|
I can't decide if I feel bad for people who are big ol' scaredy cats about horror games or if I deeply envy them. On the one hand, if you actually get too scared to play the game or have to play it in broad daylight with a friend or something then you're obviously missing out a little but on the other hand the only way horror games really "work" for me is in the dead of night, alone, with headphones and the lights off, and even then it takes a pretty active and sustained effort to suspend my disbelief. Definitely makes me wish I was more susceptible to it, since I love the genre.
|
# ? Sep 22, 2015 20:30 |
|
|
# ? Jun 9, 2024 20:27 |
|
On the reverse side, Undertale is a Game Maker game kickstarted years ago with several lengthy dry spells of no content/communication, yet it came out this month and is absolutely fantastic. Figured I was throwing my money away but was very pleasantly surprised. e: Whoops GetWellGamers fucked around with this message at 22:36 on Sep 22, 2015 |
# ? Sep 22, 2015 20:33 |
|
Amnesia has like, two jump scares if I remember correctly. It's definitely not something you should be constantly worried about (and it's really good)
|
# ? Sep 22, 2015 20:46 |
|
Yeah, Amnesia's main jumps are "something creepy comes in through the door you weren't expecting", but you usually have forewarning. Most of it is just creeping dread that a creepy thing might come in through the door.
|
# ? Sep 22, 2015 20:50 |
|
Alien Rope Burn posted:Yeah, Amnesia's main jumps are "something creepy comes in through the door you weren't expecting", but you usually have forewarning. Most of it is just creeping dread that a creepy thing might come in through the door. I seem to have heard that description of the different versions of abloogy woogy woo somewhere before. It's still as accurate as ever, though, and Amnesia pulls it off to great effect.
|
# ? Sep 22, 2015 21:13 |
|
HMS Boromir posted:I can't decide if I feel bad for people who are big ol' scaredy cats about horror games or if I deeply envy them. On the one hand, if you actually get too scared to play the game or have to play it in broad daylight with a friend or something then you're obviously missing out a little but on the other hand the only way horror games really "work" for me is in the dead of night, alone, with headphones and the lights off, and even then it takes a pretty active and sustained effort to suspend my disbelief. Definitely makes me wish I was more susceptible to it, since I love the genre. The main difficulty I have with jump scares is coming back down again. Something gets stuck, and I've had some bad ones hang around for days. Psychological stuff like Eternal Darkness, early Resident Evil games, the Alien movie, all that sort of thing appeals to me because the slower pace and subtler, more atmospheric horror gives me a chance to take a breath without fully disengaging from the game. Also, when something like Eternal Darkness uses a jump scare, it's effective *because* it's in such contrast to the rest of the game. So yeah, if I hear something has a lot of jumpscares, I'm gonna give it a pass. Not the fault of the game/movie/whatever, just the guy telling me about it.
|
# ? Sep 22, 2015 21:22 |
|
I don't like jump scares either, but mostly because they're cheap and I have a bad heart. I've definitely heard people say they can't handle the suspense of an atmospheric horror game like Amnesia either, though, which is a shame.
|
# ? Sep 22, 2015 21:26 |
|
HMS Boromir posted:I don't like jump scares either, but mostly because they're cheap and I have a bad heart. I've definitely heard people say they can't handle the suspense of an atmospheric horror game like Amnesia either, though, which is a shame. I am one such huge pussy. I bought Amnesia for a couple of people with the instructions that they were to tell me about it. I did play through FEAR, so make of that what you will. Resident Evil 2 was enough. Kickstarter is no more, long live kickstarter posted:Kickstarter Inc is no more. We’re now Kickstarter PBC — a Public Benefit Corporation. We’re thrilled to share this news, and we’d love to take a minute to tell you exactly what it means.
|
# ? Sep 22, 2015 21:32 |
|
Andrast posted:Amnesia doesn't really have jump scares. is this a joke
|
# ? Sep 22, 2015 21:54 |
|
Oasx posted:I am nearing the end of it, the thing people think is a twist is actually an important part of the story, and it is revealed pretty early on thanks, that sounds good
|
# ? Sep 22, 2015 21:56 |
|
GetWellGamers posted:On the reverse side, Undertale is an RPG Maker game kickstarted years ago with several lengthy dry spells of no content/communication, yet it came out this month and is absolutely fantastic. Figured I was throwing my money away but was very pleasantly surprised.
|
# ? Sep 22, 2015 22:12 |
|
RottenK posted:is this a joke Have you actually played Amnesia and do you know what a jump scare is? Like, Amnesia really doesn't have a lot of jump scares. Sure it has a few but they are rare. Andrast fucked around with this message at 22:19 on Sep 22, 2015 |
# ? Sep 22, 2015 22:15 |
|
yes i beat it
|
# ? Sep 22, 2015 22:23 |
|
it's a pretty good game though the highly praised water monster part wasn't scary at all and i don't get why people raved about it so much
|
# ? Sep 22, 2015 22:26 |
Hav posted:I am one such huge pussy. I bought Amnesia for a couple of people with the instructions that they were to tell me about it. I did play through FEAR, so make of that what you will. Resident Evil 2 was enough. EDIT: I remember basically marathoning the base game and all the expansion packs after I found the collection cheap somewhere and by the end of it my reaction to it trying a jump scare on me was jump kicking it, then going "oh that was a spooky phantom not an enemy".
|
|
# ? Sep 22, 2015 23:34 |
|
The only scary about FEAR was that loving ladder. Good game though.
|
# ? Sep 22, 2015 23:39 |
|
mycot posted:Why are JRPG Kickstarters all so awful? I mean I know JRPGs come with the implicit obligation to be big and epic, but this is the crowd that would be entirely happy with clones of Final Fantasy 6. They might even prefer the retro pixel art look. It's not that complicated. jprgs are close to the worst genre in video games so it's not surprising the kickstarters are bad.
|
# ? Sep 22, 2015 23:52 |
|
*presses the "Anime Hater" alarm button*
|
# ? Sep 22, 2015 23:55 |
|
lmao i didn't realize that unsung heroes game got almost 700k. how do you gently caress up with that much.
|
# ? Sep 23, 2015 00:03 |
|
Groovelord Neato posted:lmao i didn't realize that unsung heroes game got almost 700k. how do you gently caress up with that much. 700k is basically nothing for making a fully featured RPG on. Pillars of Eternity made 4M and that showed the holes in its budget in a few places
|
# ? Sep 23, 2015 00:07 |
|
Groovelord Neato posted:lmao i didn't realize that unsung heroes game got almost 700k. how do you gently caress up with that much. 700k is enough to pay like 5 or 6 people for 2 years of development. That's without rent for a place to work, health insurance, software licences, or backer rewards. 700k is a tiny budget for any game development cycle.
|
# ? Sep 23, 2015 00:19 |
|
Class/Party based single player RPG's are ridiculously expensive affairs and if anybody goes to Kickstarter that doesn't have a giant "We have done this before" name stamp on the front page should not be funded.
|
# ? Sep 23, 2015 00:30 |
|
It only is if they don't seek outside funding though. There is no way they ever intended to make a complete game from 600k but stuff like this also gets goals from other larger investment groups that say well if you can raise X amount we will fund the rest. That's what's so awful about so many of the projects is that they clearly intend to get more funding after the fact but never address any of the agreements or anything made with other parties. I doubt they just decided to work on multiplayer for their project but it's very believable that their other funding sources pointed to multiplayer stuff and said make that or we don't give you money.
|
# ? Sep 23, 2015 00:31 |
Groovelord Neato posted:lmao i didn't realize that unsung heroes game got almost 700k. how do you gently caress up with that much. At the risk of getting my taint reaped, this is what you look like right now.
|
|
# ? Sep 23, 2015 00:32 |
|
If many nights of my youth spent slapping FF6 tiles together in RPG Maker have taught me anything it's that RPGs are deceptively difficult to create. Even the shittiest of poo poo Tecmo Secret of the Stars Paladin's Quest retro garbage takes years of man hours and testing to produce.
|
# ? Sep 23, 2015 00:32 |
|
i've enjoyed all of Zeboyd's past games and im a massive sucker for phantasy star 4 aesthetic so backing cosmic star heroine was worth it. im looking forward to its release, even though it won't hold a candle to undertale
|
# ? Sep 23, 2015 00:38 |
|
Action adventure platformer Gnomes vs. Fairies Goal: $30,000 Deadline: Oct 19 https://www.kickstarter.com/projects/danoblack/gnomes-vs-fairies
|
# ? Sep 23, 2015 01:08 |
|
|
# ? Sep 23, 2015 01:11 |
|
I find it interesting that if you browse kickstarter video games, sorted by campaign end time, soonest first, it seems to be that games either fund, or end up on <5%. There seems to be a very limited number of them that end up in the middle, partially funded. It seems all of the ones that end up with single-digit funding percentages (or dollar values) have lovely english and look like Unity Asset Store re-branding, or just have some concept art and nothing to show any potential for there being a game at the end of the process. I wonder if the ones that are getting some interest, but not enough, are cases of the developers deciding, "Well we gave it a decent shot and we might be in with a chance if we re-tool, let's pull this campaign and work on presenting it again". I've backed a few games that did that, Outward - The Adventure Life Sim being one that comes to mind straight away, and I think it makes me more confident in a project where the developers have enough sense to know when they're not going to make it and go back to the drawing board.
|
# ? Sep 23, 2015 01:19 |
|
well, if 90s band Korn likes it
|
# ? Sep 23, 2015 01:19 |
|
Hell, I'd kill a man to have KoЯn review my poo poo e: Well that's what I get for opening tabs and wandering off
|
# ? Sep 23, 2015 01:47 |
|
Memento posted:I find it interesting that if you browse kickstarter video games, sorted by campaign end time, soonest first, it seems to be that games either fund, or end up on <5%. There seems to be a very limited number of them that end up in the middle, partially funded. It seems all of the ones that end up with single-digit funding percentages (or dollar values) have lovely english and look like Unity Asset Store re-branding, or just have some concept art and nothing to show any potential for there being a game at the end of the process. It's been rumored that the reason it's nearly all either nowhere or full, is because certain big kickstarter doantors are willing to "rescue" a game that's trending ok but isn't quite there yet. These people might be making backchannel negotiations to get some of the revenue.
|
# ? Sep 23, 2015 01:53 |
|
Groovelord Neato posted:lmao i didn't realize that unsung heroes game got almost 700k. how do you gently caress up with that much. On top of what everyone else said, their goal was only $600k. And it was probably a massively lowballed figure to make it easier to reach. They probably expected to blow past it and instead just barely crawled past the finish line, hence all the problems.
|
# ? Sep 23, 2015 02:01 |
|
I have it on good authority that to Jonathan Davis, the lead singer of Korn, gaming is a religion. I wonder if they are going to come up with a track that can hit up that kind of rush they get from the game. I bet they'll really rock it.
|
# ? Sep 23, 2015 02:15 |
|
Lurdiak posted:At the risk of getting my taint reaped, this is what you look like right now. huh this isn't at all the same. i mean you can all dogpile me but at the end of the day those people got more than they asked for and what they asked for was a good deal of dinero!
|
# ? Sep 23, 2015 02:41 |
|
What they asked for was actually a pittance and that's why they're in trouble.
|
# ? Sep 23, 2015 02:46 |
|
Now they're crying in a new update about how mean and unfair Kotaku is being.
|
# ? Sep 23, 2015 02:54 |
|
Groovelord Neato posted:i mean you can all dogpile me but at the end of the day those people got more than they asked for and what they asked for was a good deal of dinero! If you're working on a project with a realistically-sized team asking for competitive salaries, 700k will evaporate in under a year. Mismanagement doesn't even factor into that number, that's just how much it costs to pay real professionals to dedicate their lives to a job.
|
# ? Sep 23, 2015 03:07 |
|
$700K sounds okay for an agile team of up to half-a-dozen skilled passionate indies. But those types of groups don't have titles like Chief Technology Officer or Chief Creative Officer. I haven't been keeping up with Unsung Story, how much is Yasumi Matsuno involved?
|
# ? Sep 23, 2015 03:15 |
|
|
# ? Jun 9, 2024 20:27 |
|
Trapezium Dave posted:$700K sounds okay for an agile team of up to half-a-dozen skilled passionate indies. But those types of groups don't have titles like Chief Technology Officer or Chief Creative Officer. He wrote the story. He has nothing to do with any of the gameplay or anything else. I don't even think he's actively involved in the project anymore, as I think they've said the story is complete.
|
# ? Sep 23, 2015 03:22 |