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Nerd Of Prey posted:Sorry if I came across like I was picking on you; I really do see similar sentiments all the time and it got to be kind of a pet peeve. I'm glad my answer made sense, at least. I'm the argonian with the streched facial textures
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# ? Sep 24, 2015 15:56 |
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# ? Jun 6, 2024 06:43 |
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Eric the Mauve posted:Heh, I went and did like 17 other things and showed up at Kynesgrove about three weeks later. Wouldn't you know it, I was just on time Alduin is nothing if not polite and accommdating.
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# ? Sep 24, 2015 17:51 |
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Woolie Wool posted:Alduin is nothing if not polite and accommdating. To say nothing of Delphine!
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# ? Sep 24, 2015 18:39 |
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I would be really surprised if I showed up at Kynesgrove after becoming the Listener for the Dark Brotherhood, saving the College of Winterhold, finding the Lost Bow of Auriel, and singlehandedly killing all the Stormcloaks in the world, and the quest had progressed as normally; if Delphine said something like "Where the gently caress have you been? Alduin woke up some dragon by yelling at a skeleton, and then they flew away. Thanks a lot, 'Dragonborn'." I would actually respect Bethesda a lot for that, if they'd do that in Fallout 4.
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# ? Sep 24, 2015 18:49 |
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Agents are GO! posted:That's because there really isnt any good info on LOD generation out there. I learned a bit about it by trial and error that I'm willing to share, but as I have no access to a PC at the moment ( ), it'll have to be from memory. I have them installed. Guess those tree types don't have any.
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# ? Sep 24, 2015 22:29 |
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Welp I'm in my usual cycle of reinstalling and getting really into Skyrim after a six month absence. Where does recent Nexus Mod of the Month Expanded Towns and Cities fall on the bugginess and fucks-a-bunch-of-poo poo-up spectrums? I normally don't like to mess with cities in huge ways that inevitably screw with quests and create conflicts, but this mod looks like it's pretty low-key and adds so me nice flavor. Trustworthy fucked around with this message at 22:52 on Sep 24, 2015 |
# ? Sep 24, 2015 22:42 |
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Hey, Tamriel Online has functioning NPC synchronization now. On top of being way further than any other Skyrim multiplayer mod has gotten, it means it's possible to play Skyrim with friends and do quests together and poo poo. The dream is real.
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# ? Sep 24, 2015 22:55 |
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I think it's a terrible shame that Skyrim cannot use multiple face and body skins because really there is no "best" face skin (though there are certainly worst ones) for Skyrim--the best one to use is entirely dependent on the features of your character. My main character looks good with the Fine Faces for Men skins and terrible with the SkySight skins. The SkySight skins are by all objective standards much better--more detailed, more lifelike, better-made. But they don't fit this particular character's face and make him look like he hasn't slept in a week and forgot to put his dentures in, and the other skin set doesn't work well with other characters' faces (Eorlund in particular looks ridiculous).
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# ? Sep 25, 2015 02:18 |
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Trustworthy posted:Welp I'm in my usual cycle of reinstalling and getting really into Skyrim after a six month absence. Pros: That mod is amazing and I can't picture playing without it until somebody does an even cooler overhaul of the entire gameworld. The only other contender, Immersive Settlements, was actually taken over by the maker of ETaC and it now combines the best of both. It's been really well maintained over time and bugs have been thoroughly ironed out. Performance hit in towns is negligible, even with the optional meshes and textures that give certain towns unique architecture. All the new additions feel really right; each town feels like it has an identity of its own. Cons: A lot of the vanilla buildings have been physically moved to make room for new stuff, which means it can conflict with almost any other mod that affects towns. It can even screw with NPC's whose AI packages rely on them hitting certain markers. There are a shitload of optional patches for popular mods, but after you install ETaC you will forever be walking on eggshells with regards to installing other poo poo. I use hundreds of mods with it just fine, so it's workable, but you have to really pay attention to compatibility. Probably my least favorite thing about it is that the author maintains all the individual towns as separate mods and sucks at merging them together. If you install the full "complete" version you're looking at something like 6 different plugins right now, NOT counting patches. These plugins will also fight you loving tooth and nail if you try to merge them yourself. I would advise not even attempting it, because you'll break compatibility with all the patches that require that long list of plugins as masters, and you can't really get away with merging the patches into it or you'll get load order problems. It also fucks up the navmesh and has a lot of trouble reading the .bsa archive if you don't keep all the individual plugins separate. Basically the reason the author hasn't combined them all into one big plugin is that it's drat near impossible. When you install this you are making a very serious commitment to dedicate a goodly chunk of your load order to it from that day forward. I want to repeat here that it IS worth it, in my opinion. It's a really excellent mod, and it works great as long as you accomodate it. It's just really really not something to take on lightly. I suppose it's a bit like Open Cities in that regard. All your other mods will have to tiptoe around it. It's the nature of it, and there's not much anybody can do about it. Side note: I specifically built "Immersive Laundry" to work BETTER if you use ETaC. It is pretty widely compatible with other stuff, but my approach to compatibility went ETaC > vanilla game > everything else, from day one. I got a personal thanks from the author of ETaC for that, which was really nice. EDIT: Woolie Wool posted:I think it's a terrible shame that Skyrim cannot use multiple face and body skins because really there is no "best" face skin (though there are certainly worst ones) for Skyrim--the best one to use is entirely dependent on the features of your character. My main character looks good with the Fine Faces for Men skins and terrible with the SkySight skins. The SkySight skins are by all objective standards much better--more detailed, more lifelike, better-made. But they don't fit this particular character's face and make him look like he hasn't slept in a week and forgot to put his dentures in, and the other skin set doesn't work well with other characters' faces (Eorlund in particular looks ridiculous). It's actually super easy to give individual characters unique skin textures, and it's standard practice with follower mods. If there's a vanilla game character you like and you want to give them a unique look, a quick search is likely to turn up a mod that assigns them a custom skin. You can also give your player character a custom skin by using any custom race and dropping your preferred textures in its texture folder. Ditto with body/armor meshes, actually. I like to use Bodyslide / Outfit Studio to give armors really unique builds and then equip them on different followers so no two of them look alike. It's not just a sexy lady mod, it works fine on full-coverage male armors. Outfit Studio is an extremely versatile mesh editor, and I've used it to make crazy stuff like those custom Briarheart bodies. Nerd Of Prey fucked around with this message at 02:28 on Sep 25, 2015 |
# ? Sep 25, 2015 02:19 |
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How does it compare to the Dawn of ____ series, which is my favorite set of city mods? And has there ever been a mod that replaces the tavern bards with competent singers who have listenable songs (in an appropriate style, not rock or J-pop or whatever idiotic thing a typical modder might come up with)? Woolie Wool fucked around with this message at 02:26 on Sep 25, 2015 |
# ? Sep 25, 2015 02:22 |
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Woolie Wool posted:How does it compare to the Dawn of ____ series, which is my favorite set of city mods? They don't change the same things; as far as I know, Dawn of Skyrim changes the major hold cities, ETaC does not. That said, both Dawn and ETaC will conflict with the full JK's Skyrim package, unless some madman has made a patch for the whole mess.
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# ? Sep 25, 2015 02:33 |
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Woolie Wool posted:How does it compare to the Dawn of ____ series, which is my favorite set of city mods? Here I am editing posts so I'm not spamming the thread, when I'm just gonna keep replying anyway... ETaC doesn't change any of the actual CITY-cities, the ones with separate world spaces, so you can use it alongside stuff like Dawn of Skyrim and/or JK's without conflicts as long as you use "major cities only" versions. The only technical exception to this is Whiterun, in that it adds more houses and shops outside the city walls. That part of it is totally compatible with JK's Whiterun Outskirts, too. I love it because I can sell my loot to street vendors without zoning into Whiterun proper. There really is a functional aspect to the mod, like it adds inns and shops to little villages that didn't have them before, so if you use something like Frostfall or a mod that makes nights too spooky-dark to navigate, it gives you more places to crash for the night. By the way, in regards to the thing about skin textures, if there's a specific character you'd really like to customize and a mod for them doesn't already exist, I could slap one together in a pretty short time. Much quicker if you don't want to mess with meshes. I do this kind of thing all the time. I have this gigantic, unwieldy NPC overhaul mod where I merged a bunch of separate character mods into it and edited a bunch of other people myself. I can't ever share it legitimately because I stole assets left and right, and even packaging it for sharing would be an absolute nightmare and probably take days of work... but it's sure fun to mess with. If you ever wanted to try dicking around with the creation kit, taking a big NPC overhaul mod and editing the poo poo out of it is a pretty fun and easy starting point.
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# ? Sep 25, 2015 02:45 |
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GunnerJ posted:They don't change the same things; as far as I know, Dawn of Skyrim changes the major hold cities, ETaC does not. I only use the parts of JK that don't affect the hold cities, so the two don't overlap. Also Skyrim started crashing on combat again. It turns out this time Hoth, who was still forced under EFF, was causing issues, and Inigo, who was now recruited properly, was doing fine. Moral of the story: Never, ever EFF force recruit followers who have special scripting. The EFF scripts and the follower's own scripts will fight and you will suffer.
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# ? Sep 25, 2015 05:03 |
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Woolie Wool posted:And has there ever been a mod that replaces the tavern bards with competent singers who have listenable songs (in an appropriate style, not rock or J-pop or whatever idiotic thing a typical modder might come up with)? I haven't seen anything like that, but I have found this mod which makes it so they only sing if you ask them to and just play instruments otherwise: http://www.nexusmods.com/skyrim/mods/58555/
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# ? Sep 25, 2015 05:08 |
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Praetorian Mage posted:I haven't seen anything like that, but I have found this mod which makes it so they only sing if you ask them to and just play instruments otherwise: http://www.nexusmods.com/skyrim/mods/58555/ Thanks. I don't understand why the bards are so bad at singing, with the money Bethesda threw at Skyrim they could have hired Hansi Kursch to do bard voices and the expense would have been a rounding error.
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# ? Sep 25, 2015 05:13 |
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So,, co-op. http://www.nexusmods.com/skyrim/mods/67038/ Who wants to marry my gay lizard man?
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# ? Sep 25, 2015 09:41 |
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Good news... Sort of! It turned out that the problem with my PC was I had a bad stick of RAM, but since it was paired I had to remove two. So my computer functions. With 2GB of ram. The nice news is that at least I haven't lost my 6 months of work on Last of the Dwemer. The less nice news is I probably won't have any free cash to buy more ram until the end of November. poo poo, at least my PC isn't a loss.
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# ? Sep 25, 2015 11:58 |
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This crash appeared to happen for basically no reason, but I found that by waiting several seconds after loading the game before transitioning between the outside and Windhelm (after the scripts for OBIS, Helmet Toggle, etc. load), then I can avoid the crash. E: looks like SkyBirds has a reputation for this too. (also reproccing Patchus Maximus over and over gets really old) Agents are GO! posted:Good news... Sort of! It turned out that the problem with my PC was I had a bad stick of RAM, but since it was paired I had to remove two. So my computer functions. With 2GB of ram. The nice news is that at least I haven't lost my 6 months of work on Last of the Dwemer. The less nice news is I probably won't have any free cash to buy more ram until the end of November. A drat shame, hope your luck improves soon. When you get more RAM do you plan on adding PerMa to your ASIS inis? Woolie Wool fucked around with this message at 18:24 on Sep 25, 2015 |
# ? Sep 25, 2015 17:28 |
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They already have PerMa support. I, as a rule, don't distribute overhaul perks to NPCs, for a variety of good reasons - NPCs still get vanilla perks. If you're wondering why, read the article on the improved INIs page entitled "Why vanilla perks are fine."
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# ? Sep 25, 2015 18:17 |
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I saw some discussion on Purity a few pages back and I have a couple questions. I use Pure Waters and PW - Waterfalls already. I'd give Purity a shot because it looks really pretty, but I have a lot of things dependent on Climates of Tamriel and the weather portion conflicts, and it also recommends not using an ENB on top of it because it's yet another mod that claims you don't need one if you use this, so I'm a bit on the fence. I'd use it in a clean/new game but I'm not wild about starting yet another new one for hours just to see what it has to offer. So if anyone's tried the full package it, a) is it better than CoT, b) is it good enough to replace RealVision ENB or should I use both, and c) can I add it without starting a new game?
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# ? Sep 26, 2015 00:14 |
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The problems just won't stop! Now Inigo is causing crashes again. I found a "followercompatibility.esp" that is supposed to make Inigo compatible with EFF, but works with old versions of both mods. I deleted that, disabled Inigo, and now I'm purging the scripts to both mods from my save file. Maybe I can re-enable Inigo again and without the broken followercompatibility.esp he will actually work this time. I'm going to run out of horses to give him. E: I've done everything I can think of. I will just have to do without Inigo, introducing him causes crashes every time. E2: It's still happening! Is my saved game completely ruined? E3: gently caress this. Time to nuke it and start over. 30+ hours of a new character down the drain... Woolie Wool fucked around with this message at 03:36 on Sep 26, 2015 |
# ? Sep 26, 2015 01:28 |
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Woolie Wool posted:The problems just won't stop! Now Inigo is causing crashes again. I found a "followercompatibility.esp" that is supposed to make Inigo compatible with EFF, but works with old versions of both mods. I deleted that, disabled Inigo, and now I'm purging the scripts to both mods from my save file. Maybe I can re-enable Inigo again and without the broken followercompatibility.esp he will actually work this time. I'm going to run out of horses to give him. Also, yeah, SkyBirds has a reputation for causing all sorts of problems. This list covers it and other mods that should be avoided. EDIT: Whoops, it looks like I need to work on my reading comprehension! I'll leave this here just in case anyone finds these links useful. basalt fucked around with this message at 04:49 on Sep 26, 2015 |
# ? Sep 26, 2015 04:47 |
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I'm restarting from a clean install, there were bits of mods from my old playthrough drifting around in my data folder most likely and it was not likely to be salvageable. New load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Unofficial Hearthfire Patch.esp 7 7 Dragonborn.esm 8 8 Unofficial Dragonborn Patch.esp 9 9 ApachiiHair.esm 10 a ApachiiHairMales.esm 11 b EFFCore.esm 12 c ClimatesOfTamriel.esm 13 d Solstheim Climate Overhaul.esm 14 e moonpath.esm 15 f RaceCompatibility.esm 16 10 ApachiiHairFemales.esm 17 11 Lanterns Of Skyrim - All In One - Main.esm 18 12 HighResTexturePack01.esp 19 13 HighResTexturePack02.esp 20 14 HighResTexturePack03.esp 21 15 Unofficial High Resolution Patch.esp 22 16 SkyUI.esp 23 17 Extended UI.esp 24 18 When Vampires Attack.esp 25 19 BarenziahQuestMarkers.esp Proper Aiming.esp (merged) 26 1a InstantMining.esp 27 1b Chesko_LoreBasedLoadingScreens.esp 28 1c Realistic crime report radius.esp 29 1d FCO - Follower Commentary Overhaul.esp 30 1e Masters of Death.esp 31 1f Babette.esp 32 20 ConvenientCrossbows.esp 33 21 Character Creation Overhaul.esp 34 22 CCO - Diverse Races And Genders.esp 35 23 CCO - Dynamic Skill Progression.esp 36 24 Bounty Gold.esp 37 25 UIExtensions.esp 38 26 CommonClothes.esp 39 27 FloraRespawnFix.esp 40 28 HowitzerW2Conv.esp 41 29 Baraban-Steel-Helms.esp 42 2a Baraban-Steel-Plate.esp 43 2b Baraban-Dawnguard-Plate.esp 44 2c LordOfWar_TW2.esp 45 2d Perfect Legionnaire - Troops Re-equipment.esp 46 2e HelmetToggle2.02b.esp 47 2f ArmorOfIntrigue.esp 48 30 VioLens.esp 49 31 Chesko_WearableLantern.esp 50 32 Realistic Lighting Overhaul - Major City Interiors.esp 51 33 Realistic Lighting Overhaul - Dawnguard Interiors.esp 52 34 Skyrim Immersive Creatures.esp 53 35 Solstheim - The Lost Levels.esp 54 36 Realistic Lighting Overhaul - Major City Exteriors.esp 55 37 OBIS.esp 56 38 OBISDB.esp 57 39 OBISDB-FaceMasksFix.esp 58 3a PerkusMaximus_Master.esp 59 3b ClimatesOfTamriel-Dragonborn-Patch.esp 60 3c Realistic Lighting Overhaul - Brighter Dungeons.esp 61 3d BlackSacramentDBReplacer.esp 62 3e AOS.esp 63 3f Immersive Sounds - Compendium.esp 64 40 HARODATH_ImmersiveSoulgems.esp 65 41 Guard Dialogue Overhaul.esp 66 42 PerMa Expansion 1 - Wintermyst.esp 67 43 TH3WICK3D1-BlueStripesEliteArmor.esp 68 44 PerkusMaximus_Mage.esp OpenFaceHelmets.esp (merged) 69 45 Black Mage Armor.esp 70 46 Brawl Bugs CE.esp 71 47 EnchantedArsenal.esp 72 48 NPC_Overhaul_V_1_.esp 73 49 Combat Evolved.esp 74 4a dD - Enhanced Blood Main.esp 75 4b AOS2_EBT Patch.esp 76 4c AOS2_CoT3_1_patch.esp 77 4d ClimatesOfTamriel-Dawnguard-Patch.esp 78 4e ISCompendium AOS Patch.esp ISCompendium CCO Patch.esp (merged) 79 4f ISCompendium Enhanced Blood Patch.esp 80 50 Solstheim Climate Overhaul - COT compatibility.esp 81 51 WATER.esp 82 52 WATER DG.esp 83 53 RevampedExteriorFog.esp 84 54 Civil War Overhaul.esp 85 55 Bring Out Your Dead.esp 86 56 Brothers.esp 87 57 Thunderchild - Epic Shout Package.esp 88 58 DawnofSolitude.esp 89 59 DawnofWindhelm.esp 90 5a Skyrim Immersive Creatures - DLC2.esp 91 5b JK's Falkreath.esp 92 5c WATER DB Waves.esp 93 5d JK's Dawnstar.esp 94 5e JK's Riverwood.esp 95 5f TheChoiceIsYours.esp 96 60 Dogs-of-Skyrim.esp 97 61 Run For Your Lives.esp 98 62 EFFDialogue.esp 99 63 Inigo.esp 100 64 DawnofRiften.esp 101 65 DawnofWhiterun.esp 102 66 Lore Weapon Expansion.esp 103 67 Ket_WEAPONIZER.esp 104 68 High Level Enemies.esp 105 69 Cloaks.esp 106 6a Point The Way.esp 107 6b SMIM-Merged-All.esp 108 6c moonpath_questdata.esp 109 6d Atlas Legendary.esp 110 6e Immersive Patrols II.esp 111 6f JK's Ivarstead.esp 112 70 konahrik_accoutrements.esp 113 71 flaho_shi_eagles_nest_ENG.esp 114 72 CCO - Permanent Birthsigns.esp 115 73 Skyrim Flora Overhaul.esp 116 74 DeadlyDragons.esp 117 75 LegendaryRings_Eng.esp 118 76 LegendaryRings_Rus.esp 119 77 DawnofMarkarth.esp 120 78 skyforgedShields.esp 121 79 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp 122 7a ClimatesOfTamriel-Interiors-Cold.esp 123 7b Unique Uniques.esp 124 7c AOS2_GDO Patch.esp 125 7d WATER Plants.esp 126 7e The Paarthurnax Dilemma.esp 127 7f HoldBorderBanners.esp 128 80 konahrik_accoutrements_db.esp 129 81 TBMTrueSnowElf.esp 130 82 Imperious - Races of Skyrim.esp 131 83 zzzSXP.esp 132 84 Convenient Horses.esp 133 85 KK_Lola_companion_wolfdog.esp 134 86 Guards armor replacement.esp 135 87 SRTOParallax.esp 136 88 dD-DG-DB-Immersive Creatures EBT Patch.esp 137 89 dD-Larger Splatter Size.esp 138 8a CL Ebonyblade.esp 139 8b skyforgedWeapons.esp 140 8c The Stamford.esp 141 8d CL Nettlebane.esp 142 8e CL BladeofSacrifice.esp 143 8f Insanity's Red Eagle's Bane.esp 144 90 InsanityEbonySword.esp 145 91 Real Months.esp 146 92 Real Days.esp 147 93 RaceMenu.esp 148 94 RaceMenuPlugin.esp 149 95 Atlas Compass Tweaks.esp 150 96 SFO - Dragonborn.esp 151 97 High Level Enemies - Dawnguard.esp 152 98 High Level Enemies - Dragonborn.esp 153 99 Immersive Music Temples.esp 154 9a Immersive Music Replacer.esp 155 9b garm_jr_no_armor.esp 156 9c BlackSacramentArmor.esp 157 9d Apocalypse - The Spell Package.esp 158 9e TheChoiceIsYours_Dawnguard.esp 159 9f CampingKitNorthernRanger.esp 160 a0 TheEyesOfBeauty.esp 161 a1 Apocalypse - PerMa Compatibility Patch.esp 162 a2 PerMaDefluffedPerkDescriptions.esp 163 a3 PerkusMaximus_Warrior.esp 164 a4 PerkusMaximus_Thief.esp 165 a5 Radiant and Unique Potions Poisons and BOOZE.esp 166 a6 Apocalypse-PerMa-DefluffedPerkDescriptions.esp 167 a7 Celtic_Music_In_Skyrim_v2.1.esp 168 a8 konahrik_accoutrements_dpe.esp 169 a9 QuieterDogs.esp 170 aa HonedMetal.esp 171 ab AMatterOfTime.esp 172 ac DeadlyCombat.esp 173 ad DeadlyCombat_GiantsAIFix.esp 174 ae Bashed Patch, 0.esp 175 af merged patch.esp 176 b0 ASIS-Dependency.esp 177 b1 ASIS.esp 178 b2 DeadlyCombat_ASIS_Patch.esp 179 b3 Patchus Maximus.esp Hopefully I can open one of my old saves long enough to enter showracemenu and export my character's face. This will be his third time through, he's practically Roland from the Dark Tower now, doomed to endlessly repeat his quest until God stops blowing up the world with bad mod combinations.
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# ? Sep 26, 2015 07:37 |
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Sweet Talos, the mod lists you guys use
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# ? Sep 26, 2015 07:44 |
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Probably half of those plugins are patches to make mods play nice with Dawnguard/Dragonborn/each other, the actual number of discrete mods is much lower. E: The old saves loaded successfully so I exported my character's face and hair. The old saves are AN ENTIRE WORLD OF NAKED PEOPLE. Woolie Wool fucked around with this message at 08:00 on Sep 26, 2015 |
# ? Sep 26, 2015 07:46 |
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Using Mod Organiser will solve the issue of lingering files potentially causing problems with your set up, as it uses a virtual directory rather than throwing things right into the data folder. If you're starting over regardless I'd take the opportunity to switch over.
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# ? Sep 26, 2015 10:52 |
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Is noone seriously gonna care that skyrim now has multiplayer? I thought that was kinda of a big thing.
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# ? Sep 26, 2015 13:11 |
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Monni posted:Is noone seriously gonna care that skyrim now has multiplayer? I thought that was kinda of a big thing. Skyrim has poorly implemented NPCs that are sorta controlled by other players but its hardly like... proper multiplayer. Its too gimmicky to use.
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# ? Sep 26, 2015 13:27 |
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Motherfucker posted:Skyrim has poorly implemented NPCs that are sorta controlled by other players but its hardly like... proper multiplayer. Its too gimmicky to use. I don't think we're talking about the same mod unless you just installed and tried it. http://www.nexusmods.com/skyrim/mods/67038/. The major npc sync was just added to the mod.
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# ? Sep 26, 2015 14:16 |
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Monni posted:Is noone seriously gonna care that skyrim now has multiplayer? I thought that was kinda of a big thing. I've spent 13 years trying to shoo filthy multiplayer away from my beloved Elder Scrolls, and I ain't gonna stop now.
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# ? Sep 26, 2015 15:26 |
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If there's going to be multiplayer Skyrim, there better be arena gladiator tournaments where players can battle to the death.
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# ? Sep 26, 2015 15:28 |
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Monni posted:Is noone seriously gonna care that skyrim now has multiplayer? I thought that was kinda of a big thing. We're goons. Posting in these threads is already at the outer limits of our human-contact comfort zones.
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# ? Sep 26, 2015 16:00 |
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Deadly Dragons is so much better than Dragon Combat Overhaul or Dragons Diversified. Both of the latter are full of really gimmicky poo poo, while Deadly Dragons feels more seamlessly integrated into Skyrim, making dragons suitably climactic boss battles without feeling out of place. (in my last playthrough, the supposedly incredibly difficult DCO only affected Mirmulnir, while the other dragons I fought, all from Dragons Diversified, were completely unaffected. Mirmulnir threw me around like a ragdoll while Irileth and the guards did the work of killing it, while the Dragons Diversified Dragons just...sat there and died, like vanilla dragons. The Frostsage's AoE attacks could have been deadly but I play as a Nord and had PerMa's Leathercraft effect and the Weatherward Circlet ring (from that pack that converts Morrowind rings to Skyrim), so I was all but invulnerable to frost damage. Woolie Wool fucked around with this message at 23:37 on Sep 26, 2015 |
# ? Sep 26, 2015 23:33 |
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Before you dismiss DCO as a poo poo mod: It really isn't really designed to make dragons tougher, just to make them less predictable. They fly around a lot more and it adds some randomization to when they will take off and land. It adds a few extra abilities and stuff too, but it's designed to be used alongside a mod that affects how strong they are, not as a replacement. It does make it incredibly tough to get close to them, so it's better suited to a ranged playstyle. Depending on how you play, it can either be a lot of fun or it can be a huge pain in the rear end. Or maybe both? You can't really fault a mod for not being compatible with everything. If you've got one mod that edits vanilla dragons and another that adds non-vanilla dragons, you're really taking a gamble that the one will apply to the other at all. It sounds like they used different systems. This was actually one of the major arguments against paid mods: It's entirely possible to get two mods that each work flawlessly on their own, but when you install both together it's a disaster. Every mod list is inherently a teetering house of cards. If you expect every mod to be a polished product that integrates seamlessly with everything else, you're setting yourself up for a lot of disappointments. I mean, the game is barely compatible with itself!
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# ? Sep 27, 2015 00:28 |
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Nerd Of Prey posted:Before you dismiss DCO as a poo poo mod: It really isn't really designed to make dragons tougher, just to make them less predictable. They fly around a lot more and it adds some randomization to when they will take off and land. It adds a few extra abilities and stuff too, but it's designed to be used alongside a mod that affects how strong they are, not as a replacement. It does make it incredibly tough to get close to them, so it's better suited to a ranged playstyle. Depending on how you play, it can either be a lot of fun or it can be a huge pain in the rear end. Or maybe both? That didn't really come through clearly in the description, because of Apollodown's "unique" style. The description seemed to promise super tough epic dragon battles but then his descriptions rarely actually describe anything.
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# ? Sep 27, 2015 02:13 |
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Yeah like, through all his quirks the consistent message I got from DCO's description is that he designed it to be a ball-busting supertuff difficulty mod for dragon fights. So if it's really just about unpredictability, well that explains a number of things about my experience with it.
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# ? Sep 27, 2015 03:32 |
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I just encountered a lightning breath dragon spawned by Deadly Dragons and holy poo poo did that lizard hit like a freight train. It would have one-shotted me if I was playing on a higher difficulty (I usually start on Novice and then raise the difficulty to Apprentice, Adept, and then Expert as my character becomes more powerful).
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# ? Sep 27, 2015 05:19 |
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GunnerJ posted:Yeah like, through all his quirks the consistent message I got from DCO's description is that he designed it to be a ball-busting supertuff difficulty mod for dragon fights. So if it's really just about unpredictability, well that explains a number of things about my experience with it. Yeah that dude is a freakin' nut and his descriptions are a hot mess, but what can you do. The mod does make dragon fights more difficult, but not in terms of their stats and stuff, it affects their strategy. In the base game, a dragon basically flies around you in tight circles until it hits something like 25% health and then lands and stays there. DCO adds a random chance that they might get grounded every time they get hit, and also a chance to recover from being grounded and take off into the sky again. They also fly faster, fly further away from you when they're on the defensive, and have some stagger moves when they're on the ground. I think he did a lot of it by messing with the timing of their animations and editing their combat style. They're basically harder to hit. I think he might have even added location damage, like if you hit their wings they're more likely to drop, and if you hit their head it does extra damage. I found it mixed pretty well with a simple stat boost mod, but after a while I got tired of the fights taking so drat long, so for now I'm just using DCO by itself. It was fun for a while being terrified of dragons though.
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# ? Sep 27, 2015 06:36 |
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DCO on its own never honestly made me worry about dragon fights, per se. It made me dread them because they became tedious for a number of reasons. Like, the fact that they stay in the air longer wasn't a big deal at the time because I was playing an archer but it sounds like it would be a huge slog for a melee character. Then there is the fact that it seems like dragons will randomly become fixated on things that are not you (despite you being the most credible threat to it), or run from fighting you when they get low on health (which "makes sense" but also "makes the fight a huge waste of time" and "loving sucks"), and then there is "limit break," where they bust out some ultramove when they are at low health sometimes. In theory this is a good idea, in practice a lot of them were spells that as far as I could tell you had no defense against, they would just kill you. So this has the same effect as running away in making the fight a huge waste of time with the added benefit of making me want to savescum. A system where they go into some kind of final desperation phase and they are more dangerous would be fine, making GBS threads apocalypse from the sky at random is not. Maybe newer version addressed some of this. It didn't even have an MCM when I played it.
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# ? Sep 27, 2015 13:06 |
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# ? Jun 6, 2024 06:43 |
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Nerd Of Prey posted:I think he might have even added location damage, like if you hit their wings they're more likely to drop, and if you hit their head it does extra damage. There was locational damage, but he removed it later on due to it being janky and clunky. A surprisingly clarifying Apollodown paragraph posted:"Why did you get rid of locational damage? Ultimate Dragons does it, why can't you?! Loser."
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# ? Sep 27, 2015 15:27 |