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Funky Britches posted:Anyone know where you get the mist parasites? Easiest place is probably the Code Talker mission, kill the snipers and Fulton them. Works with any other Skull too, and I think Fultoning the puppet soldiers from those side-ops works, too.
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# ? Sep 7, 2015 03:22 |
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# ? May 30, 2024 03:36 |
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Konami's gonna make a Pachinko machine out of the MGS IP like they did with Castlevania, just you wait. The true Metal Gear. Grizzled Patriarch posted:Easiest place is probably the Code Talker mission, kill the snipers and Fulton them. Works with any other Skull too, and I think Fultoning the puppet soldiers from those side-ops works, too. Broken Cog fucked around with this message at 03:31 on Sep 7, 2015 |
# ? Sep 7, 2015 03:28 |
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I agree with a lot of the criticism of this game and the whole series, but I actually really enjoy the story for what it is. I wish I had the chance to "BECOME A DEMON" in this game, the closest we got was the infection mission.
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# ? Sep 7, 2015 03:54 |
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Dohaeris posted:So how did Ocelot meet up with Liquid for MGS1? Ocelot joins Foxhound after big boss right??
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# ? Sep 7, 2015 04:30 |
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Grizzled Patriarch posted:Easiest place is probably the Code Talker mission, kill the snipers and Fulton them. Works with any other Skull too, and I think Fultoning the puppet soldiers from those side-ops works, too. The snipers give me the camo ones, not the mist ones. Is it random which ones you get? Or do the controlled soldiers give you mist ones?
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# ? Sep 7, 2015 04:33 |
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Sometimes I tranquilize someone in the face and they drop instantly with the ZZZs, and then they get up again like two seconds later even though there's no other noise/whatever going on. What is happening?
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# ? Sep 7, 2015 04:34 |
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Funky Britches posted:These give me the camo ones, not the mist ones. Is it random which ones you get? Bring a rocket launcher to the Kaz rescue mission, the skulls you're meant to evade at the end there are killable, and give mist parasites. Neo Rasa posted:Sometimes I tranquilize someone in the face and they drop instantly with the ZZZs, and then they get up again like two seconds later even though there's no other noise/whatever going on. What is happening? Is there an enemy vehicle nearby? They can honk to wake up sleeping guards.
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# ? Sep 7, 2015 04:35 |
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Broken Cog posted:Bring a rocket launcher to the Kaz rescue mission, the skulls you're meant to evade at the end there are killable, and give mist parasites. This is exactly what is happening.
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# ? Sep 7, 2015 04:41 |
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Neo Rasa posted:This is exactly what is happening. Also this is the spoiler thread. I'm just making 100% sure that you're aware of it since your first post was a gameplay question rather than something about the plot.
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# ? Sep 7, 2015 04:44 |
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Captn Kurp posted:I agree with a lot of the criticism of this game and the whole series, but I actually really enjoy the story for what it is. Yeah, I agree with this. I liked what we saw of Quiet (still keeping the butterfly emblem for now though), the Paz saga and resolution, the parasites and metal archaea are classic MGS along with fanservice as the precursor to nanomachines, there just wasn't enough fun interaction for whatever reason. The gameplay makes it the best open world action game yet.
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# ? Sep 7, 2015 04:48 |
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lovely Wizard posted:Also this is the spoiler thread. I'm just making 100% sure that you're aware of it since your first post was a gameplay question rather than something about the plot. This is exactly what is happening.
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# ? Sep 7, 2015 04:52 |
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JoshVanValkenburg posted:Ocelot joins Foxhound after big boss right?? I have no idea. It seems like Ocelot would be all "Aren't you that lovely kid that stole my robot?" Not "can I build a weird wire basement in your alaska base?"
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# ? Sep 7, 2015 05:17 |
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Broken Cog posted:Bring a rocket launcher to the Kaz rescue mission, the skulls you're meant to evade at the end there are killable, and give mist parasites. Man I completely forgot those existed. Do those even show up anywhere else?
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# ? Sep 7, 2015 05:21 |
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I've heard a lot of back and forth, but do you straight lose Quiet for post-game content if you finish the game no matter what?
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# ? Sep 7, 2015 05:25 |
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Ocelot is used to playing the spy game, while I doubt the story was this fleshed out, I would believe he would have joined in an attempt to keep tabs or maybe influence the group. I'm assuming he knows that Big Boss was still alive during the time and was acting in his interest. During MGS1 he also wasn't entirely aligned with Liquids interests, further suggesting he was acting as a spy.
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# ? Sep 7, 2015 05:25 |
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ZenVulgarity posted:I've heard a lot of back and forth, but do you straight lose Quiet for post-game content if you finish the game no matter what? Yes, I tried redoing the mission that gave her as a buddy but no luck! She's been removed from every list and menu. You lose her if you do her specific mission, not sure which one it is but people are using the butterfly emblem thing to prevent her story related quest from appearing that causes her to leave.
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# ? Sep 7, 2015 05:27 |
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Captn Kurp posted:Yes, I tried redoing the mission that gave her as a buddy but no luck! She's been removed from every list and menu. You lose her if you do her specific mission, not sure which one it is but people are using the butterfly emblem thing to prevent her story related quest from appearing that causes her to leave. I guess that kind of makes sense story-wise but doesn't really make a whole lot of sense for post-game loving around.
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# ? Sep 7, 2015 05:32 |
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Thanks though. I guess I won't dump too much money on her then
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# ? Sep 7, 2015 05:33 |
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Dohaeris posted:I have no idea. It seems like Ocelot would be all "Aren't you that lovely kid that stole my robot?" Not "can I build a weird wire basement in your alaska base?" ZenVulgarity posted:I guess that kind of makes sense story-wise but doesn't really make a whole lot of sense for post-game loving around.
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# ? Sep 7, 2015 05:46 |
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The Quiet you fight during the Extreme mission of her boss battle is even different looking, having blonde hair and a soldier uniform. I thought you might get a non-canon copy of her if you beat it after doing mission 45.
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# ? Sep 7, 2015 05:56 |
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Broken Cog posted:The Quiet you fight during the Extreme mission of her boss battle is even different looking, having blonde hair and a soldier uniform. I thought you might get a non-canon copy of her if you beat it after doing mission 45. ...That's the Sniper Wolf costume.
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# ? Sep 7, 2015 05:58 |
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Funky Valentine posted:...That's the Sniper Wolf costume. Ah, that explains why you unlock that after beating that mission (which I couldn't check out because I had already done mission 45 beforehand).
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# ? Sep 7, 2015 06:00 |
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Broken Cog posted:Ah, that explains why you unlock that after beating that mission (which I couldn't check out because I had already done mission 45 beforehand). Is dropping a box on her still a good way to beat her on Extreme?
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# ? Sep 7, 2015 06:02 |
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Funky Valentine posted:Is dropping a box on her still a good way to beat her on Extreme? nnnnnnope! She moves out of danger as soon as you call them in. I've got her to about half health on Extreme a few times then died cause of the slightest fuckups in timing. It's such a brutal battle.
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# ? Sep 7, 2015 06:06 |
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Even in the original mission, I could never get the supply drop strategy to work. She always moved out of the way. For extreme, I just spawned a tank and hosed her up from the confines of my steel sanctuary.
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# ? Sep 7, 2015 06:45 |
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Captn Kurp posted:I agree with a lot of the criticism of this game and the whole series, but I actually really enjoy the story for what it is. You know that there are Heroism point in the game but what you probably don't know if that there are hidden Demon points too, that you get for killing a lot and doing bad poo poo in general (you get most of them by building a nuke). Accumulating Demon points will slowly make your horn longer, leave permanent blood stains on your gear that you can't wash away and eventually you'll leave a trail of blood after you which enemies will be able to track. In It For The Tank posted:Even in the original mission, I could never get the supply drop strategy to work. She always moved out of the way. For extreme, I just spawned a tank and hosed her up from the confines of my steel sanctuary. Pfft! The real way to do that fight, Extreme version too, is an honest sniper duel. I didn't even bother moving from the spawn point. The hardest part of that mission is quickly figuring out the bullet-drop you need to adjust for, at her various sniping points, and after that it's a piece of cake. Jack Trades fucked around with this message at 07:09 on Sep 7, 2015 |
# ? Sep 7, 2015 07:06 |
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Hah, I didn't know about the blood trail. There's no way to come back from Demon status, is there? If not, I foresee a bunch of whining after people build nukes for the achievement without realizing what it will do.
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# ? Sep 7, 2015 07:29 |
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Bubba Smith posted:nnnnnnope! She moves out of danger as soon as you call them in. 2 sleeping gas bombardments KO her. No S rank though!
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# ? Sep 7, 2015 07:29 |
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So I didn't bother wasting time to harvest parasites to make the parasite suits. But judging by the youtube videos I've watched it seems like it only gives you the stone armor. That loving blows. I was totally expecting to be able to jump around like an idiot at lightning fast speeds.
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# ? Sep 7, 2015 07:47 |
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Grizzled Patriarch posted:Hah, I didn't know about the blood trail. There's no way to come back from Demon status, is there? If not, I foresee a bunch of whining after people build nukes for the achievement without realizing what it will do. You can, but it's hard.
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# ? Sep 7, 2015 07:48 |
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Every time you pass another stage toward becoming a demon the number of points in each "range" increases such that it's really hard to get back down. In theory if you did it'd be really hard to ever go back up though. You can lose Demon Points by maxing out your buddies (-5000 each one time), rescuing all animal species (-10000 once), disposing of ten nukes (-30000 for 10, beware that building one nuke is +50000), Fultoning child soldiers (-120 per), or visiting the Animal Conservation Platform (-300 each time, and the guide claims it's repeatable). So if you wanted to shed Demon Snake status redoing Mission 23 or spamming visits to the zoo could do it.
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# ? Sep 7, 2015 07:57 |
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Part of me wants to do it because it looks pretty neat and I'm eventually going to build a nuke anyway just for the trophy, but I'm not sure how annoying the blood trail thing would be and that sounds like a massive chore to get rid of it. Hmm...
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# ? Sep 7, 2015 08:15 |
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Captn Kurp posted:Yes, I tried redoing the mission that gave her as a buddy but no luck! She's been removed from every list and menu. You lose her if you do her specific mission, not sure which one it is but people are using the butterfly emblem thing to prevent her story related quest from appearing that causes her to leave. I had so much fun with this game and binged through it and was all looking forward to 100%ing it, and then my quiet left forever. She's one of the most fun ways to take on encampments and I don't think I want to do the remaining 40% completion without her, but I'm certainly not gonna start the game again. I don't even mind the terrible incomplete story as much as I mind this completely unsignposted removal of a major mechanic as a "reward" for finishing all the story. I really wish like someone said they made some bull crap clone excuse and let you keep playing with her because it INSTANTLY killed my desire to keep playing any end game content.
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# ? Sep 7, 2015 08:16 |
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DDawg is here to stay with us, and that's all that matters.
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# ? Sep 7, 2015 08:28 |
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Funky Britches posted:The snipers give me the camo ones, not the mist ones. Is it random which ones you get? Or do the controlled soldiers give you mist ones? The 2 missions in Afghanistan with Skull units are the mist type
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# ? Sep 7, 2015 08:35 |
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So do you have to boot out literally every soldier that speaks Kikongo? I'm considering doing it before that point in the story to see what happens but god drat that's a lot of soldiers. e: can you sick bay them or do you have to boot em out of outer haven?
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# ? Sep 7, 2015 08:35 |
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I really like Psycho Mantis' omnipotent presence in this game's story. It makes perfect sense that after these events, people like Sigint and the Armstech president Baker would have Anti-Psychic Brain Implants. Maybe Solid Snake gets some limited psychic resistance from his nanomachine cocktail, which is why Meryl could be so easily controlled, but Solid Snake only gets flashes of "psychic feedback." Maybe this is why the second controller trick works for him. Everybody mostly ignores Psycho Mantis in this story cause he's selectively manipulating everybody's perceptions and memories, kind of like The Silence from Doctor Who. He has the power of a god. Once somebody catches on to this, it would become a priority to R&D Anti-Psychic Implants. By the time we meet Psycho Mantis again in 2005, his power has been nerfed by age and the ubiquity of implants that straight-up block his power. He becomes a sad old man who does cheap parlor tricks like telling me I play Castlevania because technology and time have neutered him.
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# ? Sep 7, 2015 09:03 |
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This game fits in pretty well with the theme of magic disappearing as the patriot's control grows and the war economy starts kicking into gear. Also it's pretty funny how all of Skullface's stuff ends up getting co-opted by the patriots, REX is basically just a knockoff Sahelanthropus and the Nanomachine system is a more refined version of the parasites.
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# ? Sep 7, 2015 09:20 |
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The open world and Mother Base/resource system are the two big offenders I think. Every problem I have with the game stems from them in some way. I just imagine how much more fun the game would be not navigating menus, sitting through unskippable helicopter scenes, fultoning everything in sight, or travelling through a lifeless open world. A hub and spokes style mission system would have worked much better. You'd gain a finite number of points which could then be spent on specific gadgets that would compliment your playstyle or help overcome the enemy's upgraded AI/shooting ability/gadgets/number or whatever in subsequent missions. Invisible, Inc., despite being a completely different game, provides the sort of model I think would be interesting. The story is whatever. It's serviceable. I just don't get the people who swear off the game because of the ending but ignoring the utter tedium of much of the gameplay. When it works, it works extremely well. When it doesn't, it's Fulton and Helicopter Rides: The Game.
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# ? Sep 7, 2015 09:36 |
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# ? May 30, 2024 03:36 |
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I think everyone posting in this thread should be banned in a thematic parallel to boss' purge of mother base.
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# ? Sep 7, 2015 09:39 |