|
Since we're talking about Space Jam let us take a moment to bask in the glory of the official Space Jam website, which has been up since 1996 and hasn't been updated since. http://www.warnerbros.com/archive/spacejam/movie/jam.htm
|
# ? Sep 9, 2015 13:05 |
|
|
# ? May 30, 2024 13:29 |
|
Cabbagepots posted:Since we're talking about Space Jam let us take a moment to bask in the glory of the official Space Jam website, which has been up since 1996 and hasn't been updated since. We can only hope Barkley 2 achieves a similar level of fidelity.
|
# ? Sep 9, 2015 13:15 |
|
Be sure to follow this user on twitter, to make sure you always know the website's status. You never know, one day it might leave us. https://twitter.com/spacejamcheck
|
# ? Sep 9, 2015 13:42 |
|
Gortarius posted:Your gun's aren't very longterm, unless you come across some super good combination of affixes that you don't want to risk losing in gun'sfusion just yet. You find a lot of gun'sdrop's and you can unload them on foes, smelt them, fuse them or refill and keep using them. The normal gun'sdrop's are usually just middle of the road or just plain shyte so they are more just a resource that you recycle into your more refined gun's. I never played Invisible War but I think the excuse was that they had nanobot goo that could turn into any bullet you needed. But what I think we're asking is, is there separate types of ammo for shotguns,m pistols, rifles, muskets, arquebuses, etc. When i shoot a gun until its out of bullets, what do I do to make it be able to shoot more bullets?
|
# ? Sep 9, 2015 17:25 |
|
Liquid Dinosaur posted:But what I think we're asking is, is there separate types of ammo for shotguns,m pistols, rifles, muskets, arquebuses, etc. You smelt gun's you don't like and use your smelty stuff to make more bullets. So basically when your gun's are empty you put other gun's in them and shoot them at stuff
|
# ? Sep 9, 2015 17:27 |
|
|
# ? Sep 9, 2015 17:31 |
|
Doesn't that mean you DO have universal ammo? Smelt Points? Also, what's the hate on universal ammo about? Seems like a perfectly acceptable idea to me.
|
# ? Sep 9, 2015 17:36 |
|
John Lee posted:Doesn't that mean you DO have universal ammo? Smelt Points? Ammo being separate for separate weapons can be a powerful tool to encourage players try other play styles, or limit the ways they can interact with a given section. Universal ammo tends to make players conservative in ammo use, and finding the "best" weapon and only use that, which is boring and does not make for a well paced game.
|
# ? Sep 9, 2015 17:54 |
|
Just Offscreen posted:Ammo being separate for separate weapons can be a powerful tool to encourage players try other play styles, or limit the ways they can interact with a given section. Sounds like they're doing it to themselves... imagine if Dwarfnet allowed only X troll posts and Y white knight posts to encourage a diverse posting style when I want to be 100% trolly, sounds like focus-grouped corp bullshit to me.
|
# ? Sep 9, 2015 18:02 |
|
Just Offscreen posted:Ammo being separate for separate weapons can be a powerful tool to encourage players try other play styles, or limit the ways they can interact with a given section. If this game remains as tough as the PAX demo indicated, it would make sense to give lots of ammo just because of how hitpoint spongy everything is.
|
# ? Sep 9, 2015 18:57 |
|
Gortarius posted:PSS. There was some Affix rearrangement work yesterday and it seems the final max combination is 18 + 60 + 45. Max combination of ammo for the gun's or the max combination of affixes?
|
# ? Sep 9, 2015 19:39 |
John Lee posted:Doesn't that mean you DO have universal ammo? Smelt Points? That's like saying games where you can buy ammo with money have universal ammo.
|
|
# ? Sep 9, 2015 19:42 |
|
He used more than enough words to describe exactly how it will work and you guys are here all like "SO IT IS [this other way that isn't what [[he]] just said]". Y'all are dumb.
|
# ? Sep 9, 2015 19:50 |
|
Goons lacking basic reading comprehension skills? I for one am surprised.
|
# ? Sep 9, 2015 20:10 |
|
The problem with universal or shared ammo types is it means you just want to use your most "efficient" or powerful gun in your inventory (or for any given ammo type). We want players to experiment and try out every single gun they come across, so every weapon has its own ammo, not shareable. Its just more fun that way, and makes it feel like you are improvising with whatever you can get your mitts on. Every weapon is reloaded individually when you are at an utility station. You cant just empty one gun of its ammo and feed it into another, you can only turn entire gun's into ammo by smelting them down. We aren't sure there is going to be any way to normally reload weapons while fighting and exploring, because we would really prefer just giving the player more weapons to try out instead, and have them save their main gun's ammo instead. The smelt points dropped that Laz mentioned earlier would not be instant ammo for your gun's, it would be points you can later convert into ammo at a utility station. You can also use smelt points to 3d print gun's or candy that you have schematics for. FrankieSmileShow fucked around with this message at 21:39 on Sep 9, 2015 |
# ? Sep 9, 2015 21:36 |
|
That's not too bad, then you just gotta carry around a bagful of lovely gun's to use.
|
# ? Sep 9, 2015 21:38 |
What about zaubs?
|
|
# ? Sep 9, 2015 22:10 |
|
Will this game involve Pogs? And being a champion of pogs?
|
# ? Sep 9, 2015 22:13 |
|
Khorne posted:Will this game involve Pogs? And being a champion of pogs? No. But I once saw a glimpse of some nippon cartoon on TV where a bunch of really loud kids yelled at each other and threw spinning tops into a giant cereal bowl. Allegedly it was dramatic and then some really poorly made monsters appeared in the bowl and growled a bunch until one of the spinning tops broke. In another scene these spinning tops spun so fast they cut down a tree iirc. It was sort of inspiring, seeing something that was such loathsome zero effort garbage make it's way to a public TV broadcast. Barkley 2 has hope yet...
|
# ? Sep 9, 2015 22:22 |
|
it's funny cuz whenever I drop some monsters in the bowl i'm thinking of your game as well
|
# ? Sep 9, 2015 22:29 |
|
Gortarius posted:I got through it a few days ago, it wasn't very good beyond the basic gameplay which is fantastic, if that makes any sense. After the first 10 hours you'll begin to realize you are just doing the same thing over and over again, and there isn't enough new gameplay elements being added to keep it interesting. I spent 36 hours before i had my fill of ballooning people with a dog Can you promise that B2 will just abruptly end without mention and have as solid female characterisation as Quiet-san? maybe a cyberdwarf doll with squeezable applebottom?
|
# ? Sep 9, 2015 22:31 |
|
Maybe you're being facetious and are just pretending to not know about Beyblades Metal Fusion, but if you're not here's a rather comprehensive guide on the subject.
|
# ? Sep 9, 2015 22:31 |
|
kind of surprising Beyblade hasn't made it into Barkley
|
# ? Sep 9, 2015 22:32 |
|
FrankieSmileShow posted:The problem with universal or shared ammo types is it means you just want to use your most "efficient" or powerful gun in your inventory (or for any given ammo type). We want players to experiment and try out every single gun they come across, so every weapon has its own ammo, not shareable. Its just more fun that way, and makes it feel like you are improvising with whatever you can get your mitts on. Every weapon is reloaded individually when you are at an utility station. You cant just empty one gun of its ammo and feed it into another, you can only turn entire gun's into ammo by smelting them down. This is really interesting to read. It sounds like the intent is for players to never get all that attached to any one weapon, and instead always be cycling through, upgrading, and smelting them down. The way I have it pictured in my mind, it kind of reminds me of the way Personas are used and fused in P4. Is that accurate?
|
# ? Sep 9, 2015 22:39 |
|
scandoslav posted:Maybe you're being facetious and are just pretending to not know about Beyblades Metal Fusion, but if you're not here's a rather comprehensive guide on the subject. Whoa, that is some INTENSE battling going on there. I learned a lot about fusion wheels and energy rings. That bowl looks like something I would vomit into when I have a stomach flu. EDIT: I like the comment section, possible dwarfnet material. Gortarius fucked around with this message at 22:56 on Sep 9, 2015 |
# ? Sep 9, 2015 22:52 |
|
These weapon mechanics actually sound kinda fun. Not sure how I feel about this. e: not sure how I feel about that video either. kikkelivelho fucked around with this message at 23:01 on Sep 9, 2015 |
# ? Sep 9, 2015 22:56 |
|
I never played persona games, but a point of comparison we often make is the SMT series, so I presume persona is kinda similar on that front? We want people to improvise with weapons they find, and slowly refine their "main" arsenal of 5 gun's over time. Those main gun's are your reliable ones, those you know, those you trust. Your main 5 gun's shouldn't feel nearly as disposable as the weapons dropped by enemies. You should still feel comfortable experimenting and fusing them, so they can grow in strength, but you probably want to be careful. Dont want to fuse them into any old junk you find in the dirt. You dont know where it's been... Your main weapons have names, you see their growth over time, you know their genealogy. They are the fruits of your labor, and you rely on them in the field. Knowing their history means you can expect different things from further fusions, too. Glenn might have changed quite a bit over time, but he's mostly been a heavy machinegun or a SMG. You now fuse him into a shotgun. If the result of the fusion ends up as a shotgun, you can expect it to have a much higher firing rate than usual.
|
# ? Sep 9, 2015 22:57 |
|
Finally, a game that treats gun'sbrasting with the nuance and respect it deserves.
|
# ? Sep 9, 2015 23:00 |
|
Is anyone at TOG working on gun'sfusion erotica or is that something you're gonna leave up to crowdsourcing too?
|
# ? Sep 9, 2015 23:07 |
|
I don't know how the system works and therefore if this is relevant, but if you haven't you should consider taking a page from Borderlands and have the ability to "star" a gun marking it as a favorite, which prevents you from accidentally selling or disposing of it without a confirmation dialogue.
|
# ? Sep 9, 2015 23:40 |
|
Yeah, we have exactly that, a little heart button and associated hotkey. Favorited gun's are ignored when you choose to "smelt all" your wild gun's.
|
# ? Sep 10, 2015 00:19 |
|
FrankieSmileShow posted:I never played persona games, but a point of comparison we often make is the SMT series, so I presume persona is kinda similar on that front? Yeah, it's the same idea (persona games are part of the SMT series). That's cool. Edit: Will you be able to save the schematics for a weapon you currently have, or are schematics just things you find? CuddlyZombie fucked around with this message at 00:33 on Sep 10, 2015 |
# ? Sep 10, 2015 00:29 |
FrankieSmileShow posted:Yeah, we have exactly that, a little heart button and associated hotkey. Favorited gun's are ignored when you choose to "smelt all" your wild gun's. This system needs a name. I propose Guns'Love.
|
|
# ? Sep 10, 2015 00:47 |
|
The discussion of Smelt Point and Wild Smelt Points made me think you just pulled from your stock of points when you hit the reload button, but thisFrankieSmileShow posted:Every weapon is reloaded individually when you are at an utility station. sound better to me, thanks for clarifying. Also, the comparisons to SMT makes me pleased as well. Please have some wild gun's that require you to go through an opaque dialogue tree to recruit them.
|
# ? Sep 10, 2015 04:06 |
|
FrankieSmileShow posted:Yeah, we have exactly that, a little heart button and associated hotkey. Favorited gun's are ignored when you choose to "smelt all" your wild gun's. Is it possible to give your gun's nicknames? If I can't name my favorite shotgun "Bob", I'll be slightly sad. vvvv GOTY 2023 Arzachel fucked around with this message at 07:20 on Sep 10, 2015 |
# ? Sep 10, 2015 07:08 |
|
Arzachel posted:Is it possible to give your gun's nicknames? If I can't name my favorite shotgun "Bob", I'll be slightly sad. Yes.
|
# ? Sep 10, 2015 07:11 |
|
Is the SMELT point cost for reloading / breeding static or is it based on the gun's's type?
|
# ? Sep 10, 2015 13:16 |
|
kikkelivelho posted:Is the SMELT point cost for reloading / breeding static or is it based on the gun's's type? So those are some of the ways that B2 is not just Diablo with gun's. If you jump in and just shoot at anything that moves with whatever is in your hand at the moment, you won't get far. Overall there is no "best gun" in this game and the intent is absolutely to have the player try new things all the time. And resource management is definitely a big thing, you'll need to maximise what you have. Bisse fucked around with this message at 13:30 on Sep 10, 2015 |
# ? Sep 10, 2015 13:25 |
|
nope i'm going to do a playthrough where i just unload lovely gun after lovely gun into the ugly face of my enemies
|
# ? Sep 10, 2015 13:38 |
|
|
# ? May 30, 2024 13:29 |
|
So, does the amount of gun'smelt your gun's consume with each shot vary depending on their killiness? Like, if I find some ungodly nightmare flak cannon of a shotgun, will it consume the equivalent of an entire pistol magazine with each shot? I want to be able to breed gun's that fire out, like, six entire other gun's each time I pull the trigger, with commensurate spectacularly excessive damage output.
|
# ? Sep 10, 2015 13:44 |