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haven't they specifically said the dog can't die
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# ? Sep 21, 2015 23:09 |
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# ? Jun 8, 2024 05:52 |
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In Fallout 3, the biggest threat to my companions were those drat Yao-Guai. They would always come up from behind and butcher my companions before I knew what was happening. At least 95% of my companion deaths were from those goddamn bears. I've even had Yao-Guai try to kill random quest givers WHILE THEY WERE GIVING ME THE QUEST. Seriously, I met a guy with a broken down Mr Handy, I fixed it and turned around to claim my reward and a yao-guai was chasing him down trying to eat him. Shot that drat bear into so many pieces it was like I had taken bloody mess.
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# ? Sep 21, 2015 23:09 |
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Rincewind posted:haven't they specifically said the dog can't die His exact quote in the video just posted is "No-one plays the game, the dog dies, they go "gently caress it, I'll just keep playing."." It's a reload state, so they just stopped pretending and made active companions so they can't be killed.
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# ? Sep 21, 2015 23:19 |
Boogaleeboo posted:His exact quote in the video just posted is "No-one plays the game, the dog dies, they go "gently caress it, I'll just keep playing."." It's a reload state, so they just stopped pretending and made active companions so they can't be killed. Which is presuming a lot since, in those instances, I just cut the dog's head off and carried it around like a memento that also doubled as a whimsical satchel. Nothing is wasted in the wasteland.
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# ? Sep 21, 2015 23:29 |
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The dog can't die in gameplay because he'll be killed off in the final cutscene. Merry Christmas, kids.
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# ? Sep 21, 2015 23:30 |
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Boogaleeboo posted:His exact quote in the video just posted is "No-one plays the game, the dog dies, they go "gently caress it, I'll just keep playing."." It's a reload state, so they just stopped pretending and made active companions so they can't be killed. While I largely agree with him, it would still be nice to have a toggle to give a subsequent playthrough more of a challenge or w/e. Moot point though because I'm sure companion death will be modded in.
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# ? Sep 21, 2015 23:33 |
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popewiles posted:While I largely agree with him, it would still be nice to have a toggle to give a subsequent playthrough more of a challenge or w/e. Moot point though because I'm sure companion death will be modded in. Oh man, its going to be funny to watch the people angry if there's no hardcore mode from New Vegas in this game.
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# ? Sep 21, 2015 23:44 |
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I'd be shocked if they didn't offer companion death as a menu toggle default or even hardcore mode more generally, but yeah that's "day 1 mod" material. I usually prefer it if they can die since "RIP dumb companion, death by landmines and tripwires" is more interesting than "uh, well, guess you're my disarming device and distraction now". It's not like you care about them overly much either way, especially not if you're not even using them as pack-mules--why wouldn't you console yourself more carry capacity rather than exploit companions for it. Dogs are another thing though. Video game peoples have dumb faces/animations and are more fun to watch die from stupidity than interact with, but video game dogs are close enough to real. If I can build the dog a doghouse or let him live inside a house he's cool, otherwise it's either "how long can I keep him alive" or "yeah, not going to recruit you". I guess the easiest way to explain this is "you're a normal person if you enjoyed laughing at sims struggle to climb out of the pool after you deleted the ladder, but you're a monster if you killed the pets somehow".
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# ? Sep 21, 2015 23:57 |
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Crabtree posted:Oh man, its going to be funny to watch the people angry if there's no hardcore mode from New Vegas in this game. It'll get modded in eventually once someone writes a script extender.
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# ? Sep 22, 2015 00:10 |
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Decus posted:I'd be shocked if they didn't offer companion death as a menu toggle default or even hardcore mode more generally, but yeah that's "day 1 mod" material. I usually prefer it if they can die since "RIP dumb companion, death by landmines and tripwires" is more interesting than "uh, well, guess you're my disarming device and distraction now". It's not like you care about them overly much either way, especially not if you're not even using them as pack-mules--why wouldn't you console yourself more carry capacity rather than exploit companions for it. I actually cared about the New Vegas companions tho
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# ? Sep 22, 2015 04:05 |
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Have Bethesda said anything about having more than one companion? More specifically having Dogmeat with you and being able to have somebody else, like the other games.
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# ? Sep 22, 2015 04:09 |
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I always reload when a buddy died but I prefer them not to be immortal because its fun to completely gently caress up a combat encounter then go back and be more clever. I'm ok with it for the doggie though.
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# ? Sep 22, 2015 04:11 |
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TontoCorazon posted:Have Bethesda said anything about having more than one companion? Not that I've seen, but I would speculate that it's at least the dog +1. The dog seems to have a lot of custom stuff coded into it to make it act like Elizabeth from BS:I, and will fetch stuff for you, stare at your lovingly, and occasionally react to script prompts. I'd imagine that you're probably supposed to play with it throughout the game.
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# ? Sep 22, 2015 04:12 |
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I can't wait for online to get insanely horny for the dog and then at the end you find out you're its dad
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# ? Sep 22, 2015 04:14 |
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I am not anticipating the cleavage.
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# ? Sep 22, 2015 04:20 |
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Mr Cuddles posted:Every time somebody mentions "lazy devs" it makes me unreasonably angry because anybody who says that has no idea about the complexity, pressures and hard work involved in writing software to a deadline. I am sorry you are upset about people who signed up to work in an industry without doing the bare minimum of research as to how that industry operates.
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# ? Sep 22, 2015 04:43 |
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I am going to shoot the dog when I see it in the game.
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# ? Sep 22, 2015 05:04 |
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Sorry, reading that post back I didn't make myself clear and I would hate for anyone to misunderstand. Let me be clearer: i am going to kill the dog.
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# ? Sep 22, 2015 05:06 |
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Instead of playing fetch with the dog it throws currency and ammo at you.
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# ? Sep 22, 2015 05:12 |
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I'm going to tell the dog to wait in the middle of my town and let it feast on radiers. Mostly because after playing MGSV dogmeat will be a huge disappointment.
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# ? Sep 22, 2015 05:29 |
Boogaleeboo posted:His exact quote in the video just posted is "No-one plays the game, the dog dies, they go "gently caress it, I'll just keep playing."." It's a reload state, so they just stopped pretending and made active companions so they can't be killed. Which really applies to a lot of bethesda's game design choices. I'm kind of surprised they decided to open the equipment options for fallout 4 up again. Being able to equip more than four slots at a time seems like something that would confuse too many players.
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# ? Sep 22, 2015 06:11 |
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Delsaber posted:The dog can't die in gameplay because he'll be killed off in the final cutscene. Merry Christmas, kids. and now Todd completes the cycle of literally becoming Peter Molyneux.
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# ? Sep 22, 2015 06:25 |
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Man Whore posted:and now Todd completes the cycle of literally becoming Peter Molyneux. Nah. He'll only reach that point when you're faced with an option of 3 "endings" Ending 1: get your dog back Ending 2: get a giant pile of money that is absolutely worthless because you broke the game's economy 4 hours in. Ending 3: get a nice thank-you note from all the people you never met but apparently saved.
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# ? Sep 22, 2015 06:40 |
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Boogaleeboo posted:His exact quote in the video just posted is "No-one plays the game, the dog dies, they go "gently caress it, I'll just keep playing."." It's a reload state, so they just stopped pretending and made active companions so they can't be killed.
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# ? Sep 22, 2015 07:22 |
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2house2fly posted:Sorry, reading that post back I didn't make myself clear and I would hate for anyone to misunderstand. Let me be clearer: i am going to kill the dog. Same
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# ? Sep 22, 2015 07:43 |
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computer parts posted:This reminds me of back in the day when people would grind up levels in order to utterly destroy everyone in front of them. Well there was one game (I can't remember, but it wasn't Oblivion) where if you played the game more or less normally you'd be fine, but it had level scaling so if you grinded up a whole bunch then you would have a terrible time. I dunno if you mean it was another game that had the same problem but oblivion definitely had this problem with level scaling making it lovely and busted. There's a main quest line quest where you get a group of NPC buddies, except they don't scale with you so if you've been side questing all the enemies are super powered murder machines and your NPC friends basically just melt leaving you to try and clear something tuned for a big group of allies by yourself.
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# ? Sep 22, 2015 07:50 |
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MAKE WAY NEW STARS posted:I dunno if you mean it was another game that had the same problem but oblivion definitely had this problem with level scaling making it lovely and busted. And in Skyrim you could gain so many levels just from crafting that poo poo like second-tier dragons and drauger bosses would start showing up everywhere, despite the fact you hadn't actually improved your combat abilities at all, turning every other fight into a massive loving slog at best.
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# ? Sep 22, 2015 08:05 |
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I have to wonder how many idiots who fell into the easy alchemy levelup trap in oblivion also fell for that same poo poo with smithing in Skyrim. "Heh, I can just abuse this to gain a ton of levels, haha Bethesda you're so stupid! WHY CAN'T I KILL ANYTHING AND I DIE IN ONE HIT BETHESDA YOU'RE SO poo poo" Magmarashi fucked around with this message at 08:11 on Sep 22, 2015 |
# ? Sep 22, 2015 08:08 |
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I ground up my alchemy and I can't kill anything now! Are you using poisons and buffing potions? No, why would I bother with that?
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# ? Sep 22, 2015 08:17 |
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2house2fly posted:Sorry, reading that post back I didn't make myself clear and I would hate for anyone to misunderstand. Let me be clearer: i am going to kill the dog. * npc has joined your party * Good dog! Sit boy! Wait here, I'll only be a few minutes.
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# ? Sep 22, 2015 08:30 |
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There should be a vault for dogs.
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# ? Sep 22, 2015 08:39 |
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Die Laughing posted:There should be a vault for dogs. Then you'll love my fallout fan fiction.
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# ? Sep 22, 2015 09:01 |
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Die Laughing posted:There should be a vault for dogs. Vault 009 except the first 0 has a hard edge on one side.
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# ? Sep 22, 2015 09:03 |
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There's no point in a companion being unkillable if they still break stealth. At the very least the game should keep me treated as hidden so my companion can just go unconscious like an idiot, or more like The Last Of Us where the companion doesn't count against stealth checks. Which is kind of a shame because some companions seem like they'd have interesting side quests. I wish they had taken that into account and just let me do their side quests without having to grind their reputation.
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# ? Sep 22, 2015 09:30 |
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Nasgate posted:So don't make a house dog fight a robot made for killing.
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# ? Sep 22, 2015 09:46 |
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MAKE WAY NEW STARS posted:I dunno if you mean it was another game that had the same problem but oblivion definitely had this problem with level scaling making it lovely and busted. Nah I'm pretty sure it was FF8 like someone said earlier. Magmarashi posted:I have to wonder how many idiots who fell into the easy alchemy levelup trap in oblivion also fell for that same poo poo with smithing in Skyrim. Smithing took way too many materials to actually be useful, at least for me. When I found out (maybe with a mod?) that iron deposits regenerate in mines, I could see how you could do it though.
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# ? Sep 22, 2015 12:51 |
Wow, it was so long ago I played 3, I had forgotten about most companions, including Dogmeat. I'm still playing Fallout Shelter. Taking it slow, nearly at 90 residents now. Has anyone figured out what endurance is good for, is it for making it longer in the wasteland or something? More health? Also, does charisma actually make a difference in living quarters? Does it make babies happen faster or something?
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# ? Sep 22, 2015 12:59 |
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After playing any Fallout game with a dog in it, I'm not sure why wouldn't they want unkillable dogs. Other companions are still bad since instead of them dying, they kill you.
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# ? Sep 22, 2015 13:08 |
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Captain Scandinaiva posted:Wow, it was so long ago I played 3, I had forgotten about most companions, including Dogmeat. Endurance is used for the Nuka-Cola Bottler, which makes both food and water. It's also one of the best stats to have for exploring the wasteland. Every stat will give it's own advantage, but 10 in Endurance will make them take no radiation letting them stay out much longer. I heard it also lets them have more HP which is good when defending your vault from Deathclaws but I've no idea if that's true, as I have two 3-rooms so attackers have to go through 12 people all with flamethrowers/fatmans to get to the first lift to access the rest of the base. Ak Gara fucked around with this message at 13:28 on Sep 22, 2015 |
# ? Sep 22, 2015 13:24 |
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# ? Jun 8, 2024 05:52 |
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Bholder posted:After playing any Fallout game with a dog in it, I'm not sure why wouldn't they want unkillable dogs. I kinda get your grief, but at the same time, this is why videos games have gotten so drat boring. No consequences for anything that happens in game, it's all load the game. I recognize there's rogue-likes and that stuff, but I kinda wish there was a medium between risk and reward only.
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# ? Sep 22, 2015 13:29 |