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Hazdoc posted:The 7km torps were the real trap. Faster doesn't always mean better. The 10km torps were less detectable, making them harder to avoid (less total reaction time from appearance to impact, assuming an optimal 90 degree angle of approach). The main difference, assuming time to react is the same for torpedoes, is that higher speed reduces the effect of targets moving towards/away from torps and significantly shortens time from launch to the target, which changes the angle at which you need to launch. But that's a bit more pertinent when you hit the 15km+ torp range, or your torps radically differ in speed. I also found the 10 KM torpedoes on the Minekaze to be considerably better. I had a comically huge leeway between being able to attack and being detected. The Mutsuki still has this, at least.
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# ? Sep 3, 2015 23:43 |
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# ? May 16, 2024 06:48 |
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I'm really looking forward to getting a taste of the IJN experience with the new sims torpedoes once I get done with all of my errands today
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# ? Sep 4, 2015 00:39 |
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Well, I guess there is no chance I'll put more money into this then.
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# ? Sep 4, 2015 01:23 |
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You can still use Tank gold for premium in Warships.
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# ? Sep 4, 2015 01:31 |
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Tirpitz for sale in prem shop on launch day (17th Sep). No words on whether you can buy with gols though.
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# ? Sep 4, 2015 02:00 |
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TehKeen posted:I'm really looking forward to getting a taste of the IJN experience with the new sims torpedoes once I get done with all of my errands today They do SO LITTLE DAMAGE. Best light the BB on fire before they hit, so you can at least cash in on the flooding damage.
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# ? Sep 4, 2015 02:03 |
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I have discovered pubbies get mad if you ruin an honourable 1v1 by ramming them; particularly while yelling allahu backbar.
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# ? Sep 4, 2015 03:15 |
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El Scotch posted:I have discovered pubbies get mad if you ruin an honourable 1v1 by ramming them; particularly while yelling allahu backbar. I once had a guy ram my Furutaka with a Kongo while I was rudder locked just because he could. Some pubbies are alright.
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# ? Sep 4, 2015 03:17 |
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CitizenKain posted:Well, I guess there is no chance I'll put more money into this then. Yeah. I'm more than a bit livid. DurosKlav posted:You can still use Tank gold for premium in Warships. I've already got over a year, and I really want the million free xp.
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# ? Sep 4, 2015 04:43 |
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I think 20% of my kills are by suicide ramming battleships just because I could. Nothing satisfying like ramming high tier battleships with lower tier cruisers.
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# ? Sep 4, 2015 04:46 |
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Just did that today. The guy never saw it coming.
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# ? Sep 4, 2015 04:56 |
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I'm about to get the New Mexico. What do I need to know about this boat?
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# ? Sep 4, 2015 04:57 |
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It owns.
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# ? Sep 4, 2015 05:09 |
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xthetenth posted:I've already got over a year, and I really want the million free xp. As much as this dicks over people, it does sort of make sense. If they let that happen, everyone who played tanks could instantly skip all the lower tiers. It's possible this is a temporary thing or a thing that might be reversed later.
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# ? Sep 4, 2015 05:20 |
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wdarkk posted:As much as this dicks over people, it does sort of make sense. If they let that happen, everyone who played tanks could instantly skip all the lower tiers. Admittedly, the vast majority of people dumping free exp like that would probably be terrible players at high tiers, so just as well it's forbidden so they actually need to get a grasp on the mechanics first. Not that there aren't plenty of terrible players at mid-high tiers already. Just today I had a New Mexico captain confidently tell me that all ships on a team going to a single cap point on Domination is a great idea. Because giving the enemy total control over 2/3s the map along with free access to the backfield - and the CV that hadn't full throttled to where the rest of the team lemminged to - is certainly good strategy. Amazingly, the team lost - badly. ...Actually, a massive influx of more terrible players all at once would probably result in lots of easy kills for us, so on second thought, drat you Wargaming!
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# ? Sep 4, 2015 05:32 |
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Junkozeyne posted:The reason is not that they can't balance submarines, the reason is that the whole idea of submarines fighting warships is really really stupid. Submarine warfare was effective because they went after the supply lines instead of getting trashed by the ships that have more than enough countermeasures against them. They are slow, have a very limited ROF and people should just stop demanding them to be included. Except they were responsible for the majority of warship sinkages in WW2...
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# ? Sep 4, 2015 05:53 |
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Washout posted:Except they were responsible for the majority of warship sinkages in WW2... Pretty sure carrier based aircraft sank more warships than subs.
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# ? Sep 4, 2015 06:32 |
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Artless Meat posted:Pretty sure carrier based aircraft sank more warships than subs. If you count unarmed cargo ships and tankers as "warships" he is correct.
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# ? Sep 4, 2015 06:43 |
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My last game to finish my New York was probably the single biggest example of pubby incompetence I've seen in this game. I was off fighting enemy BBs at A on New Dawn, then I see pubbies back by our carrier starting to die off while a single enemy Minekaze gets Devastating Strikes. Four cruisers and a BB all huddled together and ate torpedoes, while typing in chat about how minekazes are over powered and need to be nerfed more. Then he torpedoed the carrier and my team ran out of points. I was too far away to turn around and contribute to this, and just sorta watched in disbelief as not a single one went looking for or tried to avoid the loving torpedoes. Why, pubbies. Why.
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# ? Sep 4, 2015 06:53 |
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Just convinced half the team to go down the middle in two brothers. This concentrated a lot of firepower and caught their entire team off guard. And it was hilarious. We ended up winning by a wide margin.
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# ? Sep 4, 2015 07:07 |
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dylguy90 posted:Just convinced half the team to go down the middle in two brothers. This concentrated a lot of firepower and caught their entire team off guard. And it was hilarious. We ended up winning by a wide margin. A friend of mine and I did this in Wyomings once, because we were sick of the drat map, and met with enormous victory. It's such a truism that you should never, ever go down there that sometimes it takes someone completely by surprise.
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# ? Sep 4, 2015 07:14 |
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tbh if you have decent scouting that can watch out if enemy ships are waiting for things to pop out from middle, you can take enemy by surprise because they don't expect anyone to come out from middle apart from destroyers.
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# ? Sep 4, 2015 07:20 |
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Astroniomix posted:If you count unarmed cargo ships and tankers as "warships" he is correct. Listen I read this information on Wikipedia and therefore it's infallible.
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# ? Sep 4, 2015 07:24 |
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It's probably true if you count dedicated convoy escorts as warships.
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# ? Sep 4, 2015 09:31 |
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James Garfield posted:It's probably true if you count dedicated convoy escorts as warships. The Royal Navy did loose a lot of ships (carriers, battleships and cruisers) to uboats but most of these losses were part of convoy escort duties or the odd one in port. The US Navy didn't loose many ships to subs due to not having many ships in the Atlantic and Mediterranean and the Japanese subs not being as effective as the German ones.
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# ? Sep 4, 2015 09:54 |
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What's the deal with the Furutaka? It seems like a poor upgrade for the Japanese cruiser line. it fires so slllloooooowwwww. Also if I buy mods for a tier 5 cruiser will I be able to use the same mods on a higher tier cruiser without having to pay for them again? Raged fucked around with this message at 11:36 on Sep 4, 2015 |
# ? Sep 4, 2015 11:17 |
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Raged posted:What's the deal with the Furutaka? It seems like a poor upgrade for the Japanese cruiser line. it fires so slllloooooowwwww. The Furutaka is indeed complete and utter suffering. The patch apparently made it better, but it still seems to be sub-par at best. Like the Myogi, it is something to suffer through until you get the excellent ship that comes after it.
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# ? Sep 4, 2015 11:49 |
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Servers seem to be sucking poo poo. Have been discoed twice and had 2 battle where the match ended and it kicked me back to the docks without giving me anything for the match.
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# ? Sep 4, 2015 11:59 |
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the EU community manager guy is giving some weak assurance about unifying premium currencies in response to comments about the statement on the NA forums, but that's still backpedalling from a post he made last month where he was firm in saying it was definitely going to happen some time after release. Foxtrot_13 posted:If World of Tanks is anything to go by the Royal Navy will mostly crap for the reasons of "historical accuracy" but one or two will be utterly grim in skilled hands. nah the UK lines are typically pretty solid, they're just worse for new players because their meds and heavies generally have less alpha than other nations. When confrontation mode (nation v nation matchmaking) was in britain had the highest winrate overall iirc
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# ? Sep 4, 2015 12:18 |
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yaay posted:
You must be playing a different game than I am. The only truly best in tier and class tank the British get is the Comet. The British "strength" of DPM is actually a drawback in the current WoT meta. The best is the medium line and even they are not general tanks compared the the Soviets Churchill 1 - Poor Churchill 7 - Utter rubbish Black Prince - Surprisingly OK due to pubbies being crap. Caernarvon - Rubbish Conqueror - Good but again DPM issue Crusader - OK Sherman 3 - Worse than US version for some reason Cromwell - Good Sherman Firefly - OK Comet - Very good Cent 1 - OK Cent 7 - OK AT2 through to AT7 - Gimmick tanks that are only really good on city maps. OK at best AT15 - Poor Tortoise - Good New TD's - Mostly crap FV 304 and Conq Gun Carriage good, the rest are rubbish. Far more poor and bad tanks as a percentage than every other nation beside the Japanese
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# ? Sep 4, 2015 13:06 |
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The Mogami is disgusting. I had 350 hits, 150k damage 14 fires set in a tier 10 battle where I was hitting Montanas for up to 5000 per salvo. That's just silly. There's no reason to "upgrade" to the 8" guns because the triple 6s are so absurdly good by comparison. Sure, you miss out on citadeling enemy cruisers but pounding away for consistent 5-6000 damage salvoes without the RNG makes it a clear choice. They really need to do something about HE performance. I'm currently at 3700 average xp/battle in the Mogami, stock. Even if that includes flags and premium, it's silly. Velius fucked around with this message at 14:04 on Sep 4, 2015 |
# ? Sep 4, 2015 14:02 |
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It does include prem/flag xp, and yea HE from cruisers/dd are still silly there's no need to get 8 inch guns and sacrifice RoF when you can pound BB easily with 6 inch HE.
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# ? Sep 4, 2015 14:06 |
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Just to add fuel to the fire regarding gold linking: While I'm not surprised they don't tell people the same thing, it's always nice to have confirmation. Vorkosigan fucked around with this message at 14:27 on Sep 4, 2015 |
# ? Sep 4, 2015 14:17 |
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Vorkosigan posted:Just to add fuel to the fire regarding gold linking: They might pull a "was our position at that time" thing. And it's a community manager, so it's not set in stone. Wouldn't be the first time they do overpromise. SW:ToR had "We'll never go F2P". 2 months later that was exactly what was happening. Also FPS / Settings tutorial: https://www.youtube.com/watch?v=Fk5QF3R945A
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# ? Sep 4, 2015 15:04 |
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Raged posted:Also if I buy mods for a tier 5 cruiser will I be able to use the same mods on a higher tier cruiser without having to pay for them again?
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# ? Sep 4, 2015 15:04 |
HE fires are complete bullshit. I get that it's there to give smaller gun a method to hurt larger ships...but the shells already do more consistent damage than AP on a (non-citadel) hit, they don't need thousands of points of fire damage tacked on at the whims of RNGesus. I'm not saying get rid of fire, but the percentage chance of fires starting needs to be seriously tweaked. If anything makes me quit this game it will be fire damage and TBs being able to drop right next to me.
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# ? Sep 4, 2015 15:05 |
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grrarg posted:You cannot reuse mods unless you spend gold doubloons to demount them, or they sell back for around half the credit cost when you sell a ship. The really expensive mods are not worth it until tier 7+ when ships start requiring 100k+ xp to research the next tier. Until then, the only truly must-have mod is rudder shift on battleships or the -20% chance of main battery damage mod because it is so cheap. Good luck doing well in the Kongo or Fuso without the accuracy mod. That one is probably well worth it on any ship that can mount it.
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# ? Sep 4, 2015 15:07 |
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PirateBob posted:Good luck doing well in the Kongo or Fuso without the accuracy mod. That one is probably well worth it on any ship that can mount it. Except maybe the Nagato and Yamato. (Secondary Battery Modification)
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# ? Sep 4, 2015 15:10 |
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Demounting mods is ~10k per gold, if you have the 4 mods worth (125,000 / 250,000 / 500,000 and 1,000,000) installed. So if you're willing to spend money on silver, then this can be the most efficient way.
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# ? Sep 4, 2015 15:15 |
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# ? May 16, 2024 06:48 |
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PirateBob posted:Good luck doing well in the Kongo or Fuso without the accuracy mod. That one is probably well worth it on any ship that can mount it. What is the increase? They're kind of vague on that. Also, I like the new buffs to BB accuracy at short ranges. I killed two DDs in a South Carolina of all things. Also, beware in a CL, I think BB's got a lot more potent.
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# ? Sep 4, 2015 18:01 |