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BULBASAUR posted:Rumors are saying that in the new dex if you take 3 Stormsurges you can choose 3 heavy support choices for free. If you take 3 of the stealth suits all your fast attack choices are free
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# ? Sep 15, 2015 22:09 |
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# ? May 23, 2024 11:24 |
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3x5 piranha units with melta and missiles? For free? drat. A macross of missiles. LordAba fucked around with this message at 22:20 on Sep 15, 2015 |
# ? Sep 15, 2015 22:17 |
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Sounds like a fair and balanced game. I bring whatever I want and you bring whatever you want! e: They ease the D into you
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# ? Sep 15, 2015 22:22 |
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Uroboros posted:I question the usefulness of spending points of Grav-Cannons in Rhinos. I suppose the purpose is to fire from the side ports, but moving isn't going to give you very good range. I could of course be wrong, and a couple Grav-Cannons in a Rhino might make a good "gun boat" but they are pretty expensive. I feel if you are taking the time to run the Gladius Strike Force one might as well maximize the free points and get free Razorbacks across the board. Dump all those saved points into some heavy hitting support formation. I guess I was thinking I could get the rhino midboard in cover, ideally on an objective, turn one and just not move the rest of the game. I am not sure if the 24" range on the grav-cannons would be useful unless you get them mid board. The other thing I considered was putting 4 grav-cannons in a drop pod and just landing them pretty close somewhere, pretty expensive though and a bit suicidal.
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# ? Sep 15, 2015 22:42 |
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I'm digging the move to less boxy battlesuit designs with each Tau release. That paint scheme is pretty mint, is that a particular sept or just 'Eavy Metal at work?
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# ? Sep 15, 2015 22:43 |
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Phyresis posted:Those models look great, this will be a good Codex.
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# ? Sep 15, 2015 22:47 |
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JesusIsTehCool posted:I guess I was thinking I could get the rhino midboard in cover, ideally on an objective, turn one and just not move the rest of the game. I am not sure if the 24" range on the grav-cannons would be useful unless you get them mid board. The other thing I considered was putting 4 grav-cannons in a drop pod and just landing them pretty close somewhere, pretty expensive though and a bit suicidal. Naramyth posted:Rhinos for scouted gravcannon devs and gravcannon heavy 10 man tac marines is pretty much the dream. I see the usefulness, but I am just pointing out Grav-Cannons are expensive and need to be killing expensive stuff to justify their point cost. If you are treating them as an area denial are you getting their best use? We got a Rhino with 5 Devs and 2x-Cannons which cost more than the Marines themselves, or you could get a free twin-linked Heavy Bolter and keep those Devs camping rear line objectives with a Lascannon or something, or just treat them as regular old Marines and drop the points into another formation. I suppose if you are settled on the support squadron and you only have X amount of points to play with then that is the way to go over drop podding them. I see the entire reason to bring the Gladius Strike Force is to have mobile target saturation, and podding your Devs kind of defeats this. I definitely wouldn't do 4x Grav-Cannons in a pod, because with their halved shots the chances of them killing something worth their cost is low if your enemy has placed his guys well, and then they will be immediately vaporized in response. One of the guys at NOVA went with podded Ironclads with his extra points to act as screeners and a distraction while the rest of the force ran around grabbing objectives. I suppose the right answer is, test it out? let us know what works? I'd love to run a fully optimized Gladius down the road, so knowing how it works out would be appreciated. I am unfamiliar with the DA changes. Does the DarkShroud essentially give the entire Speeder squad a 2+ jink?
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# ? Sep 15, 2015 22:54 |
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I wonder if any of their alien allies will get new plastics too.
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# ? Sep 15, 2015 23:13 |
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Grav-cannons are really good at killing riptides and thats why I am bringing them over any of the other heavy weapon options. The darkshroud gives all dark angles within 6" stealth and the ravenwing rule allows you to reroll jinks. So the darkshroud would get a 2+ rerollable because it get shrouded for itself, the landspeeders get 3+ rerollable because they only have stealth.
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# ? Sep 16, 2015 00:08 |
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LingcodKilla posted:I wonder if any of their alien allies will get new plastics too. Tau has other alien allies than Eldar?
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# ? Sep 16, 2015 00:12 |
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JesusIsTehCool posted:Grav-cannons are really good at killing riptides and thats why I am bringing them over any of the other heavy weapon options. If one model in a squad has Shrouded they all benefit.
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# ? Sep 16, 2015 00:20 |
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Potential BFF posted:I'm digging the move to less boxy battlesuit designs with each Tau release. That paint scheme is pretty mint, is that a particular sept or just 'Eavy Metal at work? Looks like the Tau'n Sept if I'm not mistaken (White armour, red markings). Does look like 'Eavy Metal's work, can imagine them doing a brand new studio army to show off the new/updated plastics, that white really makes them pop compared to the ochre of the T'au scheme.
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# ? Sep 16, 2015 00:27 |
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MasterSlowPoke posted:It's probably a Gargantuan LOW - it's got 4 guns and 4 seeker missiles, lots of wasted firepower otherwise, so I'd hope it has the D and costs at least 296 points. I see what you did there
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# ? Sep 16, 2015 00:27 |
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BULBASAUR posted:Rumors are saying that in the new dex if you take 3 Stormsurges you can choose 3 heavy support choices for free. If you take 3 of the stealth suits all your fast attack choices are free OH MY GOD THIS. *Looks at Tau shelf* *Sees 3 Hammerhead's, 9 Broadsides, and a R'Varna* *Sees 5 Piranha, 4 Tetra, 5 Remora* *Nerdgasm* *Looks at wallet* *Crys*
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# ? Sep 16, 2015 00:29 |
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I don't even like Giant Robit Anime very much but the two Zone Of The Enders games own. Go play them. It plays exactly like what you see in cartoons, complete with tracking multiple targets and creating a rolling cloud of explosions in the distance. I like that big bot, other than how it is performing an extreme power squat. Seriously, giant robot squatting almost as low as a Sumo. Post 9-11 User fucked around with this message at 00:57 on Sep 16, 2015 |
# ? Sep 16, 2015 00:54 |
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MasterSlowPoke posted:If one model in a squad has Shrouded they all benefit. This is pretty nasty, although against Tau I imagine you're in trouble. I mean if Riptides are your primary reason for taking Grav-Cannons I suppose it means you are against Tau who are going to ignore your Jink saves and vaporize you anyway. But anyone else is going to have a very frustrating time, although a couple Lascannon shots a turn is more than enough to force the entire Squadron to Jink neutering it for the next round. You have an entire force of Razorbacks with primarily heavy bolters that while not as mobile as Speeders are still effective at getting around, so I'm unsure if the added redundancy of more HBs from the Speeders is the best way to go, I also understand at 1500 your options are limited with the down payment of two Demi companies, I just like to discuss the subject a bit, not that I think your list is bad. In fact just based off all the free poo poo you get it is hard to imagine a scenario where it isn't going to be some what effective.
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# ? Sep 16, 2015 01:18 |
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None of the razorbacks have HB I gave two lasplas and two assault cannons, honestly I took the speeders because I think they look cool, just got the models, and all the extra rules you get for them made it not sound bad. I could have just took a 5 man squad of scouts but that seemed less fun. Its true that Tau seem to be the best at handling ravenwing (maybe Heldrakes are better) which is why I took the opportunity to try out the battle company. I would love to run a list where the tac squads are all full 10 man squads and just have a board full of space marines, but I think I would need to play 2000 for that.
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# ? Sep 16, 2015 01:53 |
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My bad, I didn't look hard enough. I've thought a lot about what turret options are best for the Razorback and I think Las/Plas is a really good choice for a 20 point purchase. On the other hand I'm unsure Assault Cannons really give you enough for 20 points. Reduced range for one extra strength and shot with rending doesn't seem like a good trade to me. I'm all about min/max analysis and when someone takes the Gladius Strike Force that is really what you're doing. Land Speeders are a great example of this, 5 points for an extra Heavy Bolter is a steal with super mobility. Contrast this with 10 points to give one to a Marine who has to hold still. Heck, you could even go Scout Company formation with Land Speeder Storms. The scouts could even carry Heavy Bolters for 8 points.
TheArmorOfContempt fucked around with this message at 02:24 on Sep 16, 2015 |
# ? Sep 16, 2015 02:07 |
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Continuing the streak of Terminators I've been painting, it's a Terminator Command Squad! After building my Deathwing Knights, I found that the kit still had oodles of bits left over that I really wanted to use. After getting a few Terminator legs and Terminator backs (plus a kind donation back piece from Lingcodkilla) I was able to use those bits and put together a squad to escort around all the Deathwing characters I've been painting up. And with the OG they'll be protecting:
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# ? Sep 16, 2015 02:24 |
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Wow super nice.
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# ? Sep 16, 2015 02:43 |
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LingcodKilla posted:Wow super nice. Don't encourage him, he will think these excellent models he has been doing for ages is enough to impress us, step up your game SRM, I want to ask myself "am I looking at a model or am I about to die?". P.s. - seeing your bases makes me want to debase my entire force, where you get them again?
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# ? Sep 16, 2015 04:45 |
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The Tau stuff owns. Missiletide is way nicer than Forge World's "all of the cannons and all of the missiles and bits and poo poo" suit.
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# ? Sep 16, 2015 08:39 |
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Uroboros posted:
Those look like Dragon Forge Minis bases. Pretty good stuff with a good variety, though there's a hugeass line - there's only one dude casting them so h's got a bit of a backlog.
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# ? Sep 16, 2015 10:51 |
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I bought a Riptide awhile back. I liked it enough to do that. I'm not a huge fan of the new Tau mechs, though. The MISSILES!!! one either needs arms or no head--head but no arms is weird in mech design. It also needs a better leg pose--the crouched back Riptide-style posture just doesn't work for a Mechwarrior style torso. The other one would be a good design... as power armor. Like, it's almost just an upsized Stealth Suit. It looks neat, but IMO it doesn't work at that size. It's definitely the one I like more of the two, but I have no desire to buy either of them instead of, y'know, Gunpla. Or at least that was my initial impression. The drat things are really growing on me. Not enough to buy, since I don't play 40k anymore, but I do like them. And it's nice to see Tau mech tech continue to develop. Like, they're the faction where new big models like this make the most sense (Them and Nids and Orks can justify it well too1). Unlike the Eldar or the Imperium, the Tau are actively pursuing R&D programs!
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# ? Sep 16, 2015 12:14 |
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SRM I love that weapon swap on the death wing halberd thing, looks loads better than the silly axe head.
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# ? Sep 16, 2015 12:34 |
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Agreed. That polearm looks fantastic. Excellent work on those models in general!
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# ? Sep 16, 2015 12:37 |
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Drake_263 posted:Those look like Dragon Forge Minis bases. Pretty good stuff with a good variety, though there's a hugeass line - there's only one dude casting them so h's got a bit of a backlog. Well my basing has kind of evolved with my skill which means they are a big loving mix that annoys me so I need to get something to make them uniform.
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# ? Sep 16, 2015 12:38 |
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Esser-Z posted:I bought a Riptide awhile back. I liked it enough to do that. I'm not a huge fan of the new Tau mechs, though. The MISSILES!!! one either needs arms or no head--head but no arms is weird in mech design. It also needs a better leg pose--the crouched back Riptide-style posture just doesn't work for a Mechwarrior style torso. The new Stormsurge "Missiletide" reminds me of the Battletech/Mechwarrior Catapult
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# ? Sep 16, 2015 14:35 |
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Drake_263 posted:Those look like Dragon Forge Minis bases. Pretty good stuff with a good variety, though there's a hugeass line - there's only one dude casting them so h's got a bit of a backlog. ineptmule posted:SRM I love that weapon swap on the death wing halberd thing, looks loads better than the silly axe head. Esser-Z posted:Agreed. That polearm looks fantastic. Excellent work on those models in general!
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# ? Sep 16, 2015 14:38 |
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SRM posted:Continuing the streak of Terminators I've been painting, it's a Terminator Command Squad! After building my Deathwing Knights, I found that the kit still had oodles of bits left over that I really wanted to use. After getting a few Terminator legs and Terminator backs (plus a kind donation back piece from Lingcodkilla) I was able to use those bits and put together a squad to escort around all the Deathwing characters I've been painting up. That's some poo poo, SRM. Reminds me that I need to get off my lazy rear end and take photos of the 6 tac squads I got done for my DA. Reminder: the Deathwing Champion and the Apothecary can replace ANY terminator in the army, not just the Command Squad, so you can stick them in a regular DWTS if you so like. Apothecary in a 10-man squad of Deathwing with Belial in it for accurate teleporting =
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# ? Sep 16, 2015 15:59 |
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SRM posted:They are! They're Dragon Forge's Desecrated Lands series: http://www.dragonforge.com/Painting%20service/for%20sale/base_sets/sci-fi/desecrated.htm I see it now that I look again. Crazy. Yeah the Eavy Metal pose for that weapon really sucks.
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# ? Sep 16, 2015 16:09 |
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Slimnoid posted:That's some poo poo, SRM. Reminds me that I need to get off my lazy rear end and take photos of the 6 tac squads I got done for my DA. Also, that's really strange wording on that rule, but I guess it does say "in the army" not "a model in the unit" or whatever. Interesting! ineptmule posted:I see it now that I look again. Crazy.
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# ? Sep 16, 2015 16:17 |
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The parts for my counts-as Pedro and the beginnings of my Night Lords Kill Team all arrived just now. When it rains plastic space barbies projects, it pours plastic space barbies projects.
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# ? Sep 16, 2015 16:23 |
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Uroboros posted:I see the usefulness, but I am just pointing out Grav-Cannons are expensive and need to be killing expensive stuff to justify their point cost. If you are treating them as an area denial are you getting their best use? We got a Rhino with 5 Devs and 2x-Cannons which cost more than the Marines themselves, or you could get a free twin-linked Heavy Bolter and keep those Devs camping rear line objectives with a Lascannon or something, or just treat them as regular old Marines and drop the points into another formation. I suppose if you are settled on the support squadron and you only have X amount of points to play with then that is the way to go over drop podding them. I see the entire reason to bring the Gladius Strike Force is to have mobile target saturation, and podding your Devs kind of defeats this. I definitely wouldn't do 4x Grav-Cannons in a pod, because with their halved shots the chances of them killing something worth their cost is low if your enemy has placed his guys well, and then they will be immediately vaporized in response. One of the guys at NOVA went with podded Ironclads with his extra points to act as screeners and a distraction while the rest of the force ran around grabbing objectives. Grav is more important and is better protected in a rhino then some jerks with a lascannon. It's also really the only way to make the dev slot useful other then podding them in. If you could sneak in a fort without even more taxes I could see running Lascannons or missiles and do a marine gunline but since you can't you are very much encouraged to go pods or scouted rhinos/razors. Blind devotion to mo points mo betta is not the way to go with BC. You have a million dudes but they need real guns to be functional. Podded ironclads are good, but you need to have more then 2 pods, so podding your grav devs and a tac or command squad suddenly looks pretty good.
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# ? Sep 16, 2015 16:29 |
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Slimnoid posted:Reminder: the Deathwing Champion and the Apothecary can replace ANY terminator in the army, not just the Command Squad, so you can stick them in a regular DWTS if you so like. Apothecary in a 10-man squad of Deathwing with Belial in it for accurate teleporting = SRM posted:Thanks! You definitely should, your DA look baller. Those terminators are really nice. I love that kit and you've done a great job with them.
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# ? Sep 16, 2015 16:30 |
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Safety Factor posted:As a side-note, I wish command squads could be 10 dudes again. I always feel like 5 is way too fragile for a power armored squad of high value targets. I basically treat DA command squads as ghetto Sternguard, arming them with grav-guns and podding them in. Keep'em cheap, don't give them anything flashy, and just point them at a thing you need to die right the gently caress now. If you have the points, a Sacred Standard is really good in the squad, since more shots = better, but it's an extra 35pts that can easily be singled out if you place them wrong.
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# ? Sep 16, 2015 18:03 |
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So I painted up some Firedrakes. Pretty happy with them, even though I'm not the worlds best painter! Solomon Krayt's Pyreguard http://imgur.com/a/tUUjM
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# ? Sep 16, 2015 21:34 |
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Think they've got enough space to put a few missile pods more on there, like on the knees or the sides of the feet. Still, it looks properly shooty, and I hope it isn't just a Forgeworld only thing.
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# ? Sep 16, 2015 21:35 |
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Any using Army Builder have issues when trying to construct a Gladius Strike Force? My consistently tells me I don't have enough Auxiliary choices.Naramyth posted:Grav is more important and is better protected in a rhino then some jerks with a lascannon. It's also really the only way to make the dev slot useful other then podding them in. If you could sneak in a fort without even more taxes I could see running Lascannons or missiles and do a marine gunline but since you can't you are very much encouraged to go pods or scouted rhinos/razors. What about putting the Chaplain and Captain on a bike, taking the Command Squad on bikes, and giving the bunch Grav-Weapons? This way you have your Grav, and the added mobility along with another free Razorback? TheArmorOfContempt fucked around with this message at 22:17 on Sep 16, 2015 |
# ? Sep 16, 2015 21:56 |
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# ? May 23, 2024 11:24 |
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Lord Twisted posted:So I painted up some Firedrakes. Pretty happy with them, even though I'm not the worlds best painter! Those look quite dope. The bases on all your Salamanders look awesome!
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# ? Sep 16, 2015 22:41 |