silhouettes of the improvements you can build sitting around each stronghold. If you interact with them, they'll mark on your map where you can find the remaining items needed to complete that improvement. The stronghold will upgrade after a certain number of improvements are built.
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# ? Sep 2, 2015 20:44 |
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Cactrot posted:Hah, they basically said "when a game like Metal Gear V comes out, we move the goalposts for a game like this" "I could be playing Metal Gear if I didn't have to review this poo poo game. 6/10"
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# ? Sep 2, 2015 20:51 |
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natetimm posted:At this point its the reviewers going through the gymnastics in a desperate attempt to remain relevant in the face of streamers. Funny that you mention streamers after all that, as they are actually receiving payola and signing contracts to pretend to like games. There are a handful of mainstream site reviewers that strike me as terrible (Arthur Gies, primarily) and I'm critical of the way the gaming press clumps on to trends or lines of thinking (PC gaming is dead, everything will be replaced by cell phones, etc.), but for the most part they are normal people writing down actual opinions without agendas other than the personal viewpoints everyone comes into a game with. Even the harshest review of Mad Max has been pretty fair. Look back through this thread and you'll see all sorts of attempts to dismiss negative reviews without actually reading them or purposely taking the criticisms out of context. This same thing happened when Destiny came out, with people in that thread claiming that reviewers obviously didn't like it because they didn't understand what kind of game it was.
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# ? Sep 2, 2015 20:52 |
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Corin Tucker's Stalker posted:Funny that you mention streamers after all that, as they are actually receiving payola and signing contracts to pretend to like games. Thats a really good point because the first week or so when the reviews for Destiny hit no one here was actually believing them and look where we are now. Also gently caress scores. You should know by now to just read the text and always remember that its an opinion.
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# ? Sep 2, 2015 20:56 |
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The REAL Goobusters posted:Thats a really good point because the first week or so when the reviews for Destiny hit no one here was actually believing them and look where we are now. Destiny is still fun and people are still playing and Taken King will make lots of money. kthx Also, you and I can say "gently caress scores" all the live long day, but the publishers really care about their metacritic scores. So, if you enjoy a game and people give it 6/10's (which is a 0/10 for a AAA game, lets be honest) then you can say goodbye to seeing more games like that in the future.
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# ? Sep 2, 2015 21:01 |
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Darwinism posted:How could anyone get tired of sandbox videogames with the exact same mechanics and a different genre slathered on top? I cannot fathom it. Getting tired of it is not a valid reason for negative review score. I don't care if you get tired of it, if you're getting sick of video games maybe you shouldn't have taken the job as a video game reviewer.
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# ? Sep 2, 2015 21:08 |
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Noam Chomsky posted:Destiny is still fun and people are still playing and Taken King will make lots of money. Yeah good I don't want more Ubisoft style open world games. Good riddance imo
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# ? Sep 2, 2015 21:08 |
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DatonKallandor posted:Getting tired of it is not a valid reason for negative review score. I don't care if you get tired of it, if you're getting sick of video games maybe you shouldn't have taken the job as a video game reviewer. How is it not a valid reason? "We've seen this exact same formula a dozen times, and this does nothing new except be Mad Max," is a 100% valid criticism. Games don't get to be reviewed in a complete vacuum, they're naturally going to be compared to other games of the same type. The game is fun but it's nothing new at all, and I can definitely see how that'd negatively impact it in a lot of people's eyes, especially when there are sandbox games that do try to innovate rather than taking a bunch of mechanics that Ubisoft has famously made several AAA franchises copying and pasting.
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# ? Sep 2, 2015 21:14 |
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Did any of you get the Ripper car body unlocked on Steam yet? It seems like some people did, and apparently some people got a separate key to activate it when pre-ordering the game. Green Man Gaming gave me only one key though. Ah OK, GMG says: Your game may not contain the pre purchase content / DLC. We are working with the publisher to provide this for you as quickly as possible. Thank you for your patience. Meta-Mollusk fucked around with this message at 21:21 on Sep 2, 2015 |
# ? Sep 2, 2015 21:16 |
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Anyone figured out the balloon in Wailing Wind, Pink Eye's territory? The generator for the winch is out of fuel, and I can't seem to refuel it.
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# ? Sep 2, 2015 21:20 |
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Darwinism posted:How is it not a valid reason? "We've seen this exact same formula a dozen times, and this does nothing new except be Mad Max," is a 100% valid criticism. Games don't get to be reviewed in a complete vacuum, they're naturally going to be compared to other games of the same type. In what world is "product X is no worse or better than product Y, it is simply in a different color" leading to "product X score=5, Product Y score=9" not utterly insane? At worst Mad Max is as good as any Ubisoft collectathon - but because the Ubisoft collectathon exists, and is just as good, Mad Max gets what equates to a "lovely game, avoid"-score?
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# ? Sep 2, 2015 21:22 |
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DatonKallandor posted:In what world is "product X is no worse or better than product Y, it is simply in a different color" leading to "product X score=5, Product Y score=9" not utterly insane? At worst Mad Max is as good as any Ubisoft collectathon - but because the Ubisoft collectathon exists, and is just as good, Mad Max gets what equates to a "lovely game, avoid"-score? Also, since when are new and ambitious mechanics prerequisites for being a good game? It's simply not a game but it isn't either. It's an 8/10 game and maybe a 10/10 for big Mad Max fans; a 6/10 score is just insanely stupid.
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# ? Sep 2, 2015 21:26 |
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# ? May 28, 2024 04:03 |
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Sorry to divert the discussion from game reviews for a minute but.... I started improving Jeet's stronghold and wow it really makes a huge difference in how I play the game. For the better, IMO. I collected the parts to make the water collection device, the armory, the oil rig, the scrap collection team that finds scrap WHILE I AM OFFLINE and a group that cleans up my wrecks. My game has become less about jumping out of my car to collect every scrap of scrap that drops out of a wreck and more about finding more people to murder. I wasn't sure how they'd work but it is straightforward. The water, guzzoline and ammo all top up when I get to Jeet's hideout. As soon as I bash a car into a flaming wreck, rather than fling off two pieces of scrap, the game says "Your scrap collection team has added x to your scrap pile" or something like that. It's like a Christmas miracle! I have so much more time for meticulously clearing every section of the map It was so cool logging into the game earlier and it said "Your scrap team found 178 scrap for you while you were gone."
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# ? Sep 2, 2015 21:27 |