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lets keep pitching ideas for a game that is (allegedly) already mostly finished im an ideas guy myself you see
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# ? Sep 11, 2015 07:38 |
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# ? May 30, 2024 22:26 |
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captain innocuous posted:Rebounder - each bullet bounces off and hits a nearby creature for minor damage, possibly the shooter if close enough I really like Hot Shotter. Didnt think of doing anything with shell casings! I like it....Although some weapons dont have shell casings. Were gonna have to cheat a bit with that. 4 of these others ones are already in the game, or have something very close to them in there. Which ones...??? Secret... I also like the rewind one, but it might need some thought on how that would be implemented exactly! Could mix very weirdly with some of the other affixes and special gun's. Like with anything explosive, or that have weird bullet patterns, like the lobbing flare guns... could get pretty complicated. Making it a Prefix 1 would make it mutually exclusive to weird bullet pattern affixes though, so that would take care of that problem. We'll think about it... FrankieSmileShow fucked around with this message at 07:49 on Sep 11, 2015 |
# ? Sep 11, 2015 07:44 |
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Gortarius posted:Working on Affixes. There is still some vacancies. Let me know if you got any good ones. Effect and all. https://www.youtube.com/watch?v=UmxehW0pj5Y
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# ? Sep 11, 2015 07:48 |
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I wanna say that I really recommend you don't be afraid of allowing people to make gun's that are effectively useless because of silly affix interactions, like a gun with explosive shots + the rewind thing causing endless self-damaging explosions if you keep missing. Because that poo poo's hilarious and I love it
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# ? Sep 11, 2015 07:50 |
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Oh, we don't worry about some weapon property combinations being a bad idea, we generally worry more about comboes that just don't do anything. That's been a rule of thumb from the getgo, every combination should do *something*. At worst we can just add some exceptions to make sure something always happens, but exceptions can really start to pile up with so many combinations available. Putting hard-to-combine effects in the same affix category has helped a lot with this, it makes em all mutually exclusive without needing any special rules. In the case of the rewinding idea, it raises a lot of design questions on what exactly should happen. It could just be an "inverted" shot that starts at the end of the bullets' normal path and aims at the player, but that would be a bit of a boring interpretation of the idea of a rewinding bullet, that idea probably deserves better. One way to see this would be that the gun actually becomes a hitscan weapon, and the bullet travelling backwards is more or less just a visual effect. When the bullet hits you, your ammo count goes up. And you only stop shooting when your ammo is maxed out, instead of when you are out of bullets. This is a bit of a visual feedback problem, since the on-screen bullet count doesnt show your maximum, but eeh, thats not a huge deal. But then does missing the bullet travelling back mean your ammo doesn't go up? Does it mean you have infinite ammo as long as you can avoid the bullets travelling back? Thats a little too good! Or maybe the bullets never miss you: they dont just travel back in your direction, but actually seek you out. We already have something kind of like that already, but this would probably feel different enough. Itd be a great effect if the shooting sound was also inverted, but that would probably be a huge headache, every gun type has dozens of alternate shoot sounds... unless theres a way to play sounds backwards in code or something...? Or actually, gently caress that, im dumb, we can just make like 3-4 inverted shot sounds and use those no matter what the gun is, who the hell would see the difference? It would just override whichever gunshot sound was the weapon's normal one. I like that idea a lot, i'll be pushin for it... Especially since I kinda wanted a "hitscan" affix anyway, but this is a much more interesting theme than just "of the hitscan" or whatever, yet on the gameplay end its essentially the same thing! Making the shell casings also rewind back into your weapon would be great too, but that would take a lot more math than my little pixel artist brain can handle. Im sure Bisse could figure that out tho....... FrankieSmileShow fucked around with this message at 08:20 on Sep 11, 2015 |
# ? Sep 11, 2015 08:09 |
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Reloading the reverse gun should spit out a spare gun. Every X shots it spawns an enemy (reverse death anim) with HP equal to the damage of the bullets you've fired. DeepQantas fucked around with this message at 08:18 on Sep 11, 2015 |
# ? Sep 11, 2015 08:15 |
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A gun that swaps your position with whatever you hit. Maybe your target then gets hit by the bullets of his friends? Maybe it can be used to leapfrog across open spaces full of enemies? What would it even be named...
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# ? Sep 11, 2015 09:13 |
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FrankieSmileShow posted:Itd be a great effect if the shooting sound was also inverted, but that would probably be a huge headache, every gun type has dozens of alternate shoot sounds... unless theres a way to play sounds backwards in code or something...? You can (or should be able to) play existing samples in reverse, so no additional sounds needed.
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# ? Sep 11, 2015 10:50 |
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Do guns have alt fire? I think something that would be fun/weird would be a gun that shoots out bullets that hang in midair, and then travel towards a laser pointer when you alt fire. Probably too complicated but that's my thought at least.
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# ? Sep 11, 2015 19:22 |
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Philip Rivers posted:Do guns have alt fire? I think something that would be fun/weird would be a gun that shoots out bullets that hang in midair, and then travel towards a laser pointer when you alt fire. Probably too complicated but that's my thought at least. Just have that be the fifth element gun and bam no need for an alt fire. Just don't miss that first shot.
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# ? Sep 11, 2015 19:52 |
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Apparently ToG is getting DDOS'd... again. Which one of you rascals is it ?
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# ? Sep 11, 2015 20:01 |
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i heard it was some jerk called gortarius
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# ? Sep 11, 2015 20:37 |
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The game will only run in DOS?
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# ? Sep 11, 2015 20:40 |
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A:\> CHARLES2.EXE_
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# ? Sep 11, 2015 20:42 |
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A gun that shatters the enemy and shakes the screen Call it chocolate thunder in honor of Darryl Dawkins
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# ? Sep 11, 2015 20:46 |
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Gortarius posted:Apparently ToG is getting DDOS'd... again. Sorry, my bad.
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# ? Sep 11, 2015 21:28 |
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Probably sludge elves.
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# ? Sep 11, 2015 21:44 |
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If the game turns out good can I sue Gortarius for false advertising?
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# ? Sep 11, 2015 22:10 |
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kikkelivelho posted:If the game turns out good can I sue Gortarius for false advertising? If it turns out good you'll still have spent a decade preparing for pure poo poo, so the resulting psychic whiplash will destroy your mind.
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# ? Sep 11, 2015 22:13 |
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kikkelivelho posted:If the game turns out good can I sue Gortarius for false advertising? Bring it on... ...bitch
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# ? Sep 11, 2015 22:16 |
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DeepQantas posted:A:\> CHARLES2.EXE_ Um I think you mean CHARLE~1.EXE
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# ? Sep 11, 2015 23:14 |
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FrankieSmileShow posted:I also like the rewind one, but it might need some thought on how that would be implemented exactly! Could mix very weirdly with some of the other affixes and special gun's. Like with anything explosive, or that have weird bullet patterns, like the lobbing flare guns... could get pretty complicated. Making it a Prefix 1 would make it mutually exclusive to weird bullet pattern affixes though, so that would take care of that problem. FrankieSmileShow posted:But then does missing the bullet travelling back mean your ammo doesn't go up? Does it mean you have infinite ammo as long as you can avoid the bullets travelling back? Thats a little too good! All that said, I have no idea about displaying the reverse clip count.
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# ? Sep 12, 2015 03:09 |
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A gun with a fire rate that increases over time the longer you fire it but decreases the more you move the reticule.
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# ? Sep 12, 2015 05:36 |
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Uh oh, looks like we shouldn't have pissed away all those backer dollars on hookers and blow: http://www.gamasutra.com/view/news/253471/State_court_orders_Kickstarted_game_creator_to_pay_54k_for_failing_to_deliver.php
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# ? Sep 12, 2015 06:55 |
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$120,335 is gonna have to be returned to the backers 4,636 backers, 1k per backer burned, so 4,636,00 25k in legal and court fees so that's $4,781,335 you gotta come up with fast Plus you'll have to give back all those hookers too.
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# ? Sep 12, 2015 07:01 |
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I don't know what is real anymore https://twitter.com/TalesOfGames/status/642003351207575552
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# ? Sep 12, 2015 07:05 |
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thank u for giving us idiots the chance to pretend to be designers attention deficit: gun gets stronger when it hits a new target performance anxiety: gun gets less accurate when it hits nothing punching up: gun does scaling damage based on player vs target hp total nostalgia: gun stays in place when fired, goes back to player when reloaded unrealistic gunplay: reloading causes you to roll gambling: ammo replaced by pseudo random rng. the more you fire, the more likely you run out of ammo, but it's never guaranteed. reloading resets odds, always priced like reloading an empty gun. mobile gaming: clip refills slowly with free ammo. reloads cost double. im more an ideas man: randomly combines effects from other guns in your inventory. If there are no other guns, it does nothing.
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# ? Sep 12, 2015 08:37 |
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I like some of kiwis ideas. Pay to win: money bullets Peashooter: shoots a can a peas Boiler: scalding Mario sunshine hose Pixelator: fires chunks of random art assets
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# ? Sep 12, 2015 09:13 |
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perfect
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# ? Sep 12, 2015 09:16 |
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CuddlyZombie posted:I don't know what is real anymore https://twitter.com/TalesOfGames/status/642003351207575552 He talked a pretty good game. I would have expected the impostor interview to be more like David Thorpe of Somethingisawful.com on G4. https://www.youtube.com/watch?v=NdUHDDj7fhk
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# ? Sep 12, 2015 09:59 |
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100 HOGS AGREE posted:Um I think you mean
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# ? Sep 12, 2015 10:10 |
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Bulletcoin mining rig gun: uses no ammo but slowly gains weight over time as the bulletcoin blockchain rises. Also has a chance of exploding, destroying the gun and damaging everyone within range.
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# ? Sep 12, 2015 12:19 |
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Tiler Kiwi posted:nostalgia: gun stays in place when fired, goes back to player when reloaded This would be really cool with a shotgun
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# ? Sep 12, 2015 14:33 |
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Barkley 3 is gonna be Barkley 3D, right? There are a lot of nostalgic tributes to the golden days of pixel art in indie gaming, but not enough for the days of low poly counts.100 HOGS AGREE posted:Um I think you mean CBSUAJG2.EXE alternately BARKLEY2.EXE
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# ? Sep 12, 2015 15:38 |
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Your flagrant disregard for MSDOS 8.3 format is triggering me.
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# ? Sep 12, 2015 15:41 |
100 HOGS AGREE posted:Your flagrant disregard for MSDOS 8.3 format is triggering me. CBSUAJG2.EXE BARKLEY2.EXE 12345678.123
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# ? Sep 12, 2015 15:52 |
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Oh. The underscore in .EXE_ was the text cursor, not part of the file name And CHUCKIEB2.EXE was specifically a negative example. Everyone knows the only Chuck on MSDOS is YEAGER.EXE DeepQantas fucked around with this message at 16:14 on Sep 12, 2015 |
# ? Sep 12, 2015 16:10 |
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100 HOGS AGREE posted:Your flagrant disregard for MSDOS 8.3 format is triggering me. But CHARLES2 is only 8 characters and wouldn't become CHARLE~1? Same with BARKLEY2 and CBSUAJG2. I don't know why you're insisting otherwise
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# ? Sep 12, 2015 16:22 |
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A gun mod that lights neoshekels on fire so to speak. Just a boring damage boost mod but you lose money every time you fire and it shoots money instead of bullets maybe? I guess you could get creative and have it do something else but the idea is firing money okay. Some mod where the bullets curve like half of an ellipsoid or a cos wave pattern with varying period/amplitude but the amount they curve is maybe random or influenced by some variable that's not very intuitive to the player. Like non-random and determined by exact coordinates on the map, or non-random and determined by number of steps % 15 or something. The latter is actually controllable by true barkley fans. It could be a golf themed mod, I don't know why but it just seems like a thing. I guess baseball or even basketball could work too. The perfect spin. Some mod could make it so you fire a shot and it goes normally to a point, say 5-8 characters in front of you, then abruptly stops in mid-air unless you're moving then it flies like normal. When you stop moving it stops moving. Okay this is just dumb from a gameplay perspective but it would definitely make me laugh really hard pretty much every time it happens. Maybe it needs some kind of upside, so if you stop moving and go in a different direction the shot goes in the new direction too. Either the same one you do a mirrored one. I don't know if this deserves a full affix slot. Some kind of mod based on not real physics where it fires a bunch of shots at once, like 5 maybe, but they are a big ball, kind of like particles, and it moves really slow and straaight. And you think it's going to be all cool because maybe there's a cool noise, but when it hits an enemy it's like firing a few shots normally and not particularly good. Unless the mod lands on a slow firing weapon to begin with. Then it's sweet as heck. Like imagine it on a rocket launcher or a sniper rifle or a slow firing shotgun. Some other possible mechanics: increases fire delay by a longer time than the number of bullets it fires. As long as you can switch to another gun after firing it'd probably be pretty good? I don't know how B2 works. Maybe some kind of "claw" or "neck" mod that randomly adds a number of barrels to the gun that point off in awkward directions and most of the time just waste ammo. I guess if you get lucky they'll be facing good directions or be combined with some kind of ricochet mod/mechanic, but if you can shoot yourself that'd be dangerous too so this mod actually sounds cool with how it interacts with other mods, or even on its own, but maybe a little difficult to implement from an art direction. Okay these following ideas are pretty dumb and probably not ever going to be in a game: B.A.N.G.: Instead of firing a bullets a knife or sword pops out of the barrel when you fire. Then it retracts back in. Infinite ammo!!** No range!! Really bad and dumb!! **Ammo could be durability instead if you really want ammo. Blowback: Gun has a chance to fly out of your hands, chance is pretty much 0 unless you fire for a while then it increases a little bit. Then it flies with sweet physics when it triggers. Bees T.R.A.P.: Adds an alt fire where the gun barrel is blocked off while you hold the alt fire button, when you let go the bullets fired fly out, because we can use video game physics they can just bounce around in the barrel without losing any momentum. Khorne fucked around with this message at 17:39 on Sep 12, 2015 |
# ? Sep 12, 2015 17:26 |
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# ? May 30, 2024 22:26 |
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make a gun that can only be assembled after collecting Slam (the lock) Jam (the stock) and Thank You Ma'am (the barrel)
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# ? Sep 12, 2015 17:32 |