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Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum
It's also the amount of money in McDuck's Money Bin :capitalism:

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Negative Entropy
Nov 30, 2009

Evilreaver posted:

It's also the amount of money in McDuck's Money Bin :capitalism:

Thats a lot of copper.

Actually, what am I thinking? I worked at a copper mine, I've seen several cubic acres of copper ore.

Skellybones
May 31, 2011




Fun Shoe

Kommando posted:

Thats a lot of copper.

Actually, what am I thinking? I worked at a copper mine, I've seen several cubic acres of copper ore.

But the ore is probably only a few percent, or fractions of a percent of actual copper.

Negative Entropy
Nov 30, 2009

Skellybones posted:

But the ore is probably only a few percent, or fractions of a percent of actual copper.

copper concentrate. Which was 64.5% copper after going through the float cells. It was our job to measure the concentration.

Skellybones
May 31, 2011




Fun Shoe
Pathfinder: Poorly conceived divine favours

Altarion - Young naive human 'wizard' (necromancer)
Darcasson - Snooty elf paladin of Abadar
Fidgit - Tryhard gnome sorcerer blessed by Lamashtu
Jodnar - Opportunistic elf 'scout' (rogue)
Temiri - Taciturn half-orc ranger

Abadar - God of civilisation, trade, laws and snootery
Torag - God of hammers, smithing and other dwarf things
Lamashtu - Sick and gross demon goddess who loves making monsters
Pharasma - Goddess of death and judgement who runs the Boneyard where all dead souls go for judgement
Groetus - God who is also a moon who hangs out in the Boneyard, and will destroy the multiverse when Pharasma judges the last soul

Dying
Our party, sort of led by Darcasson (since he's the responsible one), had caught a brief break in a dwarven city as we built up reinforcements in order to take down Giant Mechanical Bowser, who had kidnapped Princess Peach. Peach had faked her kidnapping in order to bait the local adventuring population into taking down Bowser, but then she was actually kidnapped. In the interim we investigated a nearby graveyard and hosed up immensely, so the cackling necromancer killed us all. Ouch.

The party thus ends up in the Boneyard, where dead people go, but as part of a series of "deities loving around with our destiny" we're informed by Pharasma that Groetus wants to talk to us, which is weird since he doesn't talk to anyone. Darcasson presses Pharasma on whether these events were accurately foretold by his fortune-telling deck of cards, Fidgit tries to get an answer on why Demons and Daemons are homophones despite being very different classes of fiends, Altarion marvels at how the entire landscape is made of bones, and Jodnar is disappointed that none of the skeletons have jewellery. Temiri gets increasingly upset and keeps demanding that everyone shut the hell up and follow Pharasma's instructions. Everyone ignores her and we come to a philosophical conclusion that purpose in life is what keeps you alive.

After a huge amount of meandering conversation, the party goes down the yellow bone road towards a mountain. After wondering aloud how a plane comes to consist mostly of bones without them wearing away, a short creepy figure appears and gives some answers which only makes the party start arguing again on the plausibility of a bone-based environment. Apparently exoskeletons don't count. The figure disappears and the party continues arguing up the side of the mountain about whether they're currently dead, undead, or alive in a different form. Darcasson tells Altarion that he knows that he's a necromancer, and could he use his authority on death to get Jodnar to shut up about his atheism?

(Jodnar continues being a smug atheist in the afterlife.)

The figure is waiting at the top of the mountain. It's Groetus!

Groetus gives the rundown that for whatever reason, the other deities are invested in the lives of our party so they got him to snag them in the afterlife and return them. He'll send us all back as we were just before we died, if we do a couple of insignificant tasks. Because he's bored and intrigued by us, he'll even throw in some divine boons to speed us along with whatever it is we're supposed to be doing.

Darcasson wants to have his memories of the past week to be sent back to himself at the start of this adventure.
Jodnar wants a small army of well-equipped, skilled soldiers with which to kill Bowser.
Fidgit wants to be permanently blocked off from Lamashtu.
Temiri wants a companion, an audience with Torag and the lifespan of an elf. She almost wished for the ability to make Darcasson SHUT THE HELL UP.
Altarion wants to be rerouted from the Boneyard to a pocket dimension every time time he dies, which would sort of make him an immortal undead outsider.

Catching a Goat
With these contracts nailed down, Groetus tells us to go catch a goat and zaps us into 'new' bodies. We wake up in a peasant's hut inhabiting boring, level 0 human farmers. A kid is hammering at the door telling us to get going quick, the goat is back! With a collar from Groetus, we set off and clumsily try to capture a supernaturally fast, nimble goat which has been devouring the village's fields. Altarion bites his finger and smears blood all over himself, but finds that he can't do magic. This disturbs the child greatly. We chase it around a bit but it's a pretty fast goat, and the person covered in blood scared it.

In the end we manage to chase the goat from the fields and corner it in an alley next to a blacksmith. A sheet is thrown over it, two people tackle it, and the collar is slipped on. The goat disappears in a flash!

Altarion, covered in blood, triumphantly exclaims "The deal has been fulfilled!" and SNAPS HIS OWN NECK. The party stares at him in horror, Darcasson vomits into a barrel of quenching water, and the little kid runs off screaming. While the other three party members run like hell, Darcasson doesn't move and gets cornered by a mob of peasants who are looking to lynch some devil-witches. Darcasson grabs a hefty smithing hammer and with a mighty blow SHATTERS HIS OWN SKULL. His corpse lands in the barrel of vomit. Altarion and Darcasson naturally end up back in the Boneyard, while the three living heroes get picked up by Groetus some time later while the pitchfork-wielding mob closes in.

It turns out that in addition to basically murdering two innocent peasants, we caused the village to suffer a witch hunt, reprisals from their lord for failing the harvest, and finally everyone starving to death.

Rescuing a Dog
Groetus pats us on the back for a successful mission and send us off to get his missing dog. Apparently Cerberus has been dognapped by Lamashtu about 4,500 years ago, so we need to go get it back by putting its collar on. We wake up in the bodies of merchants, in a half-destroyed city in what will soon become the Mana Wastes, an area scoured of life by a huge wizard war. After some quick history checks, we decide that it's extremely unlikely that we are the cause of the disaster, historically, so we head off to the described location and find Cerberus trapped in a magical prison. We try to get closer, but Cerberus is a very unhappy dog and his howls of anguish terrify us too much to approach.

Aftering fleeing in terror for a bit, we float a few ideas involving siege weapons and wine-soaked meat, but Darcasson comes through and aces a prayer to Abadar for assistance. A very confused, skeptical Abadar comes to understand that a group of time-travelling misfits in borrowed bodies have been sent by Groetus to un-steal a dog, but are too scared to do it. On the basis that Darcasson was sincere and that ruining Lamashtu's plans is always good, Abadar helps us out and the quest is finished. We remember that this whole region is going to be destroyed later today, so we hop on our horses, slip through the warzone and ride for the horizon. Altarion took a spare horse to switch out to, thus leaving Darcasson with no horse.

Darcasson stays behind and hangs out with Groetus and the city is annhilated by an enormous magical weapon. The rest of us congratulate ourselves on saving the lives of four people, and continue on to a nearby dwarf hold which we know historically survived the war intact. There we invest all our (borrowed body's) wealth in a hidden lockbox full of treasure that will appreciate in value, and plan to come back here in 4,500 years to pick it up. Groetus congratulates us, zaps us out of our hosts, and reunites us in the Boneyard.

Living
With the contract fulfilled, the party is sent back to the land of the living, as they were shortly before dying to the necromancer, plus their boons. Unfortunately, this also means that the memories of what happened in the Boneyard aren't included, except for Darcasson, who sent all his memories to himself last week. Perhaps most importantly, the location of the box full of treasure is remembered by nobody, since the only person who could remember had been annihilated at that point. Now Darcasson (in the past) has to figure out a way to use his time-travelling knowledge, but in the meantime has trapped himself in a self-perpetuating cyclical time loop where he keeps sending his memories to himself in the past and re-witnessing our adventures, while trying to not alter the future.


Just what any of this actually means, nobody knows.

Yawgmoth
Sep 10, 2003

This post is cursed!

cheetah7071 posted:

For reference, with a find that large, three families could replace all water usage with molten gold for a year.
It's sentences like these that make roleplaying wonderful. :allears:

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Serf posted:

Your Most Heinous Stories of Role-Playing Gone Wrong

This starts off pretty mild but hoo boy do the stories get worse the deeper you go.

This is the best, bolding mine:

quote:

Two new players wanted to join the group, they were a couple and wanted to play a couple in the game too, no problem fine, it being high school and what-not this was a a common occurence. The problem was their relationship was very up and down and it was reflected by their characters actions too! So we’d end part way through a dungeon or something and come back the next week and suddenly the lovey dovey adventurers hated each other and I’d say well, what the hell? Your characters loved each other one chamber ago and now they’re at each other’s throats? This goes one for a good two or three months in which I try to ignore the sudden, vicious changes in player character attitudes until finally we come into a game and these two are sitting on opposite ends of the table...uh oh. We get going and the whole time the two players are just glaring at each other, finally we get to a portion where there is a choice...their characters take completely opposite sides on the issue and suddenly the female player says “Why don’t you just go gently caress Jenny in the rear end some more?!” and throws one of my nearby Warhammer models at him. Blood was spilled, the police were called, DnD night was ruined and I have a new campaign rule now: couples can’t play in game couples.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
Depending on the model, that could have been nasty. I'm imagining getting hit with one of the old metal Chaos Dreadnought models. Those things were fairly hefty and were usually covered in spikes.

Senerio
Oct 19, 2009

Roëmænce is ælive!

Serf posted:

Your Most Heinous Stories of Role-Playing Gone Wrong

This starts off pretty mild but hoo boy do the stories get worse the deeper you go.

Whoa.

quote:

I was playing in a convention game in Melbourne, some time back in the 90s. The character I was given was a Paladin of the goddess of vengeance - and motivated by the fact that she was raped by an NPC earlier. Well at least she wasn’t just motivation for one of the male characters.

In the prologue to the game, which was a fully narrated cut scene, my character was again assaulted by the same NPC and then murdered. And then brought back to life by the gods for a mysterious quest. So not a remotely fun start to the game.

4 hours of game play through an apocalyptic hell world later, we come across a group of survivors that include said NPC. He apologises to my character. My character prepares to take her vengeance but is stopped by the DM who says the guy in unarmed, and he’s apologised so my vengeance would fail. Yep, the NPC who twice assaulted and then murdered my character was meant to be set free. I handed him a sword and cut his head off.

At the end of the game we were told our ritual had failed because of my character’s actions. I took note of the DM and the designers of the convention game and never played anything they ever touched again. I should have just walked out mid game.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Pyrolocutus posted:

Does it count if they die of dehydration several days in?

I'm fairly sure they'd die of something else a lot sooner...

https://www.youtube.com/watch?v=Akl6OK2HUNA

PST
Jul 5, 2012

If only Milliband had eaten a vegan sausage roll instead of a bacon sandwich, we wouldn't be in this mess.
After lunch with friends we decided to check out a new games store that's opened up in the city today.

Very small shop, board games, ccgs and cmgs and not a vast collection of them but okay the board games are a bit under retail and we're casually looking around while the two staff members ignore us to spend their time chatting to their half-dozen friends hanging around the entrance and counter. And then we hear:

It's great to be able to just watch porn all day in the shop while you're working.

Guess that'll be the last time we're walking in there then.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
They are living their sad little dream. Let them enjoy it for the few months before they go bankrupt.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.
My Pathfinder players were trying to complete two quests last night.

The first was about a Loser Orc. He was captured when he attacked the PC's town, and he is disgraced for not having died In Glorious BattleTM. He asks the PCs for help to save his family. He says his clan will kill his wife and children if he is not reported KIA or if he does not return within a few days. The PCs agree to abduct rescue his family instead of simply killing him In Glorious BattleTM.

When they get to his village with him in tow, the rogue in the party is scouting ahead of the group. He botches his Stealth check and is found by a six year old girl orc. She is wearing a frilly pink sundress that is spattered with blood. She sneaks up on him and tugs on his pant leg.

:j: What're you doing here, human?
:ninja: Oh! Ah. Yes. Well, I was... just... looking for my... watch? Yes. I dropped it.
:j: I don't care about that. I'm going to skin you alive.
:ninja: Umm....
:j: Stay here, piggy. I gotta go get my knives.

The rogue wisely goes to get the rest of the party, including the Loser Orc. When the girl gets back, she is exasperated, and armed.

:j: Aw, jeez. Well, line up. I'm gonna have to carve you all up one at a time. I just a kid.
:jeb: Hey, little one! It's your papa!

She casually tries to start stabbing the rogue. He easily holds her back. Eventually, the Loser Orc's wife comes out to the party's increasingly untenable hiding place on the edge of the village. The wife has four other kids in tow, and she looks pissed. She calls the party stupid for being so loud, she calls her daughter stupid for not having killed any of the humans yet, and she calls her husband stupid for being alive.

:orks: What do you idiots want?
:catholic: We are here to save you and your children.
:jeb: Yeah! We have to get out of here.
:black101: Wait. How many kids do you guys have? Five? There aren't any more, right?
:orks: No.
:ninja: Yeah. See, we didn't exactly plan on taking a whole litter. You're going to have to pick... three?
:witch: Yeah. Three sounds like our max.
:ninja: Yeah. So which three do you like best?

The cleric and the cavalier are apoplectic, but there's enough other PCs going forward with the Sophie's Choice that their arguments fall on deaf ears. They appeal to the orc mom to rebuke the ruthless PCs. Instead...

:orks: Oh, well this baby is a pain in the rear end. And... well, T'Gah, you're not very handy with a knife. I'm afraid mommy's going to leave you, too.

The cavalier finally steps in and offers to adopt the unwanted orc children. The cleric offers to school them back at the PC's town.

:orks: Well, if you're that eager, then take all of them. All they do is slow me down.
:witch: Why do you have so many kids, then?
:jeb: Gruumsh does not approve of contraceptives.

The party, with the help of the orc mom, then convinces the little girl orc to burn down her own house as a diversion to cover the group's escape from the area. She is downright eager to do so, being a chaotic evil little brat. The village is mostly full of children, women, and elders, since the fighting age men are out in the war camp that currently threatens the PC's town. (More on that in a minute.) They rush to loot the burning house because they're also a bunch of chaotic evil jerks. The party takes the opportunity to escape free and clear.

Well, except for the rogue. He and the orc mom team up to quickly loot the houses of all the orcs that are looting her burning house. They also get away free and clear, by the grace of some badass stealth rolls when all is said and done.

Meanwhile, one of the PCs had split from the group on the way to the orc village. After a random encounter with a dire boar, the party's ranger, a half-orc, decided to team up with some NPC dwarves who were chasing the boar. They figured out that if they could keep the boar running away in more or less a straight line, that would lead it to charge right into where the Loser Orc said the war camp was.

So they do. The ranger and the six dwarves charge into the camp right after the boar's onslaught, and in the ensuing chaos they waste dozens of orcs. Other orcs run into the woods to regroup, and when the re-emerge, they number about thirty to match the seven good guys.

But the ranger knows what their chief looks like. He knows his name too, based on the interrogation of the Loser Orc. So he steps forward and issues a challenge to the chief. The chief answers the challenge. The dwarves and the other orcs form a circle and single combat begins.

The ranger's player rolls initiative.

I roll initiative.

The ranger goes first. He attacks with two axes. He's still only level 2, so he's not into a lot of the cool ranger two weapon feats. He has ambidexterity and not much else to help him hit.

He rolls a 4 and a nat 20. The 20 confirms a crit.

He rolls 8, 4, 8. With his strength, he deals 23 damage.

The orc chief is incapacitated a second after combat begins, with an axe to the face.

The dwarves and orcs all gasp. Before any of the orcs can react, the ranger reaches down and decapitates the chief. He holds up the head to the other orcs and threatens them:

:orks101: IS THIS THE STRONGEST OF YOUR PATHETIC TRIBE? SEEK DEATH ON MY AXE OR RUN HOME, WORMS!

He crushes the Intimidate check, and they all run off. The dwarves give him the ol' slow, dramatic applause. He departs from the dwarves and heads toward rejoining the party. They are headed in his direction, toward the war camp. He meets them on the path, still carrying the orc chief's head. He greets the party and tells them that they don't have to worry about the warband any more.

The Loser Orc and his wife are going to pass through the PC's town and head east, in the opposite direction of their old home. They are going to leave all of their children with the party, who are now apparently going to raise them in the town. The ranger has boiled the chief's head down and mounted the skull outside of his cabin in the hills overlooking the town.

Yawgmoth
Sep 10, 2003

This post is cursed!
That is the most distilled Essence of Murderhobo story. :golfclap:

FROOOOOOOOG
Jan 28, 2009
My girlfriend's DM hit the only trans player's character with a belt of gender change, which shows a spectacular lack of consideration.

RiotGearEpsilon
Jun 26, 2005
SHAVE ME FROM MY SHELF

FROOOOOOOOG posted:

My girlfriend's DM hit the only trans player's character with a belt of gender change, which shows a spectacular lack of consideration.

I don't know whether that's a very nice thing to do or an utterly heartless thing to do in those circumstances.

Synthbuttrange
May 6, 2007

That's find a new gaming party levels of poo poo.

Skellybones
May 31, 2011




Fun Shoe
In Eclipse Phase, my character has picked up a nuclear bomb which will go off if they drop the backpack or die (heartbeat sensor).

They have also fallen victim to a basilisk hack which has made them an ardent believer of the singularity cult we are tracking down. The rest of the players do not know this.

Dareon
Apr 6, 2009

by vyelkin

FROOOOOOOOG posted:

My girlfriend's DM hit the only trans player's character with a belt of gender change, which shows a spectacular lack of consideration.

I could see that being an interesting way to develop a dialogue among the players about the issue, and a healthy way of addressing it.

I am assuming from context that this was not the case.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

Yawgmoth posted:

That is the most distilled Essence of Murderhobo story. :golfclap:

Thanks. Honestly, I expected more murder. Everyone, including me, was gearing up for a big combat at the orc village. It would have been combat against mostly orc children and geriatrics, but I'm sure the party would have hacked through them all. (I was going to use the normal orc stat block for the women, and the goblin stat block for the children and old folks.) The monk was disappointed because he wanted to kill the Loser Orc In Glorious BattleTM from the beginning. The barbarian was disappointed because he didn't get to kill dozens of (evil) children.

I usually run Pathfinder with a loose reign on plot and encounter outcomes. I don't even have an overarching plot for this game, just a bunch of quests. Some of them could balloon into bigger plots, but that's up to the players. I also don',t care how they resolve. I don't need every quest to get resolved with a big combat. I pay more attention to what the players are telling me out-of-character than what they're saying to each other in-character, because I care about what they want as a player. I'll let stuff like this go on for a while, but if I ever notice that, say, the barbarian's player is as annoyed as his character at not being able to be all the murder hobo he can be, then I'll chuck a good, meaty combat at him, or the whole group.

This is a pretty good group, though, so they're good at making their own solutions. I just provide stupid situations for them to murder their way out of.

I can't wait to see what they do with those orc babbies. Their human ages are 1, 3, 4, 6, and 10. Some of them are young enough that they could be pulled away from chaotic evil. The six and ten year olds are going to be... challenging.

Oh, and this is the game with that town system that I wrote, where the town starts to reflect the PCs alignments and their actions. Yeah, things just got chaotic (and a little more evil) in the town...

Skellybones
May 31, 2011




Fun Shoe
Does rescuing evil people out of kindness count as evil?

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

Skellybones posted:

Does rescuing evil people out of kindness count as evil?

No, it's actually good, but having evil children in the town will nudge the alignment a bit. That part might be a wash. The party's actions were good (for the most part), but chaotic. The town is not going to handle the orphans very well at first.

Hwurmp
May 20, 2005

Skellybones posted:

Does rescuing evil people out of kindness count as evil?

It depends on whether or not you believe your firm guidance can save them from their race's inherent evil and savage nature.

Negative Entropy
Nov 30, 2009

Skellybones posted:

In Eclipse Phase, my character has picked up a nuclear bomb which will go off if they drop the backpack or die (heartbeat sensor).

They have also fallen victim to a basilisk hack which has made them an ardent believer of the singularity cult we are tracking down. The rest of the players do not know this.

I'm quite curious how that is going to play into the finale, since you were the only one to fail the WIL for the YGBM attack.

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(

Really Pants posted:

It depends on whether or not you believe your firm guidance can save them from their race's inherent evil and savage nature.

The Murder Hobo's Burden.

Seriously, though, the description of Mr. Loser Orc makes me think that for whatever reason he must have been oblivious to his lovely little hamlet being lovely, because he sounds like neutral alignment at worst. 'HOLD STILL I'M GONNA FLAY YOU ALIVE' 'Haha, kids, am I right?'

I mean, I get it, alignment's a slightly hackey description system, but Mr. Orc sounds like a pretty decent guy who just grew up in a rough town, and then married Ms. Loser Orc who is...decidedly more pragmatic. The party should totally run into this guy at some later date trying to make an honest living with a fair business. You know, like a smithee or a shop or something. And maybe they can elect to help him out where the townfolk don't really trust him (and his decidedly more brusque wife).

It's not rote and unimaginative to steal an idea if your players don't know about it/don't realize it!

Negative Entropy
Nov 30, 2009

Loser Orcs Butcher.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

Shady Amish Terror posted:

The Murder Hobo's Burden.

Seriously, though, the description of Mr. Loser Orc makes me think that for whatever reason he must have been oblivious to his lovely little hamlet being lovely, because he sounds like neutral alignment at worst. 'HOLD STILL I'M GONNA FLAY YOU ALIVE' 'Haha, kids, am I right?'

I mean, I get it, alignment's a slightly hackey description system, but Mr. Orc sounds like a pretty decent guy who just grew up in a rough town, and then married Ms. Loser Orc who is...decidedly more pragmatic. The party should totally run into this guy at some later date trying to make an honest living with a fair business. You know, like a smithee or a shop or something. And maybe they can elect to help him out where the townfolk don't really trust him (and his decidedly more brusque wife).

It's not rote and unimaginative to steal an idea if your players don't know about it/don't realize it!

You're on the right track. A lot of the quests and reoccurring stuff will be based on whatever the party does. I have very little planned in advance. I have NPCs to plug in where they fit well or interestingly, and some plot ideas to throw at them if things get slow. Other than that, they are in control, whether they know it or not.

I play fast and loose with a lot of the rules in D&D/Pathfinder, including (or especially) alignment. The party can choose to help the Loser Orc if they see some redemption in him. That can be either practical or ethical. "Hey, this guy isn't a mass murdering fuckhead and he can help out the town smithy. Let's give him a home" is as valid to me as "his actions preclude him from necessarily being evil." It helps that our group's cleric isn't a pedantic dink about alignment rules and actions. Clerics and paladins can get downright insufferable in the hands of the wrong players.

But all of this is why I'm leaving pretty much all of the quests up to the players: if they want to go further in helping out the Loser Orc and his (frankly more valuable) wife, then they can do so without risking their good alignments. They don't even have to "convert" the kids or the adults to good, either. They can do wh8atever they hell they want, and I'll reflect their decisions back at them in the form of tangible consequences, rather than goofy alignment rules.

The Loser Orc is evil, but he just doesn't have as many outlets for it as most orcs because he is such a coward. It doesn't matter much because he doesn't have a character sheet, but his wife does. She's one of a bunch of NPCs that are potential allies to the party, depending on what they do. And a mostly good party could find ways to ally with a chaotic evil rogue if the situation is right. It's just going to be a lot harder for them to gain her help than it would for other potential allies.

As it is now, the party is sending the orc couple (minus their kids) due east. The party doesn't know this yet because they haven't explored that direction form the town, but there's a humanoid settlement to the east that might be a goldmine for the orc lady.

It's a Randian/Libertarian hellhole. They have no central government, law, or guard. Most of the population are Sovereign Citizens. They use a medieval version of Bitcoins. And a sly, chaotic evil rogue is walking right toward them. :getin:

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Railing Kill posted:

They use a medieval version of Bitcoins.
How does that work? Is there a magic crystal, and each piece they break off is harder to break off than the last, but the crystal doesn't really do anything except be hard to break?

Skellybones
May 31, 2011




Fun Shoe
It could be rocks which are engraved with a huge amount of detail, so everyone owns teams of enslaved demihuman "miners" who toil away underground finding the rocks of perfect size and hardness which are then painstakingly engraved by artisan stoneworkers.

Hwurmp
May 20, 2005

Skellybones posted:

It could be rocks which are engraved with a huge amount of detail, so everyone owns teams of enslaved demihuman "miners" who toil away underground finding the rocks of perfect size and hardness which are then painstakingly engraved by artisan stoneworkers.

The slaves are Azer(fire dwarves basically) and the slaveowners keep complaining about how hot they get.

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(
Alright, that's pretty hilarious.

And, seriously though, it's good not to be pedantic about alignment stuff, because for the most part it is pretty stupid as written, especially in D&D and its ilk. I am amused by the idea that Loser Orc WOULD be more evil if only he were any good at it; instead he fucks up raids, bargains charitably with his captors for the life of his family, whom he seems to regard warmly in spite of their open abuse towards him, and then peacefully (cowardly) sets off for greener pastures after relaying advice and information sufficient to neuter the orc warband he's fleeing. ...actually, if anything, maybe he's just lawful evil and never really had a chance to flourish in such a chaotic environment, and could run a VERY successful con game with his wife now that they're in a more peaceful environment. It could be pretty funny to have the party set out to redeem this obviously poor, misguided Loser Orc, only to next see him in a three piece suit as the head of a very violent and wealthy cartel once given a chance to shine.

Sorry for fixating on this, it's just hard not to imagine fun things to do with such a snivelling, lowly NPC. :v:

E: Or even better, have HIM come calling because he decides it's time to bring his (partially reformed?) kids back into the family business, with the clear implication that refusal means dealing with medieval mafia bruisers.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

Shady Amish Terror posted:

Alright, that's pretty hilarious.

And, seriously though, it's good not to be pedantic about alignment stuff, because for the most part it is pretty stupid as written, especially in D&D and its ilk. I am amused by the idea that Loser Orc WOULD be more evil if only he were any good at it; instead he fucks up raids, bargains charitably with his captors for the life of his family, whom he seems to regard warmly in spite of their open abuse towards him, and then peacefully (cowardly) sets off for greener pastures after relaying advice and information sufficient to neuter the orc warband he's fleeing. ...actually, if anything, maybe he's just lawful evil and never really had a chance to flourish in such a chaotic environment, and could run a VERY successful con game with his wife now that they're in a more peaceful environment. It could be pretty funny to have the party set out to redeem this obviously poor, misguided Loser Orc, only to next see him in a three piece suit as the head of a very violent and wealthy cartel once given a chance to shine.

Sorry for fixating on this, it's just hard not to imagine fun things to do with such a snivelling, lowly NPC. :v:

E: Or even better, have HIM come calling because he decides it's time to bring his (partially reformed?) kids back into the family business, with the clear implication that refusal means dealing with medieval mafia bruisers.

Oh yeah. Those two lovebirds will probably show up again. The players seemed to get a kick out of them, too.

The "Bertcoins" that the Randian town uses are magic crystals created by one Bert Satoshi. Their only magical function is to automatically (and randomly) change their color saturation every time one is passed from one hand to another. But all of the crystals change hue at the same time when even one is passed. So no one can use them to pay for anything reliably or in great number. More crystals are created by local "miners" who spend all of their daily castings making more, which reduce the value of all of the existing crystals. The spell to make the crystals often causes heat stroke, paranoia, and delusions of grandeur as side effects (functions like a magical blight). And since this place is a libertarian paradise, there is a vigorous black market (or, "market," I suppose) using Bertcoins to buy and sell drugs, bounties, and slaves. The many pickup artists that live in the town also use the Bertcoins to pay each other for PUA training at the local PUA guild hall.

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle
This is probably one of the few times when going full murderhobo is entirely justified

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(
PUA GUILDHALL

Agreeing with Ichabod.

Carebearz
May 6, 2008

CARE BEAR STARE

:regd10:

Yawgmoth posted:

Describes my vampire group rather well, too. Turns out dominating someone in front of the Ventrue primogen is maybe not such a hot idea.

I mean, were you a non-Ventrue that dominated a Ventrue on Elysium? If not I don't see the problem, my Ventrue in Masquerade wasn't that powerful in Dominate, but if you're weak-minded enough to get dominated, then you shall serve as a fitting tool for The Kings.

Yawgmoth
Sep 10, 2003

This post is cursed!

Carebearz posted:

I mean, were you a non-Ventrue that dominated a Ventrue on Elysium? If not I don't see the problem, my Ventrue in Masquerade wasn't that powerful in Dominate, but if you're weak-minded enough to get dominated, then you shall serve as a fitting tool for The Kings.
It was more that demonstrating that level of power and the willingness to use it on an elder is perhaps a poor decision. Showing your hand too early in the game, as it were.

Also this is 2e Requiem so it's a bit different.

Kavak
Aug 23, 2009


I'm DMing a 3.5 campaign on Roll20, and the Paladin's player asked if she could buy an item that would apply Mage Armor to her mount. I realized that, according to the magic item creation rules, it would only cost 2000 GP to buy an item that gave you the equivalent of 16000 GP Bracers of Armor +4. Then I realized that a constant effect or command-word whatever of True Strike would cost basically the same...

So, no more requests for custom items in the future. I have got to learn a new system :negative:

Kavak fucked around with this message at 16:36 on Sep 9, 2015

Ignite Memories
Feb 27, 2005

What? Where are those rules? I played 3.0 and I don't remember any way to get permanent mage armor for that cheap.

Kaza42
Oct 3, 2013

Blood and Souls and all that
http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm

It actually works pretty well for most effects, but some spells use entirely different scaling than magic items are supposed to

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Red Metal
Oct 23, 2012

Let me tell you about Homestuck

Fun Shoe
It's based on the Estimated Price Table for creating new magic items. A magic item that continuously replicates the effect of a 1st level spell costs 2000 x spell level x caster level, with a modifier based on the spell's duration. Mage Armor, having a 1 hour/CL duration, has no modifier, so it just costs 2000x1x1 = 2000 gold for a magic item that creates it constantly.

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