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Kai Tave posted:I think that Integrated Astromech is going to really help it go the distance because no post-dial movement is something you can learn to work around with sufficient practice (I'm still proud of how I flew those K-fighters on that last game) but five hitpoints is unfortunately a little fragile, and having that extra panic button on hand is something that could have come in handy several times now. Oh yeah, Integrated Astromech is great in that list, giving you an extra final Hull point, or letting you dodge a nasty crit (most likely, Direct Hit) to keep them in the air for longer. It's a huge deal.
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# ? Sep 14, 2015 09:47 |
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# ? Jun 5, 2024 16:02 |
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Honestly I can't wait for a PtL/BB8/EU wedge myself. You do a one green forward and have an incredible level of choice of where you can end up while still having an action. It's insane.
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# ? Sep 14, 2015 10:06 |
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From a gameplay standpoint, are the T-65 and T-70 Xwings the same thing? Like, same hull/shields/attack/defense, same movement dial, etc?
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# ? Sep 14, 2015 10:14 |
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Nope, drastically different. T-70 has much better maneuvers and an extra shield. It's a nice "super legacy fighter" variant the same way US fighters and concepts does it.
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# ? Sep 14, 2015 10:18 |
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So the "Dutch Courage" list looks fun. Only bad thing is that I'm missing is Wes Janson. I can't really justify getting a Rebel transport since my local play group only plays at 100 points. Also, a quick search seems that finding a single of just Wes' pilot card is drat hard.
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# ? Sep 14, 2015 10:48 |
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Our local group is perfectly fine with people bringing a printed X-Wing Builder list as long as it was printed on the 'Full' setting, so it shows the rules, so it's not an issue here. Hell, nobody would really bat an eye for a tournament either, it's not like FFG are going to turn up to complain.
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# ? Sep 14, 2015 11:32 |
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If the people you play casually with object to proxying cards, I strongly suggest you tell them to go gently caress themselves and find better people to play with.
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# ? Sep 14, 2015 11:33 |
I haven't messed around with the squad builder in the first post too much because I tend to make lists that use cards I don't even have. I need to just print out a bunch of cards (instead of paying on eBay) so I can stop worrying about that. Any recommendations on getting better at the planning/movement phase? My friend and I are slowly learning but it seems like we still spend a lot of time stuck together in a blob, or I get chased by all of his ships. On a side note, he really hates Luke with R2-D2. I gave him the stealth device and advanced proton torpedoes along with Marksmanship; the torpedoes were near useless because I didn't notice they were range 1. I'm thinking next time I take him, just go full defensive with a shield upgrade and some other kind of defensive thing. What would be a good build for an "unkillable" Luke and what to go with him?
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# ? Sep 14, 2015 13:04 |
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Admiral Joeslop posted:Any recommendations on getting better at the planning/movement phase? My friend and I are slowly learning but it seems like we still spend a lot of time stuck together in a blob, or I get chased by all of his ships.
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# ? Sep 14, 2015 13:28 |
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Admiral Joeslop posted:On a side note, he really hates Luke with R2-D2. I gave him the stealth device and advanced proton torpedoes along with Marksmanship; the torpedoes were near useless because I didn't notice they were range 1. I'm thinking next time I take him, just go full defensive with a shield upgrade and some other kind of defensive thing. What would be a good build for an "unkillable" Luke and what to go with him? Strobe ran the numbers on luke with lone wolf (for defensive rerolls) + stealth device and combined with his defensive pilot ability, his evade odds were very high.
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# ? Sep 14, 2015 14:16 |
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Irom posted:Guri (30) Gonna drop the decoy+bodyguard mechanic for a minute and see what happens. Gave lonewolf to Guri because in 100% of the games I've played, she's been the last ship standing. Gave intimidation and the seismic charge to boba to discourage bumping him to deny actions, which happens a lot as well. I figure if you're afraid to bump him, afraid to fly behind him, and afraid to engage him at range 1, it all works out for me.
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# ? Sep 14, 2015 14:59 |
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Floppychop posted:So the "Dutch Courage" list looks fun. Check your in-box
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# ? Sep 14, 2015 15:04 |
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I was thinking of using Torkil Mux and a ship (the HWK or otherwise) with Greedo in it so I could use the name "Greedo Shot First."
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# ? Sep 14, 2015 15:18 |
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Chill la Chill posted:Nope, drastically different. T-70 has much better maneuvers and an extra shield. It's a nice "super legacy fighter" variant the same way US fighters and concepts does it.
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# ? Sep 14, 2015 15:23 |
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Xenomrph posted:So is the Force Awakens core set then worth picking up for the different fighters/abilities/etc?
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# ? Sep 14, 2015 15:26 |
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Xenomrph posted:So is the Force Awakens core set then worth picking up for the different fighters/abilities/etc? Oh yes. There are box-specific upgrades and pilots in there, just like in the first core set.
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# ? Sep 14, 2015 15:26 |
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Xenomrph posted:So is the Force Awakens core set then worth picking up for the different fighters/abilities/etc? The thing that bugs me is you get a new (and allegedly better) damage deck, but if I want two of them I need two new core sets. I wish they'd toss a new damage deck up as an option to buy on its own.
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# ? Sep 14, 2015 15:31 |
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The new TIE definitely gets more than 3 points worth of stuff over the original, which already gave you a lot for the points. Not sure how the T-70 stacks up to other Rebel options though.
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# ? Sep 14, 2015 15:32 |
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I wonder if the original core set is gonna still be available for purchase? Are they gonna re-make it so that it has the new deck? Or maybe they are going to release everything in it as a standalone expansion. It would seem weird that there would be two cores, it would just needlessly confuse new players.
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# ? Sep 14, 2015 15:33 |
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BattleMaster posted:The new TIE definitely gets more than 3 points worth of stuff over the original, which already gave you a lot for the points. Not sure how the T-70 stacks up to other Rebel options though. T-70 stacks up pretty well. It gets an extra shield, boost, and more/better maneuvers for like 2-3 points over their equivalent T-65. e: they also get access to EPTs starting with the red squadron veteran.
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# ? Sep 14, 2015 15:35 |
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BattleMaster posted:The new TIE definitely gets more than 3 points worth of stuff over the original, which already gave you a lot for the points. Not sure how the T-70 stacks up to other Rebel options though. The T70 is legit amazing, has a load of fixes that basically fix the problems with the T65, is priced pretty well in terms of points and has access to the talon roll, which is an amazing dial option. T70 is really good in comparison to the T65 and I think it will compete favourably against the B-Wing as well.
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# ? Sep 14, 2015 15:36 |
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Is there a trade thing or anything for this? I bought 2 FA starter sets, so I have a some doubles of the unique pilots/upgrades I dont need, and I'm missing a ton of stuff.
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# ? Sep 14, 2015 15:54 |
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Indolent Bastard posted:The thing that bugs me is you get a new (and allegedly better) damage deck, but if I want two of them I need two new core sets. I wish they'd toss a new damage deck up as an option to buy on its own. The new damage deck is better in the sense that it's better for the game, but I'm not sure using it confers an advantage to the user. If you have a build that would have been devastated by a Munitions Failure or an Injured Pilot flipping a crit is less terrifying, but in exchange there aren't really any crits that you can just ignore the text of because they don't affect your build.
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# ? Sep 14, 2015 15:57 |
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Epic 2v2 games are pretty bonkers. A friend and I just recently splashed out on the enormous phallic instruments and finally got a chance to play one yesterday afternoon. The game ran to time (namely, late dinner time) last night, a full 400pt match, Raider vs Tantive, that was a ton of fun - technically 2v1, since the Rebel player was doing his solo. He managed to whittle down my wing commander's forces so that it finally went down to just Mama Bird and Baby Bird on my side and we called it for the night, with both our capital ships in flames (5fore/3aft hull on my Raider, most of the upgrades crippled by deck breaches, misfiring thrusters announcing my moves to the table; 3fore/2aft on his Tantive, all the lights out and explosions everywhere) and all fighter forces heavily damaged. Here's pretty much how it began, with the Raider making a charge straight down the middle because that's just more fun dammit, and everyone moving into position. I manage to get a couple of Ion Cannon Battery shots in on the K-wing at this point, neutering it so that it's taken out before it can do much, but then the dice start to dislike me for the rest of the game. Imperials, from left to right: Captain Jonus, Redline, Deathrain, Imperial Raider (Assailer / Mama Bird), Darth Vader, Major Rhymer, Captain Oicunn (Baby Bird). Rebels: Tantive IV (Dodonna's Pride), Lando, Keyan, Gold Sq. Pilot, Warden Sq. Pilot, Dutch, Wedge, Jake. That's a shot from right near the end - with the Decimator having just made an incredibly jammy pull past the Tantive, banking entirely on him turning it away rather than continuing forwards - and just before he manages to take out Deathrain and Rhymer. Lando's in the back, and pretty much everyone has fired all of their munitions at this point. Great fun, although I'm looking forward to a few more 100pt games before we try it again. I have a neat Colonel Jendon/Redline/Maarek Stele trio I want to try out as a change from my normal Echo/Int/Int (or more recently Echo/Vader/Juno). Next time we play epic I think I'll take the Weapons Engineer on the Raider so that I actually have a backup plan when my rolls start to suck.
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# ? Sep 14, 2015 15:59 |
Does Stealth Device get discarded the first time you take damage to shields, or the first time you take an actual damage card? What defines a "hit" for purposes of that card?
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# ? Sep 14, 2015 16:03 |
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Admiral Joeslop posted:Does Stealth Device get discarded the first time you take damage to shields, or the first time you take an actual damage card? What defines a "hit" for purposes of that card? Tekopo fucked around with this message at 16:09 on Sep 14, 2015 |
# ? Sep 14, 2015 16:07 |
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Admiral Joeslop posted:Does Stealth Device get discarded the first time you take damage to shields, or the first time you take an actual damage card? What defines a "hit" for purposes of that card? If an attacker rolled more successes on their red dice after modification than you rolled on your green dice after modification, you lose the stealth device.
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# ? Sep 14, 2015 16:08 |
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Dre2Dee2 posted:Is there a trade thing or anything for this? I bought 2 FA starter sets, so I have a some doubles of the unique pilots/upgrades I dont need, and I'm missing a ton of stuff. Check out the Facebook "Star Wars miniatures swap and sell." Xenomrph posted:So is the Force Awakens core set then worth picking up for the different fighters/abilities/etc? It has BB-8, a useful and kawaii droid.
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# ? Sep 14, 2015 16:09 |
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Straight from the FAQ as well to confirm the ruling:quote:A ship equipped with Stealth Device only discards
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# ? Sep 14, 2015 16:09 |
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Icon Of Sin posted:Oh yes. There are box-specific upgrades and pilots in there, just like in the first core set. Tekopo posted:Almost certainly yes. All of the ships within it are different from the standard original core. Awesome, I'll look into picking it up! Also is there a goon-recommended carrying case for the game? I saw a red Plano one listed on Amazon for like $20 that has a ton of reviews specifically saying X-wing players use it (which I thought was pretty funny). I learned the hard way yesterday that just tossing all the minis in the core set box was a bad idea when one of the wing tip laser cannons on my B-wing mini almost snapped off. I was able to salvage it without much trouble, but it was a huge wake-up call and makes me want a dedicated case so I don't break all my stuff like a clumsy rear end in a top hat.
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# ? Sep 14, 2015 17:18 |
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Xenomrph posted:Awesome, I'll look into picking it up! Personally I like these for transporting my minis and tokens. http://www.harborfreight.com/19-bin-portable-parts-storage-case-93928.html http://www.harborfreight.com/15-bin-portable-parts-storage-case-93929.html The fact that you can take out the tiny bins and dump the tokens out is a big plus for me. E: Also at the time of this posting they are showing as "On Sale"
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# ? Sep 14, 2015 17:28 |
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Xenomrph posted:Also is there a goon-recommended carrying case for the game? I saw a red Plano one listed on Amazon for like $20 that has a ton of reviews specifically saying X-wing players use it (which I thought was pretty funny). Beaten, but Harbor Freight has a knock-off version of this: http://www.amazon.com/Stanley-25-Re...eywords=sortimo that I like. Made even better if you have access to a 3d printer: http://www.thingiverse.com/thing:606224
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# ? Sep 14, 2015 17:32 |
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Dagon posted:Beaten, but Harbor Freight has a knock-off version of this: http://www.amazon.com/Stanley-25-Re...eywords=sortimo that I like. Unless you really toss your cases around I don't know that the 3d printed things are really necessary. I just keep it to one ship per bin so they don't bash into each other.
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# ? Sep 14, 2015 17:35 |
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Dagon posted:Beaten, but Harbor Freight has a knock-off version of this: http://www.amazon.com/Stanley-25-Re...eywords=sortimo that I like. Wow thanks! I'll see if my school's 3d printers can do these! They'll be useful for my lunchbox tournament kits since I use smaller apple product boxes to store my ships already anyway.
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# ? Sep 14, 2015 17:39 |
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Chill la Chill posted:Wow thanks! I'll see if my school's 3d printers can do these! They'll be useful for my lunchbox tournament kits since I use smaller apple product boxes to store my ships already anyway. These ones are nicer imo, if you don't need to fit that particular case: http://www.thingiverse.com/thing:707019
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# ? Sep 14, 2015 17:40 |
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Oh wow that's even better for a lunchbox. I was just planning on using the former inside the little apple storage boxes for ipods/iphones but having their own mini flip cases is easier.
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# ? Sep 14, 2015 17:46 |
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Went to a tournament at my FLGS yesterday - It was my first ever tournament. I was running: Trandoshan Slaver w/ Bossk, Gunner, Tactician Syndicate Thug w/ Twin Laser Turret, R4 Agromech Syndicate Thug w/ Twin Laser Turret Binayre Pirate Game 1: Whisper w/ Fire Control System, VI, Gunner, Advanced Cloak, 2x Sigmas with Fire Control System I've played this guy playing this list twice before, both times he wiped the floor with me. He also flies Phantoms a whole lot, and his maneuvering with them is very impressive. I was pretty nervous. However, we both soon found out that cloak tokens ain't poo poo against Twin Laser Turrets. I focus fired Whisper with the TLTs, which stripped her of focus tokens, and then the YV-666 finished it off. Sigmas went down even harder. Result: 100-24, one Thug gave his life for the cause. Game 2: Han Solo w/ Predator, R2-D2, C-3PO, Engine Upgrade. Miranda Doni w/ Recon Specialist, Twin Laser Turret. This guy is my most frequent opponent. I made the mistake of chasing the Falcon around the map instead of focus firing Miranda. The Falcon ended up burning down from two console fires (thanks R2), but at that point it was Miranda vs my Binayre pirate, which was hopeless. Result: 61-100. Game 3: Kath Scarlet w/ K4 Security Droid, Engine Upgrade, Push the Limit, 2x Syndicate Thug w/ Twin Laser Turret. Started out wonderfully, Kath was at range two to 666 in the first round of shooting, and I missed the first attack - So she had 3 stress tokens at the start of the next round. However, Kath and her two thugs took the 666 down to one HP in two rounds of shooting, so I was forced to flee with it to deny him the MOV. First one of his Thugs goes down quickly to my Thugs and Pirate. Kath proceeds to be a goddamn nuisance, and spends three or four turns at two hitpoints. She finally goes down, but in that same turn his last Thug takes down my last Thug. I swing the YV-666 (still alive, had been flying around avoiding the fight) down for a hail mary - He needs to do three damage to the Thug in order to not die. He does two damage, and the Thug kills it. What follows are the tensest fifteen minutes of Wangs I've ever played, with the Binayre trying to stay at range 1 to avoid the TLT, while simultaneously arcdodging the Y-Wing. The Y-Wing takes the Pirate down to 1 hitpoint. The Y-Wing also has only one hitpoint, but it's at range 3, and behind an asteroid. The Pirate has one chance to take the Y-Wing out, or it'll die to it's TLT in the next turn. Pirate rolls two hits, Y-Wing rolls only one evade. The end, but it was as close as you can possibly get . Result: 100-88. Game 4: Two Defenders w/ Mangler, Captain Jonus with a whole bunch of b-list ordnance This was the TO, playing an intentionally silly list. He managed to get to a 2-1 table with such a silly list on account of being a fantastic player. Game was short. One of my Thugs goes down to focus fire and a shitload of crits, and the last Defender manages to take down my Pirate with his last round of shooting. Result: 100-32. Ended up going 3-1, and barely missing top 4 and getting nerd bling plastic focus tokens due to a less than stellar MOV. Not bad considering that there were 17 people there, and it was my first tournament. Conclusions: YV-666s own (hail Satan), Twin Laser Turrets are quite possibly broken. Geisladisk fucked around with this message at 17:54 on Sep 14, 2015 |
# ? Sep 14, 2015 17:50 |
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Indolent Bastard posted:Personally I like these for transporting my minis and tokens.
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# ? Sep 14, 2015 17:53 |
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Chill la Chill posted:Oh wow that's even better for a lunchbox. I was just planning on using the former inside the little apple storage boxes for ipods/iphones but having their own mini flip cases is easier. Holy poo poo just looked up what I needed at the fab lab and it just needs .STL files on thumb drives. And it's all free and I don't need to be in the engineering school. Now I know what I'm gonna be picking up between classes every day.
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# ? Sep 14, 2015 18:03 |
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# ? Jun 5, 2024 16:02 |
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Xenomrph posted:Holy gently caress, $4 and $9? That's insane. Thanks! I got one of these at Home Depot. They are also very inexpensive. Doesn't help with the large base ships as much, but you can get quite a bit of small-base ships and tokens in them pretty easily.
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# ? Sep 14, 2015 18:56 |