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Uh guys, can I ask a question? Is that the"Unsubscribe All" button in the top center-right? I think some of my mods are incompatible.
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# ? Sep 25, 2015 21:08 |
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# ? May 26, 2024 22:34 |
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Galaga Galaxian posted:Uh guys, can I ask a question? Yeah, it is.
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# ? Sep 25, 2015 21:21 |
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Alkydere posted:Also dangerous bike gangs: I want to see a gif of 5 seconds into the future of that, after one biker falls over and the rest become a gnarled mass of people and bicycles.
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# ? Sep 25, 2015 21:25 |
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Not sure about unity but in Source that magenta color is the placeholder for a world reflection. Regardless that's an impressive GUI bug for a product that the team obviously put a lot of polish in to this release.
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# ? Sep 25, 2015 21:31 |
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Well, unsubscribing everything didn't work. Neither did verifying the install via steam.
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# ? Sep 25, 2015 21:32 |
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I take it all the missing buildings on loaded cities are user created buildings that haven't been updated for After Dark? Like I load and my population drops by almost half immediately with large swaths of no buildings.
Orgophlax fucked around with this message at 21:35 on Sep 25, 2015 |
# ? Sep 25, 2015 21:33 |
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Hadlock posted:Not sure about unity but in Source that magenta color is the placeholder for a world reflection. Regardless that's an impressive GUI bug for a product that the team obviously put a lot of polish in to this release. 255,0,255 is a very typical "default" color for missing art assets. It's impossible to miss so it quickly tells developers that something is not there.
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# ? Sep 25, 2015 21:37 |
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Figured it out, for some reason I had "force opengl" in the launch options. modlist
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# ? Sep 25, 2015 21:46 |
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Alkydere posted:On one hand, I fully understand why an elementary school would light up to keep track of the kids at night. On the other hand, I don't understand why an elementary school, or any education center, would be open at night. You'd think it would be a dark hole in your city's lightscape at night simply because no one's there. fwiw there's a grade school near me that keeps certain lights on at night now because about a year ago they had a break in and someone stole like 80 iPads.
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# ? Sep 25, 2015 21:48 |
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Galaga Galaxian posted:Figured it out, for some reason I had "force opengl" in the launch options. That's a good reason to start making a private asset/mod collection!
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# ? Sep 25, 2015 22:02 |
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My original city is so pretty. But I feel compelled to make a new one. Also, does the fact the different street types have different colored streetlamps bug anyone else?
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# ? Sep 25, 2015 22:08 |
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Galaga Galaxian posted:Also, does the fact the different street types have different colored streetlamps bug anyone else? Fits the feel of real cities going through and changing all the lighting.
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# ? Sep 25, 2015 22:10 |
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It'd be cool if "LED lights" was a policy that changed the (ugly) yellow halogens to nice white lamps (and reduced power consumption).
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# ? Sep 25, 2015 22:13 |
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I like the yellow lights, they're much warmer and softer for the eyes.
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# ? Sep 25, 2015 22:14 |
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Customizable light colors should be doable, right? I won't be surprised if they turn up in a future DLC.
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# ? Sep 25, 2015 22:15 |
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Galaga Galaxian posted:It'd be cool if "LED lights" was a policy that changed the (ugly) yellow halogens to nice white lamps (and reduced power consumption). Yeah, I want it to be a district option so I can have sodium lamps in the industrial district, LEDs in the college town, that sort of thing.
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# ? Sep 25, 2015 22:18 |
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Gaslamps would be pretty cool too.
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# ? Sep 25, 2015 22:33 |
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Orgophlax posted:I take it all the missing buildings on loaded cities are user created buildings that haven't been updated for After Dark? Like I load and my population drops by almost half immediately with large swaths of no buildings. Unupdated buildings just show up but don't have lights turn on at night, so I think it's something else.
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# ? Sep 25, 2015 22:37 |
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Poil posted:Gaslamps would be pretty cool too. Pretty nearly all the mod assets are in place to make a more old-timey sort of city (building themes, vehicles, etc.) except for something that swaps out the default stoplights and streetlights for older equivalents.
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# ? Sep 25, 2015 22:38 |
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Is anyone else getting what looks like banded shadows on European-themed ground textures? I haven't seen it mentioned anywhere else and I wonder if it's something that's properly bugged, or if it's just some random bit rot that has struck the textures? It doesn't seem to be mod related (it's there with or without mods, and even with everything on, it doesn't appear in any other map type).
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# ? Sep 25, 2015 22:41 |
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Tippis posted:Is anyone else getting what looks like banded shadows on European-themed ground textures? Yes. At first I thought that it was the rock sprites casting shadows, but no there are just weird lines on the textures for some reason.
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# ? Sep 25, 2015 22:44 |
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Orcs and Ostriches posted:I want to see a gif of 5 seconds into the future of that, after one biker falls over and the rest become a gnarled mass of people and bicycles. the track is a pretty good representation of my cycle lanes.
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# ? Sep 25, 2015 23:06 |
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Badger of Basra posted:Unupdated buildings just show up but don't have lights turn on at night, so I think it's something else. Well that's concerning.
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# ? Sep 26, 2015 01:29 |
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Alkydere posted:Also dangerous bike gangs: This is a 100% accurate depiction of Beach Rd on a Saturday.
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# ? Sep 26, 2015 01:45 |
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So two of my new cities since the expansion have suddenly right around when I hit 20k everyone gets sick. I don't have almost any pollution, plenty of cemetaries/hospitals and there is no pollution near my water pumps it is frustrating to just have the entire city die like that I can't seem to stop it.
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# ? Sep 26, 2015 02:06 |
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Ah man it's got bike paths? These fuckers know how to scratch my urbanist itch. Now to try to retrofit my established auto-centric city or to build a socialist hippy bike/ped utopia from scratch... hmm
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# ? Sep 26, 2015 02:10 |
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socialsecurity posted:So two of my new cities since the expansion have suddenly right around when I hit 20k everyone gets sick. I don't have almost any pollution, plenty of cemetaries/hospitals and there is no pollution near my water pumps it is frustrating to just have the entire city die like that I can't seem to stop it. Are you sure it's not just an old age death wave?
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# ? Sep 26, 2015 02:13 |
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MikeJF posted:Are you sure it's not just an old age death wave? Naw it's actual sickness it bring my population from 20k to about 1k and the entire city gets abandoned.
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# ? Sep 26, 2015 02:14 |
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Are you using water towers? Make sure ground pollution hasn't snuck up on any water source. I accidentally killed a city that way, once.
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# ? Sep 26, 2015 02:26 |
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One of the popular water source mods, Quad"s Filter, I think it is called, works like a water pump, but is described like a sewage treatment facility. I put it next to my industry and many suffered...
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# ? Sep 26, 2015 02:36 |
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Some lovely band, sounds right up my alley! Let's all go downtown to the laugh track everyone! (The building later shut down due to a lack of customers, amusingly.)
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# ? Sep 26, 2015 03:02 |
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What is the best way to level off a large area? I want to build the international airport but I have no space flat enough that is open. It guaranteed it's been answered but this is a big thread.
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# ? Sep 26, 2015 03:18 |
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Nondescript Van posted:What is the best way to level off a large area? I want to build the international airport but I have no space flat enough that is open. It guaranteed it's been answered but this is a big thread. Terraform Tool mod. Select the level tool (has two arrow pointing left and right), right click on an area that matches the height you want to set it, and then left click to level terrain. Otherwise there's not really an efficient way to level ground in the base game.
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# ? Sep 26, 2015 03:20 |
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Fasdar posted:Terraform Tool mod. Select the level tool (has two arrow pointing left and right), right click on an area that matches the height you want to set it, and then left click to level terrain. Otherwise there's not really an efficient way to level ground in the base game. turning on mods turns off achievements right? Doesn't it mark a save game as well?
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# ? Sep 26, 2015 03:23 |
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Nondescript Van posted:turning on mods turns off achievements right? Doesn't it mark a save game as well? There is a mod that lets you get achievements with mods.
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# ? Sep 26, 2015 03:38 |
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How do you guys exchange traffic between motorways and surface streets? Lately I’ve been doing this sort of thing, with ramps at every block:
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# ? Sep 26, 2015 04:07 |
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Platystemon posted:How do you guys exchange traffic between motorways and surface streets? So you're the person who designed the loop in Chicago.
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# ? Sep 26, 2015 04:10 |
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Galaga Galaxian posted:There is a mod that lets you get achievements with mods. Steam may not know, but I would. How could I be morally superior then?
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# ? Sep 26, 2015 04:26 |
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xzzy posted:So you're the person who designed the loop in Chicago. That’s actually where I got the idea. Link for anyone who hasn’t driven in Chicago. It’s a significantly better design in‐game than it is in real life, to put it mildly.
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# ? Sep 26, 2015 04:37 |
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# ? May 26, 2024 22:34 |
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Is there any way to make this gray haze around industrial areas go away? it's like a physical smog kind of thing hovering over the areas that are polluted, but it doesn't look like smog, it just looks kinda bad.
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# ? Sep 26, 2015 06:03 |