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Poison Mushroom posted:I'm afraid to ask, but has anyone houseruled a Spellsplinter feat yet? I feel like it's probably something that lets you AoO even when the caster was casting defensively (from dream-Xykon's commentary), and that makes the concentration check equal to 10+damage (which would optimize it for two-handed weapons, while still being 'standard'), maybe plus some bonus. Based on the name, and Roy's description of it to himself in the illusion/Redcloak's description, it doesn't seem related to concentration checks, it just breaks the spell itself. Attack roll against effective caster level, possibly, maybe you need to exceed the spell's level in damage to break it? It's very clearly a plot feat, it'd be pretty hard to write into an actual game. Doubly so since there's been no indication so far that it can fail, or that if it could fail it would be because of something the caster did. I mean, if anyone would be able to resist it, it would be Xykon; he's shown he's capable of casting spells with effective levels above nine in combat with the only time we've ever seen him failing being when Smite Evil broke one of his meteor swarms. He also managed a Still Meteor Swarm when V had him grappled, which is a 30 DC check already. e: quote:Edit: I don't know why I did this. Someone please help me. Taciturn Tactician fucked around with this message at 15:14 on Sep 10, 2015 |
# ? Sep 10, 2015 15:07 |
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# ? May 24, 2024 08:01 |
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From the Miron thing. It seems it allows him to also just dash up and hit casters as well. The feat would not be very useful after all if the caster could just 5 foot step away.
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# ? Sep 10, 2015 15:23 |
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Poison Mushroom posted:
Spellsplinter Maneuver By swinging right at the apex of the casting, you can disrupt the channeling of magic. Prerequisites: Int 15+, Great Cleave, Spellcraft (2 ranks), Character level 12+ or 8+ with training from another character with this feat. Effect: When a creature adjacent to you casts a spell and you succeed on the Spellcraft check to identify the spell, you may make an attack of opportunity for half damage against that caster even if they are casting defensively. If hit, the target caster may only make a concentration check to avoid spell disruption if they were not casting defensively to begin with. This maneuver cannot be executed more than once in any round. So, basically higher int requirement, lower spellcraft, modified level/class requirements, less damage and a limit on the executions per round. Edit: added a thing about whether the caster was casting defensively or not. rocketrobot fucked around with this message at 16:51 on Sep 10, 2015 |
# ? Sep 10, 2015 16:44 |
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rocketrobot posted:Spellsplinter Maneuver Nah that's lame, try this Spellsplinter Maneuver By swinging right at the apex of the casting, you can disrupt the channeling of magic. Prerequisites: Int 13+ or Dex 15+, Great Cleave, Spellcraft (2 ranks), BAB 12+ or 8+ with training from another character with this feat. Effect: When a creature you can sense casts a spell, you may make an attack of opportunity against that creature even if they are casting defensively. If this attack hits, the spell is interrupted. Special: You may charge or take a 5 foot step as part of the opportunity attack. This feat may be taken as a fighter bonus feat. I don't know if this is the right format but gently caress 3.5 anyway
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# ? Sep 10, 2015 17:20 |
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What have I done.
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# ? Sep 10, 2015 17:22 |
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Poison Mushroom posted:What have I done. Nothing compared to this: SO GUYS DO YOU THINK YOU NEED TO BE A SPECIFIC ALIGNMENT TO USE IT
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# ? Sep 10, 2015 17:55 |
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Calaveron posted:Nothing compared to this: yes because the more artificial the constraints you put on a feat the better it is!!!
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# ? Sep 10, 2015 18:08 |
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What a bunch of shameful goons, getting inspiration for their D&D games from a webcomic inspired by D&D games. Heh. I think I'd drop the spellcraft and identification roll entirely because let's be honest a fighter is never going to succeed at these checks against a level-appropriate opponent caster regularly enough to deserve blowing up a feat on it. I'd just have it work like a regular touch attack, which can be done as part of an AoO, or if the caster is casting defensively it'll have to be a readied action. Instead of inflicting the damage on the caster, the damage represents the DC of some caster level check the caster needs to do in order to have the spell work.
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# ? Sep 10, 2015 18:16 |
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Well, Roy did have a plan against negative energy levels... It's just that that plan was 'Have Durkon cast protection', so...
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# ? Sep 10, 2015 18:18 |
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Zogundar posted:I can't remember when Durkon was supposed to have learned about it though.
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# ? Sep 10, 2015 18:32 |
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Why do you all have Great Cleave as a prerequisite, other than the fact that Roy has it? Focusing on disrupting one target with perfect timing is pretty much the direct opposite of mowing down multiple mooks per turn. I'd say Combat Expertise would make more sense, or "any of the following: Improved Disarm/Sunder/Trip" if you wanted something higher up the feat chain.
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# ? Sep 10, 2015 21:56 |
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NihilCredo posted:Why do you all have Great Cleave as a prerequisite, other than the fact that Roy has it? Focusing on disrupting one target with perfect timing is pretty much the direct opposite of mowing down multiple mooks per turn. having great cleavage aids in distracting the spellcaster
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# ? Sep 10, 2015 22:10 |
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Glory of Arioch posted:having great cleavage aids in distracting the spellcaster Yeah, sunder makes more sense. That said, 3.5-style design is hilarious. Spend 16 levels building towards a capstone, defining feat choice, get into position and make two hard rolls and you might have a chance of stopping someone (who you're standing right next to) casting one spell. sebmojo fucked around with this message at 22:24 on Sep 10, 2015 |
# ? Sep 10, 2015 22:19 |
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NihilCredo posted:Why do you all have Great Cleave as a prerequisite, other than the fact that Roy has it? Focusing on disrupting one target with perfect timing is pretty much the direct opposite of mowing down multiple mooks per turn. Roy's clearly cancelling the spell AND damaging the caster, so he's killing the spell and using cleave to make a melee attack against the caster
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# ? Sep 10, 2015 22:19 |
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I think you guys are way overthinking this. Spellsplinter Prerequisites: Combat Reflexes, Mage Slayer, fighter level 8th Effect: When you make an attack against a target casting a spell or using a spell-like ability, as a readied action or Attack of Opportunity, you resolve your attack as a touch attack. Additionally the Concentration DC to resist losing the attack is equal to 10 + twice the damage dealt + twice the spell's level. Normal: Attacks made to interrupt spell casting resolve against AC and the Concentration DC is 10 + the damage dealt + the spell's level. Special: If attacking a target that through some means, such as a feat or class feature, normally ignores making a Concentration check or is considered to automatically pass such checks, the target is considered not to have that feature and must make a Concentration check with a DC equal to 10 + damage taken + the spell's level. ______ There, now attacking a spellcaster for even a moderate amount of damage all but assured they will fail the Concentration check, as well as making the actual attack a cake walk letting you Power Attack or use Combat Expertise. Probably the former.
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# ? Sep 10, 2015 23:41 |
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Maybe describing it as a manuever is literal, and Roy just took Martial Study to get some Tome of Battle move that disrupts magic.
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# ? Sep 11, 2015 00:43 |
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sebmojo posted:Yeah, sunder makes more sense. This is the real reason Fighters have such a hard time in comparison.
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# ? Sep 11, 2015 00:50 |
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Spellsplinter Prerequisite: Roy Description: When an enemy spellcaster within reach begins to cast a spell, you may make an attack of opportunity. If you hit, you splinter the spell and no spell happens. Special: Except if it doesn't work
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# ? Sep 11, 2015 00:53 |
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greatn posted:Spellsplinter
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# ? Sep 11, 2015 01:22 |
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Spellsplinter When someone within your reach casts a spell, roll+Str. On a 10+ deal your damage and their spell is disrupted. On a 7-9 deal your damage or their spell is disrupted (your choice).
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# ? Sep 11, 2015 01:23 |
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Colonel Cool posted:Spellsplinter Yeah dungeon world is just a better system full stop.
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# ? Sep 11, 2015 01:37 |
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Apocalypse world could work, but the feat would end up involving sex somehow.
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# ? Sep 11, 2015 02:10 |
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my dad posted:Apocalypse world could work, but the feat would end up involving sex somehow. Spellsplinter When you solve a mystical problem with brute force, roll +Hot. On a 10+, choose 2. On a 7-9, choose 1. - No bystanders or innocents are harmed. - You will not face unforeseen consequences down the line. - The spell disperses harmlessly.
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# ? Sep 11, 2015 02:19 |
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Poison Mushroom posted:How about Monster Hearts? ...Why wouldn't that be +Volatile?
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# ? Sep 11, 2015 02:48 |
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Colonel Cool posted:Spellsplinter I bet it sure sucks to be the party's wizard if your fighter has this feat.
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# ? Sep 11, 2015 13:36 |
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http://www.giantitp.com/comics/images/aasdoqwrsdfpqweisdf2ewfo2e1004.png I hope this is because Rich saw the Spiderclimb inanity
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# ? Sep 11, 2015 14:11 |
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Rygar201 posted:http://www.giantitp.com/comics/images/aasdoqwrsdfpqweisdf2ewfo2e1004.png Following that link gives you an error 403. Proper link: http://www.giantitp.com/comics/oots1004.html Force a refresh if you got a 403 from the direct image link.
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# ? Sep 11, 2015 14:13 |
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I am really digging this new release schedule. Rich must be exercising or something. Also, this turns into a pretty vicious brawl.
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# ? Sep 11, 2015 14:13 |
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So much about "Why isn't Durkon spiderwalking?"
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# ? Sep 11, 2015 14:20 |
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Why isn't durkon summoning 1d4 Wolves?
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# ? Sep 11, 2015 14:35 |
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So what's going on here? Roy seems to be getting some good hits in. Is there a strategy or is Roy soon about to lose out to attrition?
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# ? Sep 11, 2015 14:37 |
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Another funny idea, Belkar took Wisdom when he levels up previously, runs in and casts a scroll of restoration.
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# ? Sep 11, 2015 14:38 |
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greatn posted:Why isn't durkon summoning 1d4 Wolves? Would those wolves be vulnerable to a halfling ranger's tricks?
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# ? Sep 11, 2015 14:38 |
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e X posted:Also, this turns into a pretty vicious brawl. That last panel is pretty visceral.
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# ? Sep 11, 2015 14:39 |
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Weird, that link goes directly to the comic image for me. Anyway, Roy is getting serious. He seems to be landing solid hits after perhaps four levels drained, so thats pretty metals of him.
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# ? Sep 11, 2015 14:40 |
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greatn posted:Another funny idea, Belkar took Wisdom when he levels up previously, runs in and casts a scroll of restoration. Lots of people do think he took some Wisdom about when he started acting smarter.
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# ? Sep 11, 2015 14:48 |
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Raenir Salazar posted:So what's going on here? Roy seems to be getting some good hits in. Is there a strategy or is Roy soon about to lose out to attrition? He's a warrior. Attrition is the one battle he actually has an advantage in against a caster, even a vampire one. If Durkula runs out of spells he's stuck trying to touch attack an angry man with a giant sword to death, which isn't likely to end well for him. He's lost his staff, too, so he can't get spells out of that. So far in this battle he's already blown Destruction, Flame Strike, Hold Person, two Silences, some unnamed spell when the clerics were talking, Inflict Serious Wounds, Summon Proxy (I imagine that has to be a fairly high level spells) and presumably Restoration earlier with the whole drink blood/Restore deal he's had worked out. If Roy actually brought any health potions and stays close enough to Durkula to spellsplinter him whenever he tries to cast something like Slay Living, it's not impossible for him to weather all the spells Durks has prepared.
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# ? Sep 11, 2015 15:52 |
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I dunno about this fight Roy... if you keep getting level drained then another domination is going to work at some point.
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# ? Sep 11, 2015 15:53 |
Colonel Cool posted:I dunno about this fight Roy... if you keep getting level drained then another domination is going to work at some point. I'm kinda expecting Belkar to make a dramatic return, possibly having brought the rest of the Order with him, and then for Durkon to kill Belkar stone dead. But who knows, I bought it when it looked like Malack was going to kill Belkar back in the pyramid.
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# ? Sep 11, 2015 16:04 |
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# ? May 24, 2024 08:01 |
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Given that it can only be cast by the high priest of a god, I would figure on Summon Proxy being a granted ability rather than coming out of one's spell levels.
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# ? Sep 11, 2015 16:06 |