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Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
Specific answer is yes you can PtL off free actions. However, B- Wings can't take a Cloaking Device and even if they could, you de-cloak before the Activation Phase under the current rules (this is a change from the original rules) so you can't cloak and de-cloak same turn.

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These Loving Eyes
Jun 6, 2009
Thanks for the replies! The Cloaking Device shenanigans were the result of cumulative misunderstandings: when I originally asked for an example of an easy to fly Imperial squadron, somebody suggested Howlrunner with Stealh Device. When I proxied the cards later, I misremembered it was the Cloaking Device and since I own no actual Scum ships, I thought the illicit upgrade symbol acted the same way as modifications. Well, now we're sure not to equip those illegal upgrades.

Kai Tave
Jul 2, 2012
Fallen Rib
Technically you can activate Push the Limit off of anything that allows you to take an action, even if it's not during the normal action-taking part of the maneuvering phase. For example, Turr Phennir gets to take a free barrel roll action after he makes an attack, and so if he has PtL and hasn't used it that turn so far it's completely valid for you to attack with him, trigger his barrel roll, and then PtL to take another action off of that.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
The new BB-8 astromech also lets you proc PTL in the most hilarious way possible, because it doesn't actually cost you your Perform Action step, and you're pretty likely going to end up stress free. It's really great on the T-70, but it's got a lot of potential on E-wings, too.

Kai Tave
Jul 2, 2012
Fallen Rib
Speaking of Wangs, I'm gonna try really loving hard to find some games this coming weekend, there's another game store in the area I'm going to look into and see if I can't arrange anything there. I really want to try both the Bossk + Xizor list I ginned up earlier but I also really want to give that Wedge + Wes + Dutch Vander list a try because I don't think I've ever used Dutch once and what the hell. I think I'm going to spend the leftover points putting an Engine Upgrade on Wedge to try and help ensure he's on-target as much as possible while Dutch hands out TLs and snipes things with twin laser turret shots.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Kai Tave posted:

Speaking of Wangs, I'm gonna try really loving hard to find some games this coming weekend, there's another game store in the area I'm going to look into and see if I can't arrange anything there. I really want to try both the Bossk + Xizor list I ginned up earlier but I also really want to give that Wedge + Wes + Dutch Vander list a try because I don't think I've ever used Dutch once and what the hell. I think I'm going to spend the leftover points putting an Engine Upgrade on Wedge to try and help ensure he's on-target as much as possible while Dutch hands out TLs and snipes things with twin laser turret shots.

Dutch probably helps with it more than my initial kneejerk reaction, but I've never found Wedge with engine to be that helpful.

That said, given what I was just saying, Wedge with BB-8 might be all sorts of hilarious.

Kai Tave
Jul 2, 2012
Fallen Rib

Strobe posted:

Dutch probably helps with it more than my initial kneejerk reaction, but I've never found Wedge with engine to be that helpful.

That said, given what I was just saying, Wedge with BB-8 might be all sorts of hilarious.

I admit having a single X-Wing with Boost on it probably won't be the deal-sealer, though if it gives him more opportunities to skirt into that Range 1 sweet spot it might be worth it since Dutch can just feet him TLs to keep him from blanking out.

That said I keep going back and forth on EU or a Proton Torpedo because hey, if you're already running a list featuring two T65's and a Y-Wing pilot nobody ever uses, why not go all the way into full-on "gently caress your conventional wisdom" territory?

I don't have BB-8 yet on account of my waiting for the FLGS to get their order of Ep7 sets in, though I could proxy it I suppose. I can see how it could be an interesting experiment, but even with the barrel roll the X-Wing's natural slate of green maneuvers does still limit your options somewhat. Now BB-8 plus an Engine Upgrade if I could swing the points for it, hmm...

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
At that point, spring for PTL and you might as well forget the Opportunist combo. Barrel roll plus boost, green maneuver, focus is hilarious to do.

Wedge with Proton Torpedoes is all kinds of hilarious.

Kai Tave
Jul 2, 2012
Fallen Rib

Strobe posted:

At that point, spring for PTL and you might as well forget the Opportunist combo. Barrel roll plus boost, green maneuver, focus is hilarious to do.

Wedge with Proton Torpedoes is all kinds of hilarious.

To be fair, even without Opportunist Wes + Wedge is a hell of a combo. Wes' ability in general is just super strong, especially with VI ensuring he shoots first, that Wedge is practically tailor-made to take advantage of a focus- or evade-less ship is just icing.

Wedge Antilles (29)
-Push the Limit (3)
-BB-8 (2)
-Engine Upgrade (4)

Wes Janson (29)
-Veteran Instincts (1)

"Dutch" Vander (23)
-Twin Laser Turret (6)
-R2 Astromech (1)

Still comes out at 98 points.

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Oh, I was going to mention in that last game I played something kind of goofy I did. Two plain old TIE Fighters with targeting computers. It feels so weird to put them on those flying coffins, but I felt it worked out pretty well since I was able to get quite a few lock-on shots with the things. Though, maybe it's not worth it and better to spend the points on buffing up the (relatively) more expensive ships like the phantom or interceptor/.

I also will profitably will never put Vader in anything but a large or bigger ship, in retrospect putting him in a ship with only 4 durability seems kind of a bad idea. At the very least it feels like I could have better spent those 3 points.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





I'm looking to build out an Imperial list from my existing stock. Nothing too serious; I'm not trying to play tournaments or anything.

Here's what I have for Imperials:
2 Core set TIE fighters
2 (new) Core set TIE/FO fighters
2 Imperial Aces TIE Interceptors (so no Soontir)
1 TIE Phantom
1 Firespray

I also own, for the Rebels
Rebel Aces set
1 K-Wing

Probably my favorite list so far has been a decked out Firespray + Phantom + something else (usually a TIE). Something like so:

Firespray (the guy that lets you re-roll a secondary weapon die) + Heavy Laser Cannon + Gunner (or Recon Specialist)
Phantom (Echo) + Tactician + Fire Control System + Adv Cloaking Device + Veteran Instincts (or PTL)
TIE Fighter (which one depends on points left over)

I've played a handful of games with variations of that list. It's done pretty well at the local FLGS. I'm going by memory--don't have the cards in front of me--so pardon me if there are any big mistakes.

Can you guys think of anything good to vary in this list?

Should I consider replacing the Firespray or the Phantom with more TIEs? I've been considering taking a small squad of 2-4 basic TIEs and/or TIE/FOs + one decked out ship. I practiced a bit with a Firespray + 2 TIE + 2 TIE/FO tonight and it seemed fun, but fragile.

Alternately, should I drop some of the upgrades (and perhaps the Firespray to just the basic Bounty Hunter) and try to squeeze in another ship that way?

canyoneer
Sep 13, 2005


I only have canyoneyes for you
I am dumb. Does BB-8 allow you to do that barrel roll even if your ship is not barrel roll capable?

Kai Tave
Jul 2, 2012
Fallen Rib

canyoneer posted:

I am dumb. Does BB-8 allow you to do that barrel roll even if your ship is not barrel roll capable?

Yep! There are a number of upgrades and pilot abilities that work like this, where they allow a ship to "perform an X action." Having that particular action listed on the ship's action bar isn't a prerequisite.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
So, our little tournament was last night, with 8 attendees, 3 rounds, and came 1st. :v:

I flew as expected:

DUTCH COURAGE - 99 points
Wes Janson (31)
X-Wing (29), R2 Astromech (1), Veteran Instincts (1)
Wedge Antilles (34)
X-Wing (29), R2 Astromech (1), Opportunist (4)
“Dutch” Vander (34)
Y-Wing (23), R2 Astromech (1), Bomb Loadout (0), Extra Munitions (2), Twin Laser Turret (6), Seismic Charges (2)

Game 1 - Imperials - Soontir Fel & Carnor Jax w/ PtL, Autothrusters, Vader w/ATC, Lone Wolf
A game that swung massively my way, then back his. He didn't realise quite how nasty the Wes/Wedge/Opportunist combo was, and Carnor got deleted in the first pass. After that, it turned into a game of arc dodging, and it was clearly going his way, with Wedge going down, but the Y-Wing started to shine, plinking away at Vader until a Seismic Charge (Yessssssss!) forced him to make an emergency Boost & Barrell to get out of range, and that put him into the guns of Wes. After that it was Soontir vs Wes & Dutch, and he went down to combined fire.

Game 2 - Scum - Talonbane Cobra w/ VI, Glitterstim & Graz w/ Glitterstim and some Upgrades, Drea Renthal w/ TLT, Binayre Pirate w/Intertial Dampeners
My usual opponent, Phil. Our lists play nearly identically, and rely on focus fire from the X-equivalents with the Y to force errors. He got unlucky when by sheer bad positioning, the Z-95 was in range of all three of my ships at the end of Turn 1, but wasn't in range of anything else, so he started 13 points down. The joust was brutal as he popped double Glitterstim, I lost Wes, he lost Graz, and Talonbane took a Shield. In the following turn I predicted the K as he expected to joust again, managed to swing around behind, and then we played cat & mouse all across the board. It was decided once Drea went down, as he realised I was happy to keep chasing him about because the Y fire was slowly dragging down Talonbane. I felt bad as the score was massively in my favour, but it didn't reflect the table at all.

Game 3 - Rebels - 2x Named A, 1x Named B, 1x Red Squadron X (I was just tired by this point)
Tom, our newest player. His list was awful (because he has no idea, he's just picking interesting things) but he by far came the closest to winning. I blew up the X in the first two turns with the usual combo, but the A's were just elusive, and I struggled to get them in arc. He then completely blew my mind when the B made a sudden 2-Turn into the path of both X-Wings, and I nearly lost the game there & then trying to recover. I only got out of dodge by consecutively using the Seismic Charges to force the A-Wings to break off from sitting behind me comfortably. I won, but with only Wes alive, on 1 Hull, so by the finest of margins. This could easily have been decided by dice, but a combination of being tired by this point and a slight elation that due to the MoV I was pretty certain I'd won on points regardless of the game outcome meant I made a lot of errors too. If he'd been running a better list, I'd probably have been mauled.

Shockeh fucked around with this message at 13:26 on Sep 8, 2015

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

I want your meta.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

alg posted:

I want your meta.

To be fair, it wasn't really representative. We had a lot of new guys playing, and the few who have played a lot either couldn't make it, or made an informal agreement to all 'try things' to ensure everyone got a good evening. I'd have been flying Brobots if I was purely out to kill people.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

alg posted:

I want your meta.

Everything has been changing at ours too, tbh. I think the only large ships I've seen on the table since wave 7 dropped have been a shuttle and the YV a few times.

I ran Poe, Jake, and a Green Squadron last night, against Miranda and Corran. Lost Poe, but Corran ate some Prockets turn one and never recovered, so it was only a matter of time.

Then I ran Vader, Rexler, and Omega Ace against two HLC blue squads and Poe. Vader won me that one for sure. Rexler is no longer a huge waste of points with mk 2 engines and PtL. Still wish that the Defender had boost over barrel roll given the dial, but oh well.

Edit: I lied, I've also seen Dash on the board with Miranda. But I ran that mostly to use the alt art card I won for him.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
I'm actually now intent on working in Major Rhymer with 6x Adv. Homing Missiles. Crit every shot!

Major Rhymer (38)
TIE Bomber (26), Extra Munitions (2), Extra Munitions (2), Advanced Homing Missiles (3), Advanced Homing Missiles (3), Veteran Instincts (1), Twin Ion Engine Mk. II (1)

I mean, this just looks *fun*. :v:

E: Basically

Shockeh fucked around with this message at 14:10 on Sep 8, 2015

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Just gotta be careful to bring along some friends to run interference for Rhymer. Bombers are squishier than you'd think.

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?
You can only have one copy of Extra Munitions per ship. It's limited.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

Devlan Mud posted:

You can only have one copy of Extra Munitions per ship. It's limited.

FFG! :argh:

(Straps on a Plasma Torpedo instead for two of those)

ZachAttack
Mar 17, 2009

Malevolent Hatform
Nap Ghost
I just picked up another most wanted so I can run more y-wangs and z95s. However, I have no desire for anymore scum HWKs or Firesprays. If someone is interested, I would be happy to send the dials+tiles+cards to you for just the cost of shipping. I am in US, zipcode 11238. PM me or reply to this or whatever.

Floppychop
Mar 30, 2012

I'm debating on picking up another Most Wanted set solely for the Y-wing. Running 4 Y-wings with TLT sounds like a ton of fun.

I really don't need the Z-95's though. I already have 3. I really wish they'd sell Scum Y-wings separately.

ZachAttack
Mar 17, 2009

Malevolent Hatform
Nap Ghost

Floppychop posted:

I'm debating on picking up another Most Wanted set solely for the Y-wing. Running 4 Y-wings with TLT sounds like a ton of fun.

I really don't need the Z-95's though. I already have 3. I really wish they'd sell Scum Y-wings separately.

Absolutely. The extra z's are not a total loss, and I am sure I can find some use for them, but I would have just gotten a Y by itself if I could have.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
Seems like 90% of the competitive lists out there are Rebel or Scum these days. I see a few imperial lists out there are based around Tie Advanced, mostly with the pilots/upgrades found in the Imperial Raider.

Wonder if the new First Order sets will see Imperial lists make a comeback

Geisladisk
Sep 15, 2007

canyoneer posted:

Seems like 90% of the competitive lists out there are Rebel or Scum these days. I see a few imperial lists out there are based around Tie Advanced, mostly with the pilots/upgrades found in the Imperial Raider.

Wonder if the new First Order sets will see Imperial lists make a comeback

According to this: http://lists.starwarsclubhouse.com/charts

Empire makes up 38% of tournament winning lists. Scum is only 11.6%, and rebels are 50.06%. The meta in your area is just weird.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

canyoneer posted:

Seems like 90% of the competitive lists out there are Rebel or Scum these days. I see a few imperial lists out there are based around Tie Advanced, mostly with the pilots/upgrades found in the Imperial Raider.

Wonder if the new First Order sets will see Imperial lists make a comeback

Deci/int is still super good. The new TIE advanced is good. Imps have amazing creq still.

Icon Of Sin
Dec 26, 2008



e: nm

Biaga
Oct 27, 2009

Shockeh posted:

FFG! :argh:

(Straps on a Plasma Torpedo instead for two of those)

I like your idea for the tie bomber, so I played around and built this list. I am still a little new to the meta game but with Fel and Ace you are getting a good amount of distracting damage and a lot of maneuverability.

Major Rhymer (39)
TIE Bomber (26), Plasma Torpedoes (3), Extra Munitions (2), Advanced Homing Missiles (3), Advanced Homing Missiles (3), Veteran Instincts (1), Twin Ion Engine Mk. II (1)

Soontir Fel (36)
TIE Interceptor (27), Royal Guard TIE (0), Push the Limit (3), Autothrusters (2), Shield Upgrade (4)

“Omega Ace” (25)
TIE/FO (20), Push the Limit (3), Autothrusters (2)

Kai Tave
Jul 2, 2012
Fallen Rib
Only problem is you can't have Autothrusters on Omega Ace since he doesn't have Boost. I would also consider dropping the Shield Upgrade on Soontir for either a Stealth Device or Targeting Computer, and then use the points saved to put a Stealth Device on Omega Ace.

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

Biaga posted:

I like your idea for the tie bomber, so I played around and built this list. I am still a little new to the meta game but with Fel and Ace you are getting a good amount of distracting damage and a lot of maneuverability.

Major Rhymer (39)
TIE Bomber (26), Plasma Torpedoes (3), Extra Munitions (2), Advanced Homing Missiles (3), Advanced Homing Missiles (3), Veteran Instincts (1), Twin Ion Engine Mk. II (1)

Soontir Fel (36)
TIE Interceptor (27), Royal Guard TIE (0), Push the Limit (3), Autothrusters (2), Shield Upgrade (4)

“Omega Ace” (25)
TIE/FO (20), Push the Limit (3), Autothrusters (2)

I love the idea of an asston of missiles, but with how fragile bombers are, and the need for a target locks on ordinance, I wonder how many matches you will get to fire all 4 salvos before getting blown up.

Biaga
Oct 27, 2009

Kai Tave posted:

Only problem is you can't have Autothrusters on Omega Ace since he doesn't have Boost. I would also consider dropping the Shield Upgrade on Soontir for either a Stealth Device or Targeting Computer, and then use the points saved to put a Stealth Device on Omega Ace.

http://xwing-builder.co.uk/build lists the Omega ace as having boost. I don't have the card so I went off its build. If it is wrong that is a problem.

Biaga
Oct 27, 2009

waah posted:

I love the idea of an asston of missiles, but with how fragile bombers are, and the need for a target locks on ordinance, I wonder how many matches you will get to fire all 4 salvos before getting blown up.

My thoughts with that is that given the pilots ability to change the range band of his missiles he would be able to keep distance while Fel and the Ave move in close. Given the spread of ships the enemy pilot would have to either choose to target the close or long range damage, or spread to thin allowing at least 3-4 rounds of missiles while the push the limit would allow the Ace to utilize its own unique pilot ability in a single round. 3 sure crits at range band 1 seems worth-while for a stress token. Fel's ability is already established.

BattleMaster
Aug 14, 2000

ZachAttack posted:

Absolutely. The extra z's are not a total loss, and I am sure I can find some use for them, but I would have just gotten a Y by itself if I could have.

I like running four Binayre Pirates with Kath. I call the list "Kath and her gang of crooks"

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

Biaga posted:

http://xwing-builder.co.uk/build lists the Omega ace as having boost. I don't have the card so I went off its build. If it is wrong that is a problem.


Barrel roll, no boost Tie F/Os are Tie Fighters with a shield and the ability to target lock already built in iirc.

http://xwing-miniatures.wikia.com/wiki/%22Omega_Ace%22?file=Omega_Ace.png

AndyElusive
Jan 7, 2007

Biaga posted:

http://xwing-builder.co.uk/build lists the Omega ace as having boost. I don't have the card so I went off its build. If it is wrong that is a problem.

Ya, they have all TIE/FO's incorrectly indicated as having boost instead of evade. I'm sure it'll get corrected someday.

Icon Of Sin
Dec 26, 2008



They were missing the Tallon roll on the T-70s, too. They'll sort it out sooner or later.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
You should use Yet Another X-Wing Squad Builder. It's better IMO, and doesn't have the weird loading and point adding bugs.

AndyElusive
Jan 7, 2007

What I like about xwing-builder.co.uk is that I have my entire collection on there and it lets me update it as it grows. It's also handy in that I can save my squadrons and load them up later. Also gives me information on if the squad's ever been built on the site before, how many times and what the squadrons win percentage is if people bother to update their wins and losses.

I'm not against using other builders, it's just that this one has some neat bells and whistles even if it isn't up to date 100% of the time.

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Biaga
Oct 27, 2009

AndyElusive posted:

What I like about xwing-builder.co.uk is that I have my entire collection on there and it lets me update it as it grows. It's also handy in that I can save my squadrons and load them up later. Also gives me information on if the squad's ever been built on the site before, how many times and what the squadrons win percentage is if people bother to update their wins and losses.

I'm not against using other builders, it's just that this one has some neat bells and whistles even if it isn't up to date 100% of the time.

I also like xwing-builder.co.uk because it lists the expansion or box set all upgrades are found in easily.

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