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Safety Factor
Oct 31, 2009




Grimey Drawer

BULBASAUR posted:

Rumors are saying that in the new dex if you take 3 Stormsurges you can choose 3 heavy support choices for free. If you take 3 of the stealth suits all your fast attack choices are free
I'm skeptical, but after Age of Sigmar they could be just this stupid.

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LordAba
Oct 22, 2012

by FactsAreUseless
3x5 piranha units with melta and missiles? For free? drat.


A macross of missiles.

LordAba fucked around with this message at 22:20 on Sep 15, 2015

BULBASAUR
Apr 6, 2009




Soiled Meat
Sounds like a fair and balanced game. I bring whatever I want and you bring whatever you want!

e: They ease the D into you

JesusIsTehCool
Aug 26, 2002

Uroboros posted:

I question the usefulness of spending points of Grav-Cannons in Rhinos. I suppose the purpose is to fire from the side ports, but moving isn't going to give you very good range. I could of course be wrong, and a couple Grav-Cannons in a Rhino might make a good "gun boat" but they are pretty expensive. I feel if you are taking the time to run the Gladius Strike Force one might as well maximize the free points and get free Razorbacks across the board. Dump all those saved points into some heavy hitting support formation.

I guess I was thinking I could get the rhino midboard in cover, ideally on an objective, turn one and just not move the rest of the game. I am not sure if the 24" range on the grav-cannons would be useful unless you get them mid board. The other thing I considered was putting 4 grav-cannons in a drop pod and just landing them pretty close somewhere, pretty expensive though and a bit suicidal.

bij
Feb 24, 2007

I'm digging the move to less boxy battlesuit designs with each Tau release. That paint scheme is pretty mint, is that a particular sept or just 'Eavy Metal at work?

Ilor
Feb 2, 2008

That's a crit.

Phyresis posted:

Those models look great, this will be a good Codex.
Those two statements don't necessarily follow.

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?

JesusIsTehCool posted:

I guess I was thinking I could get the rhino midboard in cover, ideally on an objective, turn one and just not move the rest of the game. I am not sure if the 24" range on the grav-cannons would be useful unless you get them mid board. The other thing I considered was putting 4 grav-cannons in a drop pod and just landing them pretty close somewhere, pretty expensive though and a bit suicidal.

Naramyth posted:

Rhinos for scouted gravcannon devs and gravcannon heavy 10 man tac marines is pretty much the dream.

I see the usefulness, but I am just pointing out Grav-Cannons are expensive and need to be killing expensive stuff to justify their point cost. If you are treating them as an area denial are you getting their best use? We got a Rhino with 5 Devs and 2x-Cannons which cost more than the Marines themselves, or you could get a free twin-linked Heavy Bolter and keep those Devs camping rear line objectives with a Lascannon or something, or just treat them as regular old Marines and drop the points into another formation. I suppose if you are settled on the support squadron and you only have X amount of points to play with then that is the way to go over drop podding them. I see the entire reason to bring the Gladius Strike Force is to have mobile target saturation, and podding your Devs kind of defeats this. I definitely wouldn't do 4x Grav-Cannons in a pod, because with their halved shots the chances of them killing something worth their cost is low if your enemy has placed his guys well, and then they will be immediately vaporized in response. One of the guys at NOVA went with podded Ironclads with his extra points to act as screeners and a distraction while the rest of the force ran around grabbing objectives.

I suppose the right answer is, test it out? let us know what works? I'd love to run a fully optimized Gladius down the road, so knowing how it works out would be appreciated. I am unfamiliar with the DA changes. Does the DarkShroud essentially give the entire Speeder squad a 2+ jink?

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


I wonder if any of their alien allies will get new plastics too.

JesusIsTehCool
Aug 26, 2002
Grav-cannons are really good at killing riptides and thats why I am bringing them over any of the other heavy weapon options.

The darkshroud gives all dark angles within 6" stealth and the ravenwing rule allows you to reroll jinks. So the darkshroud would get a 2+ rerollable because it get shrouded for itself, the landspeeders get 3+ rerollable because they only have stealth.

Cooked Auto
Aug 4, 2007

LingcodKilla posted:

I wonder if any of their alien allies will get new plastics too.

Tau has other alien allies than Eldar? :v:

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through

JesusIsTehCool posted:

Grav-cannons are really good at killing riptides and thats why I am bringing them over any of the other heavy weapon options.

The darkshroud gives all dark angles within 6" stealth and the ravenwing rule allows you to reroll jinks. So the darkshroud would get a 2+ rerollable because it get shrouded for itself, the landspeeders get 3+ rerollable because they only have stealth.

If one model in a squad has Shrouded they all benefit.

SteelMentor
Oct 15, 2012

TOXIC

Potential BFF posted:

I'm digging the move to less boxy battlesuit designs with each Tau release. That paint scheme is pretty mint, is that a particular sept or just 'Eavy Metal at work?

Looks like the Tau'n Sept if I'm not mistaken (White armour, red markings). Does look like 'Eavy Metal's work, can imagine them doing a brand new studio army to show off the new/updated plastics, that white really makes them pop compared to the ochre of the T'au scheme.

Boon
Jun 21, 2005

by R. Guyovich

MasterSlowPoke posted:

It's probably a Gargantuan LOW - it's got 4 guns and 4 seeker missiles, lots of wasted firepower otherwise, so I'd hope it has the D and costs at least 296 points.

I see what you did there

akkristor
Feb 24, 2014

BULBASAUR posted:

Rumors are saying that in the new dex if you take 3 Stormsurges you can choose 3 heavy support choices for free. If you take 3 of the stealth suits all your fast attack choices are free

OH MY GOD THIS.

*Looks at Tau shelf*
*Sees 3 Hammerhead's, 9 Broadsides, and a R'Varna*
*Sees 5 Piranha, 4 Tetra, 5 Remora*
*Nerdgasm*

*Looks at wallet*
*Crys*

Post 9-11 User
Apr 14, 2010



I don't even like Giant Robit Anime very much but the two Zone Of The Enders games own. Go play them. It plays exactly like what you see in cartoons, complete with tracking multiple targets and creating a rolling cloud of explosions in the distance.

I like that big bot, other than how it is performing an extreme power squat. Seriously, giant robot squatting almost as low as a Sumo.

Post 9-11 User fucked around with this message at 00:57 on Sep 16, 2015

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?

MasterSlowPoke posted:

If one model in a squad has Shrouded they all benefit.

This is pretty nasty, although against Tau I imagine you're in trouble. I mean if Riptides are your primary reason for taking Grav-Cannons I suppose it means you are against Tau who are going to ignore your Jink saves and vaporize you anyway. But anyone else is going to have a very frustrating time, although a couple Lascannon shots a turn is more than enough to force the entire Squadron to Jink neutering it for the next round. You have an entire force of Razorbacks with primarily heavy bolters that while not as mobile as Speeders are still effective at getting around, so I'm unsure if the added redundancy of more HBs from the Speeders is the best way to go, I also understand at 1500 your options are limited with the down payment of two Demi companies, I just like to discuss the subject a bit, not that I think your list is bad. In fact just based off all the free poo poo you get it is hard to imagine a scenario where it isn't going to be some what effective.

JesusIsTehCool
Aug 26, 2002
None of the razorbacks have HB I gave two lasplas and two assault cannons, honestly I took the speeders because I think they look cool, just got the models, and all the extra rules you get for them made it not sound bad. I could have just took a 5 man squad of scouts but that seemed less fun. Its true that Tau seem to be the best at handling ravenwing (maybe Heldrakes are better) which is why I took the opportunity to try out the battle company. I would love to run a list where the tac squads are all full 10 man squads and just have a board full of space marines, but I think I would need to play 2000 for that.

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?
My bad, I didn't look hard enough. I've thought a lot about what turret options are best for the Razorback and I think Las/Plas is a really good choice for a 20 point purchase. On the other hand I'm unsure Assault Cannons really give you enough for 20 points. Reduced range for one extra strength and shot with rending doesn't seem like a good trade to me. I'm all about min/max analysis and when someone takes the Gladius Strike Force that is really what you're doing. Land Speeders are a great example of this, 5 points for an extra Heavy Bolter is a steal with super mobility. Contrast this with 10 points to give one to a Marine who has to hold still. Heck, you could even go Scout Company formation with Land Speeder Storms. The scouts could even carry Heavy Bolters for 8 points.

TheArmorOfContempt fucked around with this message at 02:24 on Sep 16, 2015

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
Continuing the streak of Terminators I've been painting, it's a Terminator Command Squad! After building my Deathwing Knights, I found that the kit still had oodles of bits left over that I really wanted to use. After getting a few Terminator legs and Terminator backs (plus a kind donation back piece from Lingcodkilla) I was able to use those bits and put together a squad to escort around all the Deathwing characters I've been painting up.










And with the OG they'll be protecting:

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


Wow super nice.

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?

LingcodKilla posted:

Wow super nice.

Don't encourage him, he will think these excellent models he has been doing for ages is enough to impress us, step up your game SRM, I want to ask myself "am I looking at a model or am I about to die?".

P.s. - seeing your bases makes me want to debase my entire force, where you get them again?

Mango Polo
Aug 4, 2007
The Tau stuff owns. Missiletide is way nicer than Forge World's "all of the cannons and all of the missiles and bits and poo poo" suit.

Drake_263
Mar 31, 2010

Uroboros posted:


P.s. - seeing your bases makes me want to debase my entire force, where you get them again?

Those look like Dragon Forge Minis bases. Pretty good stuff with a good variety, though there's a hugeass line - there's only one dude casting them so h's got a bit of a backlog.

Esser-Z
Jun 3, 2012

I bought a Riptide awhile back. I liked it enough to do that. I'm not a huge fan of the new Tau mechs, though. The MISSILES!!! one either needs arms or no head--head but no arms is weird in mech design. It also needs a better leg pose--the crouched back Riptide-style posture just doesn't work for a Mechwarrior style torso.

The other one would be a good design... as power armor. Like, it's almost just an upsized Stealth Suit. It looks neat, but IMO it doesn't work at that size. It's definitely the one I like more of the two, but I have no desire to buy either of them instead of, y'know, Gunpla.


Or at least that was my initial impression. The drat things are really growing on me. Not enough to buy, since I don't play 40k anymore, but I do like them.


And it's nice to see Tau mech tech continue to develop. Like, they're the faction where new big models like this make the most sense (Them and Nids and Orks can justify it well too1). Unlike the Eldar or the Imperium, the Tau are actively pursuing R&D programs!

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
SRM I love that weapon swap on the death wing halberd thing, looks loads better than the silly axe head.

Esser-Z
Jun 3, 2012

Agreed. That polearm looks fantastic. Excellent work on those models in general!

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?

Drake_263 posted:

Those look like Dragon Forge Minis bases. Pretty good stuff with a good variety, though there's a hugeass line - there's only one dude casting them so h's got a bit of a backlog.

Well my basing has kind of evolved with my skill which means they are a big loving mix that annoys me so I need to get something to make them uniform.

akkristor
Feb 24, 2014

Esser-Z posted:

I bought a Riptide awhile back. I liked it enough to do that. I'm not a huge fan of the new Tau mechs, though. The MISSILES!!! one either needs arms or no head--head but no arms is weird in mech design. It also needs a better leg pose--the crouched back Riptide-style posture just doesn't work for a Mechwarrior style torso.

The other one would be a good design... as power armor. Like, it's almost just an upsized Stealth Suit. It looks neat, but IMO it doesn't work at that size. It's definitely the one I like more of the two, but I have no desire to buy either of them instead of, y'know, Gunpla.


Or at least that was my initial impression. The drat things are really growing on me. Not enough to buy, since I don't play 40k anymore, but I do like them.


And it's nice to see Tau mech tech continue to develop. Like, they're the faction where new big models like this make the most sense (Them and Nids and Orks can justify it well too1). Unlike the Eldar or the Imperium, the Tau are actively pursuing R&D programs!

The new Stormsurge "Missiletide" reminds me of the Battletech/Mechwarrior Catapult

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Drake_263 posted:

Those look like Dragon Forge Minis bases. Pretty good stuff with a good variety, though there's a hugeass line - there's only one dude casting them so h's got a bit of a backlog.
They are! They're Dragon Forge's Desecrated Lands series: http://www.dragonforge.com/Painting%20service/for%20sale/base_sets/sci-fi/desecrated.htm

ineptmule posted:

SRM I love that weapon swap on the death wing halberd thing, looks loads better than the silly axe head.
It is the silly axe head! I think maybe the pose just kind of gives it better context, since he's thrusting with it instead of just kinda loafing about with it like the 'Eavy Metal one.

Esser-Z posted:

Agreed. That polearm looks fantastic. Excellent work on those models in general!
Thanks!

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?

SRM posted:

Continuing the streak of Terminators I've been painting, it's a Terminator Command Squad! After building my Deathwing Knights, I found that the kit still had oodles of bits left over that I really wanted to use. After getting a few Terminator legs and Terminator backs (plus a kind donation back piece from Lingcodkilla) I was able to use those bits and put together a squad to escort around all the Deathwing characters I've been painting up.










And with the OG they'll be protecting:


That's some :krad: poo poo, SRM. Reminds me that I need to get off my lazy rear end and take photos of the 6 tac squads I got done for my DA.

Reminder: the Deathwing Champion and the Apothecary can replace ANY terminator in the army, not just the Command Squad, so you can stick them in a regular DWTS if you so like. Apothecary in a 10-man squad of Deathwing with Belial in it for accurate teleporting = :getin:

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

SRM posted:

They are! They're Dragon Forge's Desecrated Lands series: http://www.dragonforge.com/Painting%20service/for%20sale/base_sets/sci-fi/desecrated.htm

It is the silly axe head! I think maybe the pose just kind of gives it better context, since he's thrusting with it instead of just kinda loafing about with it like the 'Eavy Metal one.

Thanks!

:aaaaa: I see it now that I look again. Crazy.

Yeah the Eavy Metal pose for that weapon really sucks.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Slimnoid posted:

That's some :krad: poo poo, SRM. Reminds me that I need to get off my lazy rear end and take photos of the 6 tac squads I got done for my DA.

Reminder: the Deathwing Champion and the Apothecary can replace ANY terminator in the army, not just the Command Squad, so you can stick them in a regular DWTS if you so like. Apothecary in a 10-man squad of Deathwing with Belial in it for accurate teleporting = :getin:
Thanks! You definitely should, your DA look baller.

Also, that's really strange wording on that rule, but I guess it does say "in the army" not "a model in the unit" or whatever. Interesting!


ineptmule posted:

:aaaaa: I see it now that I look again. Crazy.

Yeah the Eavy Metal pose for that weapon really sucks.
They also painted the sword part of it the same as the rest of it; since it's supposed to be the broken part of one of the heavenfall blades or whatever (the same set of swords as Azrael, Sammael, et al have) so I painted it in the blue I do for the rest of my power weapons. I think that might help keep it from looking as goofy as the GW one, although part of me wanted to cut the sword part off and just have it as a huge-rear end axe.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
The parts for my counts-as Pedro and the beginnings of my Night Lords Kill Team all arrived just now. When it rains plastic space barbies projects, it pours plastic space barbies projects.

Naramyth
Jan 22, 2009

Australia cares about cunts. Including this one.

Uroboros posted:

I see the usefulness, but I am just pointing out Grav-Cannons are expensive and need to be killing expensive stuff to justify their point cost. If you are treating them as an area denial are you getting their best use? We got a Rhino with 5 Devs and 2x-Cannons which cost more than the Marines themselves, or you could get a free twin-linked Heavy Bolter and keep those Devs camping rear line objectives with a Lascannon or something, or just treat them as regular old Marines and drop the points into another formation. I suppose if you are settled on the support squadron and you only have X amount of points to play with then that is the way to go over drop podding them. I see the entire reason to bring the Gladius Strike Force is to have mobile target saturation, and podding your Devs kind of defeats this. I definitely wouldn't do 4x Grav-Cannons in a pod, because with their halved shots the chances of them killing something worth their cost is low if your enemy has placed his guys well, and then they will be immediately vaporized in response. One of the guys at NOVA went with podded Ironclads with his extra points to act as screeners and a distraction while the rest of the force ran around grabbing objectives.

I suppose the right answer is, test it out? let us know what works? I'd love to run a fully optimized Gladius down the road, so knowing how it works out would be appreciated. I am unfamiliar with the DA changes. Does the DarkShroud essentially give the entire Speeder squad a 2+ jink?

Grav is more important and is better protected in a rhino then some jerks with a lascannon. It's also really the only way to make the dev slot useful other then podding them in. If you could sneak in a fort without even more taxes I could see running Lascannons or missiles and do a marine gunline but since you can't you are very much encouraged to go pods or scouted rhinos/razors.

Blind devotion to mo points mo betta is not the way to go with BC. You have a million dudes but they need real guns to be functional.

Podded ironclads are good, but you need to have more then 2 pods, so podding your grav devs and a tac or command squad suddenly looks pretty good.

Safety Factor
Oct 31, 2009




Grimey Drawer

Slimnoid posted:

Reminder: the Deathwing Champion and the Apothecary can replace ANY terminator in the army, not just the Command Squad, so you can stick them in a regular DWTS if you so like. Apothecary in a 10-man squad of Deathwing with Belial in it for accurate teleporting = :getin:
It was like that in the last book too and the Ravenwing command squad is the same way. As far as I know, the Dark Angels have the only book with that wording, but it is only in those two units. Regular command squads don't have it. As a side-note, I wish command squads could be 10 dudes again. I always feel like 5 is way too fragile for a power armored squad of high value targets.


SRM posted:

Thanks! You definitely should, your DA look baller.

Also, that's really strange wording on that rule, but I guess it does say "in the army" not "a model in the unit" or whatever. Interesting!

They also painted the sword part of it the same as the rest of it; since it's supposed to be the broken part of one of the heavenfall blades or whatever (the same set of swords as Azrael, Sammael, et al have) so I painted it in the blue I do for the rest of my power weapons. I think that might help keep it from looking as goofy as the GW one, although part of me wanted to cut the sword part off and just have it as a huge-rear end axe.
Uh, excuse me, the halberd is made from a broken blade of Caliban which are the weapons used by company champions.
:goonsay:

Those terminators are really nice. I love that kit and you've done a great job with them.

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?

Safety Factor posted:

As a side-note, I wish command squads could be 10 dudes again. I always feel like 5 is way too fragile for a power armored squad of high value targets.

I basically treat DA command squads as ghetto Sternguard, arming them with grav-guns and podding them in. Keep'em cheap, don't give them anything flashy, and just point them at a thing you need to die right the gently caress now. If you have the points, a Sacred Standard is really good in the squad, since more shots = better, but it's an extra 35pts that can easily be singled out if you place them wrong.

Lord Twisted
Apr 3, 2010

In the Emperor's name, let none survive.
So I painted up some Firedrakes. Pretty happy with them, even though I'm not the worlds best painter!

Solomon Krayt's Pyreguard









http://imgur.com/a/tUUjM

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Think they've got enough space to put a few missile pods more on there, like on the knees or the sides of the feet. Still, it looks properly shooty, and I hope it isn't just a Forgeworld only thing.

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?
Any using Army Builder have issues when trying to construct a Gladius Strike Force? My consistently tells me I don't have enough Auxiliary choices.

Naramyth posted:

Grav is more important and is better protected in a rhino then some jerks with a lascannon. It's also really the only way to make the dev slot useful other then podding them in. If you could sneak in a fort without even more taxes I could see running Lascannons or missiles and do a marine gunline but since you can't you are very much encouraged to go pods or scouted rhinos/razors.

Blind devotion to mo points mo betta is not the way to go with BC. You have a million dudes but they need real guns to be functional.

Podded ironclads are good, but you need to have more then 2 pods, so podding your grav devs and a tac or command squad suddenly looks pretty good.

What about putting the Chaplain and Captain on a bike, taking the Command Squad on bikes, and giving the bunch Grav-Weapons? This way you have your Grav, and the added mobility along with another free Razorback?

TheArmorOfContempt fucked around with this message at 22:17 on Sep 16, 2015

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DrPop
Aug 22, 2004


Lord Twisted posted:

So I painted up some Firedrakes. Pretty happy with them, even though I'm not the worlds best painter!

Solomon Krayt's Pyreguard









http://imgur.com/a/tUUjM

Those look quite dope. The bases on all your Salamanders look awesome!

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