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Hey Goonmeet guys, I think I managed to sort out transport for a Stompa. Trouble is both it and the Council of Waaagh are pretty expensive so if I bring both along I basically only have room for around 300 points of other stuff, which does not a big force make. Which would you guys rather see on the table? A big stompy robbit or Ghazghkull and his best mates? Note if I'm bringing the Stompa I won't have much of a horde anyway as it'll be a pain to transport alongside a lot of guys. Also, I intend to be at the Nottingham Train Station around 10:05, if anyone wants to meet there and share a taxi to WHW I'm game. I have PMs so we can swap mobile nos. or whatever.
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# ? Sep 16, 2015 22:49 |
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# ? May 28, 2024 18:09 |
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SRM posted:They are! They're Dragon Forge's Desecrated Lands series: http://www.dragonforge.com/Painting%20service/for%20sale/base_sets/sci-fi/desecrated.htm These are nice, I am curious which ones would make the "theme" of Ultramarines best. Goth-teck seems to really fit the 40K aesthetic, but look like they might take a bit longer to paint.
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# ? Sep 16, 2015 22:52 |
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Naramyth posted:Grav is more important and is better protected in a rhino then some jerks with a lascannon. It's also really the only way to make the dev slot useful other then podding them in. If you could sneak in a fort without even more taxes I could see running Lascannons or missiles and do a marine gunline but since you can't you are very much encouraged to go pods or scouted rhinos/razors. Am I missing something, how do you get the rhinos to have scout?
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# ? Sep 16, 2015 23:46 |
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Uroboros posted:What about putting the Chaplain and Captain on a bike, taking the Command Squad on bikes, and giving the bunch Grav-Weapons? This way you have your Grav, and the added mobility along with another free Razorback? Because you are still paying for those devs. JesusIsTehCool posted:Am I missing something, how do you get the rhinos to have scout? Khan.
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# ? Sep 17, 2015 00:23 |
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Naramyth posted:Because you are still paying for those devs. I don't really see that as a problem since most the force has Obj Sec, you just treat them like another tactical squad. Grav guns on bikes will actually have effectively greater range and more shots than the Cannon plus it might make your chaplain and captain a bit more useful if they are running around on a bike unit. This goes double if you take Khan since White Scars and all.
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# ? Sep 17, 2015 00:32 |
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Hadn't seen this posted (it's not 40k related) but there's another Total War: Warhammer trailer that is awesome because it features Dwarves waddling. https://www.youtube.com/watch?v=lL7pBMxdX6o Waddling dwarves, best dwarves. Boon fucked around with this message at 01:22 on Sep 17, 2015 |
# ? Sep 17, 2015 01:08 |
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A Fancy Bloke posted:I just bought a HUGE lot of old 40K Orks, I don't think there's anything newer than 3rd edition here. My thoughts: This was posted a couple pages back but some pics and I'm sure you'll have all the models identified in no time. Most Ork players like myself tend to be old time grogs who love them some Orks a lot.
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# ? Sep 17, 2015 01:50 |
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Lord Twisted posted:Solomon Krayt's Pyreguard They look great, though bigger/closer pictures would be fantastic. Love the FW Salamanders.
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# ? Sep 17, 2015 03:11 |
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Boon posted:Hadn't seen this posted (it's not 40k related) but there's another Total War: Warhammer trailer that is awesome because it features Dwarves waddling. https://www.youtube.com/watch?v=lL7pBMxdX6o Still, dorfs
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# ? Sep 17, 2015 04:19 |
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Zark the Damned posted:Hey Goonmeet guys, I think I managed to sort out transport for a Stompa. At this point I am too excited to mind. This being said we have waved Lord twisted off his baneblade a couple of times so it would unbalance things a little. Raphus C is bringing dreads so it might be good to get a good horde on the table. I was thinking that we might need to look at the deployment as the river bed might need to be discounted in my scheme. As I recall it is essentially facing the bridge and had poor line of sight. We will need to have a think on the day once I have got my tape measure out. The cheat sheets are done, the tldr version is the objectives score points every turn but also potentially hurt you at the start of the turn. \/ will do. \/ JackMack fucked around with this message at 09:21 on Sep 17, 2015 |
# ? Sep 17, 2015 07:32 |
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JackMack posted:At this point I am too excited to mind. This being said we have waved Lord twisted off his baneblade a couple of times so it would unbalance things a little. Raphus C is bringing dreads so it might be good to get a good horde on the table. I have enough non super heavy anti tank firepower to have a chance against a super heavy so I'm not really fussed. If you could do a group PM giving out names and numbers would be helpful! I think I lost yours jackmack when I changed my phone recently
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# ? Sep 17, 2015 08:47 |
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Just finished reading through the 30k Mechanicum Teghmata red book. Some big clarifications for 30k peeps ontop of the usual codex stuff. Here are the important Age of Darkness clarifications:
Overview Unlike the legion red book, the admech red book includes some generic fluff as an introduction. It also includes an official set of rules for playing in the Age of Darkness (30k) in 7th edition. Relics are, however, omitted. This forces you to buy HH Book 4 to use them, which sucks, but as FW is owned by GW you shouldn't be surprised. As before the armory is conveniently at the end of the book, along with a quick summary of all the weapons, and the pages are silver lined and come with a cloth page marker. In terms of value the legion book still beats this one since, despite having more pages, there are actually less unit choices (34 vs 57). Compared to a GW codex which costs more and has less choices... well, this is a fantastic deal. I haven't found the usual inconsistencies, omitted rules, or game breaking combinations that I normally expect from FWs legendary editing team, but then again I haven't really dug into the meat and potatoes. As of right now the only real conundrum is if Admech units in the legion book are to be used for legion armies, or if the ones in this book replace them. Army Changes and Ramifications Generally speaking, this update has brought AdMech more into line with the power level of legions. Battle Automata had a major nerf- they can no longer score in any way and cost more points ontop of it. That leaves you with tech thralls and thallax. Both of these are fair units with some tricks, but aren't really great options (much like the troops in the Legion army). Thankfully thralls remain cheap so Admech remains a strong allied choice. Cybertheurgy is now easier to cast and a Magos Dominus can finally join units of robots. Of the three armies, Legio Cybernetica feels like it had both the least amount of time spent on it and was hit the hardest by the changes. They were given no unique FOC, no unique units, and are forced to take Castellax for all compulsory choices and must use units of at least 2 in size. Heavy support and fast attack choices must also include robots first before anything else. This means that they make poor allies and in small games could actually have 0 scoring units out the door. For the trouble you get +1 initiative on robots and a 12" bonus to your Cybertheurgy range. Ouch. Outside of a few specific lists, this basically means it makes little sense to play Cybernetica anymore. Considering they were once the strongest ally option, I'd say they've fallen pretty hard If there is any silver lining, it's the Vorax. They are cheaper, have WS4, you can make their rotor cannons useful with poison, and at I5 stand a good chance to seriously hurt MEQ in melee. Combined with Irad-cleansers they could do some serious work even against terminators. On the flip side- Ordo Reductor. Once the red headed stepchild of the Mechanicum, this army has gotten a lot of love. Two unique units, their own FOC, vehicles scoring in the enemy deployment zones, and 4 heavy support choices. You can't take allies, must have less robots than humans, and your compulsory troops must be Thallax. Their unique artillery tank batteries are criminally good: ~30-40 points cheaper than their legion counterparts and have an awesome array of choices including 95 point vindicator squadrons and AV13 basilisks. As an interesting side-note the colossus bombard is back with rules similar to it's original ones from Imperial Armor Vol 3 (proving that either the colossus and colossus-bombard are two different vehicles, or that forgeworld is just awful at editing). Taghmata remains largely the same, but attention has been given to Fast Attack. Besides the buff to Vorax, Taghmata now has access to Crusade Fleet Avenger Striker Fighters as a fast attack choice. Besides their awesome model, these babies have updated rules that gives them the firepower of a fire raptor for less points. Their load-out also sets precedent for the Primaris-Lightning dual mounted hardpoints, helping clarify the long standing question of "do I get two twin linked auto-cannons or just one" (Answer: you get two twin linked auto-cannons). These changes are nice to see as it makes both fliers more attractive choices on the tabletop, but keeps them different enough that they aren't no-brainers. Outside of this there are units like the Domitar and Thantar-Cynis which, while being new, have arguably worse rules than existing options. I don't expect these will get much use at all. Landraiders have also been entirely removed and replaced with Macrocarid Explorators with a new set of rules. This definitely sucks for anyone who modeled one with the old rules, but at least the option wasn't entirely removed. The Ordinatus is also pretty interesting, but has a prohibitive point cost (the Sagittar pattern, essentially a single D strength weapon without twin linked or BS5, can be yours for the low low cost of 700 points) which will keep it from being fielded outside of truly massive games. BULBASAUR fucked around with this message at 11:48 on Sep 17, 2015 |
# ? Sep 17, 2015 11:43 |
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BULBASAUR posted:FOC Modifications, Formations, Detachments, and Unbound Armies from 40k are "not designed for use with" 30k and "should not be used" agreed but also for 40k too
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# ? Sep 17, 2015 12:51 |
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BULBASAUR posted:Stuff So pretty much they invalidated their old books and expect people to plop down money for what should be free errata.
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# ? Sep 17, 2015 13:24 |
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Oh boy, I just put together this sweet army using the Orbital Assault Rite of War! Wait what do you mean I lose immediately
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# ? Sep 17, 2015 13:37 |
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Slimnoid posted:So pretty much they invalidated their old books and expect people to plop down money for what should be free errata. Taking a page out of GW's book. Makes me happy I pawned off my Taghmata stuff a while back when I started cleaning the house.
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# ? Sep 17, 2015 13:46 |
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# ? Sep 17, 2015 14:17 |
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Is that a Stormscrunt or a Scruntsurge?
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# ? Sep 17, 2015 14:20 |
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Never stop. Feckk Slam
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# ? Sep 17, 2015 14:33 |
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Uroboros posted:I don't really see that as a problem since most the force has Obj Sec, you just treat them like another tactical squad. Grav guns on bikes will actually have effectively greater range and more shots than the Cannon plus it might make your chaplain and captain a bit more useful if they are running around on a bike unit. This goes double if you take Khan since White Scars and all. You don't see the problem of paying 140 points in taxes in a list that is already paying a ton of taxes to get some garbage twin linked heavy bolters while you spend more points to buy a command squad to be your grav platform when what the list needs is either a counterassault unit and/or some solution to psychic multi assaulting deathstars? To make BC tick you need to be as efficient as possible with your points. Doing a parking lot of razorbacks, while the "best" because mo' free points mo' betta, will do you no favors against things like scatbike spam, thunderdome, war convocation, or even a simple Tau gunline. It's so easy to get boxed in, demeched and contained. There are a few builds I'd actually use but parking lot gunline is not one of them. I tried new razorspam/devs with a void shield and an assassin pod months ago. It's good, but I'd rather play my real list. The best BC lists are khan's scout rush with like 3-5 pods, drop pod forest, or maaaybe a gunline with a knight or two OR summoning librarian conclave to provide some linebackers. And all of those lists lose super hard on kill points unless you have a secondary mission. I want BC to work, it's basically Naramyth.com. But it lacks real utility, and has so many taxes it's hard to play with, and skyhammer solves more problems.
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# ? Sep 17, 2015 14:44 |
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the stock marines will win. with bolter, and chainsword, and faith in the Emperor.
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# ? Sep 17, 2015 15:11 |
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So I hear Space Marines are a toolbox army. *makes a list that's nothing but a bunch of tools driving around in boxes*
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# ? Sep 17, 2015 15:15 |
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Murderfang in a pod. Y/N?
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# ? Sep 17, 2015 19:17 |
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Only way I'd run him.
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# ? Sep 17, 2015 19:20 |
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Only if it's a Murderpod
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# ? Sep 17, 2015 19:41 |
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Slimnoid posted:So pretty much they invalidated their old books and expect people to plop down money for what should be free errata. Yep, pretty much a standard GW codex release. The only difference is that the red book is way way way cheaper than buying Book 1, Book 2, and Book 3. It also costs less than a codex (which isn't saying much, I admit). Not including relics is a pretty obvious gently caress you though. Hummingbird James posted:Oh boy, I just put together this sweet army using the Orbital Assault Rite of War! Wait what do you mean I lose immediately As written, that's how it would play out. Did they intend it this way? Probably not.
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# ? Sep 17, 2015 20:33 |
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JackMack, heres my WHW list (I doubt goons are sad enough to tailor) Yarrick Pask w/ MM sponsons + Lascannon Punisher w/ 3 HF 40 men with a priest, 4 flamers, 4 power axes, 4 meltabombs carapace vets in a chimera with melta x3 carapace vets in a chimera with melta x3 Hellhound Executioner w/ plasma sponsons Wyvern Knight Paladin
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# ? Sep 17, 2015 20:46 |
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BULBASAUR posted:Not including relics is a pretty obvious gently caress you though. "We totally don't want people to pirate our books, honest."
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# ? Sep 17, 2015 20:47 |
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Honestly I don't know why you wouldn't. It's the only reasonable way to play this dumb game.
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# ? Sep 17, 2015 20:52 |
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IMO if you buy the base book for your army or whatever, you should feel okay about downloading a PDF of whatever later material is necessary to play it for the next several years, because as people have pointed out that's a reasonable default expectation. I bought IA13 and I'll probably buy whichever HH book has the 1K Sons in it, and I won't feel obliged to pay another $90 tax six months down the line because they changed a few paragraphs or released a new edition.
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# ? Sep 17, 2015 21:11 |
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So I found out a few things from the upcoming Tournament organizer. Apparently Unbound is not allowed, but multiple formations are. Still going to run the Battle Demi-Company with 3x Tac Squad, Bikes w/ Captain, and Centurion Devs as my primary force. I was originally going to run a single Dreadnaught and a TFC(as part of my unbound portion), but now this is not available to me, but running a Gladius Strike Force is. Basically I have 240ish points to select a Auxiliary Force if I want to go this route, meaning either the Anti-Air Defense Force, Suppression Force, or 10th Company Task Force. I could even avoid the GSF and put those final points in a couple Dreadnaughts, but that seems like an awful waste when I could get another set of doctrines. TheArmorOfContempt fucked around with this message at 21:23 on Sep 17, 2015 |
# ? Sep 17, 2015 21:17 |
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BULBASAUR posted:If there is any silver lining, it's the Vorax. They are cheaper, have WS4, you can make their rotor cannons useful with poison, and at I5 stand a good chance to seriously hurt MEQ in melee. Combined with Irad-cleansers they could do some serious work even against terminators. Yesssssss
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# ? Sep 17, 2015 22:25 |
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Seriously, the Vorax changes and the reductor a getting a real list is fantastic. Plus irradiation engine sponsons are rad as hell.
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# ? Sep 17, 2015 22:30 |
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A simple breakdown of my list for Saturday at 2,000 pts: Army 1 - 1,330 Big Mek(KFF) + pain boy 3 Deff dreads 20 Spanner Boyz (Mek) 10 Kans 1 Dakkajet 1 Mega Dread Army 2 Big Mek (KFF), Bikerboss, 2 Meks Sluggas and grotz 5 Kans Walker total: 15 kans, 3 Dreads, 1 Mega dread 42 hull points. Dead 'ard and stompy. As it went to 2,000 I can now throw in the jet and bikerboss. Recently finished oaths and I like the models. PM me with telephone numbers and stuff. I also have to paint one of the Kans by Saturday. Wish me luck.
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# ? Sep 17, 2015 23:55 |
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How effective is an army of Ork walkers? I mean it looks fun, but I imagine them being so slow just results in carnage.
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# ? Sep 18, 2015 01:58 |
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Uroboros posted:How effective is an army of Ork walkers? I mean it looks fun, but I imagine them being so slow just results in carnage. You trudge up the field while all your poo poo gets picked off by anyone with minimal anti tank.
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# ? Sep 18, 2015 02:15 |
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CyberLord XP posted:You trudge up the field while all your poo poo gets picked off by anyone with minimal anti tank. Screen them with copters and buggies? Probably still junk but with mechs and force fields it may be "fun".
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# ? Sep 18, 2015 02:32 |
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Now that Marine Dreadnoughts are actually kinda worth a drat with 4 attacks, I wonder when Orks will get to catch up with theirs. Played a game tonight with my Dark Angels vs. my buddy's Imperial Fists. It was an absolute massacre. At the bottom of turn 3 in an 1850 game, he had 5 scouts, a drop pod, and a pair of veterans left on the table (with some Termies in reserve) and I'd only lost 9 infantry models. I killed this Thunderfire cannon gunner with a goddamn Hammer of Wrath attack from my bikers. My dice were just absolutely on fire and his were so, so cold. It was good practice with the army since I figured out how aggressively I can really play it, and just how loving good Ravenwing jink saves are. It was cool to hang out at least, hopefully next time it won't be such a shutout.
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# ? Sep 18, 2015 03:43 |
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SRM posted:Now that Marine Dreadnoughts are actually kinda worth a drat with 4 attacks, I wonder when Orks will get to catch up with theirs. That describes my last game of 40K pretty well too. I was playing my Guard against Khorne Deamonkin for the first (and only, so far) time. I had first turn, and managed to get 4 pens on a rhino from some Autocannons with the first squad I had that shot. He proceeded to make four 5+ cover saves which pretty much is how the rest of the game went. For the first two turns it was even, but eventually I just could not compete with his invul saves - his dice were too hot and I was tabled by the end of his turn four. Kind of a bummer, neither of us figured I could have done anything different after the game. When the dice are with you, that's all there is to it!
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# ? Sep 18, 2015 03:55 |
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# ? May 28, 2024 18:09 |
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I've done two lists so there is an extra one for the event that we need one. I have gone Psycho Tycho, 5 Death Company, Command Squad in Razorback, 2 Tac Squads in Rhinos, Sniper Scouts, JP Assault squad, 3 Baals and a Land Raider for one. I am unbound in that as it has one more Heavy slot The other is completely unbound and is my 13 Dreads (3Furioso, 3DC, and 7 standard with varying armament), Four drop pods and a squad of terminators led by a librarian. In the spirit of keeping things entertaining I am happy to take the second list as a mirror match for Raphus' army. I will swap out the terminators for Tycho and his DC as I have spent my hobby time this week finishing them off in a frenzy. It is always disheartening to have models which you have lovingly painted over a long time stand next to ones you did rapidly to fill out a squad and actually see that the quality difference is negligible!
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# ? Sep 18, 2015 05:26 |