|
Fellowship is a game about actually going on an adventure and saving the day from an evil Overlord. One player is the Overlord, and the rest are the Fellowship of heroes who have banded together to stop them. Fellowship is now available for sale! gnome7 fucked around with this message at 01:44 on Apr 8, 2016 |
# ? Sep 5, 2015 15:53 |
|
|
# ? May 25, 2024 15:23 |
|
Backed!
|
# ? Sep 5, 2015 16:21 |
|
Congrats gnome! Definitely gonna back this.
|
# ? Sep 5, 2015 16:22 |
|
This looks super interesting. How much is the game married to Tolkienesque fantasy? Humans/elves/dwarves/orcs still seems like a very traditional setup, even if you've got an awesome novel take at it with feminist mushrooms. Is the game reskinnable enough to break away from this structure altogether?
|
# ? Sep 5, 2015 16:38 |
|
Cyphoderus posted:This looks super interesting. Absolutely. Reskinning is a major part of it - I really wanted to get away from every elf being a tolkien Elf. The Elf playbook lets you place as a merfolk or a space alien just as well as it does the traditional forest dweller. The commonality all Elves have is they're really good at the basic move Get Away, and they have a few weird abilities others mistake for magic. There is an outline for what they have and what they do but the fluff of how they do it is very open ended, and there are explicitly options for being veeeery different. All of these are level 1 Elf possibilities: Tree man, Merfolk riding a hermit crab, alien with a laser-bow, and tiny fairy are all very within the playbooks' realm.
|
# ? Sep 5, 2015 16:48 |
|
I have to ask, just out of curiosity: of all the adjectives to apply to your mushroom orcs, why feminist?
|
# ? Sep 5, 2015 16:58 |
|
100% entirely because of this tweet by my good friend Clove: https://twitter.com/cloveochai/status/626519324992385024
|
# ? Sep 5, 2015 16:59 |
|
fellowship.jpg
|
# ? Sep 5, 2015 17:17 |
|
I'm in a playtest game right now, and I'm going to back this as soon as I get back to my computer proper. It's so loving great you guys.
|
# ? Sep 5, 2015 17:19 |
|
I just backed this last night and I'm super excited for it. I'll try and get my group to try out the backer preview as soon as I can!
|
# ? Sep 5, 2015 17:35 |
|
On the topic of playtesting and playing this game, the kickstarter preview versions are not under any kind of NDA, so feel free to talk about rules, post anything from the book, or even host a public pbp. It's fair game now.
|
# ? Sep 5, 2015 17:37 |
|
I am super glad I got to influence this game as much as I did. Already backed, too.
|
# ? Sep 5, 2015 17:55 |
|
How close is the preview pdf to the final design?
|
# ? Sep 5, 2015 18:06 |
|
Are you gonna run a playtest game? It was a big hit when Spirit of 77 did it. (And I ended up attending 6 subsequent adventure playtests...) Backed BTW. Golden Bee fucked around with this message at 19:00 on Sep 5, 2015 |
# ? Sep 5, 2015 18:42 |
|
This game owns, and I will back as soon as I have cash.
|
# ? Sep 5, 2015 18:44 |
|
potatocubed posted:How close is the preview pdf to the final design? The previews are complete, excepting any changes as a result of feedback. The exceptions are: Every playbook has a few moves omitted because I'm a jerk like that. None of the moves you need in order to play them are omitted - just some of their Custom moves, half of their People moves, and half of their Fellowship moves. What's there is perfectly playable, just missing some choices. Chapter 4 is super bare bones because I've barely written any of it. That chapter will be around 20-30 pages of just first session and starting advice, and part of the delay on it is that I'm waiting on playtest feedback for how first sessions go to figure out what works best. Half of the Destinies in Chapter 5 are incomplete and only have a title/basic move. This is because their other halves are not written yet, it's on the to-do list. Chapter 7 needs to be a lot beefier, with more threats and more Set Pieces. It's something I plink at as I go, throwing in a thing or two as I think of them, so there'll be more there in the final version. Nothing is missing right now though - what's there is what I've got so far. In related-to-playbooks news, I've put up a kickstarter update with some pictures I wanted to share. Golden Bee posted:Are you gonna run a playtest game? It was a big hit when Spirit of 77 did it. (And I ended up attending 6 subsequent adventure playtests...) Yeah actually, I'll be running a game with Six Feats Under next weekend, and it'll go up on their podcast before the end of the month. I'll be sure to link it everywhere once it is.
|
# ? Sep 5, 2015 19:27 |
|
From the preview, the very first move has a 7+ option and a 7-9 option, instead of a 10+ option. Same with "Talk Sense". You use this a few times, but it's inconsistently used (sometimes it means "7+ is always a pure success", sometimes it means "You have to do something else", sometimes it means "add a consequence").
Golden Bee fucked around with this message at 19:43 on Sep 5, 2015 |
# ? Sep 5, 2015 19:40 |
|
Yes that's intentional. I only use a separate 10+ when the 10+ success result is different from what you'd get on a 7-9. So when a move says "On a 7+" and then "On a 7-9," you do both things on a 7-9 result. Honestly I wanted to do it a lot more, and probably could with some creativity, but it wouldn't be too meaningfully different from what's there already.
|
# ? Sep 5, 2015 19:51 |
|
Gnome? And the *World engine? It's backed like Donkey Kong.
|
# ? Sep 5, 2015 22:24 |
|
Everything about this game is cool. Backed!
|
# ? Sep 6, 2015 00:59 |
|
The playbook is really cool. LMK if anyone is running this as a weekly.
|
# ? Sep 6, 2015 01:07 |
|
I feel this game's existence should be encouraged if only because of the extremely non-creepy art style for the women, and if that's not a damning statement about mordern tabletop RPGS then I'm not sure what is.
|
# ? Sep 6, 2015 01:15 |
|
I'm loving what I've seen in the playtest version. A question: when do the squire's community options get triggered? Does the overlord always have the option of choosing from them when a community connects with the fellowship? (and if so, how did no-one notice all the cyborgs and the surgery before that?)
|
# ? Sep 6, 2015 01:17 |
|
It looks like the point of those rules is that the squire makes friends with everyone, even people who might normally not be friendly. It's not that they turn a town into cyborgs, it's that a squire lets you befriend cyborgs when they show up. (And having a squire in-game is an invitation to find very weird small towns of Mr. Saturn-esque figures.) Also: Backed. I'm very excited about this game.
|
# ? Sep 6, 2015 01:22 |
|
Impermanent posted:It looks like the point of those rules is that the squire makes friends with everyone, even people who might normally not be friendly. It's not that they turn a town into cyborgs, it's that a squire lets you befriend cyborgs when they show up. (And having a squire in-game is an invitation to find very weird small towns of Mr. Saturn-esque figures.) Yeah, I get that, but the overlord picks 3 community benefits for the fellowship to choose 1 of when they befriend the community, which seems well after the point that you'd be noticing the cyborgs (or otherwise be aware of the nature of the community).
|
# ? Sep 6, 2015 01:29 |
|
Backed! And I put a "Hey this looks cool also let's get it to 10K because I totally want to play a giant" blurb on the RPG.net Crowdfunding spotlight thread, so hopefully that gets you a few more hits.
|
# ? Sep 6, 2015 01:50 |
|
Alright, just backed it and pimping it to all my RPG friends at the game store. Really hope we hit the Giant playbook!
|
# ? Sep 6, 2015 03:05 |
|
Backed. Maybe this will be the game that gets me to try GMing offline TT. At the least, I think I can sell it to my fantasy-heavy group!
|
# ? Sep 6, 2015 03:47 |
|
Looks great, gnome. Tossed a pledge your way, looking forward to trying out the playtest.
|
# ? Sep 6, 2015 05:02 |
|
Backed so loving hard, this looks like the coolest poo poo.
|
# ? Sep 6, 2015 09:00 |
|
Backed today. Someone mentioned possibly running a pbp in the kickstarter thread. If anyone starts one please link it here.
|
# ? Sep 6, 2015 20:33 |
|
This looks cool but the way you have organised your information in the kickstarter seems a little odd to me. It's strange that you have previews of set pieces and destinies but nothing more basic like, say, a preview playbook or a summary of the rules. Overall the description is a bit vague for someone who knows nothing about the game before they click on the KS page.
|
# ? Sep 6, 2015 23:15 |
|
Sailor Viy posted:This looks cool but the way you have organised your information in the kickstarter seems a little odd to me. It's strange that you have previews of set pieces and destinies but nothing more basic like, say, a preview playbook or a summary of the rules. Overall the description is a bit vague for someone who knows nothing about the game before they click on the KS page. I've gotten this feedback a couple times, so I edited the main description of the game a bit. Hopefully that should help things out some. Also, gnome7 fucked around with this message at 00:54 on Sep 7, 2015 |
# ? Sep 7, 2015 00:45 |
|
So one rules variant I thought would be neat for Fellowship and will probably scribble up at some point: In the Old School thread a while back there was discussion of a retroclone where your race/class were assigned to you through a procedure. So the elf was given to whoever rolled the best stats (because elf supremacy), then the cleric was whoever volunteered to be the cleric, the fighter was the hero of the story so they were decided through hidden ballot, the thief was whoever voted for themselves in said ballot and so on. I think some kind of procedure for deciding who gets what playbook could be a pretty interesting idea, up to and including the overlord for groups that are up for it.
|
# ? Sep 7, 2015 01:29 |
|
I'd like to run the preview version with some friends who are kind of on the fence about backing. Would it be acceptable to pass the link around/Dropbox the preview files, or do they have to suck up the dollar each?
|
# ? Sep 7, 2015 02:32 |
|
Benly posted:I'd like to run the preview version with some friends who are kind of on the fence about backing. Would it be acceptable to pass the link around/Dropbox the preview files, or do they have to suck up the dollar each? Nah, feel free to share it. The official legal text on the PDF is "Do Not Distribute Too Much". A little is okay.
|
# ? Sep 7, 2015 03:49 |
|
gnome7 posted:I've gotten this feedback a couple times, so I edited the main description of the game a bit. Hopefully that should help things out some. Looks much better now. Congrats on getting funded. What's the standard number of sessions you'd expect this to run for?
|
# ? Sep 7, 2015 04:46 |
|
I just want to say that I finished running a nearly year-long game of Inverse World yesterday, and two players called it the best roleplaying experience they've ever had, even though we ended up playing a little loose with the rules by the end on accident. I've shown them all Fellowship and they've all gotten hype as gently caress for it. I've been waiting to back this since that storify chain of tweets a few months ago, and hope this poo poo gets the mad money it deserves
|
# ? Sep 7, 2015 05:12 |
|
Sailor Viy posted:Looks much better now. Congrats on getting funded. There haven't been nearly enough games of fellowship for a "standard" number of sessions to become apparent. I have no honest idea! It'll take quite a few just to get a Destiny going, the game is designed to be long-running. I'd say an absolute minimum of 6 sessions. I have no idea what an upper limit or average number would be. Daeren posted:I just want to say that I finished running a nearly year-long game of Inverse World yesterday, and two players called it the best roleplaying experience they've ever had, even though we ended up playing a little loose with the rules by the end on accident. I've shown them all Fellowship and they've all gotten hype as gently caress for it. I've been waiting to back this since that storify chain of tweets a few months ago, and hope this poo poo gets the mad money it deserves This is very encouraging to hear! I am glad you had such a good time with Inverse World, and I can only hope you are equally pleased with Fellowship.
|
# ? Sep 7, 2015 06:07 |
|
|
# ? May 25, 2024 15:23 |
|
Do you want typo/grammar reports on the preview? If so, where would you prefer them? What about play reports? Really looking forward to giving the game a play!
|
# ? Sep 7, 2015 10:35 |