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Thanks to Gorgo Primus for the original thread OP, which I stole roughly 84% of IRC Channel: irc.synirc.net #paradox Steam Group: Comet Sighted MapGoons: Go here for maximum multiplayer backstab What is Paradox? Paradox Development Studio and its parent company Paradox Interactive are a Swedish video game developer and publisher respectively that are best known for their real-time grand strategy/world simulation games that take place in nearly every point in civilized history, and playable as nearly every single country. Paradox games used to be well known for being buggy and unfinished at release, but starting with Crusader Kings 2 and Europa Universalis 4, those dark days are long since behind us and recent releases have been criticized less for being unplayable and buggy and more for design decisions you personally disagree with, always the mark of a mature game developer. Many Paradox developers post in this thread, and we do our best to not drive them away with our spergy complaints more than once a week or so. Paradox puts great emphasis on multiplayer and with the current generation of releases, Steam is a perfectly cromulent way to paint the map of the world your color while negotiating pretty borders with many of your closest acquaintances. It's worth noting that for pre-CK2 games Paradox has a fairly poor track record when it comes to multiplayer support, however if you are playing one of these older games, you probably know what you are doing at this point and already have quite a high tolerance for pain. If you are new to Paradox games, it is strongly recommended that you visit the wikis of the games you are interested in. These are semi-official in that they are hosted by Paradox but the content is written by obsessive-compulsive players who really, really want to conquer the world as Ryukyu and turn the Ottoman Empire into an Orthodox Christian European power (both of these are common Europa Universalis IV obsessions). Because Paradox games are extremely complex and frequently lack decent tutorials, these wikis are full of helpful tips and information you might otherwise overlook. Paradox also publishes a number of titles developed by other studios that fall beyond the scope of this thread. This thread is for discussing games developed by Paradox (or as a part of their now-cancelled engine licensing program), which boils down to the following titles: Is there some video I can watch on Youtube explaining what Paradox is and their history? I hate reading things. Not sure why you're reading a forum thread in that case, but this is a pretty good recap of Paradox Through The Ages, starting with the prehistoric Svea Rike on to the present day of endless DLC by Youtuber HeyCara. https://www.youtube.com/watch?v=ZuEqxoU5XYw Hey, I heard Paradox makes you spend MILLIONS OF DOLLARS on DLC and the games are PAY TO WIN and I HATE SPENDING MONEY! Yes, some of the older games, such as EU4, have literally hundreds of dollars of DLC you can buy. You shouldn't do that. Unless, I guess, you really want to? Each DLC comes with a free patch which includes major core game system changes. Also, if you play any Paradox game in multiplayer, you can mooch off the host's DLC collection. There are also frequent bundles, sales, and whatnot, so just wishlist what you might be interested in on Steam and wait for a 50% or 75% price drop. Paradox has also started selling monthly subscriptions of their games which include all DLC. You shouldn't do that, either. (unless it's EU4, which has Too Many DLCs) Just buy the DLC for the parts of the game you are interested in or considered essential (each SA thread will usually have a sticky post mapping that out, and this post has a brief description of each) and don't worry about the rest. Spending a monthly fee on a game you already bought is dumb. I can say this because my career has been working on MMOs, which are different for *reasons*. Coming Soon Paradox Tinto is teasing "Project Caesar" a MYSTERIOUS SECRET PROJECT that NO ONE CAN EVER GUESS WHAT IT'S ABOUT Dev Diaries Current Generation Games Victoria 3: Trains, the Dreadnaughts of the Plains Now out after being demanded approximately since the Victorian era, Victoria 3 (successor to noted games Victoria II and Victoria: Revolutions, and proof that Paradox can't decide on a numbering scheme) is the newest version of Paradox's incredibly deep 19th century economy and imperialism simulator. This version has made some concessions to actually being playable which have been, shall we say, controversial (such as abstracting warfare, which really makes mad people who believe Benjamin Disraeli micromanaged Royal Army deployments). Links Buy on Steam SA thread Official forum What DLC should I buy to make this even more Victorian?
Crusader Kings 3: An Heir Is Born, Starting Bradley Cooper and Lady Gaga The next game in Paradox's most accessible and popular franchise, this royal bastard simulator features improved graphics, more focus on royal bastardy, and a whole lot of polish. Released to rhapsodic reviews, CK3 is by far the easiest Paradox game for new players to step into. Has CK2's emergent gameplay craziness, a user interface that doesn't require hundreds of hours to learn, and plenty of content out the gate while still leaving plenty of room for later expansion. Suggested Countries For New Players: The tutorial (which is pretty decent!) starts you as a petty king in Munster with the goal of uniting Ireland, which is a good place to start. Or just pick a Viking and go knock heads, pretty much all the highlighted lords are good. What DLC should I buy for the "Complete" CK3 experience?
Popular Mods Steam Workshop is full of cosmetic mods (which aren't really needed) and a few content mods Links Buy at Steam Official Forum Dev Diary Archive Hearts of Iron 4 Hearts of Iron 4 is Paradox's current revision of its top-selling World War 2-era sandbox. Fear not, NATO counters will be available as cosmetic DLC. Unlike its predecessor, Hearts of Iron 4 is stable (no more NoMinisterType Stanley Baldwin building 90,000 transports as Great Britain), fun to play and reasonably accessible (once you wrap your brain around how to build a military - unlike previous games, you'll need to actually order your factories to build tanks and rifles instead of pushing the magic "make armor divisions" button). The AI is pretty bad but arguably that is part of the Hearts of Iron experience anyway. Suggested Countries For New Players: Germany, United States What DLC should I buy for the "Complete" Hearts of Iron 4 experience?
Popular Mods (avoid the Steam Workshop like a plague, for some reason 99% of HOI4 mods are nothing but bizarre memes. Kaiserreich: Out in alpha, still not yet ready for prime time, but the older version was one of the most complete (and hysterical) alt-history mods for a Paradox game ever made. Warning: the design direction of the HOI4 mod seems to be "Let's turn HOI4 into Darkest Hour!". Fuhrerreich: answers the burning question "what would it be like if Germany lost World War One"? Yes, yes. I know. Believe it or not, this is actually a mod based off a fictional book in the "what would it be like if Germany won World War One" Kaiserreich universe. Notable for being actually a smidge more playable than its inspiration. Old World Blues: answers the burning question "what if Fallout was actually a grand strategy game?" Really, REALLY detailed, if you're a fan of Fallout you should try this! Also has many sub-mods that work with it. The New Order: Last Days of Europe answers the burning question "what if a mod team created an entirely new game with about 30 game's worth of content as a HOI4 mod", TNO is a complete retelling, in insane detail, of the final dystopian days of a horror-strewn world where Nazi Germany won and the boot ground on the face for twenty years until everything fell apart. The mod details the "falling apart" phase. Surprisingly, not a "what if the guys with the cool uniforms won" Nazi-glorification exercise. You can play as a Russian warlord (anything from fan favorite Valery Sablin - yes, that Sablin - making a better world for everyone to a completely insane cargo cult that believes they can become Aryan Nazis if they just try hard enough), or any of Hitler's successors, be it Goering who tries to go for a world conquest, Speer who wants to enact fascism with a human face, or Heydrich who... you know what, I'll let you experience what the SS turned into for yourself. Or just play as the US, elect John Glenn, tell the rest of the world to gently caress off and go to Mars. Really. This mod has to be experienced to be believed. If nothing else, has the most realistic depiction of nuclear war since Defcon. Après Moi, Le Déluge: Another alt-history mod (goon-made) that postulates Napoleon won his wars in the previous century and extrapolates from there. Road to 56: a catch-all mod that takes dozens of other mods and integrates them into an unholy mess, and then does a fairly decent job of balancing them/keeping them updated long after the original author got bored and moved on. Equestria At War This is the most detailed and polished mod available for Hearts of Iron 4. I am not joking. God save us all. Red Flood Another alt-history what-happened-if-World-War-1-went-differently mod, this one turns the weird up to 9000. Play as Ernst Roehm, leader of Austria, and invade Switzerland! Lead the last bastion of communism in Germany! But really, you have to play this mod to see what they did to France - the surrealist poet Antonin Artaud somehow finds himself in charge, and France can... go places. Such as a homoerotic bastion of misogyny, a Futurist-Islamic fusion, or a return to a druidic Gaul where focuses result in insane boosts to manpower and combat effectiveness, the complete destruction of all infrastructure and factories, and one final focus which reads "This May Have Been A Mistake". Yeah. Links Buy at Steam SA thread Official Forum Dev Diary Archive Wiki Stellaris Stellaris is Paradox's entry in the space empire grand strategy genre, and what an entry it is. You can craft a race of hyper-militant religious fundamentalist space pandas who want nothing more than to kill the filthy xenos, only to run headlong into a corrupt and decaying elder galaxy-spanning empire of intelligent mollusks. Rumor has it humans are also included. For all the insanity (described by one reviewer somewhat accurately as "a space opera made out of Mad-Libs") we finally have a decent modern space-based 4X game. There are some bugs and other issues (such as AIs that leave you alone, a lack of mid-game content, and fairly thin ship customization) which Paradox and modders are already working on (there's already a pretty detailed Star Trek full conversion out). Blorg need space friends! Suggested Countries For New Players: Earth seems nice. What DLC should I buy for the "Complete" Stellaris experience? In the past year or so Paradox has formed a "Custodian Team" to support the "live" version of Stellaris (aka the version you bought when you bought the game) and farmed out DLC to other teams/companies. The Custodian Team's work has been great! As for the DLC work... the Custodian Team's work has been great!
Popular Mods Stellaris has a very active mod community; but definitely look into: New Horizons: A total conversion that turns Stellaris into the most detailed and "accurate" Star Trek grand strategy game ever made. Probably reason enough to purchase Stellaris just on its own. Links Buy at Steam SA thread Official Forum Dev Diary Archive Wiki Star Trek: Infinite A brief note on this title - although it's not from Paradox Interactive (and thus out of scope for this thread) it is essentially a Star Trekked version of Stellaris. It was pretty disappointing and the developer has since abandoned the title and laid off all its developers, so you should probably give this one a miss and stick with the more detailed Star Trek full conversion mods for Stellaris instead. Links (Don't) Buy at Steam Europa Universalis 4 - GET ULMED EU4 is Paradox's flagship game/virtual world/pretty border simulator and allows you to do pretty much anything you want, as long as it occurs within the years 1444 and 1821. It features full fledged trade routes that can actually be developed and maintained, visible on-map weather systems, historical events, decisions and disasters that dynamically adapt to the state of your nation, unique national ideas for almost every possible nation from Ajuuraan to Zaporozhie, and many other game systems that will effectively consume your entire life. Plenty of goons just like you have had their lives consumed and you can join them in the dedicated EU4 thread. Suggested Countries For New Players (in rough order of difficulty): Ottomans, Portugal, Spain, England, France. What DLC should I buy for the "Complete" EU4 experience? it costs HOW much? short answer: All of them (yes, all five years' worth of DLC). They usually go on sale when a new one comes out (as seen in the screen shot) and about $70 worth are music and model packs that can be easily skipped. Note that each DLC comes with a free patch with many of the features, so if you haven't played EU4 in a year it's a far different game even if you haven't bought any DLC at all. long answer:
Everything else is cosmetic dlc such as songs, new unit models, and the occasional e-book. Get them if you like, but they do not impact gameplay. Links Buy at Steam SA Thread Official Forum Wiki Popular Mods (these can all be found on Steam) Anbennar: total conversion which changes EU4 into a high fantasy grand strategy game. Ante Bellum: massive rework of Europe into an alt-history version where Andalusia still holds sway over Spain, a weakened Carolingian "Francia" controls the Holy Roman Empire in theory, and Bulgaria and the Byzantines face off. Extended Timeline: Steppe Wolf for EU4 (sadly, without Bulgarian Bonuses). Play EU4 in 60 AD as the Roman Empire, or in 2015 AD as the Russian Federation, and yet still forge claims on your neighbors. Graphical Map Improvements: make your map pretty (there are many such as these, this is just the one I like) Slightly Obsolete Games These are Paradox games that are still recommended, but are older than the others (or otherwise abandoned by the developer); you may want to start with a newer game instead. On the other hand, older games are cheaper (in CK2's case, free is pretty cheap!) Imperator: Rome Announced in early 2018, released on April 25, 2019. Its aspiration is to combine the nation-state gameplay of Europa Universalis 4 with the personality-driven gameplay of Crusader Kings 2 and the population-centric gameplay of Victoria 2/Stellaris. Also, you know, grain and legions. Although it's seen a year's worth of patching and some pretty fundamental game play changes, Imperator is still... well, we'll say divisive and leave it at that. It's not one of Paradox's more popular titles and a lot of veterans of other Paradox games have bounced off of it pretty hard. Still, there's a lot of gameplay here to tease out if you're a fan of the period. Future development on this game has been halted, almost certainly permanently. Requiescet in pacem, Imperator. Popular Mods The Invictus mod is widely seen as essential and still actively developed, in case unlike Paradox you haven't given up on the game. Suggested Countries For New Players: Rome has the most content. Macedonia is fun if you want to get into the Greek Thunderdome. Maurya (aka India) is off by itself and huge. What DLC should I buy for the "Complete" Imperator experience?
Links Buy at Steam SA thread Official Forum Dev Diary Archive Crusader Kings 2 Now free! Just download it! (It's 9 years old and has $200 worth of DLC once you get that first hit.) Paradox's breakthrough attempt at becoming a serious development studio as opposed to "lol you bought HOI3 when it launched", Crusader Kings 2 was released on February 14th 2012 to the general acclaim of Paradox fans. CK2 covers the years 1066-1453, and differs from other Paradox games in that instead of playing a nation, you play as a dynasty, picking one of the many Kings, Dukes or Counts of Medieval Europe to play as. In addition the game has DLC either released or in the works allowing you to play as Muslim powers such as the Caliphates and Electoral Merchant Republics. Gameplay for everyone but the Republics consists of guiding your dynasty through the medieval ages, gaining titles and growing your power through war, marriage and intrigue; for Republics your focus is more on gaining popularity back home, building and maintaining trade posts, and getting stinking rich! Featuring such novelties as QA testing, a useful tutorial and DLC, CK2 is the first of Paradox's current generation of "releases that weren't awful" for which we are all grateful. Suggested Countries For New Players: Ireland is usually considered "tutorial island". What DLC should I buy for the "Complete" CK2 experience? There's quite a lot! And only a little is forgettable -- Sunset Invasion is silly but fun, Charlemagne and Rajas of India are pretty easy to skip. Check this post from the CK2 thread for a comprehensive review. Everything else is cosmetic dlc such as songs, family crests and face packs. Get them if you like, but they do not impact gameplay. Links It's free! Just download it from Steam SA Thread Official Forum Wiki Popular Mods CK2Plus: Balance, tweak and content mod Game of Thrones: Total conversion mod based on the A Song of Fire and Ice fantasy series Warcraft: Guardians of Azeroth: another total conversion which puts you in the World of Warcraft. After the End: another total conversion by Ofaloaf that takes place in a way-post-apocalyptic North America (think A Canticle for Leibowitz, but crazier). Ofaloaf got hired by Paradox but the mod was taken over by others and is still going strong. Don't trust the English visitors... Princes of Darkness: you kind of knew this was coming when Paradox added SPOOKINESS with the Monks and Mystics DLC; this total conversion takes place in the various time periods of White Wolf's World of Darkness game world of vampires and such. A 2015 bookmark includes North America and vampires wearing suits. Nova Monumenta Iaponiae Historica: "Sengoku Done Right", the Japanese Sengoku/Warring States period using the CK2 engine. The Steam Workshop hasn't been updated in a while, but the modders posted a link to an updated version in the comments. Elder Kings: yet another total conversion (you may detect a theme), this one depicting Tamriel, the world of the Elder Scrolls games. Not yet updated for the current version of CK2. Victoria 2 Named for the Victorian age (1836-1936) that it covers, Victoria 2 is a game about industrialization, colonialism, nationalism and imperialism. It was a major step up graphically from previous 1.0 titles, and has a complex in-game economy that has only become more so with the recent release of the A House Divided expansion. While full of innovative ideas and concepts, Victoria 2 has proved to be fairly controversial with some fans as to how well it holds up compared to Victoria 1 and the other Clausewitz games in general. Most can at least agree that it falls short on execution with its byzantine game mechanics that are difficult to balance, its fondness for running itself without any player input needed, and a scary lack of profitable industrialization. The expansion improved on most problems Victoria 2 had with the cost of creating some new ones (making 'Uncivilized' countries essentially unplayable being but one), and the game sadly still suffers from the overcomplexity of its own gameplay systems. The recent Heart of Darkness expansion promises to fix colonialism, make navies interesting and fun, and add a neat crisis system for sensible wars. Now that Victoria 3 is out you may want to consider that instead, although it at first glance appears to be quite a different experience from Victoria 2. Suggested Countries For New Players: Brazil, Belgium, Prussia, or Spain. Links Buy at Steam (yes, the collection with all the DLC is cheaper than buying just the base game and 2 expansions individually) Official Forum Wiki Popular Mods POP Demand Mod: Balance, tweak, and economy fixing mod New Nations Mod: POP Demand Mod without the extra junk The Imperialist Adventures of Srbja and Friends!: A mod based on the Serbian Succession Mega-LP that lasted from CK1 until the end of EU3 with the Kingdom of Serbia, and eventually Serbia-Byzantium, being passed around by increasingly insane goons who constantly sabotaged their predecessors efforts. Completely Obsolete Games These are older games in their series, many years old in some cases, but you know grognards, we can't just let go of our favorites. March of the Eagles (essentially a trial run for EU4, focused on the Napoleonic Wars) Steam Europa Universalis: Rome (now completely obsolete with Imperator: Rome's release) Steam Official Forum Wiki Hearts of Iron 3 (with the superior in every way Hearts of Iron 4 now out, get that instead.) Steam Official Forum Wiki Darkest Hour (the most popular Hearts of Iron 2 remix) Steam Official Forum Kaiserreich mod Sengoku (a Crusader Kings 2 ancestor, CK2 is better in every way) Steam Official Forum Europa Universalis 3 Steam Official Forum Wiki Crusader Kings 1 Steam Official Forum Victoria 1 Steam Official Forum Paradoxian Wiki (no longer able to be updated, you'll still need it) For the Glory (licensed fan remix of Europa Universalis 2) Steam Official Forum Arsenal of Democracy (licensed fan remix of Hearts of Iron 2 - most prefer Darkest Hour) Steam Official Forum Outdated Paradoxian Wiki Lum_ fucked around with this message at 10:19 on Mar 15, 2024 |
# ? Sep 28, 2015 18:45 |
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# ? May 15, 2024 03:16 |
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You're missing the Hoi4 screenshot.
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# ? Sep 28, 2015 18:49 |
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I unironically desire a sequel to March of the Eagles.
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# ? Sep 28, 2015 18:51 |
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Got it!
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# ? Sep 28, 2015 18:51 |
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Someone help me stop playing these bad games
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# ? Sep 28, 2015 18:56 |
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Personally I'm still waiting on Rome II.
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# ? Sep 28, 2015 18:56 |
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How many different renamings of Monarch Power will HOI4 have?
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# ? Sep 28, 2015 19:04 |
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wukkar posted:How many different renamings of Monarch Power will HOI4 have? If it's not Mussolini Mana or Patton Power, I will lose my faith in humanity.
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# ? Sep 28, 2015 19:06 |
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Please make Victoria 3, thanks!
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# ? Sep 28, 2015 19:19 |
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I forgot just how ugly Magna Mundi was. It was a fun time following the development of that through these threads.
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# ? Sep 28, 2015 19:26 |
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I don't think we really need those tidbits about Crusader Kings I and any game that has a current sequel out. Plus no one remembers or cares about MM at this point. Maybe keep Darkest Hour for now since people still play Kaiserreich
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# ? Sep 28, 2015 19:27 |
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Hitlers Gay Secret posted:I don't think we really need those tidbits about Crusader Kings I and any game that has a current sequel out. Plus no one remembers or cares about MM at this point. DH is still the best HOI game out.
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# ? Sep 28, 2015 19:28 |
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Lord Binky posted:Please make Victoria 3, thanks!
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# ? Sep 28, 2015 19:29 |
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Enjoy posted:Someone help me stop playing these bad games I keep conquering the world basically and it's like "oh wow it was different that time" except it wasn't really
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# ? Sep 28, 2015 19:35 |
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Lum_ posted:Originally slated to be developed for Paradox by AGEOD, this Napoleonic War game covers the years 1805 – 1820 and seems to be Paradox's attempt to bridge the gap between the EU and HOI2 games. Ambitious! How is March of the Eagles in single-player, actually? I've been wondering if I should maybe pick it up during a sale or something.
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# ? Sep 28, 2015 19:41 |
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RIP Padre Groggo and Richard Lótàques
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# ? Sep 28, 2015 19:42 |
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Tomn posted:Ambitious! If you like the military aspect of Pdox games and nothing else, it's the game for you.
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# ? Sep 28, 2015 19:43 |
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Keeping the Magna Mundi/World Stage/East v West stuff because but I'll condense the completely obsolete games.
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# ? Sep 28, 2015 19:47 |
Fuligin posted:I unironically desire a sequel to March of the Eagles. Seconded, I actually had a lot of fun with MotE. But not in vanilla, I had to use the "The Gods" mod, but it makes it much better.
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# ? Sep 28, 2015 20:19 |
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Oh, I was almost done my OP-redo... oh well. Least the OP is updated either way.
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# ? Sep 28, 2015 20:39 |
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The last incarnation of this thread cost me like a week of my life by introducing me to Aurora, so thanks for that.Lord Binky posted:Please make Victoria 3, thanks! Also this.
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# ? Sep 28, 2015 20:42 |
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Yeah he did kind of jump on making the new thread needlessly fast I think Anyway there's a new dev diary for Stellaris quote:Another artistic decision that deeply affected the visuals of the ship designs was the choice of having visible turrets on the ship. Since we want them to be visible to the player if they are zoomed out a bit, they also have to be a fairly large, and mainly placed on the top of the ship. The turrets aim towards their target and gives a satisfying broadside at times. It looks like the battles are still non-interactive, but now rather than just seeing dice rolls we get to see the actual battle? That seems like a pretty interesting change, and I guess necessary if they want to appeal to a 4X market. The complete lack of abstraction for what's going on or what the ships look like etc (especially since they're all turret dominated) is gonna kill my imagination a bit if I'm making my own scenario in my head but I think in the actual game I'll probably get over it. Also those shields look cool.
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# ? Sep 28, 2015 20:53 |
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So I've recently bought a couple of DLCs I was missing and fired up Crusader Kings 2 at the earlier start as some Count in England. After some 100 years, I've managed to consolidate 4 Duchies and I was well on my way to becoming a King. Unfortunately for some reason the Catholic church's Moral Authority plummeted, which spawned over time multiple heretic armies, each one larger than the whole army of my realm (???). Also came across a pretty annoying bug where the Duke of Kent, despite having a 200 men army managed to somehow drag along multiple neutral armies from other countries totaling 4k troops and smack around 3 different attacking characters, including mine (those countries weren't at war with me). Oh and after all this happened, the Duke of Saxony, with his 3 whole provinces, dumped 10k troops in an invasion of England and wiped me out. So my question is - what the hell is happening with this game and is this normal?
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# ? Sep 28, 2015 20:54 |
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mmkay posted:So I've recently bought a couple of DLCs I was missing and fired up Crusader Kings 2 at the earlier start as some Count in England. After some 100 years, I've managed to consolidate 4 Duchies and I was well on my way to becoming a King. Unfortunately for some reason the Catholic church's Moral Authority plummeted, which spawned over time multiple heretic armies, each one larger than the whole army of my realm (???). Also came across a pretty annoying bug where the Duke of Kent, despite having a 200 men army managed to somehow drag along multiple neutral armies from other countries totaling 4k troops and smack around 3 different attacking characters, including mine (those countries weren't at war with me). Oh and after all this happened, the Duke of Saxony, with his 3 whole provinces, dumped 10k troops in an invasion of England and wiped me out. So my question is - what the hell is happening with this game and is this normal? Crusader Kings! 2!
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# ? Sep 28, 2015 20:59 |
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The beset way to play crusader kings 2 is to do Ironman, not get too attached to your big empire, and just embrace the game as a crazy narrative generator, like dwarf fortress.
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# ? Sep 28, 2015 21:14 |
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I was playing on Ironman, which is why I'm slightly bitter about being wiped from the game by 10k upkeep-free event troops and I'm wondering if this is the norm in the earlier starts and if I should just ignore them all together whenever I'll fire up CK2 next time.
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# ? Sep 28, 2015 21:24 |
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I like the sound of the art blog and it looks like ship combat is going to be very interesting to watch. I hope we get a varied number of weapons and special effects that add a bit of randomness to combat rather than it being a linear thing where armor and weapons level always wins out. I also hope that impacts matter, I want some grit and fire coming off ships hit by especially devastating attacks and I hope missiles keep homing in when a ship dies and detonates on it's lifeless husk rather than despawning or circling it until they run out of fuel like in some games.
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# ? Sep 28, 2015 21:28 |
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Gorgo Primus posted:Oh, I was almost done my OP-redo... oh well. Least the OP is updated either way. Called it
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# ? Sep 28, 2015 21:30 |
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mmkay posted:I was playing on Ironman, which is why I'm slightly bitter about being wiped from the game by 10k upkeep-free event troops and I'm wondering if this is the norm in the earlier starts and if I should just ignore them all together whenever I'll fire up CK2 next time. Play EUIV instead.
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# ? Sep 28, 2015 21:31 |
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Fuligin posted:Play EUIV instead. I usually do, but I saw Arumba's latest LP and felt the tick to do some more instead
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# ? Sep 28, 2015 21:35 |
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No orbiting planets. I don't know why but orbiting planets in 4x games just does it for me. I'd probably buy any piece of poo poo early access MOO 2 "spiritual successor" just as long as it had orbiting planets and more or less regardless of other features or lack thereof. There's something wrong with me I think.
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# ? Sep 28, 2015 22:47 |
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No orbiting planets its the right choice for the scale of Stellaris. Its tough to say since I would love a good space strategy game with orbiting planets, but that is only really meaningful, useful, and sane to keep track of if you can count the number of star systems on one hand.
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# ? Sep 28, 2015 22:51 |
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Koramei posted:Anyway there's a new dev diary for Stellaris Dev Diary posted:Here is an example of the Sol system, and though it’s got a little bit more planets than most systems, systems being randomly generated and all, it does give you an idea of what solar systems may look like. We obviously need to see more before I can truly cry and stamp my feet about it but that really bothered me.
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# ? Sep 28, 2015 22:55 |
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Pharnakes posted:No orbiting planets. I don't know why but orbiting planets in 4x games just does it for me. I'd probably buy any piece of poo poo early access MOO 2 "spiritual successor" just as long as it had orbiting planets and more or less regardless of other features or lack thereof. There's something wrong with me I think. Star Ruler 2 and Distant Worlds both have orbiting planets and to be honest I just find them more annoying than anything. The travel time within a system is a fraction of a second so it's not like orbital positioning really matters for timing, but every time you zoom back into the system you have to find where everything is again. It also makes it essentially impossible to set up static defenses that actually stay near the planet you actually want them defending. mmkay posted:So I've recently bought a couple of DLCs I was missing and fired up Crusader Kings 2 at the earlier start as some Count in England. After some 100 years, I've managed to consolidate 4 Duchies and I was well on my way to becoming a King. Unfortunately for some reason the Catholic church's Moral Authority plummeted, which spawned over time multiple heretic armies, each one larger than the whole army of my realm (???). Also came across a pretty annoying bug where the Duke of Kent, despite having a 200 men army managed to somehow drag along multiple neutral armies from other countries totaling 4k troops and smack around 3 different attacking characters, including mine (those countries weren't at war with me). Oh and after all this happened, the Duke of Saxony, with his 3 whole provinces, dumped 10k troops in an invasion of England and wiped me out. So my question is - what the hell is happening with this game and is this normal? This happens but it's not super common. The main issue is the game isn't really able to understand three-way combat, so when you have multiple armies in a region they all sort into either attackers or defenders - even if one is actually hostile to BOTH other armies or completely neutral.
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# ? Sep 28, 2015 23:03 |
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Bort Bortles posted:One of the things I can stand about some of these new Space 4x MoO wannabes is that they have like 5 planets in a system max. Everything I have read about the Kepler telescope and its discoveries points to our system being at or below average for number of plantary bodies in orbit of the star. Despite that, these games continually have this arbitrarily small number of un-imaginitive planets in their solar systems If you're going to have a lot of planetary management you have to limit the number, though. I mean if a planet is just a set of sliders like Moo1, so be it, but if you are going all out, you do have to keep the number reasonably low.
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# ? Sep 28, 2015 23:04 |
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Runemaster.
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# ? Sep 28, 2015 23:07 |
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Panzeh posted:If you're going to have a lot of planetary management you have to limit the number, though. I mean if a planet is just a set of sliders like Moo1, so be it, but if you are going all out, you do have to keep the number reasonably low. This is true - but on the other hand, you could also take a "low-tech" route to sci-fi and make it so that half a dozen star systems is a large empire, with most of the new colonies being small resource-extraction mines and only a few true population centers outside of the home planet. Cut down the star systems, and you can afford to plop more planets into the star systems that are available. That being said Stellaris is definitely going full space opera so yeah, can't afford to have too many planets to worry about in galaxy-spanning wars.
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# ? Sep 28, 2015 23:10 |
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Yeah I'm saddened that there won't be tons of busy systems. I hope to really, really settle Sol and have ships zip around everywhere with mining colonies littering space at every turn. I realise it's a performance issue but I feel like creating a mechanism for system infrastructure as a purely cosmetic entity that isn't tracking every individual point could be a good tradeoff. Take a system with 12 planets and an asteroid belt. Give it one habitable planet and designate the other planets as resource indexes that each adds to the systems total infrastructure potential. As the system population grows it visually becomes more busy as remote mining colonies, research bases and orbital habitats become the norm, but they are not actually tracked individually and are merely a cosmetic representation of the systems infrastructure level.
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# ? Sep 28, 2015 23:17 |
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Pretty sure it will be moddable, this is Paradox we're talking about.
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# ? Sep 28, 2015 23:24 |
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# ? May 15, 2024 03:16 |
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RabidWeasel posted:Pretty sure it will be moddable, this is Paradox we're talking about. Yeah. Maybe a bunch of small, tight, story-based scenarios will emerge from the modding community. I'm thinking 10-20 systems tops based around popular sci-fi themes. I'm pretty drat sure some sort of Fading Suns mod will emerge.
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# ? Sep 28, 2015 23:27 |