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Moartoast
Jan 16, 2011

Another unfunny, threadshitting knob-end.

Songbearer posted:

If Mad Max's key selling point is awesome vehicular chaos, Mordor's is sadistic social experimentation.

Now imagine these both... at the same time.

I know I'm far from the only one to bring it up but seriously having Mordor and Max release within a year of each other really highlights that whole "Imagine how much better X would be with the Nemesis system!" thing people were flaunting back when SoM released. I like that game a lot but really wished it was set in something with more personality (orcs were like the only personality that game actually had) and Mad Max is fuckin perfect for injecting that life into those systems, but evidently Max was in development probably before Mordor was even an idea so it was built without that in mind.

I also imagine such a strong ecosystem could lead to stuff like convoys actually doing stuff rather than just being there for the sake of themselves. It would be neat if the whole threat level system was less of an arbitrary video-game-rear end thing and more based on some sort of proper simulation of supply routes and influence and guff like that.

I'm doing the ideas-goon-videogame-pipedream thing, I know, but I just like when dumb rad action video games have lots of cool smart simulation stuff happening beneath the surface that amplifies how cool the action can be. Apparently so do a lot of people considering how well-regarded Shadow of Mordor is.

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Kakarot
Jul 20, 2013

by zen death robot
Buglord
I'd like if your own convoys started roaming the zone after you took over bases(and the enemies kept coming) and you had to defend them against attacks! :black101:

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.
Is there something late game that's a reward for collecting all scrap in all locations?

I think my game is gonna be bugged now because i got hit by an enemy while looting scrap and now the box is unlootable but the counter for that area hasn't included it in the total.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Kin posted:

Is there something late game that's a reward for collecting all scrap in all locations?

I think my game is gonna be bugged now because i got hit by an enemy while looting scrap and now the box is unlootable but the counter for that area hasn't included it in the total.

There's an achievement and an ingame legend challenge tied to it, that's it. Actually 2 achiievements because the "All challenges" one will include that challenge.

Gnome de plume posted:

How a lot of upgrades are gated really is a problem. I got the best tyres in the game while having yet to meet the requirements for unlocking the second-best tyres.

Those tyres are not the best, because they really suck off tarmac. And since probably 80% of the game is dirt roads, I stick with the second-highest ones, which give so much better grip off road, and don't really perform that badly on the blacktop.

Radical 90s Wizard
Aug 5, 2008

~SS-18 burning bright,
Bathe me in your cleansing light~
I personally just roll with whatever I like the look of, but I also spend a lot of time crashing.








YAAAH, CANYONERO!

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.
Urgh, what's the point of letting me harpoon the guy out of the convoy truck and then hijack it if when i drive it back to the base, the game just tells me the vehicle isn't collectible and it doesn't mark the convoy as being completed.

Now i've no idea if it'll respawn or if its bugged, but it's loving stupid.

Xenomrph
Dec 9, 2005

AvP Nerd/Fanboy/Shill



Kin posted:

Urgh, what's the point of letting me harpoon the guy out of the convoy truck and then hijack it if when i drive it back to the base, the game just tells me the vehicle isn't collectible and it doesn't mark the convoy as being completed.

Now i've no idea if it'll respawn or if its bugged, but it's loving stupid.
yeah there's several cool cars that aren't collectable, like all of the Stank Gum cars in Deep Friah's territory.

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.

Xenomrph posted:

yeah there's several cool cars that aren't collectable, like all of the Stank Gum cars in Deep Friah's territory.

It at least should have completed the convoy mission and given me the hood ornament.

Thirsty Dog
May 31, 2007

Kin posted:

Urgh, what's the point of letting me harpoon the guy out of the convoy truck and then hijack it if when i drive it back to the base, the game just tells me the vehicle isn't collectible and it doesn't mark the convoy as being completed.

Now i've no idea if it'll respawn or if its bugged, but it's loving stupid.

To be fair, the game tells you whenever you get into a collectible car.

Uncle Jam
Aug 20, 2005

Perfect
My Mad Max emphasizes the Mad part.

He loves explosions






He loves taking the heads off




He loves insta killing people who just spawned in in a line


Then breakdancing next to the corpses


Hey this guy has water on him!








He doesn't love hitting the informants, and can't live with himself anymore...

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.

Thirsty Dog posted:

To be fair, the game tells you whenever you get into a collectible car.

That's not really a useful mechanic.

It just shouldn't have let me pull out the driver and get in.

Because why the hell would it not function like every other car you get into after that?

Thirsty Dog
May 31, 2007

Kin posted:

That's not really a useful mechanic.

It just shouldn't have let me pull out the driver and get in.

Because why the hell would it not function like every other car you get into after that?

It does. Some of the other cars aren't collectable either. The way you can tell is that when you get into a collectable car, the game tells you can take it to the stronghold.

Xenomrph
Dec 9, 2005

AvP Nerd/Fanboy/Shill



That and you've got a literal checklist in the menu, although sometimes it feels like a guessing game when I'm eyeballing one of the pictured and trying to compare it to a car I'm considering driving back to the stronghold. I wish it did the GTA system of briefly popping up the model name of the car you're in when you get in.

Also another tip, you can't "cheese" it and hop in a collectible car and then fast travel back to the stronghold. You have to physically drive it back in order to get credit.
Yes I am speaking from experience on that one.

more friedman units
Jul 7, 2010

The next six months will be critical.
I had a thought about the problems with the car upgrade system, particularly that you have to hoard scrap and run out of enemies in order to get the best parts.

What if they had tied getting better parts to raiding supply convoys rather than regional threat reduction? You could still have a sense of progression by putting tougher, more armored convoys in later regions. It would fit nicely to find out from intelligence contacts that Scrotus is hauling a special engine from Base A to Base B, have to intercept it, take down the escorts, etc.

Another option would be more missions like the side mission where you go to the burial place of a biker warlord to find his car. Add more interesting reasons to scavenge in old ruins and caves.

more friedman units fucked around with this message at 01:31 on Sep 20, 2015

Beeb
Jun 29, 2003
Probation
Can't post for 26 days!
Do a flip!


Also I like blowing up the vehicles with flamethrowers on them.


They're pretty :buddy:

Radical 90s Wizard
Aug 5, 2008

~SS-18 burning bright,
Bathe me in your cleansing light~
So you can just park up and let dudes drive at you, then time your thunderpoons so they explode and go sailing over your head :allears:

Dragonstoned
Jan 15, 2006

MR. DOG WITH BEES IN HIS MOUTH AND WHEN HE BARKS HE SHOOTS BEES AT YOU
by Roger Hargreaves

Kin posted:

Urgh, what's the point of letting me harpoon the guy out of the convoy truck and then hijack it if when i drive it back to the base, the game just tells me the vehicle isn't collectible and it doesn't mark the convoy as being completed.

Now i've no idea if it'll respawn or if its bugged, but it's loving stupid.

Don't worry I did the same thing, the convoy should just re-spawn.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Did anyone post this yet?

https://www.youtube.com/watch?v=THVugXAW_uI

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream


jesus christ that laugh

CJacobs
Apr 17, 2011

Reach for the moon!
Rich Evans' laugh is a national treasure

RealSovietBear
Aug 14, 2013

Bears from Space
I kind of wish this was an official trailer for the game:
https://www.youtube.com/watch?v=a9TAUdZySQM

Makes it look quite amazing.

Parkingtigers
Feb 23, 2008
TARGET CONSUMER
LOVES EVERY FUCKING GAME EVER MADE. EVER.
I can confirm that starting a new game on PS4, and using save slot 1 again, does give you the iconic jacket and shotgun as soon as you unlock the Max customisation menu. How do I know this? Because yeah, despite having over 5 days of playtime on that 100% run, I still need more. :psyduck:

Davoren
Aug 14, 2003

The devil you say!

I've started a new game but I feel kinda paralysed, I burned myself out playing Witcher 3 through like three times and then they went and released new game plus and a bunch of free quest addons, don't want to get in that position with Mad Max. :(

omg chael crash
Jul 8, 2012

Macys paid for this. Noodle Boy and Bonby are bad at video games and even worse friends.


I have a confession. I've only seen Fury Road.

midge
Mar 15, 2004

World's finest snatch.

RealSovietBear posted:

I kind of wish this was an official trailer for the game:
https://www.youtube.com/watch?v=a9TAUdZySQM

Makes it look quite amazing.

The final shot is perfect. People who have played the game know what the scarecrow is/represents; others will probably not even notice it.

Speedball
Apr 15, 2008

omg chael crash posted:

I have a confession. I've only seen Fury Road.

It's fine. Just watch this short 4-minute clip, one of the strongest and most relevant moments in The Road Warrior:

https://www.youtube.com/watch?v=ZfL4xKQeSfo

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
It's not fine all three originals are great.


Though Thunderdome gets weird

Great Beer
Jul 5, 2004

The more I play of this game the more I dislike it. Yeah there's a big open world and lots of great visuals but they don't really do anything with it. It's all go here, pick up thing, press x a few times to kill some dudes, then do it again somewhere else. There's no tension or challenge. It's trivial to make resources like gas and water infinite with a few base upgrades. Death is reduced to an annoyance and a load screen.

Chum is definitely one of the more annoying tour guides but I'm not sure if it's because he's bugged or not. He likes to tell me about mighty dusters a lot. His schtick got old pretty quick though and I'd like him more if I didn't have to drive everywhere with him. Personally I'd rather just roll around with the dog but the buggy doesn't have the one thing I like most about the game: the harpoon.

foozwak
Apr 8, 2005

Enjoyed this game far more than I thought I would and ended up doing literally everything, except for all the non-repeatable challenges. I remember reading someone having trouble with that, if the map is cleared is it even possible to finish those?

e: seems doable, but just horribly tedious because enemies don't spawn at the rates they used to. Oh well.

foozwak fucked around with this message at 22:36 on Sep 20, 2015

Shinjobi
Jul 10, 2008


Gravy Boat 2k
The Road Warrior was an okay film. A leaner, more concise one compared to Mad Max. Action was solid, the story was...there, I guess.


I mean, I liked it. Just felt bare bones if you take the gay bar bad guys in stride.

Segmentation Fault
Jun 7, 2012
Mad Max was a good film but it's biggest flaw was spending two thirds of the movie on exposition. Seriously, you're an hour into an hour-and-a-half movie before the revenge plot even starts.

Road Warrior understood that big flaw and the story has much better pacing. It's a simple story but so was Mad Max.

Beyond Thunderdome's first half was great, but the second half turned into a loving kid's movie. Not that the kid's movie part was bad on its own (George Miller knows how to do family friendly stuff, see Babe: Pig in the City and Happy Feet), but it's a really bizarre change of tone and it just felt really weird.

Fury Road's the best of the four movies because it combines the best elements of the previous three: Mad Max's world building, Road Warrior's good pacing and simple-yet-effective story, and Beyond Thunderdome's action and production.

Jerusalem
May 20, 2004

Would you be my new best friends?

Shoehead posted:

It's not fine all three originals are great.


Though Thunderdome gets weird

Just rewatched all four recently, the backhalf of Thunderdome seriously feels like a 1980s Spielberg kids comedy - like the Goonies in Cars or something. It's not "bad" but tonally it feels really different to the rest of series (and the first half of the film).

Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE
PUNCH HARDER

https://www.youtube.com/watch?v=Eod0SYWspzg

Admiral Bosch
Apr 19, 2007
Who is Admiral Aken Bosch, and what is that old scoundrel up to?
So I found this game to be oddly flat, and yet I can't stop playing. I beat the campaign but I still have lots of stuff to do. I didn't like Chumbucket and I thought Max's voice actor was atrocious. Butttt strangely enough, now that the game is over, I'm having more fun with it by just driving the Interceptor around the wasteland, scraphunting just enough to keep the old girl going while I do Wasteland Missions. This to me is what the game should be anyway, which is why I'm glad I only paid 30 bucks for it.

Planet Piss
Dec 18, 2006

hey you kids, get out of my moat, it was not meant to be played in
Noticed the shield-carrying war boys have an interesting fashion sense

more friedman units
Jul 7, 2010

The next six months will be critical.

Great Beer posted:

The more I play of this game the more I dislike it. Yeah there's a big open world and lots of great visuals but they don't really do anything with it. It's all go here, pick up thing, press x a few times to kill some dudes, then do it again somewhere else. There's no tension or challenge. It's trivial to make resources like gas and water infinite with a few base upgrades. Death is reduced to an annoyance and a load screen.

Chum is definitely one of the more annoying tour guides but I'm not sure if it's because he's bugged or not. He likes to tell me about mighty dusters a lot. His schtick got old pretty quick though and I'd like him more if I didn't have to drive everywhere with him. Personally I'd rather just roll around with the dog but the buggy doesn't have the one thing I like most about the game: the harpoon.

After finishing the main story, I think I agree. I loved the feel of the environments and car combat, but the basic game mechanics are thin and get repetitive quickly.

As was mentioned earlier in the thread, it seems clear that they ran out of time and a bunch of features were half-finished or dropped.

  • Main story skips Pink Eye's region almost immediately, pacing in general felt strange
  • Awkward gating of high-level car parts for the Magnum Opus. Collecting generic scrap in tiny amounts and having to clear out entire regions of enemies to...get better at killing enemies?
  • The V8 comes at the very end of the story, then costs huge amounts of scrap to upgrade. Why make the end-game grind worse?
  • Top Dogs are palette-swapped enemies with identical fight moves and 'unique' weaknesses that don't seem to matter much. It seems like they were going to have unique boss enemies for each region and gang, then hit copy+paste to meet deadlines
  • Along those lines, the stronghold factions don't exist in the world beyond the allies working on captured camps. There's not much visual feedback to see that a region is being freed beyond not having enemy war parties
  • Water, fuel, and food are played up as being scarce, then become a non-constraint almost immediately. It felt like there was the skeleton of a game much more focused on the survival aspect rather than only action
  • Some car upgrades are borderline useless: sideburner, longshot, boarder spikes, and grinders to a lesser extent. Why bother upgrading the longshot when the basic level is fine for picking off two or three snipers?
  • Clearing minefields is uninteresting and repetitive. Seems like this should have been scrapped entirely, it's not a fun minigame to repeat three times per field, several times per region
  • I liked the armor and appearance upgrades, but the token upgrades are simplistic

Bushiz
Sep 21, 2004

The #1 Threat to Ba Sing Se

Grimey Drawer

Segmentation Fault posted:

Mad Max was a good film but it's biggest flaw was spending two thirds of the movie on exposition. Seriously, you're an hour into an hour-and-a-half movie before the revenge plot even starts.

Road Warrior understood that big flaw and the story has much better pacing. It's a simple story but so was Mad Max.

Beyond Thunderdome's first half was great, but the second half turned into a loving kid's movie. Not that the kid's movie part was bad on its own (George Miller knows how to do family friendly stuff, see Babe: Pig in the City and Happy Feet), but it's a really bizarre change of tone and it just felt really weird.

Fury Road's the best of the four movies because it combines the best elements of the previous three: Mad Max's world building, Road Warrior's good pacing and simple-yet-effective story, and Beyond Thunderdome's action and production.

Fury Road's advantage is that it had been in development hell for drat near 20 years and, despite that, Miller made zero compromises and made the exact movie he had wanted to from day 1 and the only thing that changed was the technology and the budget expanded to better encompass his vision.

Segmentation Fault
Jun 7, 2012

Bushiz posted:

Fury Road's advantage is that it had been in development hell for drat near 20 years and, despite that, Miller made zero compromises and made the exact movie he had wanted to from day 1 and the only thing that changed was the technology and the budget expanded to better encompass his vision.

yeah it's pretty great, and also why people liking boyhood because it took 12 years to make is laughable

fury road is amazing on its own even without considering the fact that it was in limbo for two decades

Godmachine
Sep 5, 2004

I am beyond God.
I am Human.

more friedman units posted:

After finishing the main story, I think I agree. I loved the feel of the environments and car combat, but the basic game mechanics are thin and get repetitive quickly.

As was mentioned earlier in the thread, it seems clear that they ran out of time and a bunch of features were half-finished or dropped.

  • Main story skips Pink Eye's region almost immediately, pacing in general felt strange
  • Awkward gating of high-level car parts for the Magnum Opus. Collecting generic scrap in tiny amounts and having to clear out entire regions of enemies to...get better at killing enemies?
  • The V8 comes at the very end of the story, then costs huge amounts of scrap to upgrade. Why make the end-game grind worse?
  • Top Dogs are palette-swapped enemies with identical fight moves and 'unique' weaknesses that don't seem to matter much. It seems like they were going to have unique boss enemies for each region and gang, then hit copy+paste to meet deadlines
  • Along those lines, the stronghold factions don't exist in the world beyond the allies working on captured camps. There's not much visual feedback to see that a region is being freed beyond not having enemy war parties
  • Water, fuel, and food are played up as being scarce, then become a non-constraint almost immediately. It felt like there was the skeleton of a game much more focused on the survival aspect rather than only action
  • Some car upgrades are borderline useless: sideburner, longshot, boarder spikes, and grinders to a lesser extent. Why bother upgrading the longshot when the basic level is fine for picking off two or three snipers?
  • Clearing minefields is uninteresting and repetitive. Seems like this should have been scrapped entirely, it's not a fun minigame to repeat three times per field, several times per region
  • I liked the armor and appearance upgrades, but the token upgrades are simplistic

I love Mad Max but after bringing the Threat to 0 in every region and building every stronghold up, this summarizes the game's flaws perfectly.

The post-game enjoyment is minimal because you're too powerful and the enemies are too sparse to make any sort of challenge. I would love a Batman Arkham series style combat mode or an equivalent for convoy attacks.

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Segmentation Fault
Jun 7, 2012

Godmachine posted:

I would love a Batman Arkham series style combat mode or an equivalent for convoy attacks

I was hoping that there was going to be a Thunderdome-esque fight club you could sign up for to get rewards but no such luck.

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