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Corbeau
Sep 13, 2010

Jack of All Trades
Yeah, I don't see why we're assuming that the female power armor is thinner. CB has gone to unarmored brickdudes too. It's the proportions under the armor that are whack, not the armor itself (aside from being way thin).

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MJ12
Apr 8, 2009

Genghis Cohen posted:

In profiles like the new unit posted above, that is essentially what they are right? The model takes one wound, goes to the second profile? If anything it is almost as good as 2W, except you are vulnerable to fire (whereas NWI is vulnerable to shock ammo)

Symbiont Armor has some other weird edge cases, such as your last wound losing all ARM and BTS, the loss of abilities, and the inability to recover the armor itself.

I personally hope that some form of method to reactivate Symbiont Armor is provided at some point-right now a lot of the really good Tohaa units lose a lot of their best abilities when they've taken one or two wounds, and combined with the odd requirements to medic people who have symbiont profiles it makes their one doctor/engie somewhat weak outside of functioning as a specialist, and Tohaa get lots of pseudo-multi-wound specialists with ease, so...

The most annoying thing about it is how it encourages the meta of lots of cheap goons even more for Tohaa-the fire vulnerability means that you might as well stick to LI, rather than having HI or TAGs who can burn to death in a single failed armor roll (especially since flamethrowers are pretty cheap), your really good troops become permanently gimped once they take a few wounds, and therefore you might as well bring a lot of them because you have guys like the Sakiel who are tough, hard to dislodge troops (well, in fireteams anyways, outside impetuous is impetuous) for budget prices.

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
Domaru getting a spitfire is interesting, as I can now possibly entertain the idea of taking a fire team of 5, although I suspect I'd still rather have a Hakamari link with a combi rifle with BS 13 and all the Blitzens. Although, I suppose if you get within 8 inches, the E/M grenades might turn out to be decent sidegrade. You lose double action and 1 pow, but you pick up 3 effective POW for ignoring cover making you effectively +2 pow over the Blizten in the vast majority of cases, and being a scary high TN with the ability to do it again if you win the roll but fail to isolate them, which does happen with Blitzens. Although the strongest aspect of the Blitzen is the ability to bite at the 16-32 range band that makes a Hakamari link team a real viper's nest.

I'm not really excited to pay the points and SWC for a spitfire either, I'd be more excited by a combi-rifle Domaru, unless we are getting the spitfire option for criminally cheap. Which we might, as they are god awful spitfire platorms outside of a link, and massively overpriced spitfire platforms in a link if the link exists just for the spitfire (as the Haramaki ML link isn't the ML, it is the ML PLUS all those Blitzens and contenders).

The biggest problem is that in terms of how much fight they bring, it is at best on par but different, yet more corner case in their application than Haramaki. However it cost a few points more while being basically useless at accomplishing missions. Haramaki and Karakuri co-exist well without invalidating each other since Karakuri are just different, with costing more but getting total immunity (which is a big rear end deal in practice), swiss army knife weapon loads where you legitimately fire all the weapons on a regular basis, and are specialists. Speaking of specialists, Haramaki might not be specialists, but they randomly pack a poo poo-ton of ranged Anti-Materiel which is useful for a lot of missions. Domaru could theoretically get there and kill models in a slightly different and more specific way for the points cost, but then what? Applying Anti-materiel at melee range? Yuck. Especially after you've invested orders in closing into short range combat since the Domaru only just barely outshine the Haramaki at close range, while Haramaki are good at range and good enough at close range to be opportunists about closing into short range when the orders, the table, and game have it make sense.

Giving them smoke of course would fix all, but I'm really not enthused about just giving out smoke to JSA like that. I could see giving them a Hacker/Doctor/Engineer specialist, as that doesn't step on Karakuri toes since you'll have 3x specialists in a Karakuri link. Maybe giving them Krazy Koalas, as that might let possibly work as objective denial and really make them a massive close range pain train as annoying as Haramaki Blitzen fire can be at long range, and introduce more 'stay out of my loving deployment zone on turn one' tech into the game. They do need 'something else' though. Fire Team Harris for dirt cheap would also be very welcome, as choosing between a Haramaki/Keitsou/Karakuri link and Domaru isn't really going to be in the Domaru's favor, if they got Harris for basically nothing, you might see them, but still likely not as they don't do squat for missions.


On another note, I'm kind of on pins and needles about the holo projector changes. I really really like the holo projector rule despite recognizing that it is one of the more fiddly rules in practice. However, if they make it something generic like just surprise shot without the other camo stuff, I'm a bit meh on it. TO and hidden deployment is fiddly in practice, but I think it really adds something to the game in that when you tell people about TO hidden deployment or Holoprojectors it is kind of a mind blowing: "there is a game that lets you do that? No way" sort of thing. It is sort of weak in that someone with the point costs and army options memorized can steal a bit of its fury vs someone who hasn't memorized them, which isn't ideal for a game mechanic. I suppose I'd be fine with them making Level 1 a generic bonus with it if they leave Level 2 alone, although I would hope they found a unique and innovative mechanic for Level 1 instead of a generic bonus.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Genghis Cohen posted:

In profiles like the new unit posted above, that is essentially what they are right? The model takes one wound, goes to the second profile? If anything it is almost as good as 2W, except you are vulnerable to fire (whereas NWI is vulnerable to shock ammo)

Yes, but in N3 I would say it is easier to dodge fire than Shock. They're also very aggressively costed for what you get.

Genghis Cohen
Jun 29, 2013
Yeah, agree with that. Cheap extra wounds. It all comes down to what army/models you face really. I have never played much against Tohaa, but my Corregidor are usually loaded with flamethrowers. If you were a Tohaa player facing, say, Military Orders which don't get much fire ammo, you might look a lot safer.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Genghis Cohen posted:

Yeah, agree with that. Cheap extra wounds. It all comes down to what army/models you face really. I have never played much against Tohaa, but my Corregidor are usually loaded with flamethrowers. If you were a Tohaa player facing, say, Military Orders which don't get much fire ammo, you might look a lot safer.

Do you play against people who don't bring at least two Order Sergeants with Auxbots for some reason?

Tiny Chalupa
Feb 14, 2012
Is operation ice Storm out of print or something?
Can't find any us sites that have it without some incredible mark up

Genghis Cohen
Jun 29, 2013

Laphroaig posted:

Do you play against people who don't bring at least two Order Sergeants with Auxbots for some reason?

I have seen auxbots used, but generally people take knights (I know order sgts are better for ITS missions, gently caress it, people who collect MO want to play with knights) and order sgts are either a cheap link, or the MSV2 or TO versions.

I am finally making some progress painting, but I know that in the lead up to christmas, once the Mobile Brigada box is out, there are at least 17 models I want to buy.

Corbeau
Sep 13, 2010

Jack of All Trades

Laphroaig posted:

Do you play against people who don't bring at least two Order Sergeants with Auxbots for some reason?

Most of us don't want to buy a box of Auxilia.

Aix Athanatos
Nov 3, 2011

Corbeau posted:

Most of us don't want to buy a box of Auxilia.

But man, is it ever worth it. :flame:

Flipswitch
Mar 30, 2010


I think over the years I've bought 3 boxes of Auxilia and have a little bot from my Peacemakers.

Genghis Cohen
Jun 29, 2013
I got around to finishing my Iguana (and Operator) yesterday. I am trying to learn a few things about how I do highlighting and my colours as I go, but honestly the focus is getting models ready for the table at the moment. So no-one mention how I hosed up the details or how some bits are unfinished!









Looking forward to using this in some games, although I find I don't put him in serious lists as much, I have been preferring to push them up to around 16 models instead. Maybe that will change if I get some practice with a TAG. I should also use more remotes, so I'll try and do those lunokhods.

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
Was going over the ITS scoring system with someone, and the amount of Spain excuses I had to make was pretty nuts when said out loud and at once.

This seems like it encourages point trading. It does.

This seems to encourage the most brutal baby seal clubbing behavior. It does.

The winner is pretty much whoever got to club the most baby seals. Yea.

The loser on the final table can win. Yea...

Pierzak
Oct 30, 2010
Yeah, if you don't get paired by ITS ranking initially (the recent lazy update schedule makes it kinda hard though) and even if you don't, you may get to club 1 baby seal and then get paired against other 10-point winners of round 1.

Flipswitch
Mar 30, 2010


Tbh tho the other argument it gives is that it can reward the player who can earn most points, or the player that can deny the most by punishing the other.

I do agree on the clubbing aspect but I struggle to think of a system that I'm familiar with where that isn't the case.


Also lol Haiduk owns

Ilor
Feb 2, 2008

That's a crit.
Do you really see much seal-clubbing after the first round, though? I mean by round three, the remaining seals are basically all clubbing each other, yes? I guess if the size of the entry pool is large relative to the number of games played it could become an issue, as some seals might get lucky and survive to face higher-ranked players in later rounds. But still, it seems less likely than a simple unseeded win/loss bracket system or whatever the gently caress passes for a tournament system for 40K these days.

Flipswitch
Mar 30, 2010


Tbh player wise you shouldn't do, it does happen though because Infinity is a very snowballey game. Some of the scenarios can be the offender because some missions make the game look more one sided with the objective points than it actually was. I'm not sure how big of a criticism or negative that actually is though.

Also, PZ, do you have that pic of the Sphinx scorching those Knights handy?

Pierzak
Oct 30, 2010

Flipswitch posted:

Also, PZ, do you have that pic of the Sphinx scorching those Knights handy?
What pic? Do you mean the "wtf it's in the trees and it's pouring napalm on my magister link" scene? That one was Fix's, look in the old thread. Not sure if there was a photo of this particular situation.

Flipswitch
Mar 30, 2010


Aw drat, for some reason I had immortalized it in my head as a pic. No dramas chap.

Am field testing my Sphinx tomorrow though, am very much looking forward to the damage it can cause.

Sir Teabag
Oct 26, 2007
So the Infinity site seems to be down for me.

I was assembling my O:IS PanO tonight and I noticed that I don't have an Orc Trooper, but instead have a second Commando. I notice that I have all these complaint numbers. Anyone have any experience with this kind of thing? Will they send me the correct model relatively hassle free, or is this going to be a pain in the butt? The rest of the models seem fine - but I'm kind of learning what is what as I go, and to a newb like me some of these unassembled metal models can look a bit "samey". Ha, I guess it turns out two of them were...

BlackIronHeart
Aug 2, 2004

The Oath Breaker's about to hit warphead nine Kaptain!
Go here, do what they say. I had an issue with 2 Suryat blisters containing the wrong right arm but I got an email a couple days after following the instructions that they'd be shipping me the correct parts free of charge.

http://infinitytheforums.com/forum/topic/18901-missing-pieces-complaint-codes-tutorial/

BlackIronHeart fucked around with this message at 06:08 on Sep 30, 2015

Not a viking
Aug 2, 2008

Feels like I just got laid
What do you guys use yo transport your mans? I'm thinking of getting another container for my skirmsh games.

Genghis Cohen
Jun 29, 2013
I have a half depth kaiser rush forth case, so an aluminium case about the size of a briefcase. Half is pick and pluck foam, for remotes, tags etc, half is trays for up to 50 models. Quite happy with it although I'm sure the are cheaper alternatives.

Flipswitch
Mar 30, 2010


Not a viking posted:

What do you guys use yo transport your mans? I'm thinking of getting another container for my skirmsh games.
Small KR material cases. Got two small ones, one double depth and one double length depending what I'm using.

Pierzak
Oct 30, 2010

Sir Teabag posted:

I was assembling my O:IS PanO tonight and I noticed that I don't have an Orc Trooper, but instead have a second Commando. I notice that I have all these complaint numbers. Anyone have any experience with this kind of thing? Will they send me the correct model relatively hassle free, or is this going to be a pain in the butt? The rest of the models seem fine - but I'm kind of learning what is what as I go, and to a newb like me some of these unassembled metal models can look a bit "samey". Ha, I guess it turns out two of them were...
- get a pic of the box contents, with the code clearly visible. If they've mispacked the whole mini, that would be the white code from the PanO box.
- note the REF number from the big box
- go here and follow the instructions
- enjoy your free extra Akal

Sir Teabag
Oct 26, 2007

Pierzak posted:

- get a pic of the box contents, with the code clearly visible. If they've mispacked the whole mini, that would be the white code from the PanO box.
- note the REF number from the big box
- go here and follow the instructions
- enjoy your free extra Akal


BlackIronHeart posted:

Go here, do what they say. I had an issue with 2 Suryat blisters containing the wrong right arm but I got an email a couple days after following the instructions that they'd be shipping me the correct parts free of charge.

http://infinitytheforums.com/forum/topic/18901-missing-pieces-complaint-codes-tutorial/

Thanks guys!

Hopefully it's up tonight when I'm back at my painting desk.

Corbeau
Sep 13, 2010

Jack of All Trades

Not a viking posted:

What do you guys use yo transport your mans? I'm thinking of getting another container for my skirmsh games.

I use the Netrunner messenger bag I won as a prize a couple years ago, with a Feldherr Mini inside to carry the actual minis safely. I have a couple of those Feldherr mini-bags that I used to use to transport my Warmahordes stuff via ordinary backpack. They've done great over the years.

Ilor
Feb 2, 2008

That's a crit.

Not a viking posted:

What do you guys use yo transport your mans? I'm thinking of getting another container for my skirmsh games.

I use the removable trays from a Plano tackle box fitted out with 1/2" foam I picked up in bulk from a JoAnn Fabrics store.

OB_Juan
Nov 24, 2004

Not every day is a good day.


Dinosaur Gum
I stuck magnets on the bottom of the minis, and use a brownie pan.

Flipswitch
Mar 30, 2010


My phone wouldn't display this earlier but this is rad dude, the red really pops.

E: I found those Sphinx pics after, loving dying seeing these again:

Flipswitch fucked around with this message at 21:06 on Sep 30, 2015

MrSquarepants
Jul 4, 2012
There's another small tourney at the LGS this Friday where we'll be playing biotechnivore, seize the antennas, and quadrant control at 200 points.

I'm wondering what your guys's opinions are on using a Kaplan link team with Qapu Kalqi for biotechnivore. That BTS 6 seems pretty valuable for this mission. I also figure a Kaplan link for quadrant control would be OK?

Since only seize the antennas requires a ton of specialists, I'm assuming I should make one list specifically for it with a ton of infiltrating camo specialists(vanilla haqq) and then the aforementioned Kaplan link for quadrant control and biotechnivore.

How terrible is my line of thought?

Genghis Cohen
Jun 29, 2013

Flipswitch posted:

My phone wouldn't display this earlier but this is rad dude, the red really pops.

Thank you! The red and black I am happy with, its the grey bits (supposed to be metal) which I am going to have to watch some youtube tutorials about.


MrSquarepants posted:

There's another small tourney at the LGS this Friday where we'll be playing biotechnivore, seize the antennas, and quadrant control at 200 points.

I'm wondering what your guys's opinions are on using a Kaplan link team with Qapu Kalqi for biotechnivore. That BTS 6 seems pretty valuable for this mission. I also figure a Kaplan link for quadrant control would be OK?

Since only seize the antennas requires a ton of specialists, I'm assuming I should make one list specifically for it with a ton of infiltrating camo specialists(vanilla haqq) and then the aforementioned Kaplan link for quadrant control and biotechnivore.

How terrible is my line of thought?

I think it is less about the BTS and more about getting all your models out of the danger zone. For that, link teams are king, and with QK you should be well placed. I would even consider taking a list with almost all the models in a link or haris link, just to make the most of your first turn. Kaplan links are rated pretty drat highly for any mission really, they are efficient, fighty, excellent weapons and specialist options.

Ilor
Feb 2, 2008

That's a crit.
If this is an ITS event, both of your lists need to be of the same army. So no running QK for Biotechvore and Quadrant Control, then switching to vanilla Haqq for Seize the Antenna. But it's not like you can't pack a QK list with plenty of specialists, so it shouldn't be an issue.

Its Rinaldo
Aug 13, 2010

CODS BINCH
I picked up the Icestorm starter then got inundated from friends several other faction started. They all look great so I'm having paralysis of choice. My question I guess at this point is which faction tends to favor hard to kill and hard hitting units. I tend to like the hard to kill small group rather than hordes of cannon fodder. I got Ariandna, Yu Jing, HaqIslam, and of course PanO and Nomad.

I'll probably do Nomad too regardless just for the anime robot pandas factor

tokenbrownguy
Apr 1, 2010

Yu Jing and PanO are the two factions that do tough-and-killy best out of that list. Do remember that every unit in Infinity is only a few crits away from instant death.

Corbeau
Sep 13, 2010

Jack of All Trades
The one thing that Nomads do not do particularly well is "durable." Corregidor has a few exceptions.

Ilor
Feb 2, 2008

That's a crit.

Corbeau posted:

The one thing that Nomads do not do particularly well is "durable." Corregidor has a few exceptions.
Yeah, the lack of large numbers of troops who are V:Dogged or V:NWI hurts, as does the general dearth of Line Infantry that's Veteran or Religious. Nomads have TONS of dirty tricks (remotes with ODD? WTF!?!), but if poo poo starts to go badly, it can snowball in a hurry.

Serotonin
Jul 14, 2001

The history of all hitherto existing society is the history of *blank*
Never mind wrong thread.

Genghis Cohen
Jun 29, 2013

Bad Moon posted:

I picked up the Icestorm starter then got inundated from friends several other faction started. They all look great so I'm having paralysis of choice. My question I guess at this point is which faction tends to favor hard to kill and hard hitting units. I tend to like the hard to kill small group rather than hordes of cannon fodder. I got Ariandna, Yu Jing, HaqIslam, and of course PanO and Nomad.

I'll probably do Nomad too regardless just for the anime robot pandas factor


When people talk about which strengths infinity factions have, they pretty much mean how many options of that type they can access. For a vanilla (ie non sectorial) faction there is almost nothing which is completely off limits. Example, panoceania has no typical cheap close combat units, by that doesn't mean they have no close combat whatsoever, magister or Teutonic Knights are great cheap HI with cc abilities. Ariadna has no remotes, hackers or other hi tech stuff. Sectorials do have limited options in some ways, eg I play Corregidor and have no TO camo models. There is no divide like in 40k where I play an imperial guard army and you play space marines, everything you have is 3 times as elite as my stuff and 3 times the price. Aleph and combined army are seen as having slightly higher average cost (fewer truly cheap models and plenty of excellent, expensive ones) and ariadna as a lower average cost (plenty of models with few frills, not many multi wound, super tooled up models) however the bulk of your models will fall within a very narrow power range, especially in their ability to take hits. All models in infinity are balanced in the same formula, so no faction has models which are tough for their cost, or slow for their cost - a HI will cost the same and have identical or near-identical stats between, say, haqqislam and yu jing. The only differences will be special rules and weapon choice, which again are not specific to any given faction.

Long story short: pick whichever you like the look of models-wise, they all use similar tactical concepts and the differences are micro- not macro- and will not affect your playing experience as dramatically as you think.

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Pierzak
Oct 30, 2010

Ilor posted:

Nomads have TONS of dirty tricks (remotes with ODD? WTF!?!)
That's PanO.

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