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Gwyrgyn Blood
Dec 17, 2002

I mean heck we don't even have a HoI4 thread yet and we've sort of got a release date and we get weekly diaries for that one.

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Fuligin
Oct 27, 2010

wait what the fuck??

oystertoadfish posted:

it runs through "the most highly erodible soil on earth" and it carries a huge amount of silt. that means that when it floods it renews the farmland, but when the levees hold it just builds its riverbed up higher and higher, and the levees keep going higher and higher too. googling indicates that in the general area where the chinese destroyed the levee* is ten meters above the surrounding farmland, although you'd think i'd be finding some awesome pictures of that on GIS and the ones i'm finding aren't incredibly dramatic - you can see in that map from my last post how that's the area where the river has tended to change its course in roughly the same area for the last few thousand years, naturally and unnaturally. so all you really have to do is tear down the levee at the right spot - and chinese hydraulic engineers have known the right spot for at least a thousand years

so in short it's one of the biggest rivers in the world passing through one of the most erosive areas in the world (intensified by erosion due to millennia of clear-cutting forests and farming on hillsides throughout the watershed), it's home to one of the oldest centers of hydraulic engineering in the world, and the combination creates a river whose surface is ten meters above the surrounding farmland (although i can't seem to find a good picture of it).

rivers don't generally stay in the same place on these time scales, though - even without the special features big rivers tend to move around. take the mississippi, for example

for example in northern louisiana a combination of the natural movement of the river and the unforeseen consequences of a seemingly innocuous canal cutting across one particularly big bend led to 30% of the mississippi's flow bypassing both baton rouge and new orleans and instead heading off into the swamp. if we didn't have a massive engineering structure at the site the mississippi would probably have abandoned most of the populated area of louisiana a quarter-century ago. helpfully, though, the atchafalaya acts as a massive spillway which saved new orleans from a back-door katrina when the mississippi flooded in 2011


*initially they tried to use dynamite but it didn't create a breach, so as japanese troops were occupying the north bank and artillery were taking potshots thousands of chinese infantrymen swarmed over the levee with shovels and took it down in traditional chinese style

this random forum thread has a lot of cool pictures, including hot hot hot pics of bottomless IJA dudes wading around. i did a presentation about this in class years ago and ran into that link. disclaimer: i've done some light googling but i probably hosed up some of the facts since i'm going by memory

edit: it sounds like they've done about the best they could to model it by event. i assume it's impossible to mod an active game so as to change the map?

editedit: btw here's a ludicrously interesting segment of one of the greatest non-fiction works english has to offer, the story of whose author makes a great book in itself, talking in great detail about ancient chinese hydraulic engineering

editeditedit: one of the randos on that forum seems to have identified these japanese soldiers as not IJA but SNLF, part of the IJN land forces. i will commit seppuku with great honor

The use of broken levees in military maneuvers has a long history. Yaqub Saffar, the ruler of Persia in CK2's 867 start, was defeated in his invasion of Iraq after the Caliph's generals flooded the area around his army and sailed a navy up to it, for example. In general it would be awesome if Paradox's mapgames more directly factored in terrain and stuff into warfare, but I can't blame them for sticking clear of that quagmire.

Also yeah it happened in China like every hundred years either by flooding or by human intervention and it was always a disaster for everyone involved.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Gwyrgyn Blood posted:

I mean heck we don't even have a HoI4 thread yet and we've sort of got a release date and we get weekly diaries for that one.
In HoI4s case it is an established franchise and there isnt that much to talk about, other than ogling the new features.

zedprime
Jun 9, 2007

yospos

Fuligin posted:

In general it would be awesome if Paradox's mapgames more directly factored in terrain and stuff into warfare, but I can't blame them for sticking clear of that quagmire.
We're lucky when Paradox gets the river in its correct place, and now you want to start talking about the possibility of them moving???? :can:

Dibujante
Jul 27, 2004

zedprime posted:

We're lucky when Paradox gets the river in its correct place, and now you want to start talking about the possibility of them moving???? :can:

Some terrain effects could be nice, though. The Dutch flooding the southern half of the Netherlands as a defensive barrier was pretty important.

Demiurge4
Aug 10, 2011

Gwyrgyn Blood posted:

Yeah we don't even have a vague release date yet as far as I know. I'm assuming since there's so little information coming out about it yet that it's probably a good ways off. HOI4 has been getting dev diaries since Feb 2014 and it's not out until Q1 2016.

On the other hand they also said they'd learned from Hearts of Iron 4 and would stop announcing games until they were in beta. Here's hoping for a 2016 Q2 release!

LaSalsaVerde
Mar 3, 2013

I can't get enough of Kaiserreich and Divergences of Darkness. More so the former because while I still don't quite understand the game fully it isn't too hard to spank the A.I. when wartime rolls around.

Meanwhile I'm still utterly confused by everything that's happening in Vicky 2, and the POP Demand mod's added content doesn't really help. I have no idea how I managed to play a complete game of Vicky 2 at release. It's the only Paradox game I've ever fully completed. :shrug:

The Cheshire Cat
Jun 10, 2008

Fun Shoe

LaSalsaVerde posted:

I can't get enough of Kaiserreich and Divergences of Darkness. More so the former because while I still don't quite understand the game fully it isn't too hard to spank the A.I. when wartime rolls around.

Meanwhile I'm still utterly confused by everything that's happening in Vicky 2, and the POP Demand mod's added content doesn't really help. I have no idea how I managed to play a complete game of Vicky 2 at release. It's the only Paradox game I've ever fully completed. :shrug:

The thing about Victoria 2 is that it's actually fairly easy to finish - it's a short time period and the game mostly plays itself if you let it. There's a lot of complexity going on in the background but most of it is either automated systems, or systems that can be manually controlled but are better left automated because you'll never be able to keep up with the AI. Really the main things you want to pay attention to are your budget (which is fairly easy to manage since apparently Vicky POPs don't mind being taxed at 100% all the time), science, and your military. Essentially everything else you can do falls under the category of slightly influencing the automated systems, unless you go state capitalism and build your own factories.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


The Cheshire Cat posted:

The thing about Victoria 2 is that it's actually fairly easy to finish - it's a short time period and the game mostly plays itself if you let it. There's a lot of complexity going on in the background but most of it is either automated systems, or systems that can be manually controlled but are better left automated because you'll never be able to keep up with the AI. Really the main things you want to pay attention to are your budget (which is fairly easy to manage since apparently Vicky POPs don't mind being taxed at 100% all the time), science, and your military. Essentially everything else you can do falls under the category of slightly influencing the automated systems, unless you go state capitalism and build your own factories.

That's because of admin efficiency, which remains pretty low all game unless you start off as a literate country with rps to burn on the Finance tab. 100% at the start of the game is effectively something like 25%.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Use national focus to maintain 2% clergy in every state, 1% bureaucrats, around 4% soldiers, after that just promote craftsmen and clerks (20% clerks is the optimal level). Research depends on what you want to do, but initially go for +research %, tax efficiency and mining /farming boosts. Also military techs if you plan to attack early or is in a dangerous position. I often skip most of the navy techs unless I plan to colonize/fight many naval battles. Steamers might be good to get, though. Automate trade, try to build factories which match your RGO in the state, use tariffs if you need money (but experiment with the how high, since they will also increase the costs to subsidize your factories).

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Dibujante posted:

Some terrain effects could be nice, though. The Dutch flooding the southern half of the Netherlands as a defensive barrier was pretty important.

Didn't it slow the Germans much less than expected? I don't recall it being very effective.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Darkrenown posted:

Didn't it slow the Germans much less than expected? I don't recall it being very effective.
They did it in like the 1700s to slow down the French :ssh:

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
Just the ability for terrain to change would be nice.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Larry Parrish posted:

Just the ability for terrain to change would be nice.
Neva goes from Marsh to Grassland when Russia fires the "make St.Pete the capital" decision. It would be neat if you could invest in clearing marshes, turning a forest into woods, or grassland into farmland. I'm not sure why but I would like it because reasons.

Dibujante
Jul 27, 2004

Bort Bortles posted:

Neva goes from Marsh to Grassland when Russia fires the "make St.Pete the capital" decision. It would be neat if you could invest in clearing marshes, turning a forest into woods, or grassland into farmland. I'm not sure why but I would like it because reasons.

St. Petersburg is pretty much the exemplar of a monarch spending administrative power (alcoholic power?) on improving the base tax of a province. Peter the Great even built parts of it personally, by hand.

Munin
Nov 14, 2004


Star posted:

Use national focus to maintain 2% clergy in every state, 1% bureaucrats, around 4% soldiers, after that just promote craftsmen and clerks (20% clerks is the optimal level). Research depends on what you want to do, but initially go for +research %, tax efficiency and mining /farming boosts. Also military techs if you plan to attack early or is in a dangerous position. I often skip most of the navy techs unless I plan to colonize/fight many naval battles. Steamers might be good to get, though. Automate trade, try to build factories which match your RGO in the state, use tariffs if you need money (but experiment with the how high, since they will also increase the costs to subsidize your factories).

I'd also recommend prioritising Education Efficiency if you are one of the less fortunate nations. Note that Plurality increasing events techs etc are essentially research techs (they might also have a *minor* effect on your pops desires but who care about that...).

oystertoadfish
Jun 17, 2003

Bort Bortles posted:

They did it in like the 1700s to slow down the French :ssh:

i was figuring he was talking about the dutch war for independence in the 1500's. some strategic breaking down of dikes allowed a naval mission to break the seige of leiden - apparently if the spanish had stuck around an extra day they would have seen that the flood had knocked a hole in the city walls, and they could've been in the city waiting for the fleet, but they didn't since they were pretty freaked out by the whole 'we are going to drown' thing, and the dutch won.

so now we need paradox to implement permanent terrain changes, temporary flooding and river course changes, and naval vs land battles! no big deal im sure

i'd like to show up in leiden some october 3rd and eat one of these bad boys, which is apparently what the fleet brought to feed the starving city

oystertoadfish fucked around with this message at 02:17 on Sep 10, 2015

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

oystertoadfish posted:

i was figuring he was talking about the dutch war for independence in the 1500's. some strategic breaking down of dikes allowed a naval mission to break the seige of leiden - apparently if the spanish had stuck around an extra day they would have seen that the flood had knocked a hole in the city walls, and they could've been in the city waiting for the fleet, but they didn't since they were pretty freaked out by the whole 'we are going to drown' thing, and the dutch won.

so now we need paradox to implement permanent terrain changes, temporary flooding and river course changes, and naval vs land battles! no big deal im sure

i'd like to show up in leiden some october 3rd and eat one of these bad boys, which is apparently what the fleet brought to feed the starving city

I am in the middle of a strong drink right now and it has been a while since I read any books on THE DUTCH but you are probably right and it is entirely possible that we are both right. My post should probably have said "1600s" regardless, but like I said it is all hazy anyway, and I far too low on effort to look it up right now.

dead gay comedy forums
Oct 21, 2011


https://www.youtube.com/watch?v=t58WKltXhuA

I do not know where this actually comes from but it summarizes really well when I get rekt by scrub armies

Bel Monte
Oct 9, 2012
If paradox could implement dynamic terrain and map changes based on strategy and weather, they could both simulate ancient societies such as those in the fertile crescent, but also climate change for near future timeline fun... Though the latter would cause the official forums to melt down over liberals trying to indoctrinate people through "PC" games.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
It doesn't seem like being able to change a province's assigned terrain type should be technically any more difficult than being able to change its culture or religion.

Changing the visuals might be a bit more complicated, of course.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Strudel Man posted:

It doesn't seem like being able to change a province's assigned terrain type should be technically any more difficult than being able to change its culture or religion.

Changing the visuals might be a bit more complicated, of course.
It could probably be done in a similar fashion to how canals are implemented, with custom map files which cover that specific area. That would limit the flexibility of the system though. The more flexible alternative would be to have a base_terrain, improved_terrain_1, and (maybe) a improved_terrain_2 file, where depending on the level of improvement in the province it would use the appropriate terrain file.

Morzhovyye
Mar 2, 2013

I want to flatten the Himalayas and move them to the British Isles to create a impenetrable fortress island.

Canasta_Nasty
Aug 23, 2005

Phlegmish posted:

Sorry to keep this subject going in the Paradox thread, but could you explain? It might be because I'm on my phone, but at first glance I don't see where the letter contradicts your earlier post.

To answer briefly, Dibujante presented Marx as conflicted about colonialism because he saw socialism as the end goal, capitalism as the necessary precursor, and therefore while he abhorred violence he saw colonialism as historically necessary to the development of socialism. This takes Marx's approach as metaphysical because it presents him as trying to cram complex reality into just a handful of rigid categories, and it presents Marxism as a teleological idealist because it puts the goal of socialism as something outside and above existing reality.

This is the position that Marx is specifically writing against, as put forward by Mikhailovsky (who felt that socialism should be built in Russia on the basis of traditional peasant communes). "For, according to M. Mikhailovsky, if one acknowledges completely the philosophical system of Marx, according to which every nation, in its historical path, must inevitably pass through the phase of capitalist development, then every one of the Russian disciples of Marx, to be consistent, would have to take an active part in the process which separates the means of production and of labor, expropriates the peasants, mutilates the human organism, threatens the future of the human race, etc"

Marx then proceeds to lay out his actual views: that social relations can only be understood historically; that what he wrote in Capital was the history of and laws governing the system of social relations arising out of Western European feudalism, namely capitalism, not a suprahistorical philosophy; that the question of how backwards places like Russia develop is not determined with reference to an abstract scheme but with careful study of material development; that socialism is not an ideal outside of history but the result of objective processes within capitalism.

In short Marxism, as Marx understood it, is not metaphysical and not teleological in the idealist sense.

Zeron
Oct 23, 2010

Star posted:

Use national focus to maintain 2% clergy in every state, 1% bureaucrats, around 4% soldiers, after that just promote craftsmen and clerks (20% clerks is the optimal level). Research depends on what you want to do, but initially go for +research %, tax efficiency and mining /farming boosts. Also military techs if you plan to attack early or is in a dangerous position. I often skip most of the navy techs unless I plan to colonize/fight many naval battles. Steamers might be good to get, though. Automate trade, try to build factories which match your RGO in the state, use tariffs if you need money (but experiment with the how high, since they will also increase the costs to subsidize your factories).

Actually for any nation that doesn't start with great literacy like the US/Britain/German nations, I'd recommend starting with bureaucrats to get your economy in order and then promoting clergy to 4% in each state. Clergy influence on research points caps at 2%, but their effect on literacy scales to 4%. Getting an early and consistent start with your clergy at 4% is crucial to getting a very literate population later in the game. And getting literacy up increases the promotions of craftsmen/clerks so you won't have to put as much focus on them later.

podcat
Jun 21, 2012

Strudel Man posted:

It doesn't seem like being able to change a province's assigned terrain type should be technically any more difficult than being able to change its culture or religion.

Changing the visuals might be a bit more complicated, of course.

Its not *that* technically difficult, just not something we have needed. It would also mean that artists couldn't really paint the terrain making it likely quite a bit uglier.

as for dutch flooding, I cant find any data on it actually doing any good in modern times, although it is wacky and cool.

podcat fucked around with this message at 09:06 on Sep 10, 2015

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

podcat posted:

Its not *that* technically difficult, just not something we have needed. It would also mean that artists couldn't really paint the terrain making it likely quite a bit uglier.

as for dutch flooding, I cant find any data on it actually doing any good in modern times, although it is wacky and cool.
Just need to get cracking on that real-time terrain deformation as you build mountains in a province.

Ofaloaf
Feb 15, 2013

If I can't build Atlantropa I might as well not play HoI4 at all.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Bort Bortles posted:

They did it in like the 1700s to slow down the French :ssh:

It was a followup to using the yellow river vs the japanese, so I was also talking about in the WWII/HoI period.

Darkrenown fucked around with this message at 10:54 on Sep 10, 2015

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

Ofaloaf posted:

If I can't build Atlantropa I might as well not play HoI4 at all.

Operation Sealion will never be the same after I start using Russian prisoners of war to transport the alps to plug the channel.

PBJ
Oct 10, 2012

Grimey Drawer

Affi posted:

Operation Sealion will never be the same after I start using the corpses of Russian prisoners of war to plug the channel.

Obliterati
Nov 13, 2012

Pain is inevitable.
Suffering is optional.
Thunderdome is forever.

oystertoadfish posted:

i was figuring he was talking about the dutch war for independence in the 1500's. some strategic breaking down of dikes allowed a naval mission to break the seige of leiden - apparently if the spanish had stuck around an extra day they would have seen that the flood had knocked a hole in the city walls, and they could've been in the city waiting for the fleet, but they didn't since they were pretty freaked out by the whole 'we are going to drown' thing, and the dutch won.

so now we need paradox to implement permanent terrain changes, temporary flooding and river course changes, and naval vs land battles! no big deal im sure

i'd like to show up in leiden some october 3rd and eat one of these bad boys, which is apparently what the fleet brought to feed the starving city


I lived there, can confirm this is what went down. Also forget the haring, get yourself smoe borrelboutjes and thank me later

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

Zeron posted:

Actually for any nation that doesn't start with great literacy like the US/Britain/German nations, I'd recommend starting with bureaucrats to get your economy in order and then promoting clergy to 4% in each state. Clergy influence on research points caps at 2%, but their effect on literacy scales to 4%. Getting an early and consistent start with your clergy at 4% is crucial to getting a very literate population later in the game. And getting literacy up increases the promotions of craftsmen/clerks so you won't have to put as much focus on them later.

Ah, true that. I totally forgot to mention it.
And (three) hurrahs for me! I formed Germany as Austria without having to give up any of my non-german lands. Now, it did give me some infamy but nothing I can't handle, I hope...

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Darkrenown posted:

It was a followup to using the yellow river vs the japanese, so I was also talking about in the WWII/HoI period.
What? That makes far too much sense why would you talk about WWII in a thread that mostly talks about WWII based games?!? :colbert:

Chickpea Roar
Jan 11, 2006

Merdre!

Star posted:

Ah, true that. I totally forgot to mention it.
And (three) hurrahs for me! I formed Germany as Austria without having to give up any of my non-german lands. Now, it did give me some infamy but nothing I can't handle, I hope...



Großdeutschland-buddies :toot:

I did it the easy way as Prussia, though, and I thoughtlessly supported Venice's independence, so I lost two regions. Conquered one back when Sardinia-Piedmont formed Italy.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

podcat posted:

Its not *that* technically difficult, just not something we have needed. It would also mean that artists couldn't really paint the terrain making it likely quite a bit uglier.

as for dutch flooding, I cant find any data on it actually doing any good in modern times, although it is wacky and cool.

Not quite the Dutch, but didn't the Belgians break their dikes in WW1? I seem to recall it stopped the Germans up pretty good, at least in the flooded areas.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Ofaloaf posted:

If I can't build Atlantropa I might as well not play HoI4 at all.
Paradox should steal the dynamic water and hydroelectric dams from Cities: Skylines and add them to HoI4.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Star posted:

Ah, true that. I totally forgot to mention it.
And (three) hurrahs for me! I formed Germany as Austria without having to give up any of my non-german lands. Now, it did give me some infamy but nothing I can't handle, I hope...

You're pretty much at that point where you can give the middle finger to the infamy cap and start burning it all down.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

gradenko_2000 posted:

You're pretty much at that point where you can give the middle finger to the infamy cap and start burning it all down.

Yeah, I noticed. I think it's really the first time I've managed to become so powerful in Victoria 2, despite playing it for years. I fought two containment wars against the UK and one dismantle empire-war against the USA before I lost my "international pariah" status, but after a decade of peace the UK attacked me again and so did France, so I crushed them both handily. Behind every 72k German army is another 72k German army and so on, followed by 600k mobilized infantry. Glorious times

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csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
No super Germany game is complete without a war against Russia where the casualty ratio is 25:1 in your favor.

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