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The Lone Badger posted:Go North-West, get Gregory on the field ASAP. This. Especially that part in parentheses.
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# ? Sep 10, 2015 05:53 |
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# ? Jun 9, 2024 15:03 |
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Northeast first. Doing so makes your life much easier when you swing back around to the northwest.
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# ? Sep 10, 2015 06:09 |
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Cythereal posted:Northeast first. Doing so makes your life much easier when you swing back around to the northwest. Easy? Easy? Why would we do things the easy way? We're the Tau! We try talking, for the Greater Good's sake! In WARHAMMER 40K! If we wanted "easy", we would have just ditched this craphole when the fifth hostile army showed up. No. We're doing things the right way. That's what makes us the (Greater) good guys. Northwest. We need to get to those fanfics before Thule can burn them. For the Greater Good.
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# ? Sep 10, 2015 06:22 |
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North-East, then Relic for Gregory
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# ? Sep 10, 2015 06:26 |
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The Lone Badger posted:Go North-West, get Gregory on the field ASAP. This sounds good. Betting Thule's fanfiction is 90% friendfiction.
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# ? Sep 10, 2015 06:37 |
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Northwest and Mont'ka I do not think the kroot would last long against these "assault terminators" and whatnot.
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# ? Sep 10, 2015 06:48 |
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chiasaur11 posted:Easy? Going straight for the base would be the Kroot way. habituallyred posted:Northwest and Mont'ka I do not think the kroot would last long against these "assault terminators" and whatnot. Kroot proper? No. Now Kroot Hounds and Krootox? Vote Kauyon and you can watch a Krootox open one of those tin suits with their bare hands.
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# ? Sep 10, 2015 07:02 |
I like the Kroot way of thinking here. Screw secondaries, you don't need Gregory for this and he's earned a vacation. Go straight for Thule. Oh, and Kauyon.
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# ? Sep 10, 2015 07:09 |
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anilEhilated posted:I like the Kroot way of thinking here. Screw secondaries, you don't need Gregory for this and he's earned a vacation. Go straight for Thule. Oh, and Kauyon. Drop the Hammer on Thule
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# ? Sep 10, 2015 07:49 |
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The Space Marines excel in having an excellent Melee and protection above others, outlast the enemy to the point where they can be smashed to a pulp or torn to shreds. Ours is to have excellent firepower and not give the enemy that option. Hence we go with Mont'ka, and get some needed fire-power in order to tear them down from a distance. Following that we send a force to take out the Relays, weakening Thule before striking the Relic and fielding Gregory. The Kroot are excellent warriors, but I'm just not sure if this is their fight.
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# ? Sep 10, 2015 10:44 |
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We interrupt this program to bring you the latest Battlefleet Gothic trailer. Seriously, you guys need to watch this all the way through.
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# ? Sep 10, 2015 12:23 |
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God that looks so drat amazing I am so looking forward to that game
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# ? Sep 10, 2015 12:58 |
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As awesome as Gregory is, I believe the Orbital Relay is a better target right now. Cut off their reinforcements, then have Gregory clean up the rest.
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# ? Sep 10, 2015 13:30 |
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Oh, the Chaos fleet is led by that failure guy. Failabandon or whatever his name was.
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# ? Sep 10, 2015 13:57 |
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Maximise your Kroot. Kroot and Space Marines hate each other for reasons I forget.
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# ? Sep 10, 2015 13:59 |
Poil posted:Oh, the Chaos fleet is led by that failure guy. Failabandon or whatever his name was. anilEhilated fucked around with this message at 14:05 on Sep 10, 2015 |
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# ? Sep 10, 2015 14:02 |
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Poil posted:Oh, the Chaos fleet is led by that failure guy. Failabandon or whatever his name was. That's fine for Battlefleet since that way we get to have his neato supership. Hopefully said supership also has Failbaddon ranting impotently about how awesome he is as his fleet is blasted out from beneath him. goatface posted:Maximise your Kroot. Kroot and Space Marines hate each other for reasons I forget. The Kroot habit of eating the corpses of their enemies makes recovering viable Gene-Seed a little tricky, this angers the Space Marine.
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# ? Sep 10, 2015 14:05 |
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Gregory first. This is his show
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# ? Sep 10, 2015 14:08 |
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Northwest for Gregory and field Hammerheads.
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# ? Sep 10, 2015 14:42 |
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I forgot to vote, get the relic and eat everything.Neruz posted:That's fine for Battlefleet since that way we get to have his neato supership.
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# ? Sep 10, 2015 19:58 |
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Poil posted:That'll be worth looking at at least. But it was really disappointing we didn't get to see any ork action. They've been nailing the aesthetic so far. Really looking forward to the Eldar ships. If the game is good, really hoping the first race they add in via DLC or a full expansion is Tyranids.
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# ? Sep 10, 2015 20:07 |
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Blind Sally posted:Kroot proper? No. Now Kroot Hounds and Krootox? Vote Kauyon and you can watch a Krootox open one of those tin suits with their bare hands. Kauyon and Gregory, get maximum Krootness to destroy the Space Marines. Neruz posted:The Kroot habit of eating the corpses of their enemies makes recovering viable Gene-Seed a little tricky, this angers the Space Marine. So what happens to the Kroot that eat a little too much of an aberrant gene seed? Kroot Long Fangs? Kroot with the blood rage?
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# ? Sep 10, 2015 20:10 |
Kroots with an annoying "holier than thou" attitude, I'd imagine. Sure as hell don't envy the kroot who gets to eat Thule.
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# ? Sep 10, 2015 20:14 |
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Must suck being the kroot that eats a dark eldar 40000x more potent than any known special brownie
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# ? Sep 10, 2015 21:59 |
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CommissarMega posted:We interrupt this program to bring you the latest Battlefleet Gothic trailer. Seriously, you guys need to watch this all the way through. I have no idea who these devs are, but can tell just from the trailer that they're either the same people who made Nexus: The Jupiter Incident or are at least consciously imitating it, because it looks exactly like it right down to the user interface. ...which is a good thing, because that game is a forgotten gem. Oh, also: anilEhilated posted:I like the Kroot way of thinking here. Screw secondaries, you don't need Gregory for this and he's earned a vacation. Go straight for Thule. Oh, and Kauyon.
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# ? Sep 10, 2015 22:19 |
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hard counter posted:Must suck being the kroot that eats a dark eldar Nah that'd be Kult of Speed Orkz.
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# ? Sep 10, 2015 22:39 |
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Armada looks loving gorgeous. And I also say Kauyon and Gregory
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# ? Sep 10, 2015 23:49 |
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Dang, that Battlefleet Gothica, looking pretty sweet. Does seem very human v chaos centric so far, but Eldar seem a solid bet. I do wonder about Orks though, space hulks seem like they'd be kinda odd to fit in and balance against that stuff. Especially if kept fluff accurate. akulanization posted:Drop the Hammer on Thule I agree that Gregory deserves a rest, we can raze the base without him.That said, the idea of being able to get Thule to orbitally bombard himself just sounds hilarious, so popping over to do that before driving straight through his base is my vote. Futile though it may be. Oh, and Kauyon
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# ? Sep 11, 2015 00:04 |
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Poil posted:Oh, the Chaos fleet is led by that failure guy. Failabandon or whatever his name was. Failbaddon bring the planetkiller as noted. Also his hilarious special rule. Whenever anyone on his fleet misses a shot, he shoots at them. This includes his own ship, which is justified as him killing the gunnery crew and telling the new one to shoot better. I'm not sure if I remember Chaos being better at long ranges and fast though, that's kind of Eldar's thing. From what I remember of each faction in Gothic, the Imperium's ship were heavily armored, slow as poo poo and with insane broadsides, Chaos was Imperium with higher chance to fail but marks, Orks are rammy, and Eldar are the glass cannons. If you can hit them they die to a flea. If you can hit them. Their speed depends on the position of their ships to the star in system, solar wind giving them the ability to cover an entire table in one or two moves. In addition to this they have holofields which are essentially a chance to not get hit. And they could move after firing. Done right an Eldar fleet would swoop in, pick you to pieces and then swoop out of range of retaliation. Still it looks amazing and I hope it really captures the feel of the TT and given how important movement and all the commands you can give, it sounds like it's on a good track. (I hope Imperial ships keep Come to a New Heading.)
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# ? Sep 11, 2015 00:19 |
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Eimi posted:Failbaddon bring the planetkiller as noted. Also his hilarious special rule. Whenever anyone on his fleet misses a shot, he shoots at them. This includes his own ship, which is justified as him killing the gunnery crew and telling the new one to shoot better. I want to see the Tyranids in this game assuming the game is good, just for the looks. Much as I love the Necrons, I doubt they'd ever put in an appearance with this game. I only glanced through the free online pdfs of Battlefleet Gothic, but as I recall the Necron fleets were seemingly overpowered but with two significant catches: each one of their ships was significantly more expensive than anyone else's, and you didn't have to kill all of them to beat them as they'd automatically phase out if damaged enough and the entire fleet would vanish if they lost enough ships. Sure they could be counted on to kill more ships than they'd lose, but they also had much less to lose. That feels like a hard dynamic to put into this kind of game and keep balanced.
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# ? Sep 11, 2015 00:27 |
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Cythereal posted:I want to see the Tyranids in this game assuming the game is good, just for the looks. Tyranids were like orcs IIRC, although instead of ramming they wanted to get close and pretend you were an anime. OH and I forgot to mention something cool about the Eldar in Gothic. They weren't craftworld Eldar, as a. a craftworld would kick the poo poo out of anything in that game and b. craftworlds would never fight unless totally hosed. They were pirates. Space Elf Pirates. I hope they theme the Orcs as Freebootas so we have Elf vs Orc pirates. I don't know if they have the rights to Eimi fucked around with this message at 00:42 on Sep 11, 2015 |
# ? Sep 11, 2015 00:40 |
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Eimi posted:From what I remember of each faction in Gothic, the Imperium's ship were heavily armored, slow as poo poo and with insane broadsides, Chaos was Imperium with higher chance to fail but marks, Orks are rammy, and Eldar are the glass cannons. If you can hit them they die to a flea. If you can hit them. Their speed depends on the position of their ships to the star in system, solar wind giving them the ability to cover an entire table in one or two moves. In addition to this they have holofields which are essentially a chance to not get hit. And they could move after firing. Done right an Eldar fleet would swoop in, pick you to pieces and then swoop out of range of retaliation. That's a solid summary from what I can recall. The Imperium's big draw has traditionally been nova canons though, those get a name drop in the video. Those are powerful enough to wreck the heaviest armors but also shred a wide enough area of space that dodging or holo-field shenanigans fail too. It's anti-everything and a solid choice for beginners iirc.
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# ? Sep 11, 2015 00:40 |
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I could see 'nids and Necrons turning up in the single player campaign, even if they haven't worked out the MP balance for them yet. Rogue Trader and Tau fleets would be nice too.
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# ? Sep 11, 2015 00:46 |
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The Imperium also absolutely loves FIRE THE TORPEDOES! and their armored prows.
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# ? Sep 11, 2015 00:46 |
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Night10194 posted:The Imperium also absolutely loves FIRE THE TORPEDOES! and their armored prows. Yeah even though I remember torpedoes being fiddly little bastards and more for area denial than anything else. Also it really complete the experience to just play like an 18th century admiral circling around to knife fight range and giving them a good broadside.
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# ? Sep 11, 2015 00:47 |
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Some imperial ships go full aircraft carrier and just house swarms of fighterbombers ontop of a few token cannons or mine layers. If Kroot are in as a proxy of tau their war sphere ships would be outrageous.
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# ? Sep 11, 2015 00:53 |
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hard counter posted:Some imperial ships go full aircraft carrier and just house swarms of fighterbombers ontop of a few token cannons or mine layers. Fighters are also essential as they are your defense against torpedoes beyond not being where they are. And because this is Warhammer, some of those torpedoes are likely larger than the fighters themselves. Also the fighters are huge. The Tau fighter (the manta) in particular is very infamous because of the fact that it's a real model you can use on the TT and the fact that its like 960 pounds.
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# ? Sep 11, 2015 00:58 |
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Eimi posted:Fighters are also essential as they are your defense against torpedoes beyond not being where they are. And because this is Warhammer, some of those torpedoes are likely larger than the fighters themselves. Also the fighters are huge. The Tau fighter (the manta) in particular is very infamous because of the fact that it's a real model you can use on the TT and the fact that its like 960 pounds. Pounds as in money, not weight right
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# ? Sep 11, 2015 01:01 |
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Gregory must Rise! Demoralize the Space Marines and bring out a T-Rex on their asses! And then Gregory can help Thule bombard himself.
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# ? Sep 11, 2015 01:02 |
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# ? Jun 9, 2024 15:03 |
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hard counter posted:Pounds as in money, not weight right Yeah money. It's insanely expensive, also insanely overpowered. GW at its finest.
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# ? Sep 11, 2015 01:06 |