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Pierzak posted:I really should get off my butt and paint my everything. I should really get off my butt and paint my anything! I'm still paralysed by not having a clue as to what paint scheme I should go for. Help?
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# ? Sep 9, 2015 00:46 |
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# ? May 16, 2024 07:32 |
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What faction do you play?
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# ? Sep 9, 2015 02:01 |
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Fanzay posted:I should really get off my butt and paint my anything! I'm still paralysed by not having a clue as to what paint scheme I should go for. Help? Play around with this tool for a bit, especially the complimentary color toggle.
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# ? Sep 9, 2015 02:30 |
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Fanzay posted:I should really get off my butt and paint my anything! I'm still paralysed by not having a clue as to what paint scheme I should go for. Help? Pink and green, worked for my friend's Shasvastii
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# ? Sep 9, 2015 03:05 |
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Not a viking posted:Mantic must not believe their luck. They had to go out and say that they honestly didn't that AoS was releasing right before their 2nd ed. Corbeau posted:It seems pretty clear that EI and Sygmaa are both going to get their own sectorial armies, and that Onyx is neither of them. I don't really get the point of the Onyx force then, but presumably CB has some sort of plan that's not just "vanilla with fireteams." Also news in Infinity, Tinbots are op
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# ? Sep 9, 2015 09:03 |
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Corbeau posted:It seems pretty clear that EI and Sygmaa are both going to get their own sectorial armies, and that Onyx is neither of them. I don't really get the point of the Onyx force then, but presumably CB has some sort of plan that's not just "vanilla with fireteams." I'm guessing that Onyx is basically "EI Tier Zero Special Forces" made explicit-high-end EI vassal race units being grouped together with inherently elite EI troop types like the Sygmaa and Umbras, supported by expendable failbots in the form of the Batroids. Whereas the EI sectorial, hypothetically, will be "You exist because we allow it, you will end because we demand it."
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# ? Sep 9, 2015 10:51 |
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Flipswitch posted:Mantic miniatures are loving balls though, shittest ranges on the market. I agree to an extent, but their newer stuff looks better with every release. I'm not comparing it to CB stuff of course.
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# ? Sep 9, 2015 11:15 |
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Flipswitch posted:Also news in Infinity, Tinbots are op How so? Isn't it just a -3 to hacking?
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# ? Sep 9, 2015 15:11 |
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Baron Snow posted:How so? Isn't it just a -3 to hacking?
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# ? Sep 9, 2015 18:11 |
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Flipswitch posted:There's a thread on the main forums about Tinbots and someone rage quit about it. That's how OP them not having profiles is. I like how the dude posted the thread in the general section and not the rules one where he could actually get an answer from the official source
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# ? Sep 9, 2015 18:29 |
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Pierzak posted:I like how the dude posted the thread in the general section and not the rules one where he could actually get an answer from the official source That said he's Welsh so kinda explains itself.
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# ? Sep 9, 2015 18:36 |
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*slowly places new Boarding Shotgun Janissary with Tin Bot on table, proceeds to while opponent's forehead vein bursts open and he bleeds out on the table*
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# ? Sep 9, 2015 18:41 |
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Hahaha, that thread was comedy gold. FWIW, I love the Tinbot mini with the new Janissaries set. He's just so adorable! Somebody fucked around with this message at 14:07 on Sep 12, 2015 |
# ? Sep 9, 2015 19:07 |
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My American preorder arrived. I'm trying to think up a nice, garish color scheme. My Frenchies are turquoise/fluorescent orange/90's space grey. My Americans need to be AT LEAST as gaudy. I'm thinking white jackets/armor, blue pants/leather, and red helmets/boots. Any ideas? Any tiny American flag stencils or bits I could order and slap on everything?
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# ? Sep 9, 2015 19:31 |
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Ilor posted:Hahaha, that thread was comedy gold. Peter Dinklage op Somebody fucked around with this message at 14:07 on Sep 12, 2015 |
# ? Sep 9, 2015 19:42 |
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Flipswitch posted:Tbh Sygmaa should never be anything more than a half dozen profiles, I think a sect of them would be a waste and they should just be attached to other ones. We've got artichoke Eldar, we need proper artichoke Dark Eldar.
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# ? Sep 9, 2015 20:50 |
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Verr posted:My American preorder arrived. I'm trying to think up a nice, garish color scheme. My Frenchies are turquoise/fluorescent orange/90's space grey. My Americans need to be AT LEAST as gaudy. I'm thinking white jackets/armor, blue pants/leather, and red helmets/boots. Any ideas? Any tiny American flag stencils or bits I could order and slap on everything? Captain America squad?
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# ? Sep 9, 2015 20:55 |
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Corbeau posted:
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# ? Sep 9, 2015 20:56 |
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Pierzak posted:Antichoke? Corbeau posted:
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# ? Sep 9, 2015 20:57 |
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Flipswitch posted:look at their heads, like a french school dinner Also, what the hell's with the rumors that Domarus and Grunt SWC are getting delayed?
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# ? Sep 9, 2015 21:01 |
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Pierzak posted:Read again.
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# ? Sep 9, 2015 21:41 |
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In the Biotechvore ITS scenario, when do you make the Confused Deployment rolls for AD guys? When they choose to deploy or before the first player turn? [quote="Z the IVth"post="449993385"] Captain America squad? [/quote] That sounds great. I'll have to cut out little stars from single sided tape and use them to stencil on the shoulderpads or something. tokenbrownguy fucked around with this message at 00:12 on Sep 10, 2015 |
# ? Sep 9, 2015 23:56 |
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We just started a Spec Ops campaign at my club where we can spend OP as XP on our Spec Ops between games. I've decided to use the Morat one. What are good things to add to a Spec Ops? We can tailor lists for each game, so its not like I need him to plug holes in my list. I was thinking maybe engineer since I only have Dr Worm.
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# ? Sep 10, 2015 17:59 |
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Not a viking posted:We just started a Spec Ops campaign at my club where we can spend OP as XP on our Spec Ops between games. I've decided to use the Morat one. What are good things to add to a Spec Ops? We can tailor lists for each game, so its not like I need him to plug holes in my list. I was thinking maybe engineer since I only have Dr Worm. Engineer + Medic are pretty solid choices to throw onto a Spec Ops because they're like, 2 XP each, and +1 WIP is another 1 XP? So for 5 XP, you get anywhere from a reasonably competent to a hyper-competent specialist. The problem is that making a Specops a combat monster is hugely costly so most people just turn them into a hole-filling specialist. Unless you're going to pay like, 5 XP for +3 ARM, 10 XP for +1 W, some more XP for +BTS and +BS, and then pay yet more for a weapon upgrade...
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# ? Sep 10, 2015 18:08 |
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Hacking device, +WIP, +WIP, holoprojector1, doctor, in this order. Alternatively, switch the second WIP upgrade with doctor. One engie is plenty so wormbot is enough, but you need a spare doctor for MED/CUBEVACs. Holo1 allows you to disguise as pretty any S2 unit, which is hilarious because no one expects it in CA the first time. What they don't expect the second time is that you can also disguise as the same Spec-Ops with a different layout (Mine? What mine? Do you see any minelayers here? ) Don't spend more XP, get upgrades from the campaign table instead (Support L4 aka +1 STR is hilarious in a world where Batroids exist. Also, AVA2 Q). Also, always take Treitak, Corax sucks donkey dick.
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# ? Sep 10, 2015 20:38 |
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The Hungries... their toes are seperate *screams*
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# ? Sep 10, 2015 23:56 |
Played my 3rd game of infinity today. Got absolutely, positively wrecked. Played vanilla PanO vs Aleph,, his models all felt like better versions of mine. Jearned quite a bit though.
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# ? Sep 11, 2015 05:19 |
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For pretty much any game system, getting curb-stomped is pretty much the best way to learn.
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# ? Sep 11, 2015 05:39 |
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Mugaaz posted:Played my 3rd game of infinity today. Got absolutely, positively wrecked. Played vanilla PanO vs Aleph,, his models all felt like better versions of mine. Jearned quite a bit though.
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# ? Sep 11, 2015 10:27 |
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Flipswitch posted:What point scale did ya play chap? Aleph models point for point are very strong but they have definite weaknesses. Can you go into some more detail on Aleph weaknesses? I have been playing Aleph casually, and aside from having obvious LTs and a lack of solid basic grunts, they don't seem to have any noticeable weaknesses. I've mostly been using Devas, Myrmidons, Dasyu, Nagas and Netrods (of course) if that's useful.
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# ? Sep 11, 2015 18:05 |
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Acceptableloss posted:Can you go into some more detail on Aleph weaknesses? I have been playing Aleph casually, and aside from having obvious LTs and a lack of solid basic grunts, they don't seem to have any noticeable weaknesses. Ive been playing against mainly Aleph and can comment a bit; Lack of orders they can suffer if you take out their cheerleaders. Its kind of easy to see if they have hidden units, due to their small unit count (if you bring 6 doods Im guessing you have some AD troopers) Not a lot of redundancy on units, if I take out your sniper you might not have a backup. High learning curve Easy to fall into the "Characters" trap, where you take a bunch of characters but they aren't worth the cost.
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# ? Sep 11, 2015 18:20 |
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Lacking basic grunts is kind of a big deal when it comes to order generation.
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# ? Sep 11, 2015 19:01 |
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Lack of basic chaps as said here, when you gun one or two troops ALEPH forces typically lack meaningful profiles left to get work done. Lack of list redundancy thanks to expensive troops and specialists. It is easy to figure out ALEPH lists when you know what the faction does. Shorter range weapons on average. ALEPH are pretty easy to do well with but the curve catches up at higher levels of play when the competition gets stiffer. Flipswitch fucked around with this message at 19:23 on Sep 11, 2015 |
# ? Sep 11, 2015 19:21 |
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Acceptableloss posted:Can you go into some more detail on Aleph weaknesses? I have been playing Aleph casually, and aside from having obvious LTs and a lack of solid basic grunts, they don't seem to have any noticeable weaknesses. A lot of their advantages have hard counters. NWI is hard-countered by Shock ammo, while ODD is hard-countered by MSV. They don't really have basic cheerleader grunts-Dakinis are hugely expensive, chainrifle myrmidons are expensive and lack any long-ranged weapons (and are neutered by MSV2), Thorakitai are slow and you can only have 3 unless you're Phalanx. ALEPH also doesn't tend to have great anti-armor weapons or heavy weapons-HMGs are hugely rare, your most likely source of AP damage will either be melee combat or MULTI Rifles, and you don't have many long range weapons. Steel Phalanx is even worse off on that front. MJ12 fucked around with this message at 23:25 on Sep 11, 2015 |
# ? Sep 11, 2015 23:05 |
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ODD is also hard countered by flamethrowers too, they can dodge to try to avoid and not actually hurt you back, or just take the flamethrower to the face and if they do survive the ODD is gone. Granted a lot of things burn to death but it is nice vs ALEPH if you can pack cheap flamethrowers like Auxbots or Chasseurs vs the more expensive models.
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# ? Sep 11, 2015 23:08 |
Flipswitch posted:What point scale did ya play chap? Aleph models point for point are very strong but they have definite weaknesses. It was 200. I had played against Ariadna last 2 games and tabled them with my Nisse Sniper alone. I had 7 fusileers, father knight, orc, and nisse IIRC. My fusileers felt entirely useless vs his guys. Even stacking AROs seemed to benefit him more than me. Think I should of just hid them instead and taken out his guys with my more elite units.
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# ? Sep 12, 2015 01:18 |
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Mugaaz posted:It was 200. I had played against Ariadna last 2 games and tabled them with my Nisse Sniper alone. I had 7 fusileers, father knight, orc, and nisse IIRC. My fusileers felt entirely useless vs his guys. Even stacking AROs seemed to benefit him more than me. Think I should of just hid them instead and taken out his guys with my more elite units. You're hitting that point every Infinity player reaches where they suddenly realize that line infantry AROs aren't going to accomplish anything against opposed rolls. Unless you're shooting someone who can't reply (like an Airborne Deployment unit arriving), expect to lose non-elites when they're exposed to enemy fire. You want to hide from cross-map enemy heavy weapons. Make your opponent spend orders moving before he can gun down your order pool, then counter-punch him during your own active turn.
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# ? Sep 12, 2015 01:23 |
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Corbs hit the nail on the head there, Fusiliers are nice and dandy but you generally don't want more than 2-3 per list as you'll want a nice variety of troop types to deal with things. If you're looking to deal with them ARO wise, consider something like a Nisse HMG/MSR* for active/reactive turns threats, or something like a Bulleteer to punch through aggressively. The Bulleteer like a lot of ALEPH troops tend to be difficult to hit with their ODD, but the Bulleteer Heavy Shotgun profiles are very reasonable in terms of points costs, with the hacking support program Assist Fire that grants Marksmanship Lv2, they can be absolutely brutal on the offensive. Auxilia are also a great ARO control threat as you can keep them back into total cover and help cage your opponents advance by keeping them in spots where enemies walk into HFT templates if they try to cover corners in tight area, or put themselves in a position for you to suicide charge the Auxbot into attack on your turn. * - Depends on your use here, if you're looking for long ARO fire, the Nisse MSR is pretty good but the HMG can drown out long range threats with sheer weight of fire in the active turn. If you can deploy them on a first level building or walkway you can spend some actions standing up from prone and shooting people and re-enter prone by the end of your turn to stop him getting attacked back. Works well for the sniper too but burst is king in Infinity and the HMG has that in spades. E: Consider the Sierra Dronbot as well for things like this, it can just drown out parts of the table with Total Reaction and make advancing a risky proposition. It's susceptible to smoke however where the Nisse isn't. Flipswitch fucked around with this message at 01:58 on Sep 12, 2015 |
# ? Sep 12, 2015 01:55 |
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Making your opponent walk into templates/mines/koalas is basically the best defensive option in the game. It requires close quarters though.
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# ? Sep 12, 2015 01:59 |
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# ? May 16, 2024 07:32 |
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Yeah, it was one of the big things that started to creep into our meta so I started forcing more open tables so people started switching tracks to deal with the longer range weapons, TAGs and Total Reaction REMs that saw an increase in play. For example we're seeing a big surge in smoke and some nimbus ammo to cross larger corridors and a lot of people catching onto how strong cautious move can be when used with smoke or the narrow but long fire corridors and streets. Mugaaz, what type of tables do you guys play on, do you tend to prefer more dense style urban combat or more open tables, or do you find you have a hefty mix?
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# ? Sep 12, 2015 02:12 |