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There is a mod for the ground discolorization, at least. Dunno about the airborne part but I wouldn't be surprised if there is.
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# ? Sep 26, 2015 06:08 |
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# ? May 25, 2024 22:00 |
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Look at this gorgeous bullshit Seriously, look at it. I find myself switching the day/night cycle off a lot, particularly when I'm adding to my city, but this is such a graphically spectacular game that I'm often compelled to just watch everything humming along for 10 minutes - 1st person mod is great for this too. I was slightly leery of an agent-based system given how SC2015 hosed it up so royally, but I'm glad they went with it, even though my (<1 year old) computer is noticeably chugging at pop 113,000.
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# ? Sep 26, 2015 06:35 |
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The Cloud and Fog Toggle Mod, I believe it is called, also has a configurable option for removing industrial smog.
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# ? Sep 26, 2015 07:11 |
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Platystemon posted:How do you guys exchange traffic between motorways and surface streets? This is great, and I can't wait to start a new city so that I can build a horrible lifeless gridded deathscape that makes mega-city one look like Notting Hill. I just whacked this at the end of a highway in my main city, and apart from a hilarious initial traffic jam that went the entire length of the map while 10,000 new citizens moved in, it's been smooth as butter.
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# ? Sep 26, 2015 09:49 |
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are there any good youtube channels for city building tutorials/guides/general advice?
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# ? Sep 26, 2015 10:34 |
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double nine posted:are there any good youtube channels for city building tutorials/guides/general advice? Fluxtrance's Fluxburgh series is not really a tutorial or guide, but drat he makes some pretty stuff. Great for ideas & inspiration. https://www.youtube.com/user/Fluxtrance
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# ? Sep 26, 2015 12:54 |
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Platystemon posted:That’s actually where I got the idea.
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# ? Sep 26, 2015 14:03 |
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Ok. SAD lesson #1: Do not put a bus lane in front of the cemetery. It looks nice, but then the bodies start piling up…
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# ? Sep 26, 2015 16:34 |
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The update really does make things nice to look at.
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# ? Sep 26, 2015 18:13 |
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Tippis posted:Ok. SAD lesson #1: Do not put a bus lane in front of the cemetery. It looks nice, but then the bodies start piling up… I dont know the issue there, Emergency vehicles can use Bus Lanes - although hearses are not them I guess. Basically, from my experience, bus lanes are "suggestions" and things that are a) not a bus or emergency vehicle or b) not even a taxi, will use them if they need to. Like really, they should just rename them "please maybe don't use this" lanes.
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# ? Sep 26, 2015 18:15 |
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Westminster System posted:I dont know the issue there, Emergency vehicles can use Bus Lanes - although hearses are not them I guess. I've noticed that too; there's a bus lane near a busy intersection I have that might as well just be a right turn lane. I blame it on bad drivers.
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# ? Sep 26, 2015 18:16 |
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I remember there was a mod discussed in here awhile ago that creates a more realistic education spread by forcing some citizens to flunk out of school. Does anyone remember what it was called?
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# ? Sep 26, 2015 18:42 |
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Deutsch Nozzle posted:I remember there was a mod discussed in here awhile ago that creates a more realistic education spread by forcing some citizens to flunk out of school. Does anyone remember what it was called? Dropouts.
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# ? Sep 26, 2015 19:30 |
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Platystemon posted:Dropouts. drat it, I knew it was something simple. Kept searching for poo poo like "flunk" and "fail." Thanks.
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# ? Sep 26, 2015 19:41 |
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Westminster System posted:I dont know the issue there, Emergency vehicles can use Bus Lanes - although hearses are not them I guess. They should, yes — hearses are basically ambulances that pick up a different health “resource.” The problem I came across is that, apparently, they don't see bus lanes as a valid road connection so the cemetery behaves as if it had been disconnected from the road. It realises there's a body to pick up, spawns a hearse (“hearses in use” blinks 1) and then figures that there is no way for the hearse to reach its destination (“hearses in use” goes back to 0). Turning the road just outside back into a non-buslane road makes it spew hearses like there's no tomorrow. The good news is the if section of non-lane road is short enough that most vehicles don't bother switching whereas buses just drive straight through… at least if there's nothing else on that side that makes the AI ignore the suggestion.
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# ? Sep 26, 2015 21:19 |
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Westminster System posted:I dont know the issue there, Emergency vehicles can use Bus Lanes - although hearses are not them I guess. It's down to where your turn left arrow is. The city I'm in has bus lanes except for when you want to turn left. It's not that uncommon.
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# ? Sep 26, 2015 22:36 |
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So given that some of the features such as Day/Night being free in the patch, is the new expansion worth the price for the content it brings?
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# ? Sep 27, 2015 01:22 |
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SkySteak posted:So given that some of the features such as Day/Night being free in the patch, is the new expansion worth the price for the content it brings? Honestly not sure, the Leisure/Tourism stuff isn't very interactive it's pretty much exactly like the industrial zoning, I mean it is neat and all but it doesn't feel like it really changes anything. Bike lanes are neat but not quite enough.
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# ? Sep 27, 2015 01:27 |
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Its worth noting that the new districting for Leisure (aka, all night funtimes) and Tourism (HOTELS, BLUE HOTELS FOR EVERYONE) are essentially their own themes as well, and I like some of the new buildings. Essentially, while you get the "visual update" so to speak, the DLC basically makes the night time actually have a gameplay effect. Either way, its cheap and worth it to support the game in my own opinion. Personally, tourism feels more impact-full in terms of how many people i've noticed "coming in", and, essentially, the real time feedback of your hotels and touristy shops saying "not enough customers". It even made me put down a little airport although I have yet to plop down the new mega-one. Of course, obligatory screenshot spam time from my first real attempt to build a city (which is like.. 20% done right now) that I may actually stick with in AD, particularly since the massive traffic problem I was having has seemingly resolved itself. A shot from said airport. It was a nice dusk shot when I was just messing around so I took it. A good comparison of a European "old town" compared with the lighting on an "International" new town. A "look back the other way" from the same general area. Hotels are blue. And Bright.
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# ? Sep 27, 2015 01:53 |
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Is there a good way to figure out what mods are causing issues? I just installed like 300 buildings and I expected it to slow down a bit, but it's not loading at all so I think something's up.
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# ? Sep 27, 2015 03:34 |
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The reliable (conservative) rule of thumb I follow is, if the mod author hasn't posted in the description or comments that it's updated for After Dark, assume the mod won't work. Actually, after disabling some mods and loading it up for a half hour or so just to go "oooooooh!", I'm just going to wait a week or so before reinstalling mods and going to it again. I'm lazy and that's the simplest way to deal with it. There are other games to play. Or hell, I could even go really crazy and do something productive with my time. (hahahaha)
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# ? Sep 27, 2015 03:57 |
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I don't have After Dark yet, if a building says it's updated for that could it be the problem?
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# ? Sep 27, 2015 04:00 |
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I thought I had only downloaded things updated for After Dark, but I'm getting weird black flickering whenever I build roads. It's not really stopping me playing but it is pretty annoying. Guess I'll have to track it down
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# ? Sep 27, 2015 04:08 |
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Grand Fromage posted:I don't have After Dark yet, if a building says it's updated for that could it be the problem? Doubt it. Mostly it's the auto-installed patch that came alongside the DLC that is breaking stuff, not the DLC itself, I believe.
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# ? Sep 27, 2015 04:09 |
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Grand Fromage posted:I don't have After Dark yet, if a building says it's updated for that could it be the problem? You don't have After Dark, but it coincided with a free update that included the basic day/night cycle so some things still might not work.
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# ? Sep 27, 2015 04:10 |
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Most assets will still work, the buildings just won't light up and the cars won't have headlights if they've not been updated.
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# ? Sep 27, 2015 04:12 |
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Eric the Mauve posted:Doubt it. Mostly it's the auto-installed patch that came alongside the DLC that is breaking stuff, not the DLC itself, I believe. Hm, okay. I'm not totally up on how mods work for Skylines, are buildings able to gently caress things up or just actual mods? I have a whole lot of buildings but not many mods.
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# ? Sep 27, 2015 04:12 |
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Let's get some proper nomenclature out of the way then: buildings are 'assets' and they shouldn't mess up your game. Mods (often) work at a scripting level and can be pretty nasty if stuff goes wrong.
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# ? Sep 27, 2015 04:29 |
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Westminster System posted:Its worth noting that the new districting for Leisure (aka, all night funtimes) and Tourism (HOTELS, BLUE HOTELS FOR EVERYONE) are essentially their own themes as well, and I like some of the new buildings. Essentially, while you get the "visual update" so to speak, the DLC basically makes the night time actually have a gameplay effect. Either way, its cheap and worth it to support the game in my own opinion. Personally, tourism feels more impact-full in terms of how many people i've noticed "coming in", and, essentially, the real time feedback of your hotels and touristy shops saying "not enough customers". It even made me put down a little airport although I have yet to plop down the new mega-one. Tourism actually seems to have two themes: HOTELS HOTELS HOTELS and BEACH FUNTIMES! If you place Tourism down by a coastal area you'll start getting pools, restaurants that are little more than dining areas on boards, tiny little souvenir stands, etc. Of course across the street the normal hotels and casinos will show up so you'll have a giant hotel skyscraper right next to a restaurant made out of shipping containers.
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# ? Sep 27, 2015 04:33 |
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I haven't bought and downloaded After Dark yet, but after a few months of not playing, I can clearly tell that my city no longer looks like a fake utopia that always has the daytime thanks to the updated lighting. Unfortunately though, this means that the lighting effects and everything make every single industrial area I have look like china smog.
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# ? Sep 27, 2015 04:42 |
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I can't figure out what's wrong. I disabled everything except the 25 tile unlocker because gently caress playing without that.
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# ? Sep 27, 2015 05:07 |
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Theres a mod that fixes games not starting/loading since After Dark, so might wanna look that up, its usually on the workshop landing page. Personally I had some random asset corruption that required a game verification, so that's always an option.
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# ? Sep 27, 2015 05:11 |
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I was debating between this and Prison Architect. I went with Prison Architect, but drat this game is pretty. This will be next.
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# ? Sep 27, 2015 05:15 |
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I've checked the time to find out it's well after 3am during a work day playing both games, good decision
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# ? Sep 27, 2015 05:21 |
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Grand Fromage posted:I can't figure out what's wrong. I disabled everything except the 25 tile unlocker because gently caress playing without that.
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# ? Sep 27, 2015 05:22 |
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Is anyone else having a weird mouse bug where it just doesn't work right? It seems to just randomly lose mouse button holds (dragging) and I swear some times clicks don't register. Mouse is fine every where else (other games, windows in general.) Also, this game definitely still has path finding anomalies. Had ships still pathing through my entire city to get to a hub. Also, some oil trucks are taking crazy convoluted routes just to export oil via highway, despite a hub being right next to my oil fields, and a cargo train depot being across the peninsula on a road with no traffic.
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# ? Sep 27, 2015 05:24 |
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Grand Fromage posted:I can't figure out what's wrong. I disabled everything except the 25 tile unlocker because gently caress playing without that. Maybe try reinstalling it? Also I thought someone said turning off/unsubscribing from mods doesn't necessarily throw out the files on disk. If not reinstalling fresh maybe try nuking the entire mods folder? Also can anything be done with the weirdo anti-aliasing setup this game has?
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# ? Sep 27, 2015 05:31 |
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Galaga Galaxian posted:Try verifying the files? Do you have any launch options set? I verified and don't have any launch options. It loads mostly, there's the airport ding sound, then right at the end of loading it just sits there. It's not frozen but won't finish loading. Is there a limit on how many assets you can install? I have 8 GB of RAM, I wouldn't think there's an issue.
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# ? Sep 27, 2015 05:35 |
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I'm not sure. Try disabling everything and see if it still won't load. Maybe it isn't the mods/assets? (Or did you try this already and I missed it?)
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# ? Sep 27, 2015 05:37 |
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# ? May 25, 2024 22:00 |
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I hadn't disabled all the assets, just did and now it loaded. This is going to be loads of fun to try to isolate. E: Re-enabling mods didn't break it so it's an asset issue. Yay only a shitload of things to check and it CTDs when going back to the menu E2: Aha! I found that hotfix mod and it worked. Thanks guys. Grand Fromage fucked around with this message at 06:02 on Sep 27, 2015 |
# ? Sep 27, 2015 05:42 |