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pokeyman posted:Saw someone today who had three big attack ups and three small attack ups. Two burst bombs anywhere near you would kill you.
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# ? Sep 18, 2015 05:08 |
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# ? May 31, 2024 10:40 |
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We had some really fun games in a private lobby tonight! More people need to hang out in the IRC/Discord so we can do it more often also i am damned
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# ? Sep 18, 2015 05:09 |
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Callie confirmed to be Three Olives
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# ? Sep 18, 2015 05:17 |
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Callie confirmed for trashing her apartment.
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# ? Sep 18, 2015 06:02 |
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pokeyman posted:Saw someone today who had three big attack ups and three small attack ups. Two burst bombs anywhere near you would kill you. That person's in for a surprise if they ever go into training mode
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# ? Sep 18, 2015 10:46 |
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Neddy Seagoon posted:Nintendo released a quick peek behind the scenes of recording the Splatoon OST So there's actual lyrics and not just Lylat. Huh.
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# ? Sep 18, 2015 11:38 |
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night slime posted:That person's in for a surprise if they ever go into training mode Do you mean the test area behind Sheldon's shop or have I been missing out on training this whole time?
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# ? Sep 18, 2015 12:15 |
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Hammerhead Bridge is great. It's like Kelp Dome and Walleye Warehouse were merged and you got a long open spaced map that still feels cramped, so it's not as much of a snipers nest as Moray Towers.
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# ? Sep 18, 2015 12:48 |
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BattleMaster posted:
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# ? Sep 18, 2015 13:31 |
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Gaffle posted:We had some really fun games in a private lobby tonight! More people need to hang out in the IRC/Discord so we can do it more often This, on both accounts. Maybe we can get another big private lobby going tomorrow when everyone gets tired of playing Turf War all day during the Splatfest? I'll come in here and post a good bit beforehand if we do.
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# ? Sep 18, 2015 13:38 |
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Gaffle posted:We had some really fun games in a private lobby tonight! More people need to hang out in the IRC/Discord so we can do it more often I think it's about time for a new Splatoon thread. The OP needs to be updated with matchmaking info and all the new content.
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# ? Sep 18, 2015 13:46 |
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I'm kind of stuck at an impasse. I really like the New Squiffer. I use it a lot in Rainmaker and Tower Control. I'd say about half the time I am top two on my team in kills, and have done some miracle plays with ink mines and the inkzooka. I've made it up to A- rank, but I've noticed that I am the only person at this level who uses the New Squiffer. I have not seen another person use it in ranked pretty much ever. I am having an extremely difficult time making it up to A rank, and I think it might be due to my weapon choice. I tried some other chargers, and I wasn't a big fan. What I like about the Squiffer is how quickly it charges, that it kills in one hit, that it uses very little ink, and I really like the special. I don't like the short range, but that's about it. Any advice? I've used the Tentatek Splattershot a few times, and it's good but maybe not my style. I use the Aerospray MG for Turf War and Splat Zones but it's useless in the other modes.
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# ? Sep 18, 2015 15:46 |
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Blackbelt Bobman posted:I'm kind of stuck at an impasse. I really like the New Squiffer. I use it a lot in Rainmaker and Tower Control. I'd say about half the time I am top two on my team in kills, and have done some miracle plays with ink mines and the inkzooka. I've made it up to A- rank, but I've noticed that I am the only person at this level who uses the New Squiffer. I have not seen another person use it in ranked pretty much ever. I am having an extremely difficult time making it up to A rank, and I think it might be due to my weapon choice. I tried some other chargers, and I wasn't a big fan. What I like about the Squiffer is how quickly it charges, that it kills in one hit, that it uses very little ink, and I really like the special. I don't like the short range, but that's about it. Any advice? I've used the Tentatek Splattershot a few times, and it's good but maybe not my style. I use the Aerospray MG for Turf War and Splat Zones but it's useless in the other modes.
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# ? Sep 18, 2015 16:16 |
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Yeah, I've been a bit burned out on the game recently, but I could go for a match tomorrow.
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# ? Sep 18, 2015 16:38 |
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Blackbelt Bobman posted:I'm kind of stuck at an impasse. I really like the New Squiffer. I use it a lot in Rainmaker and Tower Control. I'd say about half the time I am top two on my team in kills, and have done some miracle plays with ink mines and the inkzooka. I've made it up to A- rank, but I've noticed that I am the only person at this level who uses the New Squiffer. I have not seen another person use it in ranked pretty much ever. I am having an extremely difficult time making it up to A rank, and I think it might be due to my weapon choice. I tried some other chargers, and I wasn't a big fan. What I like about the Squiffer is how quickly it charges, that it kills in one hit, that it uses very little ink, and I really like the special. I don't like the short range, but that's about it. Any advice? I've used the Tentatek Splattershot a few times, and it's good but maybe not my style. I use the Aerospray MG for Turf War and Splat Zones but it's useless in the other modes. Do you hesitate or play too cautiously with the New Squiffer? Maybe you need to get used to a weapon that allows for better close-range combat, and then just go crazy with it. I am often hilariously bad at aiming at people but I am constantly heading straight for the enemy/tower/rainmaker to get in the action. I get on the tower as long as I'm not obviously going to die when I land on it, and I am the queen of moving the Rainmaker forward in less than 10-point increments. Anyway, whenever I fly into the action with my piss-poor aim, sometimes I am lucky and I kill people! Most of the time, though, I die. Often, I have the most deaths on my team. I will even get distracted and chase after people, thereby distracting them, even though I usually end up dying this way. (Not that I am completely hopeless, because sometimes I'm quite good. But I am inconsistent and more often crap than good.) Somehow once I started playing like this my rank started steadily going up. I don't know if this sort of play style would work with everyone, but for me at least, the go-for-broke tactic has been way more successful than I thought it would be. Sometimes I feel like I don't really deserve the ranking I have.
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# ? Sep 18, 2015 16:41 |
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I played the new level exactly twice last night, half asleep, and I really enjoyed it. I had no idea where I was going or what anybody else was doing, but I enjoyed it.
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# ? Sep 18, 2015 17:53 |
Hope they put the bridge in the splatfest rotation. Haven't given Splatoon too much time lately, but i'm totally up for a splatfest and it'd be nice to learn the map then.
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# ? Sep 18, 2015 18:46 |
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ArmyOfMidgets posted:Hope they put the bridge in the splatfest rotation. Haven't given Splatoon too much time lately, but i'm totally up for a splatfest and it'd be nice to learn the map then. If the apartments were any indication last splatfest, they will.
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# ? Sep 18, 2015 18:53 |
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New maps usually make it into the following Splatfest.
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# ? Sep 18, 2015 18:57 |
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Chill Penguin posted:I think it's about time for a new Splatoon thread. The OP needs to be updated with matchmaking info and all the new content. Forums > Games > Splatoon: Marie is the superior squid.
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# ? Sep 18, 2015 19:03 |
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Blackbelt Bobman posted:I'm kind of stuck at an impasse. I really like the New Squiffer. I use it a lot in Rainmaker and Tower Control. I'd say about half the time I am top two on my team in kills, and have done some miracle plays with ink mines and the inkzooka. I've made it up to A- rank, but I've noticed that I am the only person at this level who uses the New Squiffer. I have not seen another person use it in ranked pretty much ever. I am having an extremely difficult time making it up to A rank, and I think it might be due to my weapon choice. I tried some other chargers, and I wasn't a big fan. What I like about the Squiffer is how quickly it charges, that it kills in one hit, that it uses very little ink, and I really like the special. I don't like the short range, but that's about it. Any advice? I've used the Tentatek Splattershot a few times, and it's good but maybe not my style. I use the Aerospray MG for Turf War and Splat Zones but it's useless in the other modes. How's your positioning? Chargers live and die based on the spots they fight from on a map and the Squiffer is no different. The only difference is that you need to find different spots than other chargers because of your shorter range. Also, how's your inking? Chargers can actually cover a huge amount of ground, so you want to be shooting as much as possible so you give yourself and your team places to go. This is doubly important for you since you want to avoid close-quarters fights and need to escape if somebody's in your personal space. The Squiffer actually excels at this more than any other charger thanks to its charge speed and ink efficiency.
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# ? Sep 18, 2015 19:30 |
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Jonas Albrecht posted:Forums > Games > Splatoon: Marie is the superior squid. Marie superior, Callie inferior.
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# ? Sep 18, 2015 19:43 |
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raditts posted:Marie superior, Callie inferior.
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# ? Sep 18, 2015 19:44 |
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LethalGeek posted:I love these people they can't move or hide for poo poo because oops useless damage up yeah doing damage to other players is useless lol
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# ? Sep 18, 2015 20:08 |
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Zand posted:yeah doing damage to other players is useless lol The only use cases where Damage Up makes you kill things faster is if you're using a charger (lets you release the attack sooner to get a one-hit kill; enough Damage Up makes the E-Litre capable of insane snap shots) or if the opponent has Defense Up (It can negate them). Other than that, you will absolutely always take the same number of hits to splat something. There's an edge case where if the person already has a bit of damage, you might splat them in one less hit if you have the damage up than if you didn't but that's not worth blowing slots on when there are numerous useful things to take. Defense Up also needs to be stacked in large quantities to start adding hits to splat. You can test this in the firing range; for instance, the balloon with the 3 Defense Up mains on it takes 5 hits to splat with the Splattershot Jr. but everything else takes 4, meaning you have to blow at least 3 mains on it to protect yourself from that weapon and less is useless. Defense Up is made even more useless by the fact that people don't understand how Damage Up works and will stack it on non-chargers, meaning you're statistically better off taking other mods if you want something to actually help you. tldr: Don't use Damage Up unless you're a charger, don't use Defense Up at all, use one of the numerous useful mods like Ink Resist Up (especially this), Cold Blooded, Ninja Squid, Stealth Jump, Ink Saver Main, Special Charge Up, Special Saver, or Special Duration Up
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# ? Sep 18, 2015 20:32 |
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My favorite bit about Splatfest is that it'll give us plenty of opportunities to learn the new map. I played it against the Japanese a few times last night but I still don't quite know my way around. But from what I played, it seems like staying on the ground is generally a bad idea, like on Flounder. By the way, protip: never play against the Japanese if you can help it, if only because of the lag. You'd think I'd have learned that by now but you'd be wrong!!!
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# ? Sep 18, 2015 21:53 |
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BattleMaster posted:The only use cases where Damage Up makes you kill things faster is if you're using a charger (lets you release the attack sooner to get a one-hit kill; enough Damage Up makes the E-Litre capable of insane snap shots) or if the opponent has Defense Up (It can negate them). Other than that, you will absolutely always take the same number of hits to splat something. There's an edge case where if the person already has a bit of damage, you might splat them in one less hit if you have the damage up than if you didn't but that's not worth blowing slots on when there are numerous useful things to take. I think you overlooked splash damage from any sub-weapon (particularly burst bombs), ranged roller flick, close-range charger tap shots, non-rapid blaster blast radius, falloff damage on shooters/splatlings at max range or shooting downward. There are plenty of weapons and gear builds that don't need Damage Up (most shooters), but you're playing the metagame from July if you still think it isn't useful.
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# ? Sep 18, 2015 22:34 |
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squid fashion is the only metagame i care about
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# ? Sep 18, 2015 22:37 |
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kidfresca posted:I think you overlooked splash damage from any sub-weapon (particularly burst bombs), ranged roller flick, close-range charger tap shots, non-rapid blaster blast radius, falloff damage on shooters/splatlings at max range or shooting downward. I mentioned Chargers already, and almost everything you listed falls into the edge case where the person already needs damage on them for it to help. Damage Up is junk as a main unless you're a charger because there are tons of main-only mods that give substantial bonuses, and I still question the utility of it as a secondary when for example Ink Saver Main exists. But hey go ahead and wear that drat pink sweater, I'll be busy getting bullshit kills with my bottomless Dynamo Roller thanks to Ink Saver Main Edit: Like dude are you even S-rank, I keep getting kills because people think I have useless mods like they do and think I'm out of ink after four strokes and charge right into it, and lol at anyone who puts damage up instead of ink resist or stealth jump on their shoes Edit2: Unless you're a sniper BattleMaster fucked around with this message at 23:01 on Sep 18, 2015 |
# ? Sep 18, 2015 22:50 |
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kidfresca posted:I think you overlooked splash damage from any sub-weapon (particularly burst bombs), ranged roller flick, close-range charger tap shots, non-rapid blaster blast radius, falloff damage on shooters/splatlings at max range or shooting downward. The best rollers are the ones who wait for you to get too close to their ink/corner/box and run up on you and practically smack you with their roller upside your head anyway, not the ones desperately trying to tag you at the edge of their hit range.
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# ? Sep 18, 2015 23:12 |
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BattleMaster posted:But hey go ahead and wear that drat pink sweater, I'll be busy getting bullshit kills with my bottomless Dynamo Roller thanks to Ink Saver Main is this a joke post
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# ? Sep 18, 2015 23:16 |
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Inflammatory posted:is this a joke post Valid question because anyone who plays S-rank either actively bogs themselves down with that Squidforce Defense Up/3 Damage Up sweater or douchy Varsity Jacket or wears mods that give them an edge against people who essentially actively choose not to wear clothes at all.
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# ? Sep 18, 2015 23:23 |
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BattleMaster posted:The only use cases where Damage Up makes you kill things faster is if you're using a charger (lets you release the attack sooner to get a one-hit kill; enough Damage Up makes the E-Litre capable of insane snap shots) or if the opponent has Defense Up (It can negate them). Other than that, you will absolutely always take the same number of hits to splat something. There's an edge case where if the person already has a bit of damage, you might splat them in one less hit if you have the damage up than if you didn't but that's not worth blowing slots on when there are numerous useful things to take. Damage ups make Blasters a lot more dangerous, with 3 of them you can one-shot off splash damage if the target is in your ink. You could probably one-shot with splash damage with full mains and subs, but I haven't been able to roll a loadout like that. Inflammatory posted:is this a joke post Seriously, that post is a strong contender for worst post of this thread and there's tough competition there raditts fucked around with this message at 23:27 on Sep 18, 2015 |
# ? Sep 18, 2015 23:24 |
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raditts posted:Damage ups make Blasters a lot more dangerous, with 3 of them you can one-shot off splash damage if the target is in your ink. That's literally the edge case I keep mentioning, they do gently caress all but waste slots unless the person is in your ink or is being hit by a teammate and at that point you should have them dead to rights if you're not a bad.
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# ? Sep 18, 2015 23:27 |
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Yeah uh Damage Up actually can make a bit of difference if you are very familiar with the range limitations of your weapons. I use Krak-On Roller mainly and Luna Blaster depending on the mode/map, and I definitely prefer to have Damage Up. Especially since they are such popular weapons, it's nice to have an edge over rival users.
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# ? Sep 18, 2015 23:27 |
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BattleMaster posted:That's literally the edge case I keep mentioning, they do gently caress all but waste slots unless the person is in your ink or is being hit by a teammate and at that point you should have them dead to rights if you're not a bad. It's not an edge case, it's literally an entire class of weapons
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# ? Sep 18, 2015 23:29 |
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please. he is the battle master. i think he knows what he's talking about in this children's game.
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# ? Sep 18, 2015 23:30 |
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Chill Penguin posted:Yeah uh Damage Up actually can make a bit of difference if you are very familiar with the range limitations of your weapons. I use Krak-On Roller mainly and Luna Blaster depending on the mode/map, and I definitely prefer to have Damage Up. Especially since they are such popular weapons, it's nice to have an edge over rival users. From one roller user to another the things that give you edges against corollerists is Ink Resist, or Ninja Squid/Cold Blooded, or Ink Saver Main, or with the Krak-On Special Duration Up hth
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# ? Sep 18, 2015 23:31 |
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absolutely anything posted:please. he is the battle master. i think he knows what he's talking about in this children's game. I'm a she, you have a DBZ avatar, and we're talking MLG pro strats with someone who started it by saying that I was out of date on my meta raditts posted:It's not an edge case, it's literally an entire class of weapons Any weapon kills faster if the person has your ink on them, it's an edge case because you're blowing a whole bunch of main mods on something that will never one-hit kill with an indirect hit without that
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# ? Sep 18, 2015 23:35 |
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# ? May 31, 2024 10:40 |
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I'm an S rank carbon roller partial main, and I just use the gear that I think looks nice which happens to have mains of swim speed, damage up, and swim speed.
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# ? Sep 18, 2015 23:36 |