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Wow, the Thriller Bark level is absolute garbage. The early part with the fog covering the map is just miserable because there aren't any recognisable landmarks to navigate by, so I end up running around in circles for ages and whenever I spend any time fighting in one of the square rooms I can never tell which entrance I came in through when I'm done. And then fighting Oars is a pain in the rear end because his fist keeps blocking my view so I can't see the effect on the ground that warns of Moria's bat attack, so I'm constantly getting hit by that. It doesn't help that there seems to have been a massive difficulty spike too, I was having a fairly easy time even on hard mode just sticking to the recommended level, but now suddenly every enemy that isn't a basic mook takes loving forever to kill. The final battle with Oars after dealing with Moria's doppelgangers must have taken almost half an hour, I got so sick of running around after him. What the hell is this poo poo? This was my first time playing as Franky, so is he just really weak for some reason? I did spend the money to bring him up to the recommended level, and used coins on him, and yes I know about refilling his cola meter
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# ? Sep 19, 2015 02:38 |
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# ? Jun 5, 2024 05:29 |
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Suaimhneas posted:And then fighting Oars is a pain in the rear end because his fist keeps blocking my view so I can't see the effect on the ground that warns of Moria's bat attack, so I'm constantly getting hit by that. It's just really hard to see the bat telegraph no matter what happens, the actual solution is you just have to know that he does it, and then pinpoint where in your combo it happens. If you play as Luffy, it happens in the middle of light-light-strong (?) Gatling. This means you can actually move out of the way with its forward momentum so you have time to complete the animation and call your Kizuna Combo, which does crazy damage for some reason. As for the fog section, it helps a lot to follow Brook (or Luffy, if you're playing as Brook). His AI gravitates toward the next important area. You still have to find your crew members manually if you want the Treasure Event. It's not nearly as hard to get as the Steam guide says it is, though. Fur20 fucked around with this message at 03:57 on Sep 19, 2015 |
# ? Sep 19, 2015 03:54 |
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I love the detail of some of the taunts. Tashigi's is king though because after you use it the game drops a slight blurry filter on everything.
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# ? Sep 19, 2015 06:54 |
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You can taunt? How do you taunt? I have the Vita version. Also, I just beat the story mode. I guess the last chapter is just totally made up? It felt pretty appropriate and keeping with the general rhythm of One Piece, even if Sabo really just shows up outta fuckin' nowhere. A fun final zone, but the story mode really peters out after the Marineford war, outside of Punk Hazard which was pretty cool. Now to sink my teeth into the Dream Log proper. It's pretty great to have this game on a portable, I can bust it out whenever and it's full of content. It doesn't seem like I'm missing out on much from the big console version besides probably better character animations and more crisp level backgrounds.
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# ? Sep 19, 2015 07:05 |
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BottledBodhisvata posted:You can taunt? How do you taunt? I have the Vita version. It should be the Select button or whatever button it has instead of that. Pro Tip: With New World Franky, make sure to hold the taunt button down rather than tapping it. E: also it's a shame that Tashigi is the only person with a Shambles costume but I guess hers was probably the most distinct. Jibo fucked around with this message at 07:14 on Sep 19, 2015 |
# ? Sep 19, 2015 07:10 |
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I like the way Tashigi animates and her attacks are really cool looking, which makes me kind of wish for a Platinum-style game featuring a Kendo-style sword fighter. You kinda get that in Revengeance, but an action game where attacking relentlessly isn't the proper style, bt rather controlled and well-timed attacks are key, could be pretty interesting.
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# ? Sep 19, 2015 12:40 |
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We're never getting another Bushido a Blade, sorry.
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# ? Sep 19, 2015 12:42 |
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BottledBodhisvata posted:I like the way Tashigi animates and her attacks are really cool looking, which makes me kind of wish for a Platinum-style game featuring a Kendo-style sword fighter. You kinda get that in Revengeance, but an action game where attacking relentlessly isn't the proper style, bt rather controlled and well-timed attacks are key, could be pretty interesting. Tashigi is one of my favorite characters in the game so far... even if I cannot figure out what the use of her unique action is at all.
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# ? Sep 19, 2015 13:04 |
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Eopia posted:Tashigi is one of my favorite characters in the game so far... even if I cannot figure out what the use of her unique action is at all. Extra attack while attacking, a charge slash like Zorro's when not attacking.
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# ? Sep 19, 2015 13:12 |
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Tashigi's attacks are cool-looking? Half of them are her falling over. Does she get an alternate post-timeskip moveset that's more cool than comic relief? My favourite character to play as up until now had been Law, but Franky's winning me over with his sheer variety of attacks. I can't wait to get further in and hopefully unlock RADICAL BEAM I also can't get enough of Brook's running animation
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# ? Sep 19, 2015 15:38 |
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The joke is supposed to be Tashigi trips and falls when you don't finish her combo attacks but it kinda doesn't work when you have to wait to level up to the complete combo.
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# ? Sep 19, 2015 16:06 |
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You can just cancel her fall animation with evade, then continue the chain. The game buffers a combo link for a couple seconds, I.e. Luffy can multi punch the ground, cancel dodge, then do the aerial stomp.
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# ? Sep 19, 2015 16:10 |
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Tae posted:You can just cancel her fall animation with evade, then continue the chain. The game buffers a combo link for a couple seconds, I.e. Luffy can multi punch the ground, cancel dodge, then do the aerial stomp. Yeah, I didn't even realize she tripped because there is no reason not to be cancelling her attack animation every time.
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# ? Sep 19, 2015 16:55 |
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Sakurazuka posted:We're never getting another Bushido a Blade, sorry. You're going to make me cry. ImpAtom posted:Yeah, I didn't even realize she tripped because there is no reason not to be cancelling her attack animation every time. Yup. Never not dash cancel, regardless of who you are playing.
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# ? Sep 19, 2015 18:37 |
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Sakurazuka posted:We're never getting another Bushido a Blade, sorry. Maybe we'll get another Deadliest Warrior game
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# ? Sep 19, 2015 19:04 |
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Broseph Brostar posted:Maybe we'll get another Deadliest Warrior game mossad vs hoplite
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# ? Sep 19, 2015 19:40 |
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Sakurazuka posted:We're never getting another Bushido a Blade, sorry. Bushido Blade owned. You could kill the last boss in one hit before the fight even started, but if you did the game would make fun of you for having no honor.
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# ? Sep 20, 2015 00:04 |
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Japan is getting an Arslan demo later this week. The idea of a Daryun character song cracks me up.
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# ? Sep 21, 2015 17:33 |
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The Vita version of DW8 Empires is coming to the West in November.
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# ? Sep 22, 2015 15:17 |
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This might have been mentioned but some of the dlc missions are incredible for racking up kills and !'s. The low level ones where you use the three brothers and the one with Impel Down and CP9 versus Mr 3 are both great. Edit: Wow the lvl 30 Fishman one. Apparently !'s max out at 9999. Dastardly fucked around with this message at 16:31 on Sep 23, 2015 |
# ? Sep 23, 2015 14:29 |
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They're also good for getting your crew level up for support only-characters. ...I already S-ranked 'em all.
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# ? Sep 23, 2015 15:21 |
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Jibo posted:Yup. Never not dash cancel, regardless of who you are playing. I'm trying to think of who wouldn't, and the only one I can think of is Akainu out of his SSSST, so you start hitting for the next SSSST while safely in a field of murder and pain instead of dashing to its edge.
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# ? Sep 23, 2015 15:23 |
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I couldn't get into Akainu or Fujitora, the former's SSSST felt too weak and the latter's R1 wasn't nearly as impressive as I'd been led to believe
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# ? Sep 23, 2015 20:00 |
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With Fujitora, were you fully charging it?
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# ? Sep 23, 2015 20:02 |
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I didn't realize you can charge R1s, but it felt way too slow anyway, especially when your alternatives are stuff like Whitebeard's SSSST that one-shots Nightmare Log captains that aren't even on the screen and Eneru's SSST that fully charges your Kizuna gauge without even trying.
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# ? Sep 23, 2015 20:07 |
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I was kind of bummed to see that Rebecca isn't in the game. I'd have liked to slash up dudes as a not-Roman gladiator lady.
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# ? Sep 23, 2015 21:02 |
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The White Dragon posted:I didn't realize you can charge R1s, but it felt way too slow anyway, especially when your alternatives are stuff like Whitebeard's SSSST that one-shots Nightmare Log captains that aren't even on the screen and Eneru's SSST that fully charges your Kizuna gauge without even trying. What you do is stand outside the enemy's room so they aren't even aggro'd on you and drop meteors on them from there, instantly fill your Kizuna gauge, go into rush, then drop more meteors because the charge is faster. Just tap it a li'l if you need to get someone off their feet so you have room to hold it to maxxx power. You can run around and dodge hits once the black shadow appears. And Quick Charge really helps the time.
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# ? Sep 23, 2015 21:07 |
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Chortles posted:Looks like a "character not ruler" RPG, this pleases me~ I didn't get an RPG vibe from that at all. It looks like, at best, characters have relationships with one another, which isn't really new. The "more detailed battles" and "3D maps" made it seem like a pretty standard strategy game. Don't get me wrong, I'd be thrilled to get another version of ROTK that was more RPG oriented than strategy oriented, or -- God forbid -- one that managed to combine the two approaches well.
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# ? Sep 23, 2015 23:33 |
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Wow, Mr 3's big moment at Marineford where he helps Luffy save Ace from Sengoku was cut entirely. They even had him leave the battle in the middle of the previous level and I was like "Oh, heh, I know what that's leading up to", but nope, I guess he just ran away in this version huh? I guess Bon-chan's dying wish wasn't a big deal to him after all
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# ? Sep 24, 2015 02:37 |
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As expected of KT. It took a while then I suddenly realized that they cut all the character outtros from PW3. I assume because they just couldn't be arsed to make them for the few new characters they added.
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# ? Sep 24, 2015 04:14 |
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They were cool but I only watched them twice per character anyway, makes sense they'd rather have the animation people work on actual cutscenes, especially when they have to crank out a new game every 2-6 months.
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# ? Sep 24, 2015 05:53 |
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Dastardly posted:As expected of KT. It took a while then I suddenly realized that they cut all the character outtros from PW3. I assume because they just couldn't be arsed to make them for the few new characters they added. The fact it took you a while to notice is probably the reason why they were cut.They are cute flavor but they really add nothing.
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# ? Sep 24, 2015 12:12 |
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https://youtu.be/oyI0B-ennfw SE's Dragon Quest youtube channel has been putting out a few videos explaining how the game plays. Here's the one on Monster Medals since thats probably the biggest difference from regular warriors games and because the randomized monster names are really cute.
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# ? Sep 24, 2015 13:57 |
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The GIG posted:https://youtu.be/oyI0B-ennfw I can't wait for this drat game. Oozy Oozeborne.
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# ? Sep 24, 2015 17:50 |
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Panama Red posted:I didn't get an RPG vibe from that at all. It looks like, at best, characters have relationships with one another, which isn't really new. The "more detailed battles" and "3D maps" made it seem like a pretty standard strategy game. Don't get me wrong, I'd be thrilled to get another version of ROTK that was more RPG oriented than strategy oriented, or -- God forbid -- one that managed to combine the two approaches well. Watching the TGS gameplay footage gives me the impression that there is at least a minor RPG element. They control Guo Jia as an officer under Cao Cao and appear to accomplish assigned tasks and get random interaction events similar to ROTKVII, VIII & X.
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# ? Sep 25, 2015 21:07 |
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I really, really hope it's an officer-based one because we haven't gotten one of those out of Koei in I wanna say a decade now? ROTK X is one of my favorite games and I'd love to have a modern equivalent of that to love and cherish on my PlayStation 4. Please come home, Sangokushi...
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# ? Sep 25, 2015 21:20 |
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I hope that is the case. The events and quests in Nobunaga's Ambition: Sphere of Influence are so fragile that you need a guide to make sure you get them. If you do not follow history exactly, events and quests will not pop. Sucks to be deep into a game then find out you cannot see the rest of a scenario's scenes because you took a castle before you were supposed to or, even worse, one of the NPC clans got steamrolled. Still, it is fun conquering Japan with a minor or custom clan.
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# ? Sep 25, 2015 21:58 |
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Is this the spot to ask questions about Nobunaga's Ambition: Sphere of Influence? I couldn't find a thread dedicated to the series. I am playing my first game as Shimazu and have managed to expand my territory to include most of the southern half of Kyushu. However, most of the armies my officers can field are between 500-1000. I am trying to take over a particularly difficult castle with a garrison of 1000. I have an issue where I cannot force my armies to surround the castle because it seems there is only room for three armies to be next to it (I have like 15). Is there a way to either merge armies or force the rest of my military to work together to take over this enemy territory?
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# ? Sep 26, 2015 10:32 |
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So how do I use the DLC for pirate warriors 3? I saw a couple missions in the dream log but none of the costumes, including pre-order ones, show up anywhere. Also curious how to use Alvida because I want cat burglar.
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# ? Sep 26, 2015 13:50 |
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# ? Jun 5, 2024 05:29 |
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Alvida is a support only character. You can't play as her.
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# ? Sep 26, 2015 13:52 |