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As long as it shows you smiting out pieces of metal into wasteland armor then I'll allow it.
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# ? Sep 10, 2015 16:49 |
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# ? May 25, 2024 15:23 |
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frajaq posted:Looked more like armor crafting perk, which makes sense The narrator even says "clever weapons" E: armor crafting is right before that
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# ? Sep 10, 2015 16:51 |
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Gun Nut and Science! are both under Intelligence though. Maybe the skipping around at the end is quick previews of later films?
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# ? Sep 10, 2015 17:02 |
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So what's the longest a dude can survive in the wasteland in Fallout Shelter? I have a level 50 dude with maxed Endurance/Luck and middling other stats. I dressed him up in Power Armor and a rocket launcher and gave him 25 of each healing item. Then I left for a 3 week vacation...he's probably gonna have some sickass gear by the time I get home.
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# ? Sep 10, 2015 17:04 |
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Rabidredneck posted:Gun Nut and Science! are both under Intelligence though. Maybe the skipping around at the end is quick previews of later films? "There's more strength can do for you! *enumerates things*" It's pretty clear what it's referring to.
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# ? Sep 10, 2015 17:05 |
it also skipped during that section pretty clearly
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# ? Sep 10, 2015 17:11 |
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So they're finally gonna explain the lvling system in those cute videos right
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# ? Sep 10, 2015 17:17 |
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I think it just means that strength is now the designated crafting attribute, with some of the others still having some crafting specializations of their own.
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# ? Sep 10, 2015 17:17 |
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frajaq posted:So they're finally gonna explain the lvling system in those cute videos right nah seems like they're avoiding any concrete details
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# ? Sep 10, 2015 17:21 |
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They might explain it when they get to Inteligence, though thats a few videos away.
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# ? Sep 10, 2015 17:28 |
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In terms of open world games since Skyrim in 2011 there have been a number of massive cross-platform hits... > The Witcher 3 - Comes up frequently in conversations about meaningful quest design and satisfying writing. > Phantom Pain - A critical darling, and will be fresh in everyone's minds. Very satisfying combat that ties directly to exploration. > GTA5 - The fourth best selling game of all time. Widely recognized for a number of aspects that Fallout is going to lack, including vehicles, cinematic combat, and multiplayer. > Minecraft - Technically released before Skyrim, but didn't really start to explode and develop until (I'd say) 2012, when it started to go cross-platform. I think you actually see some of this influence in the settlement building that Beth is incorporating. > Far Cry 3/4 - Improves a lot on gunplay and variety, while also incorporating a bunch of varieties of movement beyond just pressing W. Arguably there are others, depending on how you want to slice the definition. To some degree you could throw the Souls games in there, more for the layout and nature of exploration rather than the core mechanics. The subsequent Borderlands titles all have their own contributions to the genre, with 2 being seen by a lot of people as having improved on the ARPG/FPS formula. Whatever you think of DayZ, that's also really popular and influential. The point is, that a lot of these games do aspects of the open world genre much better than Skyrim. Bethesda is good at offering a sort of homogenous final product that does everything more or less decently, but doesn't really stand out in any significant fashion. No doubt people will buy FO:4 is droves, and it's definitely going to be a bestseller, but I think you'll see more critical comparisons of its individual systems against improvements that have been made in the interim.
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# ? Sep 10, 2015 17:30 |
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Rabidredneck posted:Gun Nut and Science! are both under Intelligence though. Maybe the skipping around at the end is quick previews of later films? The video is SPECIFICALLY about Strength, with videos fr other stats to come later, there's no reason to believe that it isn't a Strength perk.
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# ? Sep 10, 2015 17:37 |
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That cartoon is awesome. I can't wait for the others.
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# ? Sep 10, 2015 18:46 |
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So a few of the stats have a line of weapons and armor attached to them. Strong characters have perks for melee weapon and heavy armor crafting, maybe stuff like shotguns as well. Intelligence will probably have energy weapon perks and sciency armor stuff, like a wizard. Does the agile rogue get to make silencers and gecko skin chaps?
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# ? Sep 10, 2015 18:49 |
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Magmarashi posted:The video is SPECIFICALLY about Strength, with videos fr other stats to come later, there's no reason to believe that it isn't a Strength perk. This is the kind of pre-release stuff that you can't assume anything about. Between now and release they could change all that poo poo no problem; it's just a different variable probably.
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# ? Sep 10, 2015 18:57 |
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All the stats will now have a class associated with them, agility will be rogues who dual wield crossbows and flips. Luck is gambler who shoots bottlecaps with deadly accuracy.
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# ? Sep 10, 2015 21:54 |
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Strength being the main armor & gun stat kind of throws a wrench into freeform building. Probably means you can't grab good science perks with good regular gun perks like I did in both F3 and NV.
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# ? Sep 10, 2015 22:01 |
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Freakazoid_ posted:Strength being the main armor & gun stat kind of throws a wrench into freeform building. Probably means you can't grab good science perks with good regular gun perks like I did in both F3 and NV. There will (and should) always be some trade off. Maybe you need strength for heavy armour, and will need other stats for other armour classes. The video literally didn't do anything to elucidate this, so don't act like it brought some sort of revelation.
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# ? Sep 10, 2015 22:11 |
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Cream-of-Plenty posted:It's a cohesive world where we've completely done away with any pretense of dialogue or meaningful NPC interaction. In fact, my most significant relationship involves repeated rendezvous with an emaciated Vin Diesel from Pitch Black who purrs something about "laying bare my true promise" by blowing chalk in my face. Beyond this, the bulk of my conversations are spent listening to NPCs provide cryptic monologues. "An observant man will see another way in," a woman quips while poking a lovely little trash fire with a stick. "Kill me and drink my blood," an injured man begs beside the road. "I have no use for it now." You magnificent bastard.
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# ? Sep 10, 2015 22:42 |
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KiddieGrinder posted:With a nice BOING sound too.
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# ? Sep 10, 2015 23:02 |
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Wait, I thought it was endurance that increased unarmed damage not strength?
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# ? Sep 11, 2015 04:54 |
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Ak Gara posted:Wait, I thought it was endurance that increased unarmed damage not strength? New stat system, new mechanics. You can now, I believe, do a melee attack with some/most guns and ranged weapons so strength now increases all forms of melee damage, be it from sledge, fist or rifle stock.
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# ? Sep 11, 2015 06:17 |
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They'd better have the most important melee attack of all. https://www.youtube.com/watch?v=-MXIbS6haqk&t=30s
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# ? Sep 11, 2015 11:54 |
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sector_corrector posted:
That's the thing though, while those games have some aspects better than Skyrim, they also have some aspects that are much worse (the combat in the Witcher series is frequently criticized, for example). It's an example of the whole being greater than the sum of the parts.
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# ? Sep 11, 2015 13:47 |
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computer parts posted:That's the thing though, while those games have some aspects better than Skyrim, they also have some aspects that are much worse (the combat in the Witcher series is frequently criticized, for example). I know. That's like the whole purpose of what I wrote. Did you even loving read it?
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# ? Sep 11, 2015 13:52 |
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computer parts posted:That's the thing though, while those games have some aspects better than Skyrim, they also have some aspects that are much worse (the combat in the Witcher series is frequently criticized, for example). The combat in Witcher is not perfect, but it's definitely miles ahead of the awfulness that is Skyrim combat.
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# ? Sep 11, 2015 14:10 |
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I'd say the GTA games are in a different open world category than standard RPGs. And the exploration aspect in MGSV outside the main strongholds is basically nonexistent.
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# ? Sep 11, 2015 16:09 |
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It's basically a collectathon open world where you build the big hub city you can eventually explore by going out and loving around in likely premade mission areas. And even then I bet Witcher and GTA never had content actively cut from them to balance costs as those games are still the bread and butter of their respective developers.
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# ? Sep 11, 2015 16:50 |
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Crabtree posted:It's basically a collectathon open world where you build the big hub city you can eventually explore by going out and loving around in likely premade mission areas. And even then I bet Witcher and GTA never had content actively cut from them to balance costs as those games are still the bread and butter of their respective developers. That's a joke, right? GTA has a ton of cut content. San Andreas actually had a mod called something like "Things to do in San Andreas" that added back on 99% of the cut content, finished or not. The change list was a mile long. I doubt they just cut that content for shits and giggles.
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# ? Sep 11, 2015 17:44 |
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Crabtree posted:And even then I bet Witcher and GTA never had content actively cut from them to balance costs as those games are still the bread and butter of their respective developers. Both Witcher and GTA not only have cut content, they have actively openly cut content that the developers have discussed and cut content people found by poking around in game files. Witcher 3 had entire areas cut because they were not cost or time effective to make/finish.
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# ? Sep 11, 2015 17:48 |
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JackBadass posted:That's a joke, right? GTA has a ton of cut content. San Andreas actually had a mod called something like "Things to do in San Andreas" that added back on 99% of the cut content, finished or not. The change list was a mile long. I doubt they just cut that content for shits and giggles. And yet both Witcher 3 and San Andreas both feel like complete and massive games even with all the missing pieces. Probably because they just cut said content out completely instead of regulating them to audio log territory.
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# ? Sep 11, 2015 17:52 |
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Every single game, without exception, has cut content because Time and Money are limited resources. What are you people who think otherwise smoking, because you got a bad deal on it.
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# ? Sep 11, 2015 17:55 |
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The thing is that so few open world games come close to dealing with the amount of random bullshit you can do a Bethesda game. MGS doesn't have to worry about Big Boss deciding to try and steal from Miller during a cut scene. It's a testament to Bethesda that the game doesn't constantly fly apart at the seams.
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# ? Sep 11, 2015 21:50 |
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Yeah gotta give credit were credit is due. No other game companies have come close to creating games on the scale of the Bethesda gamebryo games. Sure it can be buggy and a bit wonky, but I cant recall from the top of my head any other games offering the same kind of freedom, from the character creation and the way you interact with the world, along with the freedom to mod pretty much anything.
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# ? Sep 11, 2015 22:06 |
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If any other game would let me pick up a book and ragdoll it around while going "ooOOOoo ghost" I'd probably play Bethesda games a lot less
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# ? Sep 11, 2015 22:44 |
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Yeah W3 was great but there's waaaay more moving parts in a Elder Scrolls or Fallout game. What other game lets you put a bucket on an NPC's head so they don't notice while you rob them blind?
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# ? Sep 11, 2015 22:45 |
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Magmarashi posted:Every single game, without exception, has cut content because Time and Money are limited resources. What are you people who think otherwise smoking, because you got a bad deal on it. There's a difference between companies whose bread and butter are only in making and publishing games and Konami who couldn't give a gently caress. Cut content can be caused by incompetent management as well as dealing with the realities of programming. But Beth/Zenimax are still mostly video game companies so they probably aren't as bad as they could be. But I have yet to see a horse as amazing as Roche bugs can get so you can keep your bucket theft and rear end in a top hat physics.
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# ? Sep 12, 2015 00:55 |
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steinrokkan posted:There will (and should) always be some trade off. excuse me, this is video games we're talking about here. I can knee-jerk to revelations as hard as I want!
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# ? Sep 12, 2015 01:09 |
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Crabtree posted:There's a difference between companies whose bread and butter are only in making and publishing games and Konami who couldn't give a gently caress. Cut content can be caused by incompetent management as well as dealing with the realities of programming. But Beth/Zenimax are still mostly video game companies so they probably aren't as bad as they could be. https://www.youtube.com/watch?v=93W6mB0ZqCM
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# ? Sep 12, 2015 01:12 |
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# ? May 25, 2024 15:23 |
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Those bugs are features imo
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# ? Sep 12, 2015 03:01 |