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Johnnylump, upon hearing of "goon modders"
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# ? Sep 18, 2015 21:07 |
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# ? Jun 5, 2024 01:28 |
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FraudulentEconomics posted:At least time time around it'll be easier to mod the game and then the myriad goon modders can band together in some giant WE ARE LEGION style mod that ends up superseding Long War 2.0 and we bathe in their tears. i'd totally be down for something like that
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# ? Sep 18, 2015 21:10 |
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Ravenfood posted:They'd make a great urban-map Alien "gently caress you". Like, I can imagine a lot of the nastier aliens would be generally kept under guard or not always used: even with good control of media, a bunch of rampaging lids/zerks in a city setting might get noticed. But a hovering, omnipresent disc is just the right level of authoritarian control without being alien. Perfect for those times ADVENT is getting overwhelmed but the Ethereals can't/won't commit to unleashing everything. Come to think of it, that sterility of design really makes the unfolded cyberdisk look a lot like a Portal turret's big scary brother. The MECs could be the slightly-more-common version of the same idea, seeming vaguely humanoid but very cold all the same.
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# ? Sep 18, 2015 21:11 |
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fraudulenteconomics please do not think i am making fun of you except for a mildly dumb statement, you are an okay person and not one of the weirdos who talks endlessly about how long war killed their dog
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# ? Sep 18, 2015 22:05 |
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Control Volume posted:yeah i can see that lol
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# ? Sep 18, 2015 22:07 |
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Maybe I'm misunderstanding but are people really upset that a particular enemy type is strong against a particular type of attack and are wondering what the design justification for that is?
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# ? Sep 18, 2015 22:31 |
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ImpAtom posted:Maybe I'm misunderstanding but are people really upset that a particular enemy type is strong against a particular type of attack and are wondering what the design justification for that is? yes
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# ? Sep 18, 2015 22:37 |
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ImpAtom posted:Maybe I'm misunderstanding but are Goons really horrible? Yes.
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# ? Sep 18, 2015 22:38 |
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The Iron Rose posted:i'd totally be down for something like that I'm down for passive-aggresively criticizing your project for perceived flaws while never giving any constructive criticism. Particularly before release.
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# ? Sep 18, 2015 23:57 |
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ImpAtom posted:Maybe I'm misunderstanding but are people really upset that a particular enemy type is strong against a particular type of attack and are wondering what the design justification for that is? I think people are just imagining unfun versions of the mechanic. What little info we have is vague. As an example: vanilla psi panic did basically nothing except for give the alien a chance to fire on your turn. This rendered psi panic useless because there essentially aren't any circumstances in which it was an optimal decision. So nobody used it, and that's not fun. Similarly, some implementations of muton counterattack could easily mean that it's never a good choice to use a melee attack on a muton... so nobody will. And then we'll never get to see the sweet reverse of that special animation when you MEC punch a zerker or sectopod, wherein your hanzosteel wannabe ninja lunges at the muton and gets impaled on a chainsaw. ...they'd better have that animation. Deuce fucked around with this message at 00:05 on Sep 19, 2015 |
# ? Sep 19, 2015 00:02 |
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Control Volume posted:ha ha i bet the long war people are going to be really gnashing their teeth at other people making a video game modification Reminder that the Long War devs will supposedly be off making their own game, so XCOM 2's Designated Love Hate Mod is still to be determined.
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# ? Sep 19, 2015 00:03 |
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Control Volume posted:fraudulenteconomics please do not think i am making fun of you except for a mildly dumb statement, you are an okay person and not one of the weirdos who talks endlessly about how long war killed their dog I don't even know when you said anything even remotely hostile to me? Personally I try to avoid overtly pissing people off over vidja gaymes in any capacity. But those fukkin LW devs did kick my cat with their drat stupid air game and I just
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# ? Sep 19, 2015 00:52 |
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Dallan Invictus posted:Reminder that the Long War devs will supposedly be off making their own game, so XCOM 2's Designated Love Hate Mod is still to be determined. TBH, them just moving onto their own non-XCOM thing fulltime, while at some point in the future goons release their comprehensive XCOM 2 mod that is aimed as a 'take THAT' at them regardless of the fact that they'll be done with it and move on by then...that would be the epitomy of hilarity.
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# ? Sep 19, 2015 00:55 |
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FraudulentEconomics posted:I don't even know when you said anything even remotely hostile to me? oh. well, uh, good.
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# ? Sep 19, 2015 01:04 |
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CrazyLoon posted:TBH, them just moving onto their own non-XCOM thing fulltime, while at some point in the future goons release their comprehensive XCOM 2 mod that is aimed as a 'take THAT' at them regardless of the fact that they'll be done with it and move on by then...that would be the epitomy of hilarity. So long as the LW dev team is trying to make the Dwarf Fortress of tactical strategy games, then they can keep on keeping on. They'll very quickly find out that there's a big difference between having a super popular mod for a game a bunch of people already own and is free with some pretty bad glaring flaws versus an incredibly niche, end-user enjoyment ignorant shitstorm that people will most likely not buy after the first reviews and the devs will go on a tirade saying how this is so much more than LW and they'll implode. I mean kudos for them for trying to make a game, but their mindset in creating LW will completely alienate their playerbase before it even forms.
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# ? Sep 19, 2015 01:05 |
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if you can see the future in such detail would you be willing to share next week's lottery numbers
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# ? Sep 19, 2015 01:12 |
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I'm personally glad there are people who make hard, niche games/mods for a small audience. I'm not shitposting or anything, video games need more people making dumb niche games for themselves first and other people second.
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# ? Sep 19, 2015 01:15 |
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Dallan Invictus posted:Reminder that the Long War devs will supposedly be off making their own game, so XCOM 2's Designated Love Hate Mod is still to be determined. the odds of them actually creating a game are a lot worse than the odds of my XCOM guy landing a 90% shot
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# ? Sep 19, 2015 01:18 |
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Well those are still pretty good odds, for a video game.
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# ? Sep 19, 2015 01:19 |
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Control Volume posted:Well those are still pretty good odds, for a video game. yeah the more accurate joke would be a lower percentage but rockets missing on a 90% is just ... too good. I work with what I have.
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# ? Sep 19, 2015 01:26 |
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DOWN JACKET FETISH posted:if you can see the future in such detail would you be willing to share next week's lottery numbers Human behavior is pretty far from random events, and a lot more predictable.
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# ? Sep 19, 2015 02:10 |
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one day humans will evolve the ability to understand basic statistics and chance without taking classes
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# ? Sep 19, 2015 02:14 |
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There is one thing I have learned is that their are no such things as a niche market. Also everyone is a psychologist.
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# ? Sep 19, 2015 02:18 |
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DOWN JACKET FETISH posted:if you can see the future in such detail would you be willing to share next week's lottery numbers Ironically anytime people ask me if I need anything else, I always ask for winning lottery numbers. 11, 23, 35, 38, 51, PB13 you will share with me if this wins I'm far from making GBS threads over their work, as a lot of what they did for XCOM was great, it's just that they don't recognize anyone else's definition of fun beyond their own. Hence the comparison to Dwarf Fortress, not everyone's cup of tea but it has a good following. If their game is in the same hard/frustrating vein as say Dark Souls, then that's cool. If it's in the vein of their air game in LW,
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# ? Sep 19, 2015 02:31 |
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I'm going to make a mod where all the aliens have infinite health and every XCOM shot chance is set to 0%. I'm going to publish it as a joke about people liking difficulty to the point of absurdity, and within a month it will have a small but devoted following claiming it's the only way to play and everyone else is on easy baby mode.
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# ? Sep 19, 2015 02:47 |
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Deuce posted:I think people are just imagining unfun versions of the mechanic. What little info we have is vague. As an example: vanilla psi panic did basically nothing except for give the alien a chance to fire on your turn. This rendered psi panic useless because there essentially aren't any circumstances in which it was an optimal decision. So nobody used it, and that's not fun. Well, unless they always counter, but that would be stupid.
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# ? Sep 19, 2015 02:50 |
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Vib Rib posted:I'm going to make a mod where all the aliens have infinite health and every XCOM shot chance is set to 0%. I'm going to publish it as a joke about people liking difficulty to the point of absurdity, and within a month it will have a small but devoted following claiming it's the only way to play and everyone else is on easy baby mode. And then I will add an endgame extension (that no-one will ever see due to the above, so I don't actually have to code anything but junk to fill megs) said to handle the PTSD of war and the long-term health effects of plasma gun use. Realism spergs will love it. Also, I will add a brown filter over everything, then I will hastily remove it a week later so that people will love my attention to fan concerns.
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# ? Sep 19, 2015 02:54 |
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The RNG giveth and the RNG taketh away, and for all the great soldiers I have in my current run with FraudulentEconomics' mod, a mighty two have tested out as Psionic: - super Frenchman Assault - a Heavy with the "Medic Build" (and who I haven't used in ages because with enough firepower you don't need dedicated medics) The only people I haven't tested yet is a Rocket Heavy that I've been leveling up, and Annette/the Furies. Annette rolled 70 Aim and Sniper so no, the Sniper that "Furies" got me missed a crucial disabling shot on a Sectopod so no, everyone else is pretty meh. I have this feeling I'll be bringing one Psionic to the Temple Ship, even though I try to carry at least two with Telekinetic Field for oh-poo poo moments. FraudulentEconomics posted:I'm far from making GBS threads over their work, as a lot of what they did for XCOM was great, it's just that they don't recognize anyone else's definition of fun beyond their own. Hence the comparison to Dwarf Fortress, not everyone's cup of tea but it has a good following. If their game is in the same hard/frustrating vein as say Dark Souls, then that's cool. If it's in the vein of their air game in LW, My guess is that the game will ship broken (like... the LW air game ) and they'll say "but it's mod friendly! fix it yourself!"
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# ? Sep 19, 2015 04:53 |
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i'll be up for tons of bullshit difficulty on the tacticool layer in 2 so long as winning and losing on the strategic layer is granular enough to make that work also so long as there aren't a pile of missions early on that kinda suck to play if all your guys are useless rookies
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# ? Sep 19, 2015 05:54 |
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I want there to be things that make me feel unsafe 24/7 in the tactical layer and barely scrape together victories, sorry some of you guys don't like xcom I guess?
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# ? Sep 19, 2015 07:36 |
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i was abused as a child by a difficult game
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# ? Sep 19, 2015 10:26 |
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I wish modders would only make mods that I like and not mods that they like
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# ? Sep 19, 2015 12:14 |
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FraudulentEconomics posted:At least time time around it'll be easier to mod the game and then the myriad goon modders can band together in some giant WE ARE LEGION style mod that ends up superseding Long War 2.0 and we bathe in their tears. I'll make the website.
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# ? Sep 19, 2015 12:35 |
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Does fully moddable mean the playerbase can add their own 3D assets?
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# ? Sep 19, 2015 14:51 |
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ProfessorBooty posted:Does fully moddable mean the playerbase can add their own 3D assets? Bigger, bouncier snaketits on day 1.
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# ? Sep 19, 2015 15:07 |
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Bulbo posted:Bigger, bouncier snaketits on day 1. Snakedicks and snaketits. Also molerats with tits. Nude mod for bradford, nun outfit for lily, Transgender mod for tygan. Make it so
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# ? Sep 19, 2015 15:32 |
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FraudulentEconomics posted:Snakedicks and snaketits. Hey, I'm just thinking about hats and helmets. An unfortunate oversight is the missing 'ten gallon' hat from EU/EW.
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# ? Sep 19, 2015 15:59 |
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ProfessorBooty posted:Hey, I'm just thinking about hats and helmets. An unfortunate oversight is the missing 'ten gallon' hat from EU/EW. Honestly it would be nice to have the models editable. Looking at fallout's higher resolution and realistic weapon textures makes me pine for super high resolution skins and junk. And the ability to mod in a BFG9000 of course.
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# ? Sep 19, 2015 16:15 |
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FraudulentEconomics posted:makes me pine for super high resolution skins and junk. Phrasing quoted for posterity.
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# ? Sep 19, 2015 16:49 |
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# ? Jun 5, 2024 01:28 |
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Bulbo posted:Bigger, bouncier snaketits on day 1. Dead or Alive:
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# ? Sep 19, 2015 16:58 |